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KydbrookP

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Posts posted by KydbrookP

  1. 17 hours ago, The Red King said:

    Oh did I never post the finished picture? I've actually fully painted and based them.

    I didn't take any progress pictures but it was mostly me cursing as I glued my fingers together and dropped the most minuscule trimmings off dryad bits lol

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    Awesome job!

  2. 2 hours ago, The Red King said:

    I hope this isnt spam but I built the second fulminator and primed them both so heres half the final squad (pending bits). Behold my Twilight Heralds stormcast* allies reformed from a tribe of humans who adopted elven customs when they were taken in by wanderers of Athel Mirai and formed the Order of Twilight fighting under the dual souled Dragon and Rider Naestrahan (see my earlier dragon conversion drawing inspiration from the sisters of twilight, maybe I should make a hobby log). Called up when they died in defense of their hidden forest monastery leading to the sacrifice of their grandmaster they have since returned to the ruins in Ghyran and serve once more, pledging their blades to those same Elves and riding to battle atop forest dracoth who trace their lineage back to the Dragon Arahan herself. 

     

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    Well personally I’d be very happy to see these in progress every step of the way. They look awesome - and I’m digging the backstory too. How’s the dragon coming along, he was looking great too?

  3. Assuming it’s true that Concussors and Knight-Incantor got 20pts cheaper, they seem even better options now. So I couldn’t resist trying out a list. 
     

    Any thoughts on this:

    Leaders:
    Celestial Hurricanum with Celestial Battlemage (280)
    Spell: Lifesurge

    Dreadlord on Black Dragon (300)
    Artefact: Spear of the Hunt

    Freeguild General (General) (100)
    Command Trait: Ironoak Artisan

    Knight-Incantor (General's Adjutant) (120)
    Spell: Cage of Thorns

     

    Battleline:
    Freeguild Crossbowmen (300)
    Quantity: 30

    Freeguild Handgunners (Retinue) 100)
    Quantity: 10

    Freeguild Handgunners (100)
    Quantity: 10

     

    Other Units:
    Concussors (440)
    Quantity: 4

    Freeguild Outriders (100)
    Quantity: 5

    Shadow Warriors (110)
    Quantity: 10

    Extra command point (50)

    Total: 2000pts

  4. 40 minutes ago, Kramer said:

    I also don't thing it's a big deal if you use the right base size. But if you want I can take a picture of mine with a ruler next to it?

    That would be great - thanks so much! My one's wings are quite low and extend beyond the base, so I'm thinking of sticking it on a rock so it's not impending enemies piling on - or prevented from landing somewhere the base fits...

  5. 14 hours ago, Popisdead said:

    I wouldn't worry about that.  I have the 4th ed WE dragon which will be my Dreadlord dragon and then the Sister's 6th ed WE dragon which I'm using for a sorceress (same model they changed the tail spike and added vines and spites).  I'm making sure the base size matches.  I've played against people using the metal DE dragon on a 50 mm square.  Sure it changed a few things but overall I would rather people play and slowly convert over their armies than just not play cause of tournament restrictions.

    Thanks - good to know people are lenient. I have that old WE dragon too, and a two-headed one from the same era. Great to be able to put them to use after many years in pieces. Nice Annointed btw!

    • Like 1
  6. 33 minutes ago, Kramer said:

    I’ve come to grips with the stormcast helmets. It’s the bulky dragon. Don’t really like it in the star drake, nor their spawn. 
    dragons are a bit more serpentine in my head. Really do like the black dragon for example. 
     

    conversion wise. Maybe one of these, but give them a bit more fore limbs. Or a low to the ground salamander type model if I could find it  

    01665702-89A0-41E1-B059-13670A572D86.png.12d3232ad422d400515a52633f5bcef3.png
     

     


    honestly the stormcast on the dracolines are really cool. But not especially useful in living cities. 

    That does look cool. 
     

    I like the look of the Vangard-Palladors too, they just don’t seem as effective

  7. 27 minutes ago, Kramer said:

    Oh yeah that might be fun! Not fond of the models but if it works there’s plenty of converting opportunities there. 
     

    I feel the same - would be interested in any conversation ideas you come up with. For me just swapping the helmets for real faces would go a long way

  8. On 6/12/2020 at 8:24 PM, Kramer said:

    This will be my 1,5k Living cities list. Mostly a home for older models im not yet ready to leave behind, but also something that has some fun tricks and a challenging playstyle for our group. 

    1844756269_Screenshot2020-06-12at21_18_26.png.77f939f7e9502eabfeb08f6ebe9118f9.png

     

    But through the opportunities of tts i'm probably going to play a 2k battle with the living cities. So suddenly everything is open*. What would you add to this list? 

    *except for the hurricanum. Don't like the model. Dont' like the rules. Never going to add it irl, so i'd rather play something else in tts as well. 

    Dracoth cavalry has been suggested (we’ve been discussing above), it does seem a really good fit. That would eat up the spare points

  9. On 6/12/2020 at 1:36 PM, Landohammer said:

    I think Fulminators and Concussors are really solid in Living City. I'm not a huge fan of Desolators since I don't plan on taking units larger than 2-4. Fulminators may have the superior warscroll but I actually prefer the Concussors because they can become insanely hard to deal with if they roll a 6 on their Lightning Hammers. Imagine clipping a horde of Witch Aelves and denying them a pile in. They become useless. 

    The Arch Revenant makes Kurnoth Hunters even more fantastic than they already are (which is saying something!). My only issue is that most LC lists only have room for 2 Sylvaneth units. So the Arch Rev fills up your second slot but just ends up being just an extension of the hunters unit since he can't buff anything else.  Compare that to say a General, Sorceress, Runelord, or Nomad Prince which can usually buff their entire army. 

    If I am going to heavily invest in Hunters in a LC list, I would rather just take a second unit of Hunters.  

     

     

    Good points - think I might leave the Kurnoths behind and get some Fulminators/Concussors. I’m learning to love the models and making them fit in my head with the fluff I’ve got in mind. The hammer rule is really interesting. Weighing on the other side is that if I take lots of crossbows, I’ve got a way of dealing with low-save hordes, it’s the tougher ones I might need the Dracoths to hit.

  10. On 6/9/2020 at 5:21 AM, swarmofseals said:

    I think that lists either need to be very heavy shooting or mostly combat with some shooting support. Going halfway on both would only work well if you could make everything efficient, but unfortunately a lot of the things in the list aren't that efficient. Couple that with very little redundancy in key roles and I think you'll find the list to be very fragile in the face of serious opponents.

    Thanks so much for the response, really appreciated. Thinking this over, reckon I'll go heavier on crossbows and give them a freeguild general to buff (I think I prefer them to SotW because of range). In terms of combat, what do you find most efficient? I love the KH models, so could lose the bows and take six of them with Swords/Scythes, but am I hamstringing myself by not taking units that can shoot and move twice, like Desolators and Fulminators?

    In terms of getting Hurricanum into the thick of it, I was thinking, as Popisdead just mentioned, of perhaps using a command point to move twice, so it could buff shooting units in that phase, then rush up to buff units fighting on objectives, like KH with swords (who could potentially have 6 attacks each with Wardroth Horn and Arch-R, hitting 2+ re-rolling 1s). It would be very vulnerable, but I imagine the KH would attract more incoming.

  11. First, thanks everyone for the great ideas and analysis in this discussion - really helpful to a new player (well, actually a quite old WFB player).

    I’m building a living city army, based on old models I have, others I like, and ideas here esp from swarmofseals (love the maths).

    Thinking of this list (*=things I already have)

    LEADERS:

    *Dreadlord on Black Dragon (general) (300)

    Crossbow, Lance

    Ironoak Artisan

    Spear of the Hunt

     

    *Celestial Hurricanum with battlemage (280)

    Lifesurge

     

    Battlemage Hysh (90)

    Chain of Thorns

     

    Arch-Reverent (100)

     

    BATTLELINE

    *10 x Handgunners (100)

    10 x Handgunners (100)

    *10 x Crossbowmen (100)

     

    OTHER

    10 x SotW (160)

    *10 x Shadow Warriors (110)

    5 x Freeguild Outriders (100)

    1 x Scourgerunner Chariot (60)

    3 x Kurnoth Hunters with Swords (200)

    3 x Kurnoth Hunters with Bows (200)

     

    Emerald Lifeswarm (50)

    Extra Command Point (50)

     

    I have very little battle experience, only playing against my 9yo in lockdown, but basic ideas in theory are:

    After buffing shooting units in T1, the Hurricanum has option of rolling forward into the thick of things with Kurnoth Hunters as bodyguard

    Dreadlord is distraction - would double move and charge in T1, perhaps with Shadow Warriors, to be disruptive.

    Lots of small shooting units with give lots of options and ability to put just the right amount of damage where it matters

    KH with bows I know aren’t popular, but I though with 30” range and buffed by Arch-Revenant and Hurricanum, they and the Marksmen can take out support heroes or soften up something big for the Dreadlord

    Chariot, Outriders and KH with bows can all use shoot and move to get to an objective or get in the way of something important

    When Dreadlord dies, Arch-Rev becomes general and gets Druid trait probably for an extra spellcaster.

     

    Any suggestions /issues I should think about? As I say I’ve very little practical experience!

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