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Kubrick54

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Posts posted by Kubrick54

  1. 2 hours ago, PJetski said:

    Has anyone tried Astral Templars?

    Army-wide +1 to all hit rolls vs MONSTER is great in a metagame full of Seraphon, Phoenixes, Nagash, greater Daemons, Morathi, Magmadroths, Stardrakes. You can get Ballistas hitting on 3+ rerolling 1s vs MONSTERs (using Ordinator + Azyros). With 4 ballistas thats ~29 wounds at Rend-2 on average, which is just enough to kill a Stonehorn (3+ save) Nagash (3+ save, 6+ignore) and a GUO (4+ save, 5+ ignore) in a single round of shooting.

    Add in some Castigators to easily fill out a Hailstorm Battery battalion, and then you can give a hero Sword of Judgment (d6 mw on hit6+ vs HERO & MONSTER) that always has +1 hit vs MONSTERS.

    The command trait is also very interesting for speeding up some of our ultra slow melee units like Evocators and Sequitors. An extra 6" move at the start of the game can be the difference between a turn 1 charge or a turn 2 charge, or to deny space for enemy deep strikes.

    Yes, I tried it at a big tournament with a pure Vanguard list in August. It was a monster-heavy meta and the Stormhost didn't disappoint. I used to run Anvils but the +1 to hit against monsters is really nice and can turn even Hunters into a serious threat for monsters. I also find that, besides the artefact, it,s proably the only stormhost that offers mainly useful abilities.

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