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Mancha

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Posts posted by Mancha

  1. All the "Sylvaneth players" that say we are a lowtier army hasnt even played Sylvaneth in 3.0. 
    the army is in a really good place with the addition of armor stacking and the new rules for Treelords to teleport.

    we aint an oppressive army (and i do hope we never become one) and we have 1 really bad machup in Lumineth. 

    Sylvaneth is a hard army to master because you have to know the other players army so you can punish them without sacrificing to much. 

     

    there are several builds that are good in the army atm, the only units that could count as unplayable would be spite-revs, ylthari and skaeths wild hunt ( though i guess you could make it work if you really want to)

     

  2. The rule in the GHB20 reads something like this: faction terrain has to be setup 3" away from objectives & other terrain IN ADDITION to their own rules. 

     

    I got this from the back of my head but it basically means that u can deploy your wyldwood: 1" from enemy territory, 3" from all terrain & 6" from objectives 

  3. On 7/27/2020 at 11:25 AM, pakana said:

    Hey, first post here and before my list I'd like to thank everyone who has contributed to this thread! Been a long read but very educational for a new player like me. 

    I currently have only the SC box and Sylvaneth half of the Looncurse, and I've been trying to come up with list(s) that I could work towards from the minis I have. This first ones explores the less popular Oakenbrow glade and Lords of the Clan batallion, both providing buffs to our big guys. 

    Oakenlords 1.0

    Allegiance: Sylvaneth - Mortal Realm: Ghyran - Glade: Oakenbrow

    LEADERS
    Arch-Revenant (100)
    Arch-Revenant (100)
    Treelord Ancient (260) - General - Command Trait : Regal Old-growth - Deepwood Spell : Regrowth
    Treelord Ancient (260) - Artefact : Dawnflask - Deepwood Spell : Regrowth
    Branchwraith (80) - Artefact : Acorn of the Ages - Deepwood Spell : Verdurous Harmony

    UNITS
    20 x Dryads (200)
    5 x Tree-Revenants (80)
    5 x Tree-Revenants (80)
    3 x Kurnoth Hunters (190) - Greatswords
    3 x Kurnoth Hunters (190) - Greatswords

    BEHEMOTHS
    Treelord (180)
    Treelord (180)

    BATTALIONS
    Lords of the Clan (60)

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS Gladewyrm (30)

    TOTAL: 1990/2000 WOUNDS: 123

     

    The theorycrafting behind this is to have three forests on the table (one backfield and two in offensive positions), and two "battlegroups" of AR+TLA+TL+3xKH with the tree revs to capture and dryads to hold objectives, with Branchwraith starting in the backfield with summoning duties and possibly moving in to support the offence in later turns. I feel like this list has some hopefully viable synergies in the "battlegroups", doesn't rely too heavily on magic and isn't lean too heavily on a single unit like Alarielle. 

    The main buff from Oakenbrow is improving the bracketing of the big trees, and the batallion bonus is D3 mortal wounds on all units within 6" that goes off on a 2.

    Now as I've never played AoS, please roast my idea! :D

    Im sorry to say that you will get crushed playing that list.

    Treelords are just not good, the dmg output on a unbracketed treelord is on average 4dmg on a unit with 4+ save. 

    The 2 TLA is the biggest drawback since you cant summon 2 wyldwoods with them, the warscroll ability is once per battle NOT once per unit per battle

    Therefor the buff on TL, TLA and Durthu from oakenbrow is just not enough 

     

    Ive tried a LotC list a few times and never have i gotten to use the 2+ d3 dmg, it looks nice but TL(A) just die when they get in combat, especially if u get dubble turned 

     

    Hope this helped

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