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RedemptionUK

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Posts posted by RedemptionUK

  1. 1 hour ago, Andalf said:

    This is how we play it, I can’t see this as necessarily ‘edge-case’ rule exploitation.  Cycle of the Storm has been around since the start of AoS2 and the proc to get that many rolls from Blazing Glory requires a pretty large point investment, particular arrangement on the table, and your opponent doesn’t Have to swing and take the hits...  does he play any other games and always pick the underdog faction?  I’d say this looks intentional and with Yndrasta getting super cycle of the Storm I’m hoping it sticks around.

    Plays Khorne, Slaanesh and more recently OBR. He does have a SCE army so he was being more of a devil's advocate and said he personally wouldn't play the rule that you could repeat proc from Cycle of the Storm potentially multiple times.

  2. My final question would be the interaction with the slay general battle tactics. If you pull the trick on your general but at the end of the turn you have your general left alive on 1 wound, they would still score the battle tactic and grand strat (providing their general is alive at the end of the game) because your general has been slain?

    Edit: spelling

  3. Cheers for the clarification, I'll take this to my friend who has been disputing this interaction and report back!

     

    Edit: Well now I've been told not to be a **** and abuse edge case abilities 😂

     

    I just hope they clear this interaction properly in the 3.0 tome to avoid this dispute.

  4. 10 hours ago, Andalf said:

    Gryph-charger rides into combat, dies gets slain, triggers blazing glory, then is revived on one wound instead of being removed from the table with Cycle of the Storm.  Then he dies again if the opponent has more than one unit and blazing glories again.  If the third LA is within 18” he comes back to life again.  If I go next I heroic action heals, cast healing light from Gryphcharger guy and top up with Emerald Lifeswarm.  In the perfect world it’s a Lord Arcanum on Foot who charged in on a Dais Arcanum to ensure I don’t risk the heals spell on the Gryphcharger.  Sprinkle spirit flasks to taste.

    These are high risk high reward plays for sure and once people get sly to it they might start shooting unimportant targets to draw out Cycles early, but that’s the counter play, and entirely the point of enjoying this great game.

    Will this still work? With the FAQ where you need to resolve rules one at a time, you resolve blaze of glory which ends with the model being removed, so now there is nothing to cycle of the storm afterwards?

  5. 35 minutes ago, Gailon said:

    I'm curious about this, because I'm not sure I see it. I'd like it to be true. Most people will take a Warlord battalion and take an extra artifact, but that seems equivalent to people taking a warscroll battalion, which seemed fairly common,

    Two extra artifacts requires 6 leaders, 4 of which have less than 10 wounds. Not sure how many people will push for that? (genuine question) And it pretty much concedes the choice of who goes first in most games.  

    The core battalions are now huge in my opinion. As a SCE player, it was very rare that I'd bother to take battalions (outside of the Vanguard mega) because they weren't that great. This change allows me to actually take an additional artefact in most lists I write now.

    • Like 1
  6. 3 hours ago, PJetski said:

    Yup I pointed this out last week. You can also add Martyr's Strength to the combo to fight immediately each time you die, before you trigger Blaze of Glory. Add in more Arcanums to get more uses of Cycle of the Storm - with 3 Arcanums you would get to trigger Blaze and Martyrs Strength four times before removing your model from play.

     

    My friend was arguing that this wouldn't work. because Cycle of the storms is worded

    'Once per turn, when a friendly Stormcast Eternal model is slain within 18" of this model, instead of removing the slain model, you can heal 1 wound allocated to it. This model cannot use this ability on itself.' 

    He argues that because of the 'instead of removing the slain model' it wouldn't be slain, because slain models have to be removed. I argued that order of operations would go 'model slain' -> 'Activate abilities around slain models' '-> ' Use cycle of the storm to bring model back' Could you help me explain this better to him?

  7. Just now, Ganigumo said:

    Not if they're base to base and on 25mm bases and you don't need to remove models for coherence until the end of a turn, so its fine for a screen.

    The guy I was quoting said about spacing everything 0.99 inches apart to still deny space, that's why his scenario wouldn't work.

  8. 1 minute ago, Ganigumo said:

    If you take wounds off the sides they don't break coherency, if you remove them from the middle they'll break.

    As soon the ends lose 1 each then the model on the end of each side of the line is now only next to 1 model, so it breaks until you're down to 5.

    Edit: In the scenario of one long line with a group of 3 at each end.

    • Thanks 1
  9. 12 minutes ago, The Red King said:

    Hahhaahaha this is hilariously incompetent. I mean I guess it shortens the conga line but the cure is worse than the disease by far!

    So where do you allocate wounds? After 3 wounds are allocated, the entire line breaks coherency and gets removed if you do that?

    • Thanks 1
  10. 4 hours ago, yukishiro1 said:

    Taste is personal, I don't think it makes sense to get into an argument about it, any more than it makes sense to get into an argument about whether a particular shade of red is ugly or not.

    That said, to me, it sounds like caricature of GW's usual Copyrightable Doubleword (TM, R, All Rights Reserved). At their best, those can be atmospheric and catchy, even if they're faintly ridiculous. See Ossiarch Bonereapers as a good example of of this. While arguably a bit silly, this name matches the faction: it conjures up an image in your mind of ornate, risen skeletons who collect bones. It's flavorful and atmospheric. It fits. 

    What do you get from Kruleboyz? It's...some orcs, and they're...cruel? Um, ok? It'd like be calling Idoneth Deepkin Desperate Aelfkin. Or Gloomspite Gitz Wackie Gobbos. It has the worst kind of Saturday Morning Kid's Cartoon feel to it, rather than the best kind. 

    I'd absolutely buy the Wacky Gobbos.

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  11. 11 hours ago, Marcvs said:

    Luckily (at least from my perspective) no, they don't have the same lore as the space marines.

     

    As for getting rekted, while I agree that SCE are not a top tier army and in a poor state presently, the statement should be qualified as "on the TOP tables they get rekted by everything" because for the rest they can hold their own. I am definitely NOT a great player and I lack experience but I can consistently get my 3-2 / 2-1 with SCE while staying away from shootcast and playing rather skewed lists. While the "glass ceiling" frustrates me a lot, this still means winning most of my games in a competitive setting.

    I also agree with this. My game group runs fairly try-hard/competitive lists/armies and although I've been the underdog using SCE (despite their cries for me to pick up a new army like Idoneth) I still manage to make most games competitive and sometimes pull a win.

    When a couple of them tone down lists and take more non-meta armies (e.g. Khorne) I manage to fair pretty well/stomp games.

     

    • Like 1
  12. Quote
    19 minutes ago, baiardo said:

    Can you post or share a link of the warscroll please?

     

     

    The 5+ FNP is to mortals only, so with a 4+ save and only 5 wounds, he's still gonna die to most things he'll charge into. He also loses the attacks on charge bonus compared to the vanilla celestant. The fact you need to run Hallowed Knights to use him as well is another big yikes.

    This is the first time my hope in 3.0 reinvigorating SCE has faltered. I'm worried we're stuck for the next 2-3 years.

     

    Edit: Also he's on a bigger base compared to the vanilla celestant. Surely that'd justify making him tougher than the original, and worth more than 110 points.

     

    • Like 1
  13. On 2/13/2021 at 10:45 AM, Fred1245 said:

    The thing is the old book was more competitive AND had a higher ceiling. Before there were all sorts of tricks you could pull in the movement phase. Now you have to stay within 12" of a hero or lose half your stats. It's both less engaging and less powerful than it was thanks to all the incredibly restrictive bubbles and adding even more 'coinflip' buffs.

    It's pretty ironic that you'd say we get to play the same models without having a bunch of them go through a major nerf when a bunch of them just went through a major nerf. Honestly, Bloodwracks and Slaughter Cauldrons are the only units that didn't get worse either directly or through the witchbrew nerf.

    Normally I'd be on the 'wait and play some games' side of the fence, but the book isn't any different. There's nothing new here, just restrictions and nerfs placed on old abilities.

    Weclome to playng any other army.

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