Jump to content

TaurielBlack

Members
  • Posts

    40
  • Joined

  • Last visited

Posts posted by TaurielBlack

  1. 1 hour ago, Chaosoule said:

    Does anyone know where you can get the right base for the mammoth? I have the war mumak from LOTR and was going to use it as a proxy, but I think the base is too small. The GW list says mammoth base is an enormous 280x210

     

    Did some searching, on forums and Dr google, found a couple of links to some non-GW ones:

    https://darkfantasticmills.worldsecuresystems.com/shop.html?store-page=280mm-by-210mm-Oval-Base-p122462090&category=31908167

    https://sarissa-precision.com/products/280x210mm-oval-base

    (If this post is inappropriate, please feel free to delete @Overread , not sure if this counts as advertising or not :(  )

  2. 1 hour ago, Chaosoule said:

    Does anyone know where you can get the right base for the mammoth? I have the war mumak from LOTR and was going to use it as a proxy, but I think the base is too small. The GW list says mammoth base is an enormous 280x210

     

    Either make one or find a company that does oval bases that size, biggest GW does is the 170mm x 105mm

    image.png.b8ebbe9edee786852af178a546c7db65.png

     

  3. 16 hours ago, Grimrock said:

    Well I'm not the most competitive player but it seems like you're on a good track to start the army off. I can offer a few suggestions from my experience. First I can say that between the Daemon Prince and the ravagers command ability you're going to be extremely strapped for command points, so while the warqueen looks interesting I don't think you'll have a lot of use out of it. If you dropped her you could ally in a bloodstoker which is very helpful for big units of chaos knights (they're really difficult to maneuver and the +3 to run and charge is huge). Also I personally like chaos marauder horsemen a lot more than 5 man warrior squads. They're faster, have a ranged attack with rend, and can screen a lot better if they need to.

    After that personally I'd swap the artifacts and give the dimensional blade to the karkadrak since it makes him an absolute wrecking ball. That's preference though, easy for you to try it both ways and see what you prefer. Also I'd change the sorcerer to the general. If you end up going second then he'll have the anti shooting aura up on your opponent's first turn, which can save his life against some armies. 

    Hey mate!

    You definitely raised some good points, and with those in mind, I've rewritten the list, running the horsemen as nurgle to help keep them alive just that little bit longer 😮

    With those changes in mind, and also a minor tweak to the warshrine, here is the new list:

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers
    Mortal Realm: Ulgu

    Leaders
    Chaos Sorcerer Lord (110)
    - General
    - Command Trait: Master of Deception
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness
    Chaos Lord on Karkadrak (250)
    - Artefact: Dimensional Blade
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Flames of Spite
    Chaos Lord (110)
    - Reaperblade & Daemonbound Steel
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Bolstered by Hate
    Slaves to Darkness Daemon Prince (210)
    - Sword
    - Artefact: Sword of Judgement
    - Mark of Chaos: Khorne
    Bloodstoker (80)
    - Allies

    Battleline
    40 x Chaos Marauders (300)
    - Axes & Shields
    - Mark of Chaos: Khorne
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Nurgle
    10 x Chaos Knights (360)
    - Cursed Lance
    - Mark of Chaos: Khorne

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Nurgle

    Battalions
    Godsworn Champions of Ruin (180)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 80 / 400
    Wounds: 135
     

  4. Hey Ladies and Gents,

    Looking at trying to make a competitive, and yet still fun with this Slave to Darkness list, list is of course open to change that and I've never actually played with the Slaves to Darkness, so I've 0 idea on what makes a "hardcore, hard as nails, suuuuper competitive list" for the Slaves, also as I've have yet to procure most of the models, that and the 2020 general's handbook isn't out yet xD But putting that aside for now, list is as follows:

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers
    Mortal Realm: Ulgu

    Leaders
    Darkoath Warqueen (90)
    - General
    - Command Trait: Favoured of the Pantheon
    Chaos Lord on Karkadrak (250)
    - Artefact: Sword of Judgement
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Flames of Spite
    Slaves to Darkness Daemon Prince (210)
    - Sword
    - Artefact: Dimensional Blade
    - Mark of Chaos: Khorne
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness
    - Ravagers Command Trait: Master of Deception
    Chaos Lord (110)
    - Reaperblade & Daemonbound Steel
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Bolstered by Hate

    Battleline
    40 x Chaos Marauders (300)
    - Axes & Shields
    - Mark of Chaos: Khorne
    10 x Chaos Knights (360)
    - Cursed Lances
    - Mark of Chaos: Khorne
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Khorne

    Battalions
    Godsworn Champions of Ruin (180)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 135
    Thoughts, changes you'd make etc, 100% welcome :)

  5. Hey guys, just wondering, but is it still possible to get the Chaos Marauders to hit and wound on a 2+?  Or is that the old rules?

    It was mentioned to me by a GW staffer at my local warhammer store, and so I've searched high and low, and with what I found, the lowest I can get it, is hitting on 2's thanks to horde rule and a Slaanesh daemon prince's Command Ability (though not ideal as you have to lose models first and that isn't helpful when marauders die so easily), and wounding on 4's :/ 

    So I'm just wondering if I'm missing something? The most consistent I can make them is hitting on 3's, rerolling ones (due to khorne) and wounding on 3's. With possibly rerolling all hits and wounds due to Daemonic Power from a Sorcerer Lord.

  6. Is it still possible to get the Chaos Marauders to hit and wound on a 2+?  Or is that the old stuff? Cause I've searched high and low, with the lowest I can get it, is hitting on 2's thanks to horde rule and a Slaanesh daemon prince CA (though not ideal as you have to lose models first and that isn't helpful when marauders die so easily), and wounding on 4's :/ So I'm just wondering if I'm missing something? The most consistent I can make them is hitting on 3's, rerolling ones (due to khorne) and wounding on 3's. With possibly rerolling all things due to Daemonic Power from a Sorcerer Lord.

  7. 1 hour ago, Battlehammer Jelly Thyme said:

    G'day!

    I have also started collecting Wanderers because who doesnt love a wood elf eh?
    do you find that they lack a bit of.... thats something special?

    What list are you using for them?

    Thanks

    BJT

    Hey mate,

    Yeah I do feel they lost alot've what made the Wanderers, Wanderers... But that was mainly due to the Cities of Sigmar book coming out, do I think they're by any means bad? Nah, but I'd have to have a proper tinker with them to find a workable list.

    Something I've tinkered with for fun was the Viridian Pathfinders battalion, with some Sisters of the Watch, a Battlemage and some Evocators on Dracoline, along with a couple of endless spells as back up. But the problem I found was that I had almost no staying power, which hurt the army hard. (I was playing Living City as my city for the use of the old Wanderers bamfing trick)

    If I was to do it seriously? Probably wouldn't use the pathfinder battalion, unless perhaps in minimum units sizes so i could have extra relics etc, but at that point it just seems like a tax. I'd definitely look at running alot've Eternal guard for objective holding, some Sisters of the Watch for some shooting fire power, especially now that they do mortal wounds, and some form of Stormcast for that little something extra in terms of punching power. Though if you wanted to stay pure wanderer units, I'd consider Wild Riders, as they're finally semi usable again. Oh and at least one Nomad prince, and a couple other heroes, at least 1 mage, possibly 2.

    Hope that helps :) 

  8. 3 hours ago, Charleston said:

    Awesome Idea for an great conversion and a good realisation! I like how you placed the shield on the back, will maybe copy the idea someday ;) Looking forward to see more of your army in the future

    Thanks mate! Appreciate it :) If you do get around to it, please chuck a picture up here! 👍  

    2 hours ago, hammer49 said:

    Nice conversion

    Thanks :)

    • Like 1
  9. G'day folks,

    I'm from Australia, play the 3 main systems that GW makes, but for Age of Sigmar, I've been building/painting/playing Dispossessed, Wanderers, Celestial Warbringers and recently finally got around to starting a Slaves to Darkness Barbarian army 😮

    If you have any questions, or just want to chat, feel free to hit me up ^.^

    Tauriel Black.

  10. Hey all, so this topic will be my progress blog for my Slaves to Darkness army which I plan on taking to Sydney Grand Tournament 2020.

    I'll be posting both construction pics and painting progress, so comments and suggestions/ critiques are most welcome :)

    First pictures are of my Female Chaos Lord on Karkadrak! I used the top half of a Darkoath Warqueen, with the legs and lizard of the original model, preeeetty damn happy with how she's turned out :)

    Will add more as I go along 😎🤘

    Karkadrak lady pics 1.jpg

    Karkadrak lady pics 2.jpg

    Karkadrak lady pics 3.jpg

    • Like 5
    • LOVE IT! 2
  11. Updated list with more compacted units and no battalion for now, may add it back, not sure yet. may drop the shrine for the battalion :3

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers
    Mortal Realm: Ulgu

    Leaders
    Darkoath Warqueen (90)
    - General
    - Command Trait: Favoured of the Pantheon
    Chaos Lord on Karkadrak (250)
    - Artefact: Sword of Judgement
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Flames of Spite
    Slaves to Darkness Daemon Prince (210)
    - Sword
    - Mark of Chaos: Khorne
    Chaos Sorcerer Lord on Manticore (260)
    - Mark of Chaos: Undivided
    - Spell: Mask of Darkness
    - Ravagers Command Trait: Master of Deception

    Battleline
    40 x Chaos Marauders (300)
    - Axes & Shields
    - Mark of Chaos: Undivided
    10 x Chaos Knights (360)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne
    15 x Chaos Warriors (300)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Khorne

    Endless Spells / Terrain / CPs
    Eightfold Doom-sigil (40)

    Total: 1980 / 2000
    Extra Command Points: 0

  12. 10 hours ago, misthv said:

    Hi, looks like a fun list to play that is going to look great on the table top! I do however think you’re going to have some problems w it depending on how competitive the tournament is. Unfortunately mostly because it’s not very “points efficient”, and the synergies that you have in there is a bit too weak imho.

    The boring take-outs:

    — Warqueen is a bit meh with low armour and doesn’t hit that hard. 

    — Chaos Sorc lord is likely an auto include regardless of list. 

    — Marauders are ofc great, and I know people do differently, but most people prefer units of 40 to really delete what they go up against. 

    — Knights are a bit too expensive as they are, but since they have great sculpts I understand why used! I’ve tried using units of 5, but haven’t had any luck finding their role then. Low staying power and they need a few buffs to really be killy even on charge and only buffing a unit of 5 is quite “expensive”. 

    — I love Varanguards, but w/o actually building a list around them (damned legion of choice) I think they’re quite expensive. However, because they’re fun to play and looks great I use mine regularly in casual games, but maybe not in competitive games. 

    — With the Slaughterbrute I don’t have any experience. I’d use a Khorne DP if I’d want something killy monster-ish though.

    — Warshrine loves buffing large units and you have gone more MSU but I guess it’s still an auto include. 

    — Chaos lord on Karkadrak seems to be a nice choice w the battalion you have chosen. It’s a bit on the expensive side but w right artefact it hits amazingly hard, and SoJ is absolutely one of those 🙂

    — Godsworn Champions of ruin, I don’t have any experience using. I think it’s quite an investment points-wise and I’m not sure you have the right heroes for it? I’d say a DP would be a good complement (even though you use Ravagers) 🙂 

    — Ravagers I’m a bit thorn on, I used it a lot in the beginning w mixed results, good for upping ability for capturing objectives which I think STD need etc. but I didn’t manage to really utilise the rotation of general in a meaningful way! 

    Thanks for the comprehensive reply  :) 

    I'm personally running the warqueen cause I love the model, so I'm reluctant to remove her >.< but I'll think on it some more.

    As to the marauders? I'm still not still not sure on how to boost the marauders properly, and I can see why folks think 40 is best, so any advice on that would be greatly appreciated >.<;

    I'm looking to condense the knight units to a unit of 10, cause I just love the models, and buffed right, can hit hard so I'll look at making them pretty good so I can surprise folks.

    was going to run the varanguard purely for theme/less models to paint  plus i can kinda make them hit hard'ish

    I've been working on a conversion for the karkadrak lord, so kinda have to run her and yeah, she's going to hit hard, specially as on 6's to wound she'll be doing D6+1 mortal wounds to the target, plus 1 mortal wound for every 6 to hit and D3 on the turn she charges.... so just a few mortal wounds O.e , the warshrine I'll have to see, but I'm leaning toward using it cause I'm thinking of a pretty sweet conversion.

    The slaughterbrute literally was just cause it's cool, but a  daemon prince could work, and can go in the battalion making him a lot scarier. The champions of ruin warband is so that the karkadrak can hit a ton of times in 1 turn, but if I add the daemon prince and give him a sneaky combat relic, could give me a couple of beaters to wail on the enemy more. It was also so I could essentially turn the army into a 1-2 drop, pending on what I take as extras.

    As to Ravagers? I'm liking them mainly due to being able to bring in free troopers to contest objectives etc, which could prove suuuper handy later in the game, when a lot is dead, that and I've always been a sucker for the human side of  Slaves.

    I'll post an updated list once I've had time to mull it over.

  13. Hey all, new here, and hoping to take a relatively competitive list to a tourney in maybe june, definitely october, and so was looking for folks opinions on the below list:

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers
    Mortal Realm: Ulgu

    Leaders
    Darkoath Warqueen (90)
    - General
    - Command Trait: Favoured of the Pantheon
    Chaos Lord on Karkadrak (250)
    - Artefact: Sword of Judgement
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Flames of Spite
    Chaos Sorcerer Lord (110)
    - Artefact: Mark of the High-favoured
    - Mark of Chaos: Undivided
    - Spell: Mask of Darkness
    - Ravagers Command Trait: Master of Deception

    Battleline
    20 x Chaos Marauders (150)
    - Flails
    - Mark of Chaos: Undivided
    20 x Chaos Marauders (150)
    - Flails
    - Mark of Chaos: Undivided
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne

    Units
    3 x Varanguard (300)
    - 3x Ensorcelled Weapons
    - Mark of Chaos: Khorne

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Khorne
    Slaughterbrute (170)
    - Mark of Chaos: Khorne

    Battalions
    Godsworn Champions of Ruin (180)

    Endless Spells / Terrain / CPs
    Eightfold Doom-sigil (40)

    Total: 1970 / 2000
    Extra Command Points: 1

×
×
  • Create New...