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Lupercal

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Posts posted by Lupercal

  1. How hard is this book going to end up crutching on going second in Turn 1, Ambushing most of their list, then keying for the double-turn into turn 2 once the Herdstone goes live?

    As someone who loathes the double-turn mechanic, I would hate for that to become “the thing”?

     

    • Like 1
    • Thanks 1
  2. 4 hours ago, Myrdin said:

    Frankly all of this is because how stupidly OP they made Herdstone in that WD update. But instead of fine tuning it to be less powerful they not only nerfed herdstone itself, they also nerfed global rend for many of our units as well as jumped the prices up. Not saying the new book is all bad, but its a far cry from what I was hoping for.

    The book looks SUPER interesting, but this and what feels like MASSIVE points hikes are my two biggest concerns. I really struggle to understand why they nerfed Rend on so many warscrolls AFTER the Herdstone nerf. One or the other feels like it would have been adequate, but both?

  3. 5 minutes ago, Sonnenspeer said:

    But in your experience wouldn't you sometimes miss the speed of seekers if you only have foot troops in your list?

    I think that's the problem...I'm coming in brand new to Slaanesh off the GHB points decreases specifically targetting models I find amazing aesthetically...I havent experienced the speed of Seekers in order to now miss it. 😁

  4. 33 minutes ago, KrispyXIV said:

    I mean, in general?

    Demons, other than chariots, remain fairly overcosted. 

    The Contorted Epitome may be an exception.  

    Blissbarbs, Twinsouls, Painbringers and Sigvald are all suddenly bargains. 

    Because the above are bargains, other mortals feel expensive by comparison even though they're probably less premium than the demons.  

    Slaangors remain terrible at any cost that isn't truly absurdly low, let alone more than painbringers. 

    Yeah, just basically in general. Coming in with completely fresh eyes, the cuts to Blissbarbs/Twinsouls/Painbringers makes things like Seekers (both Blissbarb and Slickblade) look quite expensive for whats on their warscroll. I guess I'm wondering what's generally considered pulling it's weight for it's points, outside of the obvious recipients of the GHB price cuts?

  5. Thanks for the replies. I know Beasts of Chaos got a pretty nice boost from their Tome Celestial, so I was a little surprised/disappointed to look at Hedonites warscrolls like the Fane and the endless spells and presuppose "these dont really seem like they DO anything...?"

    Likewise, other books receiving Tome Celestial treatments garnered a decent amount of buzz, while the Hedonites' iteration seems to have come and gone with barely a murmur?

  6. Reading the Goonhamer article on the Tome Celestial for FEC, they say FEC is "doing a lot better than some lackluster armies (Hedonites, Gitz, and most of the armies that only got their Battletome recently)" Didnt Hedonites just get their own Tome Celestial recently? Did it just not land? As someone who recently picked up interest in the faction due to the GHB22 points drops on the fantastic models in the Slaanesh mortal line, it's a little disappointing to think their own update was a wet ******?

     

     

  7. 41 minutes ago, lare2 said:

    I feel they've handled this edition pretty well, when it comes to the actual game. Everything else though has been atrocious, for whatever reason (e.g., the plague), from communication, price increases, release times, etc. Been playing since release and the actual game, it's the best it's ever been. This is all subjective though, of course. 

    The last few pages, it’s been mentioned quite a few times that the battletomes released for AoS3 have all been good. I’ve heard plenty of complaining from SCE and Orruk players (quality hyper focused on a handful of warscrolls, other warscrolls, allegiances, battalions clearly left undercooked) and more recently Fyreslayers players who rebounded from “this is a tyre fire” at the Fury release to “this is very underwhelming” with the book dropped. That’s why I’m struggling to wrap my brain around the unbridled optimism. I don’t begrudge people their positivity, but it rankles to see those same folks chide the more cynical types using examples that feel at best “somewhat inaccurate”. 

    As for me, I had arranged to split an on-release box with a mate the minute the WarCom article announcing it went live, hoping it meant an end to the unfortunate “mandatory Nagash” era. Until the Goonhammer article went out the other day, when I informed my mate I would regrettably be backing out of our arrangement until the battletome drops and we have a better idea what GW is actually doing with the faction. 

  8. 45 minutes ago, EnixLHQ said:

    I don't think it's fair to say that a design philosophy you don't agree with is a design failure.

    The books released in 3.0 so far have been very internally-balanced, and competitive against each other. The designers have said, on record, that the aim of 3.0 and its battletomes is to streamline the game and make every army feel unique.

    Reducing the power of individual warscrolls accomplishes both of that. With reduced rules on the card you will refer to the units less and the allegiance abilities more to know what your options are during a game. Units will still have individual flavor and will fill optional roles in your army instead of being a "must pick" in every list. Tools in the toolbox, not oops all nailguns and hammers.

    Having the power in allegiance abilities both enhances the flavor of each army (I like X army because it does X thing), but also means that subfactions are better enabled to change game play options. Because, face it, between Emerald Host and Reikenor's Condemned you were still trying to shove as many Bladegheists as possible. Now, we'll likely choose a subfaction based on the goals you want to accomplish.

    Allying in units will be less of a thing. Again, by design. They don't want a super-unit to appear in every list. They created a whole new mechanic, mercenaries, to keep some options available, but to also keep a cap on runaway synergies.

    The designs GW have come up with for 3.0 is a departure and that's scary and new, but the net result has been leaps and bounds better. Give them a chance.

    “They don’t want a super unit in every list”? The Errata allowing Nagash into NH lists (and Kragnos into Destruction lists) very loudly indicates otherwise. Ditto their design on units like SCE dragons and Fulminators. I don’t begrudge some of you the unbridled positivity and hopium, but it sure does seem like that’s being accompanied by a distorted account of how GW has managed the game thus far this edition.

    • Like 1
  9. 25 minutes ago, Jabbuk said:

     

    @Lupercal this argument is kinda pointless if you ask me. I'm just gonna drop it. It doesn't matter :)

    You specifically said “if anything, they are growing”. They aren’t. They are staying the same. You’ve channeled unbridled hopium the last couple pages, and that’s your prerogative, but words have meaning.

    • Like 2
  10. 4 minutes ago, Jabbuk said:

    Yes yes, that's what I'm saying. It recently changed with the new edition. In 2.0, they were in units of 5s and were worth 95pts for 5. You had to reinforce them to put them at 10.

    Then that’s not an increase generated by this box, as you stated. It’s the way it’s been for almost two years.

    Similarly, “reinforcements” weren’t a thing in AoS2. It’s not a like for like comparison.

  11. 11 minutes ago, Jabbuk said:

    Myrmourn have always been sold in units of 4s. That's how they're boxed too. To my knowledge, the unit sizes aren't shrinking. If anything, they are growing. Bladegheists used to be in units of 5s before and are now in 10s. 2 units of 8 Banshees covering the entire army suddenly feels like a compelling idea.

    Bladegheists have been units of 10 for the entirety of AoS3.

  12. 2 hours ago, Tijee said:

    That's one thing to do a prank about fish men or whatever ridiculous new faction because everybody laugh. That's another thing to do a prank about a faction a lot of players want to see back, thus taking the risk to seriously disappoint those players.

    Hence I don't believe it's a joke, or maybe not totally. Otherwise there will be a lot of people upset, and for real not for joking.

    Since when has GW ever shown any sensitivity or concern regarding avoiding making “a lot of people upset, and for real not joking”? This is the same company that windmill slammed the faction out of existence in the first place, yeah?

    • Like 1
  13. 2 hours ago, Beer & Pretzels Gamer said:

    But hey, exceptions like sub-factions of sub-factions gonna happen in as big a game as this.  BS plus Kragnos took down a tournament recently I believe (or at least a top placement).  But I feel ya as I’ve got Blades of Khorne and agree it’s hard to get the Mortals on the table.  Hard, but not impossible.

    One of my favorite lists to play is Trogs plus Squigs list.  Not above .500 with it but not 0.000 either.

     

    I’m certain to be in the minority, but I’m firmly entrenched in the camp that was unhappy with their errata loosening roster restrictions for Kragnos and Nagash. To my mind, that was the original “band aid” tossed out for underperformers…and a wildly expensive one at that. Don’t “balance” my faction by allowing me a $100+ “auto-include or get wrecked” hero. 

    • Like 3
  14. Has anyone tried any alternate Dragon Ogre models, such as the ones from Duncan Shadow sold on Etsy? I dislike the GW models visually, the front legs on a couple of the models straight out from their bodies with joints locked just looks unnatural to me. Some of the alternate sculpts appear to vary in height so I'm curious how they scale compared to the GW figs?

  15. 26 minutes ago, Dogmantra said:

    If I can ask a followup question, would Chainghasts be preferred over a Spirit Torment for buddying up with some Bladegheist Revenants? If so, why? Cause of the shooting for a little extra damage and the fact they're a bit cheaper? Just interested because my instinct is that the returning models to your Bladegheist unit seems super juicy, but I'm not particularly experienced with Nighthaunt.

    Not getting Deathless Spirits on a group I very likely launched out pretty far away from my main force would also seem like a reason to lean towards the Hero over the Chainghasts?

  16. New to Nighthaunt, tried Chainghasts for the first time tonight and was excited to have two expanded bubbles of Spirit Torment buff...but it hit me as I was deploying them, the two models still need to follow the coherency rules? So I've got these two buff amplifiers who basically have to sit right next to each other on the table?

    Am I understanding that right? That's how I played it, and it was a lot less "amazing" than I originally hoped.

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