Elves are the best
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Posts posted by Elves are the best
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4 minutes ago, Orchid89 said:
Ah I see, I was playing around with the Warscroll builder and it let me pick 4, i guess its not updated yet.
Is there any negative of running 4 single shark units? seems like it would give more flexibility, but 2 units of 2 is also something i could do.
Im still new to AoS so I dont understand the benefit of having a unit of 3 vs having 3 single units (for example) if there is no points saving
Having one big unit of three means your will have less drops. If you have less drops than your opponent at the start of the game you get to choose who goes first. It also lets you attack with all the sharks in the unit at the same time. Sometimes it will be hard to fit all 3 in when attacking smaller heroes or units.
Running smaller units gives you more mobility but will increase your drops.
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I am new as well but I’m pretty sure you can’t run them in 4s anymore so maybe two units of two
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3 minutes ago, Orchid89 said:
Ok so I decided what to get for my first 1000 points of collecting Deepkin
Instead of getting the SC box (not really a fan of Namarti) Ill get 2 of the new Broken Realms boxes (probably sell 1 of the kings) and get 2 packs of Eels
Akhelian/Volturnos 230/270
4 Sharks 400
3 Eels 130-170
3 Eels 130-170Total 910-970
I hope this will be ok, im not looking to be competive and i think it will look awesome.
How are you planning to run the sharks ? In the battalion ? On their own
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Has anyone tried the Nautilar double Leviadons battalion ?
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7 minutes ago, woolf said:
sure I agree with you that sharks work to pump (as does any unit really) my comment was just that you will likely find it more effective to pump a unit of eels as they have many more attack profiles / point cost. ie 6 eels (340 pts) get +18 attacks as they have spear/tail/bite each where 3 sharks (330pts) only get +6 attacks since the only get 1 bite and one hooks etc each. and hence from an efficiency point of view eels still beat sharks in the "turn 3 all out attack volty build"
again the entangle ability is good though and I think akhelian corps battalion got much better now as both shark and turtle has been buffed
Yeah but sharks are cooler
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Any ideas how they've changed the eidolons
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They said in the article that it starts at a +2 save
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3 damage attacks if you bring three sharks that's and extra three three damage attacks that makes them scarier to opponents.
Yep net harpoon great now I'm pretty sure it has rend as well now because the Leviadons one did.
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Lots of buffs in the latest article
https://www.warhammer-community.com/2020/11/05/broken-realms-morathi-unleashed/
Improved the Leviadons ability, better shooting and allopexes are way better. Also the Leviadons drums adds 1 to hit rolls for namarti now
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I'm a newish player would this count as a save after save or could this be used with the artefact that gives a 5 up against mortals
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New battalion makes allopexes a bit better but gives loads of protection to the akhelian king.
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New blood surf hunt box set.
I think it has a king and two allopexs in it -
I pledge to finish my half painted unit of blood letters. If I get those done I'll work on the reavers from last month that I didn't finish.
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It’s got a bad moon for a head
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I think I might try 2 units of 2 in the skull battalion. ?
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Hey guys are khorgoraths good in groups of three and four. I’m thinking off building my army around start collecting boxes so I would have a good few of them
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I pledge to finish 10 blood reavers I am new to painting so don’t expect too much.
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19 hours ago, AresX8 said:
It's an incredibly strong battalion that's held back by the cost of the units inside them (ie Blood Warriors and Skullreapers). It's the second best Mortal battalion, with Gore Pilgrims still at #1 because of its versatility.
Last question. Is the mighty lord of khorne usable. I can only see him in the big battalions.
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Thanks
gore pilgrims looks like a good starting point so I’ll order some slaughter priests soon.
I just looked at the blood mad warband and was wondering if that is a good battalion to build around.
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Hi guys
A while a go I picked up the goretide start collecting, skull taker and 20 blood letters. I’m looking to expand that into a 1000 point army and I am not sure what to get next. Any advice ?
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Just realised that Iliatha has no forced command trait because it gets two abilities. I might use it instead of zaitrec then.
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44 minutes ago, Aelfric said:
I'm not sure that this is a fair comparison. Teclis's damage output in melee is not why you take him. He deals damage through magic and buffs the rest of your army the same way. Allarielle has fly, so can't benefit from hiding behind Wyldwoods and can also be shot off the table turn one by some armies, but that's part of the risk you take with all high value units.
The main issue, as I see it, is that it means fewer points for other units to help with objective-scoring, which is how you win games. Whether the trade-off is worth it really depends on your play-style and strategy.
I will get the model and give it a go, but what I really want to try is two Mountain Spirits.
Fair enough I just think that you are not getting enough out of him for his points
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1 hour ago, Fellman said:
Way is teclis a trap? Genuine question
Because
1. Its a 660 point model that can be shot off the table turn 1 by any serious shooting thats a third off your army just gone
2. Its a 660 point model with a 4+ save
3. I know he's not supposed to be a combat monster but his maximum damage output in one turn if combat is eighteen. come on !
Compared to Alarielle
1. She costs less and can hide behind trees so she doesn't get shot off
( She can also bring on 200 points of free sylvenath
2. She has a 3+ save and can heal in her hero phase
3.She has much better damage and the beetle does impact hits
Teclis is just a bit risky. I don think he's worth his points because all he's good at is magic and yes he is very good at that
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21 minutes ago, Requizen said:
I'm curious about double Monster lists for these guys. Maybe something like:
Ymetrica
Avalenor
Stonemage
Cathallar30 Wardens
20 Sentinels
10 Sentinels
10 StoneguardSpirit of the Mountain
Twinstones
1980/2000
Maybe the Stoneguard are unnecessary with double cows, but it's a first pass. Might try to get a TTS game in.
If the two mountains go around together with a stonemage they can probbably just lawnmower anything in their way.
thats -2 on one unit and -1 against snything else in combat with them
AoS 2 - Idoneth Deepkin Discussion
in Order
Posted
When you guys use the akhelian king what command traits do they use.
I’ve only played two matched play games and I’ve used lord of storm and sea for both of them.