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Archibald

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Posts posted by Archibald

  1. 45 minutes ago, Gesundheit said:

    Hey Guys, 

    i played a Game this weekend.

    my List was:

    Drowned Man (For pregame move)

    1 GUO, General, -1 to hit, witherstave 

    1 Fecula

    1 The Wurmspat

    20 PB

    5 BK

    5 BK

    2 BL

    2 BL

    1990P

    I played against Stormcast.

    My List worked Fine overall. Its tanky, and „fast“ enough for mid Field objectives.

    Next time i would cut 1 troup of BK and fecula to Play roatspawned and 3 PD.

    I won by 2 points in the end.

    What list did your opponent play?

  2. 1 minute ago, sandlemad said:

    I'm pretty confident that's Maugan Ra from behind. Check the back of the current mini:

     

    Screenshot 2022-01-01 at 16.14.30.png

    After looking at the trailer again, it is clearly the same model that is shown. And you are totally right. The backbone, the skullshoulder and the ripped eldar cloth are 100% Magun Ra.

    So no OBR *saaad*

  3. 4 minutes ago, Fellman said:

    I was tinking gensteler cult eldar avatar of kaine bonreapers and ghosts

    image.png.790eb025fd5bfbc9d3b0a74bf38de8a8.png

    Backbone looks like Bonereapers but the round spheres say eldar (Magun Ra?) to me. The two images after that could also go either way.

    So i just hope that the OBR rumours of archers and big monster liege in january are true.:D

    • Like 3
  4. 48 minutes ago, Mad Stalin said:

    I wanted to share with you the evolution of my army list.
    I started with this one : 
    Allegiance: Stormcast Eternals
     - Stormhost: Knights Excelsior
     - Mortal Realm: Ghur
     - Grand Strategy: Hold the Line
     - Triumphs: Inspired

    LEADERS
    Lord-Relictor (145)*
    - General
    - Command Trait: High Priest
    - Artefact: Mirrorshield
    - Prayer: Translocation
    Lord-Imperatant (175)*
    Knight-Incantor (125)*
    - Spell: Celestial Blades

    UNITS
    5 x Vindictors (130)**
    5 x Vindictors (130)**
    6 x Annihilators with Meteoric Grandhammers (480)**
    1 x Stormstrike Chariot (165)**
    1 x Stormstrike Chariot (165)**
    6 x Vanguard-Raptors with Longstrike Crossbows (480)*

    CORE BATTALIONS
    *Warlord
    **Redemption Brotherhood

    ADDITIONAL ENHANCEMENTS
    Holy Command: Thunderbolt Volley
    Holy Command: Unleash Thy Hatred

    I was very happy to play the chariot and smash everything with the annihilator. The dice rolls are part of the beauty of the game and unfortunately during 2 games I missed my charge at 7 rerollable with the annihilators.
    I decided to go for something more stable and switch from scions to stormkeep. So I tested this new one : 


    Allegiance: Stormcast Eternals
     - Stormhost: Hammers of Sigmar
     - Mortal Realm: Ghur
     - Grand Strategy: Hold the Line
     - Triumphs:
    LEADERS
    Knight-Incantor (125)
    Knight-Judicator with Gryph-Hounds (205)
    Lord-Relictor (145)
    - General
    - Command Trait: High Priest
    - Artefact: Amulet of Destiny
    - Prayer: Translocation
    UNITS
    4 x Dracothian Guard Fulminators (460)
    5 x Liberators (115)
    - Heavens-wrought Weapon and Shield
    5 x Vindictors (130)
    6 x Vanguard-Raptors with Longstrike Crossbows (480)
    1 x Stormstrike Chariot (165)
    1 x Stormstrike Chariot (165)
    CORE BATTALIONS
    *Redemption Brotherhood
    **Warlord
    ADDITIONAL ENHANCEMENTS
    Holy Command: Thunderbolt Volley
    Holy Command: Call for Aid

    I preferred playing fulminators to annihilators. They brought more stability and map control with their good movement. 
    The arrival of Call of Aid also allows for desperate action with vindictors to clean up/block an enemy that will destroy them before putting them back on the field. 
    Only the knight judicator didn't totally convince me because to have a real impact on a turn I think he must be assisted by a second or third. Not being a fan of spam and wanting to make my list more competitive for a tournament, I give you this version:

    Allegiance: Stormcast Eternals
     - Stormhost: Hammers of Sigmar
     - Mortal Realm: Ghur
     - Grand Strategy: Hold the Line
     - Triumphs:
    LEADERS
    Lord-Relictor (145)
    - General
    - Command Trait: High Priest
    - Artefact: Amulet of Destiny
    - Prayer: Translocation
    Aventis Firestrike Magister of Hammerhal (325)
    UNITS
    4 x Dracothian Guard Fulminators (460)
    5 x Vindictors (130)
    5 x Vindictors (130)
    6 x Vanguard-Raptors with Longstrike Crossbows (480)
    1 x Stormdrake Guard - Single (170)
    1 x Stormdrake Guard - Single (170)
    CORE BATTALIONS
    *Redemption Brotherhood
    **Warlord
    ADDITIONAL ENHANCEMENTS
    Holy Command: Thunderbolt Volley
    Holy Command: Call for Aid

    I exchange the judicator and incantor for aventis and the chariots for two solo dragons. 
    3 more monsters in the list without breaking his spirit. What do you think about it ?
     

    You can only take a Single Stormdrake Guard Unit for each Knight Draconis. So you have to take a Unit of two.

  5. 1 hour ago, grucha said:

    Which units do you consider winners in the new book? IMO our lists should be built around Orghott, Bloab, Epidemius and either Beasts of Nurgle in Befouling Host or Pusgoyle Blightlords in Drowned Men. I got 2 ideas which I will test soon:

    The core for each list are the Maggoth Lords (they got so good for their points! Incredible dmg output, very tanky and those abilities both for Bloab and Orgotths...), Epidemius (rerolls for casting and unbinding is the essence) and 30 Plaguebearers surrounding Spoilbox Scrivener which gives them +1 save and thanks to Arcane Tome can cast Fleshy Abundance giving them +1 wounds making them a 30 models horde with 90 wounds, -1 to hit in shooting, 5+ save and 5+ ward.

    The first variation is little bit less tanky and mobile but with a higher dmg output. Imagine horticulus in the middle, 2 beasts and a maggoth lord on each of his flanks (he buffs beasts so nicely!) - in this formation he even improves healing from 1 do d3 each hero phase. Also since you get 3 gnarlmaws and score 4 summoning points round 1, you can summon Bilepiper right away for those lovely mortal wounds on 6 to wound.

    obraz.png.f15b16ecafcdd43a75ea7b7f9209f152.png

    The other list is much more mobile (you can fly 16" with blightlords round 1 and score some objectives) and more tanky.

    obraz.png.a827c77e923aef82887e2782a8c43266.png

     

    So what do you think? Could that work?

    Epidemus: i think that you habe to build a list for him to make him worth his points. That means GUOs and Plaguebearers to role more dices.

  6. 1 hour ago, Tizianolol said:

    I like your first list, I wanna play something similar but with 2 GUO. I love beast of nurgle in msu they can be very solid unit to spread disease and be mobile! 

    Just 1 thing: i dont think u need 30 PB , i think u can just play 20 and add a nurglins unit to set up on the opponent territory.  If he doesnt kill it its +3 CP, if he kill it, its not a big lost!!

    I struggle a bit with Nurglings. They have to be set up im the 1. round, but because of the smaller boards, there is often no territory for them to appear outside of 9'' from enemy. Which leads to them coming down in some territory in front of the enemy/in the middle of the board.

  7. 1 hour ago, Iron Fist said:

    Hi guys!

    Do you think a triple GuO list is still good?

    something like:

     

    "Befouling host"

    GuO (big sword+flail)

    GuO  (big sword+flail)

    GuO (bell+bilelade)

    3x10 Plaguebearers

    lifeswarm

    2 gnarlmaw

     

    1995/2000

    Sounds interesting. Maybe triple-bell for max. Summoning?

    Your list is VERY slow and summoning in Plaguedrones seems to be the only way to reach far away objectives.

  8. 1 hour ago, Neil Arthur Hotep said:

    Double post, but bear with me. This one is about Blightkings.

    So I think it's fair to say that a lot of Nurgle players chose the army because they want to run Blightkings. Or at least mortals, whose basic troop is the Blightking. But looking at their current stats, how do you actually make use of them?

    Blight Kings are a pretty terrifying unit. They have huge defensive potential and their offense is actually quite decent, too. If I had to name their role, I would probably say "anvil", but they are offensively strong enough that it's probably more correct to call them "tanks". I feel fairly confident that they should be able to take almost any hit and have a good chance of grinding whatever unit attacked them down over a few turns with proper support.

    Their weaknesses are that they are very slow in an army that has no real way to buff their movement. They also can't capture points on their own, because they only count as 6 bodies usually. So with that in mind, what is their actual role? I feel like I can't expect them to get into combat turn 1. Maybe not even turn 2 unless the opponent charges them. At that point, I think the game plan of grinding the opponent down over a few turns seems pretty shaky. The game will probably be over before the Blightkings are able to reach their full potential. At the same time, Blightkings alone don't seem ideal when it comes to capturing or holding objectives: Too slow, too expensive, and too few bodies. Even the average monster counting for 5 units when capturing is dangerously close to taking an objective off of a unit of 5 Blightkings at any given moment.

    So how do you make use of Blightkings? Is the answer to have a horde unit tag along with them at all times? Like, a bunch of Plague Monks or something? I don't think bringing a mix of Blightkings and Plaguebearers is very good, because Plaguebearers are anvils in their won right, really, and don't need the defensive support from Blightkings. Right now, I don't really know how the Blightkings I have will help me win games. Any ideas?

     

    You can use the Glottkin Warscroll Spell to give them +1 wound characteristic, so your Blightkings count as 10.

    Or you use Gutrot Spume to come from reserve with up to 3 units of Blightkings. (Or 2 units and a Lord of Plagues for +1 Attack maybe).

    • Like 1
  9. I love the new book.

    Had my first game today, using all the information i got from the reviews.

    Two wounds (possibly 3 wounds) on Plaguebearer Host is f***ing awesome. The hold so much ground.

    Diseae rule was very thematic and so much fun, especially with the Witherstaff (+1 to disease roll) and the wheel also on +1 to disease roll. Often hab 5-7 disease points on a unit.
     

    Plaguedrones seem nessessary for the movement. And their shootinh attack is very nice.

    • Like 3
  10. Glottkin seems to have a countercharge in the enemy movement phase (+1 other nurgle unit) and does 5 MW on a 2+ as a monster ability.
     

    There are single Blightlords units now. One can be taken for each Lord of Affliction.

    Orgoth has 14W 3+ 5++, Morbidex heals hath his wounds in the battleshock phase and the wizard one has a buff/debuff spell.

    Lord of Affliction 210

    Blightlords 220

    All from twitter AOSlistlab

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