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Nasnad

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Posts posted by Nasnad

  1. 10 minutes ago, Heijoshin said:

    I guess another question is then, can OBR use the generic command abilities e.g. reroll charge rolls and the new ones from GHB19? Or do they use RD points for alternatives? 

    According to the reviews, they can't be used, you can only use RD points only for abilities on OB warscrolls, and Unstoppable Advance

  2. 7 minutes ago, chosen_of_khaine said:

    I'm doing the math right now and I'm not finding any combination of abilities that gets them near what Stalkers in Precision Aspect can do damage-wise

    They do serve a different role, so hard to compare them. They are more there to protect characters, and be a deterrent for fast character assassin units

  3. 1 minute ago, Scurvydog said:

    Looking at artifacts did anyone notice that sweet helm for Lieges, adding +1 to hit for all bonereapers wholly within 12", well that is going to be the auto include a LOT...

    The soulmason also has an artefact giving +1 to wound in a 9" bubble against anything but death armies. I also like the soul resevoir for him giving +2 to cast until you first get a 10+ cast, great for getting of endless spells, and combine that with the terrain giving -1 to unbind on a 2+, nasty stuff

    They have some tasty artifacts, but having to take a battalion to get that extra artifact, after taking the mandatory sub-faction artifact, makes it harder to get all the good artifacts

  4. Deathriders 5/15 180/480 *Battleline*

    Mortek Guard 10/40 130/440 *Battleline*

    Mortek Crawler 200

    Gothizzar Harverster 200

    Arch-Kavalos 220

    Katakros 500

    Liege-Kavalos 200

    Boneshaper 130

    Soulmason 140

    Soulreaper 120

    Vokmortian 180

    Arkhan 360

    Nagash 880

    Immortis Guard 3/12 200

    Archai 2/6 210

    Harbingers 2/6 210

    Necropolis Stalkers 3/6 200

    Allies: None

    • Thanks 3
  5. 12 minutes ago, Scurvydog said:

    Even though we already knew the terrain rules, I think the -1 to both cast and unbind on enemy wizards will be the go to if the enemy has any kind of half decent casting and you have a wizard in your army as well, as -1 to both casting and unbinding is rather crippling and also goes of on a 2+ rather than 4+. 

    Was the other 2 effects

    2+ deal 1 mortal wound 36"

    4+ cannot run and only charge 1d6 wholly within 18"

  6. 8 minutes ago, Panzer said:

    Kelly said this in the interview:

    Prime wraithbone -> contast paint orange/red -> drybrush black

    Just found another cool example, using the new techinical paints, thinned down 50/50.

    A little drybrush or highlight on the bone, it could give a nice glowing effect

    nkhiw8g0tde11.jpg

    • Like 2
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