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Grimmlock619

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Posts posted by Grimmlock619

  1. Just went 2-1 at an RTT. Only lost to 4 stonehorns. Here's my list:

    Allegiance: Sylvaneth
    - Glade: Gnarlroot
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Alarielle the Everqueen (740)
    Treelord Ancient (295)*
    - General
    - Command Trait: Nurtured by Magic
    - Artefact: Chalice of Nectar
    - Deepwood Spell: Verdurous Harmony

    Battleline
    20 x Dryads (190)*
    - Reinforced x 1
    5 x Tree-Revenants (80)*
    5 x Tree-Revenants (80)*
    5 x Tree-Revenants (80)*

    Units
    6 x Kurnoth Hunters with Kurnoth Scythes (430)*
    - Reinforced x 1

    Endless Spells & Invocations
    Emerald Lifeswarm (60)
    Spiteswarm Hive (40)

    Core Battalions
    *Battle Regiment

    Total: 1995 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 93
    Drops: 2
    Treelord has a CA that gives +1 save wholly within 12" of him AND Hunters. And he gets a once per game free tree. I can get him and the Hunters at +3 save very easily so he's basically a 2+ save ignoring -2 rend. I position him behind Hunters, he can stomp and make a unit within 3" fight last. And has 3" reach. So he can swing over Hunters. I plant( hehe) him and 6 Hunters on an objective. That counts for 17 models and extremely hard to shift outside of mass MW. So the basic strategy of this list is TLA and Hunters on 1 objective. 20-40 dryads or 20 dryads and 3 Hunters, either sword or bow, battleshock immune, on another. While Alarielle just runs around causing mayham. With lifeswarm I can just bring back 2d3 or even heal thr TLA 4d3.

    Fun list with some teeth.

    • Like 2
  2. Played three 3.0 games. Two were after the FAQ. Won 1 and tied 2 due to time but I feel I could have come out on top of both. Against Soulblight with Nef (tied) and 2 SCE lists (won 1 and tied the other)

    Wow.. the board control Sylvaneth have now I really strong. Yes, smash to rubble will stop us from teleporting but by turn 2 you should have on average 6-8 wyldwoods on the board. It's so easy to get a good save and negate rend. Alarielle and Warsong Revanent are really good in my opinion. I found myself, adding new cogs, that I was struggling to find spells to use haha. Treesong is a really good spell now with how many woods we can get on the board. My list is:

    Warlord:
    Alarielle - 740
    All spells
    Warsong Revanent - 275
    General, Nurtured by Magic, Acorn of the Ages, All Spells
    Branchwraith- 95
    Chalice of Nectar, V Harmony
    5 Tree-Revenants - 80

    Hunters of the Heartlands:
    20 Dryads - 190
    5 Tree-Revenants - 80
    6 Kurnoth Hunters w/ Scythes - 430
     

    Chronomantic Cogs - 45
    Spiteswarm Hive - 40

    1975pts

    I feel Sylvaneth will be in a much better spot in 3.0.

    • Like 2
  3. 8 minutes ago, Kaylethia said:

    I'm hoping it can go on Drycha.

    I didnt even think of that.

    Flaming weapon on drycha is going to be crazy too. With all out attack and finest hour, one of her weapons can be 20 attacks 2s to hit, 3s to wound 2 dmg each, or the other can be 10 attacks 3s, 2s to wound, -2, 3 dmg each.

  4. Played with the new Wyldwood rules. Finally, some good things are happening. One Wyldwood was a small little Cresent to be able to teleport and cap objective. And did 13 MW in 3 turns in the charge phase with wizards and endless spell near by for the 4+ trigger. It actually made my opponent think twice about going near the woods.

    • Like 2
  5. 1 hour ago, Arzalyn said:

    So we got some info on the Monsters and Heroic actions (pictures bellow).

    Heroic actions seens to happen at each hero phase, so we can get some healing on the opponent turn for our treelords/drycha/Alarielle. The heroic leadership seen nice for our heroes, the ancient, arch revenant and Alarielle have good command abilities.

    The monster rampage Smash to Rumble in particular looks like bad news for us... Luckily the wood teleport ability isn't art of their warscroll!

    37HhIk2h8Ce6utWF.jpg

    AdSous1c8pN5GPxd.jpg

    CvOTrKMoTZTh6U5h.jpg

    Exactly. I think these are going to help so much. Afraid Alarielle or another key pieces is about to get shot off the board turn 1 before you go? Make her or Durthu a 2+ to save? Get some extra heals in your phase. These are pretty awesome for us. Also.. that sweet sweet extra CP. 

  6. 18 minutes ago, Havelocke said:

    Your own hero phase only.

    Yep, I think the initial leak said each and people started hanging on to that. What I do believe Sylvaneth can now play for the double turn now. Wyldwood placement is now easier with a very small foot print. I have a list I want to try with her that benefits on going second on various of turns. 

     

    5 minutes ago, Tizianolol said:

    Guys what about single wildwood piace. If I put 3 khurnos hunter with bow into it, do you think opponent cant shoot to them cause new ww rule? Are that KH considered in cover? 

    I don't think a single piece will block LoS. They measure about 2.5" in width and we need 3" to block. 

  7. Now with Alarielle's new scroll out, even though she is 740pt which is a bit of a stretch, do you think she has a place in Living Cities? She now has access to the full spell lore, and has a pretty reliable D6 dmg spear. Her spell can now do so great dmg. And She can potentially now heal 3D6 on your turn and D6 on the opponents. I can see some interesting play with her in LC.

    Thoughts?

  8. 3 minutes ago, a74xhx said:

    Minor thought : everything else in Sylvaneth has points in multiple of 10s. So, unless you are taking two of them, the Warsong Rev is essentially 280 points.

    This leads me to believe that there will probably be a full points overhaul for 3.0.  Either that or giving people more chances to getting a triumph. 

    • Like 2
  9. I'd like to share my thoughts.

    I've been playing Sylvaneth for the past 2.5 years with some ups and downs. So here it goes..

    The Warsong Revanent, though a bit overcooked at 275, still definitely has a place in our army. We have been lacking on another multi caster and taking all the spells will definitely bring more utility to our force. He's like a little Swiss army knife. He can heal, buff, do some decent damage. As a General in Gnarlroot, he can potentially heal D6+2d3 wounds around him. And he's a great replacement for a Branchwych bomb. We also don't know how bravery might be in 3.0 so we can see potential with bravery bombs.

    Wyldwoods.. wow. That was probably the best change we got. The footprints will not be as big now, but the effect and placement is so much better. We now have the option to use a single Cresent shape, which the smallest one is 5"L×2.5"W, in the tightest spaces. It won't block line of sight in most instances due to the new rules but it makes Treesong a very valuable spell. And also gives more teleport options. And now with doing MW on a 4+ with a wiz/endless spell near, it's will happen more often. And now we can see out of them, which is very powerful. Bow hunters may have a comeback with that. 

    Now Alarielle, The Thigh Queen. I love her new warscroll. Healing 2D6 to herself and D3 around her in each herophase is great! Yeah, she will go down fairly quickly with no FNP but it will take some focusing, which will give your other key pieces room to work. In Gnarlroot, she will be an absolute beast. Her spear is now much more reliable and at a fixed 6 damage. Combined with her spell, she has the ability to pop support characters or bracket big monsters quiet easily. Now with horns hitting better, she has become an absolute beast. Her talon is interesting, i do wish it had rend but if you get 3 or 4 attacks throughout, you have a very good chance to kill a big monster. Of course if you blindly throw her into a bad situation, she will crumble. In my opinion, she is a back-mid field support hero. She will dominate control on our side of the board. Keep her back till late 2, mid 3 and then bring her up to clean up where she will be best utilized. At 740, she is a bit much, but definitely not unplayable.

    We also are unsure about what 3.0 will completely look like. I definitely see use now as a B- army as opposed to D. The change to Wyldwoods really helped. Yeah, it'll take a bit of finesse to win still, but that's what I love about this army. 

    • Like 4
  10. 4 hours ago, Enoby said:

    Scorched earth - the one where you can burn objectives at round two, I captured six round one and burned three round two for six (and kept the other four). It's quite a swingy battleplan tbh. 

    As far as I understand it, you can only burn a single objective at a time. It's reads "at the end of each of their turns, a player can raze AN objective they control in their enemies territory."

    I'd also be interested if they ran her in Gnarlroot. And She really shouldn't be move up field turn 1. I consider and use her and as an end of round 2/ round 3 closer and a very powerful support.

  11. 1 hour ago, Nixon said:

    Well then you should consider building around fewer drops. 

    And maybe you should change the 3 bows into swords or scythes? 

    Been using 3 bows myself and they dont really cut it. If bows you need more.

    Oh yeah, and change the Arch revenant for some three revenants, they are awesome objective grabbers. 

    I get that, the lowest Sylvaneth can get is 3 drop. The reason I didn't include tree revs is since dreadwood already allow teleport with a cp, I didnt see it completely nessasary. 

    I totally agree with bow hunters. One day I'll run like 18 just for fun. Here's a 5 drop list I even thought of using. 

    Allegiance: Sylvaneth
    - Glade: Dreadwood

    Leaders
    Arch-Revenant (100)
    - General
    - Command Trait: Paragon of Terror
    - Artefact: Jewel of Withering
    Branchwraith (80)
    - Artefact: Spiritsong Stave
    - Deepwood Spell: Throne of Vines
    Drycha Hamadreth (300)
    - Deepwood Spell: Verdurous Harmony

    Battleline
    30 x Dryads (270)
    10 x Dryads (100)
    10 x Dryads (100)

    Units
    6 x Kurnoth Hunters (380)
    - Scythes
    6 x Kurnoth Hunters (380)
    - Greatswords

    Battalions
    Forest Folk (140)

    Endless Spells / Terrain / CPs
    Spiteswarm Hive (50)
    Extra Command Point (50)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 130

    I figure I can teleport the Sword/Scythes hunters in the back field with the Arch Rev for rr1s to hit. Even if I don't, I can still give them an extra attack. I know this army needs a lot of work and some warscroll tweaks but I used to only run like 6 hunters total. Now I have more and will hopefully have a bit more teeth.  Thanks for the input!
     

    • Like 1
  12. Hey fellow treefolk, Me again. 

    I usually run Gnarlroot. But want to try Dreadwood since Gnarlroot can't really hang in the spellcasting "meta". Hows this list look? Can't decide what to do with the last 50pts.

    Allegiance: Sylvaneth
    - Glade: Dreadwood

    Leaders
    Branchwraith (80)
    - Artefact: Spiritsong Stave
    - Deepwood Spell: Throne of Vines
    Arch-Revenant (100)
    - General
    - Command Trait: Paragon of Terror
    - Artefact: Jewel of Withering
    Drycha Hamadreth (300)
    - Deepwood Spell: Verdurous Harmony
    Branchwraith (80)
    - Deepwood Spell: Verdurous Harmony

    Battleline
    10 x Spite-Revenants (120)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)

    Units
    6 x Kurnoth Hunters (380)
    - Scythes
    6 x Kurnoth Hunters (380)
    - Greatswords
    3 x Kurnoth Hunters (190)
    - Greatbows

    Battalions
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Spiteswarm Hive (50)
    Extra Command Point (50)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 120

    I also thought about this list..


    Allegiance: Sylvaneth
    - Glade: Dreadwood

    Leaders
    Branchwraith (80)
    - Artefact: Spiritsong Stave
    - Deepwood Spell: Throne of Vines
    Arch-Revenant (100)
    - General
    - Command Trait: Paragon of Terror
    - Artefact: Jewel of Withering
    Branchwraith (80)
    - Deepwood Spell: Verdurous Harmony

    Battleline
    30 x Dryads (270)
    10 x Dryads (100)
    10 x Dryads (100)

    Units
    6 x Kurnoth Hunters (380)
    - Scythes
    6 x Kurnoth Hunters (380)
    - Greatswords
    3 x Kurnoth Hunters (190)
    - Greatbows

    Battalions
    Forest Folk (140)

    Endless Spells / Terrain / CPs
    Spiteswarm Hive (50)
    Extra Command Point (50)
    Geminids of Uhl-Gysh (60)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 140
     

    Thoughts? Thanks!

     

  13. 8 hours ago, Tizianolol said:

    So basically we have to try to apply our battletome rule according to oppoment?i mean in tournaments!

     

    I should have said those 9 games were 3 separate 1 day tournaments, using ITC. The TO ruled all faction terrain needed to be 3" away from other terrain. So ultimately it's up to the TO. I would just ask my opponent if I could move the small bits of scatter pieces that had no rules. 

  14. On 10/27/2020 at 5:57 PM, Tizianolol said:

    Guys im curious about that.. what we have to do? We follow our battletome or GHB2020? 

    Yes sadly, the FAQ only pertains to the GHB2019 and it came before the GHB2019 got its Errata. 

    The 3" rule has only effected me on 1 table out of the past 9 games I've played. Usually there isn't a lot of random scatter terrain and if there is a bunch, my opponent was pretty cool about moving it if I asked politely. 

  15. I have recently found a love of using Alarielle in my Sylvaneth lists so I'm bringing her into my Living Cities army. How's this look?

    Allegiance: Cities of Sigmar
    - City: Living City

    Leaders
    Sorceress (90)
    - Artefact: Wardroth Horn
    - Lore of Leaves: Lifesurge
    Celestial Hurricanum with Celestial Battlemage (280)
    - General
    - Command Trait: Ironoak Artisan
    - Lore of Leaves: Lifesurge
    Alarielle the Everqueen (600)
    - Lore of Leaves: Ironoak Skin
    Drycha Hamadreth (300)
    - Lore of Leaves: Cage of Thorns

    Battleline
    10 x Freeguild Handgunners (100)
    10 x Freeguild Handgunners (100)
    10 x Freeguild Handgunners (100)
    10 x Dreadspears (90)

    Units
    10 x Sequitors (240)
    - Stormsmite Mauls and Soulshields

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Quicksilver Swords (30)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 102
     

    I think this has some teeth, especially with adding 3 more Kurnoth Hunters of even a Treelord for the stomp. 

  16. 8 minutes ago, Craze said:

    I think it is really light on bodies. Depending on what you face, it will not be possible to keep Alarielle screened for 3 turns, against heavy shooting, she dies Turn 1 (if you deploy her to the board, reserves is key).

     Overall I guess it is sad but true that Alarielle is not an overly competitive choice in an army that is not overly competitve positioned right now. :D

    For sure. This isn't the list I usually run, but I just built the model so I said, why the ef not. Lol

     

    I totally agree on the bodies comment, thats why I hope 20 dryads can help with that. And definitely, I just wish she had some staying power. If I did change something about the list that I own, it would be Drycha for another unit of Hunters, but with bows sadly since I didn't magnetize my unit, and an Arch Rev to give them rr1s to hit and give the Sword unit extra attacks. I'd have 40 pts left over so I could either get a nice endless spell like Swords or Palisade for some LoS blocking or go for a triumph. It would look like this: 

    Allegiance: Sylvaneth
    - Glade: Gnarlroot

    Leaders
    Alarielle the Everqueen (600)
    - Deepwood Spell: Throne of Vines
    Treelord Ancient (260)
    - General
    - Command Trait: Nurtured by Magic
    - Artefact: The Vesperal Gem
    - Deepwood Spell: Verdurous Harmony
    Branchwraith (80)
    - Artefact: Chalice of Nectar
    - Deepwood Spell: Regrowth
    Arch-Revenant (100)

    Battleline
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)

    Units
    6 x Kurnoth Hunters (380)
    - Greatswords
    3 x Kurnoth Hunters (190)
    - Greatbows

    Battalions
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Umbral Spellportal (70)
    Quicksilver Swords (30)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 98
     

  17. I'm taking this list to an RTT in a couple of weeks and I really want to try Alarielle. It's what I have. I would consider trading Drycha for some more Hunters and a command point. 

    Allegiance: Sylvaneth
    - Glade: Gnarlroot

    Leaders
    Alarielle the Everqueen (600)
    - Deepwood Spell: Throne of Vines
    Treelord Ancient (260)
    - General
    - Command Trait: Nurtured by Magic
    - Artefact: The Vesperal Gem
    - Deepwood Spell: Verdurous Harmony
    Branchwraith (80)
    - Artefact: Chalice of Nectar
    - Deepwood Spell: Regrowth
    Drycha Hamadreth (300)
    - Deepwood Spell: Regrowth

    Battleline
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)

    Units
    6 x Kurnoth Hunters (380)
    - Greatswords

    Battalions
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Umbral Spellportal (70)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 88
     

    The plan is to have Alarielle stay back and screened for 3 turns firing Metamorphosis through the portal. By turn 3, it should be at +6 dice. Then I'll throw her into combat where I know she will do well in. I'll probably summon 20 dryads for bodies on an objective. Drycha will snipe some heros and hit some horde units hard. And the TLA will back the unit of Kurnoth bringing 1 back every turn.  I definitely feel that this list has some teeth. Thoughts?

  18. 4 minutes ago, cyberhawk94 said:

    If I take a Treelord Ancient + Branchwraith to pull some dryad summoning, do the summoned dryads have the Living City keyword? Basically, will they benefit from the Wardroth horn?

    Yep! Same with Alarielle and whoever she summons. 

  19. Sadly, as a Sylvaneth main, I'd have to say LC. I use both. Though I'd have to say, in this shooting meta, it's been fun playing Sylvaneth.  I went to an ITC event and they ruled that you can choose Drychas emotion while she is off the board. So she is worth her weight in gold in a LC army, popping on the side of the board with 20 shots and moving into combat. 

  20. This past weekend I went to my first ever 2k 1 day event. 3 games, 20 players over to the course of 2 days to maintain social distancing. I’ve only played like three 2k games before hand and wasn't really familiar with other armies aside from my friends who play Ironjawz, Stormcast, and Nighthaunt. So I knew going into the games, I was going to run into armies I almost knew nothing about. I watch batreps but I retain the knowledge better in the moment as opposed to watching a game. 1st player was a Nurgle player. He did a great job marking which units belong to which blob and went over his rules very clearly and openly, all without letting me know how he would use it. I won, but only by 2 points. It was a great game.  2nd game was against OBR with Negash, Deathrider spam. He, again, explained his rules clearly and told me how his army works without giving away strategy (not that he needed to, it was a basic "im gonna charge you and you can't cast against me") I lost but it was still fun. I even asked what I could have done differently to have a better chance. It was my deployment. 3 game was against That Guy. I knew I'd run into one eventually but oh well. He played Fyreslayers. Everyone looked the same, heros looked exactly like his units and he wasnt clear what they do. I asked him what his tbreat range was, he assured me he is slow, next thing I know he is in my face turn 1. He was vague when I asked what his heros did with answers like "they make my guys tougher" or "they make them hit harder". I even caught him trying to deploy deeper that he could. When I asked him what I could have done to do better, he said "nothing". I was pretty surprised but I just shrugged it off. It won't stop me from going to events if I know there are WAAC player out there. But I can see how it can be a deterent to new players.

    • Like 3
  21. 25 minutes ago, Pennydude said:

    Did that in a friendly game and it was DIRTY.

    That IS dirty.. I like it. That list looks fun also! My only worry would be not getting another Wyldwood on the floor to give Durthu more Umph! further down the field.  Unless you take an Acorn. 

    • Like 1
  22. 34 minutes ago, Pennydude said:

    I think that list has some good teeth. I’ve been wanting to try a gladeless build for a while now, just haven’t done it yet.

    About the only thing I would like to test different would be to try an Arch-Revenant over either both the Command Point and Spiteswarm Hive or go to 20 Dryads and drop the command point.  I know it may be blasphemous but with a lot of armies having extremely potent magic, I’d want to not rely on the Hive getting on the board.

    Yeah, its risky. Thats why I'm hoping at 5 drops, I could stand a chance to get first turn. As long as I don't run into Seraphon with boardwide unbinds, I (hopefully) should be ok. I do like the idea of an Arch-Rev. Thanks!

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