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Gutlord

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Posts posted by Gutlord

  1. 9 minutes ago, Sauriv said:

    You measure range from the base and line of site from the models head, "can my model actually see the target". 

    So it's from the models head?......what a weird rule. How would our scraplaunchers decide which of the 8  heads (rhinox included) to use😄 

    I suppose a few gentlemen's rules have to apply with this topic but at least I know now

  2. Just now, MKsmash said:

    Sadly, the rules GW has put out for line of sight are very lacking. Sometimes you may have to rely on house rules for line of sight through scenery and such.

    However, you can shoot through your own troops and you measure off of the base. 

    Cheers mate, yeah I looked into LOS when i first started AOS and was well confused.....better get myself a laser pen then 🤔

  3. Bit of a general question but I'm sure you guys will know the answer. With regards to line of sight, can you shoot through the gaps in between models to target units behind them?

    So, for example I played against bonereapers last night and wanted to snipe there harvester who was behind a 30 man unit of mortek guard. The mortek where conger lining across the board to hold the objective but there where 1" gaps between the models and I wasnt sure if I could shoot through those gaps with my iron blasters to take out there harvester.

  4. So my army consists of lots of ogors on 40mm bases and I find that the tyrants ability is best used on ironguts. What I sometimes do is put 3 units of ironguts down (1 x 8, 2 x 4, 2 x 4), a unit of leadbelchers (1 × 4) and a unit of gluttons (1 × 6)...what tends to happen is one glutton or a leadbelcher flees if I'm playing aggressively and that let's me use 3 lots of "down to the iron guts" which my opponents always forget I have.

  5. 51 minutes ago, Kramer said:

    Its more what’s the fourth spell you want to cast? And I’m a sucker for the gamble of it ;)  although in most games he adds some melee kills to his tally.  Most ambushing units won’t remove him in a turn and being close to the pot means an extra heal. 
     

    💯

    I like having both. Gluttons are amazing horde clearers. Better than leadbelchers. But adding a frost Lord forces me to choose and I’m not yet certain which I prefer. 

     

     

    Every time an army offers you an ambushing unit. Take it. No matter how pillow fisted they are. If they deploy differently because of it you’ve won deployment. 

    With that ambushing advice in mind what do you make of gorges? I quite like the idea of using them but hate the models ( kit bashing ideas anyone?)

  6. 2 hours ago, Kramer said:

    Yeah I do. I prefer Bloodgullut over Meatfist personally. The best part of meatfist is the title of the command trait 😂

    My bloodgullut list is still in 'development' but last game I ran:
    Butcher, Slaughtermaster, 12 Gluttons, 10 Leadbelchers, 8 Ironguts, Gormand battalion, Hunter, 4 cats, 20 Gnoblars, Balewind. 

    So the things I'm debating are: Changing butcher for slaughtermaster but that leaves me without a hero with a punch. Really want a Tyrant in there for the Splatter Cleaver & gnoblar battleshock immunity. But the slaughtermaster does give another unit a chance at +1 to hit.
    Gnoblars are 50/50 for me currently. 40 with tyrant is a lot better. 
    Splitting up the Ironguts. Advantages and disadvantages.
    Figure out how to get a Frostlord in there. 

    Things that are amazing. 10 Leadbelchers are great. A bit of an utility unit between ironguts and Gluttons. 
    Hunter with cats are never leaving the list. (hopefully). If only for the pressure it applies to the opponent. 
    12 Gluttons are just a pain to move for most opponents. Get them on an objective and that one is yours for 2 turns minimum. 
    Ironguts are great. 8 is a bit between overkill and enough for me. So hence the indecision between 2x4 or just 1x8. 

    Hope this helps.  
     

     

    Some decent choices there mate, I suppose the only reason you'd want to take a butcher over a slaughtermaster is for the maw......but I've never been lucky with it to be honest ( best I ever did was kill 2 kurnoth hunters for 10 wounds) and I've been playing aos since it came out.

    Tyrants are mint now we have an update....but I always find myself giving him the fateseeker big name (3+ save) as he's usually sniped in my battles. I suppose if you want to go gnoblar heavy hes an absolute must have in the army.

    Gluttons are quality but only in a 12 block.....the discount you get from 9 to 12 is very good. I've been very impressed with leadbelchers....they are my objective holders as they pepper the enemy with d6 shots a piece before still hitting really hard in combat (actually prefer the -1 rend of the leadbelcher over the extra attack of a glutton). Iron guts are well hard, you need them with so much rend out there now. I use 1 unit of 4 and find that's enough to get the job done.

    Frostlord on stonehorn is unreal mate, always wipes the floor with most of my opponents but you gotta lose a lot of good objective holders in your list to field one.

    Never used a hunter or sabers before, wasnt a fan of the models but I have heard good things about them from tournament players

  7. 5 hours ago, Kramer said:

    Depends on you gameplan. 
    in my blooodgullet list I like both. My slaughtermaster to support a unit in a goreman battalion. And the butcher for the maw. But sometimes I feel two slaughtermasters would be better. 
    but for my underguts list I like (not enough practice to be sure though) a single butcher. I hang back on a balewind, so the maw with extra range is Worth more than the pot. 
     

    so how do you like to play? If fielding big units of Ogors. The slaughtermaster is absolutely worth it in a goremand battalion. Outside of that the cauldron abilities are to circumstantial and I’d rather take the butcher. (And maybe even the firebelly if I want a second caster)

    Well to be fair I do have lots of units of ogors (gluttons, ironguts and leadbelchers) in my lists. Always use a tyrant as general, mostly meatfist mawtribe (although I'm thinking meatfist isnt that great compared to bloodgullet or underguts). Not really focused too much on BCR however I do use a huskard on stonehorn and recently got hrothgorn. I like the idea of a goremand battalion.....I'm guessing you use that in conjunction with a bloodgullet mawtribe?

  8. 8 hours ago, Kramer said:

    Couldn’t tell you. but if you get the base first. You can just try out what looks good. 
    most model shops (or online) have model chain which will work for that. 

    Incidentally whilst on the subject of butchers and slaughtermasters, what's the general opinion on which is better? They're both 140pts after all. Dose base size and rend outweigh the great cauldron ability?

  9. 1 hour ago, Kramer said:

    Saw that somebody cut open a table tennis ball. It worked quite well if you put them on wheels. 

    Cheers for the idea mate, didnt even consider using objects that dont come off a spru 😄

    Dose anyone know how big skrags pot is? Also would need a couple of chains that connect to his back once the butcher is slotted into the base. (Mawpot has loads but they all get used on the model so none spare)

  10. Decided I wasnt a big fan of both the butcher and Skrag models so wanted to kit bash my own. Happy with both although was wondering if anyone has any advice on a cauldron for the slaughtermaster? (the one with the stump blade will be the slaughtermaster, but just put him on a 50mm base so I can still use him as a butcher if desired)

     

    20200227_201606.jpg

    20200227_201506.jpg

  11. 3 hours ago, Arcce said:

    Shooting should get them pretty well. Sniping out their support too. basically fighting mortek guard of any shape or form head on will be a loss for almost any unit in the game. Try and avoid it and if you do, maximise your positioning and movement so you can attack with all your unit and they cant pile in far enough to get all their attacks back in. <this works best with BCR cause of being monsters

    Cheers mate. Will consider the shooting approach and if it comes to combat leadbelchers are pretty hard anyway

  12. 8 hours ago, Sauriv said:

    The interesting thing with ironfists are that you do all save rolls before allocating wounds, meaning that someone can overkill you and you return based on the total damage. Gluttons of 3 suck because they don't get banners and bellowers. 

    If you run into a buffed 20 man unit of mortek and they bombard you with attacks it might work, but this is very situational and still costs you 120p. Against -1 rend (so only saving on 6), 12 gluttons return ~9.3 mw before dying. 3 gluttons would return 2.3 mw. For this to work you need your opponent to really overkill you to make any real difference and it's easily played around, e.g. by not piling in with the mortek.

    Cheers for the advice guys, been proper sulking over versing bonereapers, ha (my brother in law battles me every week with them and wins every time). Might have to build an underguts list?.....🤔

  13. 4 minutes ago, Kramer said:

     No worries.
    I don’t know how powerful it will be but you could even try for a triumph and try for  the re-roll every saves. But it’s a 1 in 6 chance. But it would be good though. 

    Yeah, I used big 12 blocks of gluttons with double weapons against OBR and I only took down 1 mortek guard out of 10! So I think MW is the way to go against armies like that. I was thinking lots of small units of gluttons with iron  fists to use as screens?

  14. Quick question (and I know this has been discussed but would like confirmation)......if your gluttons are equipped with iron fists and are struck by a -2 rend attack, can you still roll your saves? (even though its impossible to actually save and prevent losing wounds) I go up against ossiarch bonereapers a lot and they dish out loads of high rend attacks....was hoping to roll a ton of 6s before small 3 man blocks of gluttons go down.

  15. 6 hours ago, Ruvich said:

    Did anyone gave Hrothgorn's Mantrappers a go in their Roster? If so, what's your experiences/opinion's about him?

    I have used them in two battles recently. First was against a graywater fastness army and hrothgorn was awesome.....ambushed the runelord then made their way over to the cogsmith, took him out then held the objective.

    Second battle was against bonereapers......hrothgorn was flattened by katakros but I spaced the gnoblars out 12" away to gain the objective so kinda sacrificed him in that one. The hidden trap killed 3 mortek guard too.

    He is pretty good for 160pts. Great for ambushing wizards, the frost saber is useful for grasp of the everwinter if he survives till next hero phase. Bit disappointed with the harpoon trap launcher....it needs a minus 1 rend to be fair.

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