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Leemer

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Posts posted by Leemer

  1. EDIT: OOPS USED OLD POINTS VALUES! please ignore this one but can't wait to get the dark elves out!

    Rules only taken from a bunch of youtube videos I've seen, but to kick off the list building:

    Cities of Sigmar: Har Kuron

    Sorceress on Black Dragon - 300

    Morathi - 480

    10 Dreadspears - 90

    30 Darkshards - 300

    20 Blackguard - 260

    30 Witch Aelves - 300

    10 Shadow warriors - 110

    Battalion: Kraith Shadow Host - 160

    Total: 2000

    Uses the new battalion to pump up the darkshard output, decent magic, DoK Morathi + witch elves, dreadspear screen/sacrifice, blackguard for reliable bodies

    not sure how priest version of morathi works with CoS generals adjutant and retinue rules

     

  2. Does anyone have any experience of dark elves in TE? Been thinking about building a more melee-focused list and came up with this. All feedback welcome.

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye
    Mortal Realm: Aqshy
    Dreadlord on Black Dragon (300)
    - General
    - Lance of Spite & Shield
    - Command Trait: Swift as the Wind
    - Artefact: Incandescent Rageblade
    Celestial Hurricanum With Celestial Battlemage (280)
    - Lore of Eagles: Aura of Glory
    Sorceress (90)
    - Lore of Eagles: Celestial Visions
    Knight-Azyros (100)
    10 x Freeguild Handgunners (100)
    20 x Darkshards (200)
    20 x Executioners (240)

    10 x Drakespawn Knights (260)
    2 x Concussors (220)
    6 x Endrinriggers (200)
    - 2x Grapnel Launchers

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 127

    Coven infantry core for bodies and high mobility turn 1 threats. Darkshards provide ranged support and cp farming

    Dreadlord with swift and rageblade should make him really scary in combat. 

    Drakespawn knights move with the hurricanum and dreadlord. Benefitting from his command ability and providing some survivable bodies.

    Executioners and concussors for speedy mortal wounds with azyros rerolls to increase 6s.

    Endrinriggers for high rend threats and flying charges

    Handgunners for battleline and to sit on home objectives

    Is this list competitive at all? Where would it struggle?
     

  3. Personally I think a more diverse model range can only be a good thing.

    It'll mean more interesting models for painting and playing. A diverse group of writers can draw on a wider range of inspiration for lore and media. It makes the hobby more accessible and representative, and to be honest it just makes good business sense.

    The idea that people are equating requests for greater variety in a toy model range as 'dangerous leftist ideology' is frankly laughable.

    • Like 2
  4. Thanks for such an indepth response. Lots of good options to think about.

    Definitely going to sub out the liberators for 20 freeguild guard for the cheaper points and synergy I think.

    Then maybe also cut the crossbows for more darkriders plus a battlemage with 50pt spare for an endless spell. So much variety with CoS.

    Also not really thought amount monetary cost too much yet so thats definitely a concern haha.

     

  5. Hi Everyone,

    I'm hoping to pick up warhammer again after 7 years. I used to have a pretty good amount of fantasy and played a lot (2500pt dwarves, 1500pt orcs & goblins + some ogre kingdoms).

    I've been reading up about AoS and it looks really fun, love the models.

    I'm thinking 1000pts of Cities of Sigmar to start. Always wanted to get some empire and I like the large variety of units.

    I've got a preliminary list and was wondering if I could get some feedback before I invest in buying things. Doesn't need to be super competitive but I'd like to be able to win my fair share of games if possible.

    Allegiance: Cities of Sigmar
    - City: Hammerhal

    Leaders
    Freeguild General (100)
    - General
    - Command Trait: Blood of the Twelve
    - Artefact: The Twinstone

    Battleline
    20 x Freeguild Handgunners (200)
    20 x Freeguild Crossbowmen (200)
    3 x Demigryph Knights (180)
    - Lance and Sword
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers
    - City Role: Honoured Retinue (Must be 5-20 models)

    Units
    5 x Dark Riders (110)

    Total: 990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 87

    The idea is 2 big units of missile infantry to shoot with Hold The Line. Then 2 cav units: demigryphs w/lances for killing any tough cookies, then dark riders for objectives, harassing and weak enemies (plus the models are cool). All held together with the liberators plus my free guild general.

    A couple questions:

    1) At the moment I'm not sure between 20 crossbows and 20 handgunners or 2x20 crossbows. I like the idea of the 80 shot 3+ 2+ using the command ability. However not sure if it's a bit overkill / would leave me struggling against armoured units? Plus handgunners get the stand and shoot, how useful is this?

    2) Other options for the liberators? I've been reading and although I like the models people seem to ****** on them in forums. I know sequitors/evocators seem better but I can't fit them in the points cost. I'd quite like having some 'elite' infantry to be able to hold the fort and centre everything. Greatswords seem a bit squishy in comparison, not sure yet.

    3) No magic? I think the general is better overall for his Hold the Line ability and killing power. But wondering what people think. How big is magic in AoS?

    Any other general advice for a AoS newby would be great.

    Looking forward to painting up some models and getting engaged with the community!

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