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Posts posted by Ganigumo
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20 hours ago, C0deb1ue said:
Are the squig battalions worth taking?
Squig rider stampede is really good, it helps your bounderz be more consistent and nets you an artifact.
Squigalanche is a bit weak, 6" fight & pile in is good, but it only working under the bad moon makes it too limiting. The cost and organisation force you to use a hero on a squig as well, since only 2 squig herds fit into the battalion meaning you can't afford to use skragrott to get the bonus when you need it. The battalion also doesn't include any snufflers or wizards, when you really want access to squig lure and/or the snuffler buff. If it was a bit cheaper, or had 3 squig herds in it it would be much better but as it stands its pretty unreliable.
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So I recently stumbled into a lot of Bonesplitterz after starting my collection and am trying to figure out what to run in a 2k list.
My plan was to run a wurgogg, 2 wardokks, a maniak weirdnob, and a big boss as heroes, then figure out how to organize the boyz.
My initial List looks like:Subfaction: Drakkfoot
Heroes:
Wurgogg Prophet -160
Wardokk - 80
Wardokk - 80
Maniak Weirdnob - 120
Savage Big Boss - 100
Battleline:
30x Savage Orruks (with shield & Spear) -300
20x Savage Orruk Arrowboys -240
20x Savage Orruk Arrowboys -240
10x Savage Boarboys
Other:
2x Big Stabbaz -100
2x Big Stabbaz - 100
Endless Spells:
Balewind Vortex - 40
The Burning Head - 30
Battalions:
Kunnin' Rukk - 140
Total:1990/2000
Thoughts? should I be running less arrowboys and more Regular boys? Or should I be running a different battalion? Should I try to work Morboys in?
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17 hours ago, Hagbean said:
Hi guys, critiques on this spiderfang list?
Allegiance: Gloomspite Gitz
Leaders
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: The Hand of Gork
Webspinner Shaman on Arachnarok Spider (280)
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Artefact: Totem of the Spider God
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Lore of the Spiderfangs: Scuttling Terrors
Scuttleboss on Gigantic Spider (100)
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General
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Command Trait: Monstrous Mount
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Artefact: The Black Fang
Battleline
30 x Spider Riders (540)
10 x Spider Riders (200)
10 x Spider Riders (200)
Behemoths
Arachnarok Spider with Spiderfang Warparty (220)
Skitterstrand Arachnarok (200)
Battalions
Spider Rider Skittermob (120)
Endless Spells / Terrain / CPs
Scuttletide (30)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 152
Any critique would be greatly appreciated, bought a second hand lot and is pretty much the entire lot (there's an extra 10 spider riders if they can be utilised).
I'm not super experienced with spiderfang, but you could fit that into the superbattalion if you cut out a bunch of spider riders. I've heard 15 is the sweetspot for spider riders too
4 minutes ago, C0deb1ue said:More list advice....
Sorry to add another list or two to advise on but not quite sure where to take my squigs at 2k .... going pure squigs at the mo with some magic (have access to malign sorcery and faction endless....)
>> havn't seen many net decks (boooo) for squigs only as they don't seem very competitive but still want s decent list...
2k
Staple:
Loonboss on Mangler + Loonboss on giant cave squig
3 fungoids - itchy nuisance/hand of gork/squig lure (3 too many?)
2x 10 Boingrots
Scuttletide
Flex:
Battleline: 3x 12 squig herd vs 24/6/6
>>>>whats better, small or big herds and how many bodies do I need in a 2k list for objectives..
Behemoth: 2x Mangler Squigs (too many?) Vs one mangler and more endless spells /sneaky snufflers/more squig herd or boingrots
>>>> again really don't know what works better at 2k as only just started playing but dont want to buy a third mangler if it's just a terrible idea....
I also was wondering what anti-range tech exists in the faction if anyone had easy answers?
any advice greatly appreciated!
3 fungoids is probably too much, thats 270 points. You'd be better off running skragrott, ideally with the arachnocauldron and a balewind which is 300 points for a much better wizard. He generates a similar number of CP if he's your general with the added bonus of controlling the moon once per game.
Otherwise i would recommend swapping one of those fungoids for a madcap shaman. The madcap can still double cast once per game and has a spell to give a unit -1 to be hit by shooting attacks. More importantly he has access to the Moonface Mommet artifact which gives a nearby unit -1 save. Squigs at effectively rend 2 can chew through a ton of stuff.
I've run squig herds in 18/12/6 which seemed fine.
One mangler + support is probably the way to go, snufflers are amazing in squig lists so you should bring at least one unit.
For anti ranged gloomspite gets sporesplat fanatics, madcap shaman, and the malign sorcery endless spell prismatic palisade.
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I'm planning on doing a tournament in the summer and I've never played in a tournament before. I threw this list together but I'm pretty inexperienced. I'm most worried about the petrifex matchup.
Allegiance: Gloomspite Gitz
Mortal Realm: Chamon
Leaders
Loonboss on Giant Cave Squig (110)
- Moon-cutta
Loonboss on Mangler Squigs (280)
- Artefact: Rune Blade
Madcap Shaman (80)
- Artefact: Moonface Mommet
- Lore of the Moonclans: Itchy Nuisance
Skragrott, The Loonking (220)
- General
- Lore of the Moonclans: Squig Lure
Battleline
24 x Squig Herd (280)
12 x Squig Herd (140)
6 x Squig Herd (70)
Units
6 x Sneaky Snufflers (70)
5 x Boingrot Bounderz (100)
5 x Boingrot Bounderz (100)
Behemoths
Mangler Squigs (240)
Battalions
Squig Rider Stampede (140)
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Mork's Mighty Mushroom (90)
Scrapskuttle's Arachnacauldron (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 156
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I I threw this list together with the bossfist. It seems to generate a fair number of CP so I'm running a fungoid and aether quartz brooch.
Allegiance: Ironjawz
- Warclan: Ironsunz
Mortal Realm: Hysh
Leaders
Megaboss on Maw-Krusha (460)
- Boss Choppa and Rip-tooth fist
- Artefact: Sunzblessed Armour
Orruk Megaboss (150)
Orruk Megaboss (150)
Orruk Warchanter (110)
- Artefact: Aetherquartz Brooch
Orruk Warchanter (110)
Fungoid Cave-Shaman (90)
- Allies
Battleline
5 x Orruk Brutes (140)
- Pair of Brute Choppas
15 x Orruk Brutes (420)
- Jagged Gore-hackas
5 x Orruk Brutes (140)
- Pair of Brute Choppas
Battalions
Bossfist (220)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 90 / 400
Wounds: 120
AoS 2 - Bonesplitterz Discussion
in Destruction
Posted
I'm incredibly inexperienced with Bonesplitterz but my thoughts are that 2-4 are more than enough to smash most monsters(2 with no buffs dealing on average ~7.5 damage), and they're extremely fragile. lumping a bunch in a big unit would make them an easy target for shooting/magic, where a small unit is easier to hide, and tougher to justify dumping a lot of resources into removing.