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Vongolo

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Posts posted by Vongolo

  1. 11 hours ago, Asbestress said:

    I'm also curious about how many of the different cults will be represented on the miniatures. We've seen some bits with the "twin-tailed wheel" already, so maybe more stuff like that?

    But seeing them giving CoS even this much new lore, I'm very intrigued to see what other new stuff is coming.

    New cults, Freeguild lore? With us very likely getting a Cities Ogors unit, maybe the other non-human races may get some new lore tidbits for potential future stuff?

    I wish we'd start getting some more stuff other than renders... even Sisters weren't kept this long without a full mini.

    I feel like it's gonna be either adepticon or warhammer fest. LVO will be probably filled by the seraphon release and the spring battletomes reveals, so nothing there.

    • Like 2
  2. By the article, the dameon prince is the same kit for 40k, meaning it needs AN ENTIRE DIFFERENT UPPER BODY for power armor. Like look at the warhammer fest reveal, it barely look like the same model. 

    I'm patiently waiting for community to put out a strip whit a prince that it's summoned....and  realizes it's wearing the wrong amror and weapons. Maybe even goes all "death to the false emperor!" before seeing that he's fighting stormcasts and asks whispering to another daemon "whats the catchphrase here?". 

    • Haha 3
  3. 7 hours ago, Fellman said:

    is this a Teutogen Guard stile greatsward unit?
    i would day happy


     

    theotenguards.png

    warhamemr.png

    Based on the eight, i think that's a dwarf.

    OT: considering GW is not new to the "army box in november, full release in january" i think that's what they'll do if they mantain their "throught the year" statement. In that case we should start to see actual models around may (thats when the battle sisters bulletins started showing models instead of bitz)

    • Like 1
  4. 10 hours ago, Thugmullet said:

    There's really not a lot I think.

    Not hitty guys anyway. I think Knight Azyros might be OK.. I also have been eyeing off the Akhelion King. Both have speed to play with and some good damage for there size.. They might function ok for a small hero not in the new battalions.. That can get themselves to places on the table to get those new battletactics done. We'll have to see what the compete rules and bonuses are first but I think. The Akhelion king is prob a bit pricey and won't take artifacts (if there any good anyway)  so he's prob not a good choice but other than those 2 I can't see much that pops out as really good. Maybe also an assassin or 2 as they are at least cheap and can deepstrike in with some shadow warriors or the like... I'm sure more will become obvious with time when we start to get a better feel for what these small heroes actual job on the table will be. And surely there's some stormcast heroes that will be OK.

    Gallettian champions cant have a mount, and the akhelian king is on a deepmare. 

    • Like 1
  5. 15 minutes ago, Erdemo86 said:

    Really don’t understand Gws marketing strategy.. they tease us a new box, new stormcast, new orcs and a new edition 5 days ago and we don’t get any information about it. I’m looking everyday on Community page and there is a new post about 40k only, every day... wtf... we want to see some informations, warscrolls, 3.0 reviews....

    Even with Indomitus it took over two weeks to have some rules after the unboxing. When it's close to release they won't shut up about it believe me. 

    • Thanks 1
    • Haha 2
  6. Battle trait: Gift of Prophecy: Once per phase, when a friendly units shoots or fights, roll dice. On a 2+ the unit has +1 to hit. On 1 it has -1 to hit.

    Command ability: Risposte: Pick an excelsis units within 12. For evry 6 save roll, the attacking units takes 1 mortal wound.

    Command trait: Cunning foe: can retreat and charge, and when it's used gains +1 to hit and-1 to be hit.

    In the right place: redeploy d3 units at the start of the first turn

    Darkest secrets: heroes within 3 cant use command abilities

    Artifacts: Glimmerling: once per battle, you can replace one hit, wound, charge, or run roll for the bearer with one of your choice.

    Rockjaw: Choose a unit in 8. On a 3+, deal d3 mortal wounds

    Gryoh-feather charm: add 1 to movement and -1 to to hit rolls targetting the bearer

    Spells;

    Amber spear: 6+, pick a point visible to the caster in 24, any unit under that line takes a mortal wound on a 2+

    Flock of doom: 6+, pick a unit in 18 of the caster and roll 12 dice, for evry 6, that unit takes a mortla wound

    Cower: 6+ pick a monster in 12, roll 2d6 against his leadership. If you win that monster cant charge for the rest of the turn.

     

    Toughts?

     

    • Like 1
    • Thanks 2
  7. 15 minutes ago, Doko said:

    Again other spoiler about dwarf mixed tome even if some people dont want it seems is coming for sure.

     

    I hope they dont forget the dispossessed in that tome as they only mention fyreslayers and kharadrons

    They montion them when: 

    the races of mankind, duardin, and aelf have settled some of their differences and dedicated themselves to taking back as much of the Mortal Realms as they can. 

    Likely talking about cities.

    Now i really want the detail becuase if it's like they write it's a pretty disappointing ending for the destruction substory... especially compared to the other books. Like all the buildup and it ends in nothing?

  8. 4 minutes ago, zamerion said:

    No semminar/preview next week?

    Nope. But i have a storng suspect on when the next one will be....

    https://ageofsigmar.com/?utm_source=WarhammerCommunity&utm_medium=Banner&utm_campaign=AoS11052021&utm_content=AoS11052021

     

    • Like 1
  9. Okay it seems you can take daughters of khaine in the ususal 1 in 4... but you can only take darkling coven, ordo serpentis, scourge privateers  and shadowblades.

    Priests get a prayer that makes hits roll of 6 count as 2.

    Command ability remained the same.

    Command trait:1) gain an extra wound and heal one at the hero phase

    2) becomes a priest, if it is already can use the city prayer twice.

    3) becomes a wizard, if they are already they  can cast an extra spell.

    Relics: 1) pick a unit in 36, on 3-5 take a mortal wound, on 6 d3.

    2) -1 to hit for shooting attacks that target units in 6 

    3) after using a command ability on a 5+ gain a coomand point

    Spells: keeps all the old spells, plu three new: 1) on 7+ a visible unit withing 12 gets +1 to wound rolls against it till your next hero phase.

    2) 6+ casters can fly as if it has 16 movement

    3) 7+ pick a visible unit within 18, roll 2d6 against their movement, for evry point higher they take a mortal wound.

     

     

    • Like 1
  10. Reviews are starting to come out.

    misthavn ability is for evry duardin, freeguild and darkling coven, you can deepstrike one ordo serpentis, shadowblades or scourge privateers unit.

    Command ability is once per turn you can pick a unit that enters with the city ability in 12 of a hero, it moves d6 but it cant run.

    Command traits: 1) using the city command ability for free

    2)  on 6+ ignore wounds

    3) becomes a wizard

    Narcotics: 1) heal d6 wounds, but you cant run or charge

    2) can fly until the next hero phase

    3) until the next hero phase, after your character fights and all the attacks have been resolved, pick an enemy model in 1, on a 4+ it takes d3 mortal wounds

    4) till the next hero phase add 1 to cast and unbind roll for the user

    Relics: 1) once per battle at the start of the enemy shooting phase, enemy units subtract 1 from hit rolls for units within 12 of the bearer

    2) once per battle, pick an enemy model within 3 of the bearer. On a 6 or lower than the enemy wound, that model cant attack.

    3)add 1 to save rolls.

     

     

  11. The broken realm thing is a good news in more than one way: other than further radicating us, it also seems to focus on the dark elves side, which is one i feared was in the way of a squat because of malerion shadow elves. Doesent completly saves them, but it gives them some chances. 

    • Like 2
  12. Ok i finally realized that i probably wont have a physical game for a good while so i decided to go in TTS. Played two games: one againt gloomspite with goblin spam, and one against ironjawz. Remember when you guys told me i had little in term of rend? The second battle showed it clearly. I hoped i could bypass it by weight of dice.... and all i can say is that 6 hand of gorked gore gruntas proceeded to kill half my corsairs first turn. It pretty much setted to tone for the rest. 

  13. Thanks for the suggestions! I comed up with a list, what do you think?

    Tempest eye

    Sorceress, general:hawk eyed, aura of glory 

    Fleetmaster, adjutant, zephirite banner 

    Hurricanum with mage

    30x corsairs

    20x dreadapears, retinue

    20x darkshard

    20x black guard

    3x gyrocopters (anti horde)

    2x gunhaulers (heavier targets)

    Emerald lifeswarm

    • Like 1
  14. Long story short, i had ammassed a small collection of models before End Times. I was a fan of fantasy before and that killed the game for me at the time. After finding out about Cities i said to myself "why not?". I'm not sure were to go with what i have, any advice to make a list using like a 60% of this models? Anvilgard isn't a must.

    20x darkshards

    20x dreadspears

    30× corsairs

    10x drakespawn knight

    1x kharybdiss

    Thank you in advance for the help.

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