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W1tchhunter

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Posts posted by W1tchhunter

  1. Really bugs me that since the new edition came out most monsters in new books got there own monsterous actions and hell pits got nothing. 

    My friend plays sylvaneth and their treelords are now 230 points, they have there own monsterous action, 14 wounds a 3 up save and can stop enemies piling in. 

    I'm really expecting my 2 other hell pits that don't have Toughened Sinews to die first round of combat with anything, 5 up save is a joke.

  2. 17 minutes ago, Cosmicsheep said:

    Ahh ok, hadn't spotted that you were using Moulder Supreme. Yeah, 13" is about as close as i would get your MM to the hellpit :)  Edit: although i see you've also given him 10 wounds, which is smart

    You can only use Unleash More Beasts once per turn, but if you'd taken HordeMaster instead of Mouder Supreme, you could use that as well (since it's a different ability)

    It doesn't say once per turn on the warscroll, I assumed it would be once per phase, so if something died in the shooting phase I could do it, if something died in combat I could, battleshock etc.

    And then likewise on the opponents turn.

  3. 5 minutes ago, Cosmicsheep said:

    DO NOT place your MM anywhere near the gargants. These should kept in the back to ressurect your Rat Ogor units and to buff them before releasing them. They will do nothing for your hellpits. I would keep the hellpits behind a screen of giant rats/swarms and try to get them in combat on YOUR turn rather than his

    The general gives a plus 1 to hit and wound for the hellpits and rat ogors, and another one of them gives plus 1 to hit on everything. But they need to be within 13 inches.

    Can I use the Unleash more beasts more than once a turn? 

  4. 34 minutes ago, Sigmarusvult said:

    I play Gargant so here are my two cents:

    Warstomper are good against horde, you have none, still they have a lot of attacks. Gatebreakers deal the most damage but they hit on 4+.

     Be particularly careful about the gatebreakers with the totem (he can run and charge) also his sub faction means that he can make one of his gate breakers  charge 3d6 for one cp so take this into consideration when you deploy your army, also all megas move ten inches.

    You have many units, take advantage of this, make sure he can’t reach them all in one spot, force him to split his gargant and focus your helpit on one gargant  at a time. Be watchful of his duplex monstrous action though.

    (it is a monstrous action specific to mega gargant, it works only against monster: on a 3+ he get to reposition  your monster at half a inch from the mega performing the monstrous action, it also deal d3 mw, the negative part for him is that if he either successfully roll a 3+ or fail,  his mega suffer -1 to hit, which is a big debuf for megas)

    Anything  that debuff his  hit or wound rolls is a must for you because that change their stats drastically.

    Mega gargants  might look scary but they are super swingy and are terrible on battle tactics, especially with the new season.

    I would also use the Gnawhole to teleport  units in his backyard, remember that even if he smashed a gnawhole, you can still teleport to it but not from it ( smashing a terrain only remove the warscroll abilities, not the battle trait)  and force him to waste one of his gargant to keep his home objectives 

    Megas have big base, take advantage of it to block him with terrains ( smash to rubble doesn’t remove terrains) but remember that megas can move over your non monster units when  they do a normal move, a run and retreat as long as they  can finish their move more than 3” away from your units.

    It's the Roar Monstrous action I'm most worried about, I thought initially the giant rats would be great and pinning one down for a turn due to death Frenzy. But there Bravery is a 3 so I'll likely lose more than half of them before combat even starts. 

    How would I best use the hellpits then, send one with a master Moulder to each gargant or try and gang up on one gargant at a time?

     

    Also a question regarding that artefact, it says on the page that weapons with a -1 rend become 0. Does that mean -2 and more doesn't get worsened.

  5. Anyone here a big brained pro player? I'm at a 2 dayer this weekend and just got my pairing. 

    I'm against a Mega Gargant Breaker list. I've never played gargants but on face value the list looks perfectly geared to smash my army back to there original pieces :P

    This is his list

    Army Faction: Sons of Behemat

    - Army Type: Breaker Tribe

    - Triumphs: Inspired

    LEADER

    1 x Gatebreaker (520)*

    - Artefacts: Amberbone Totem

    1 x Gatebreaker (520)*

    - General

    - Command Traits: Monstrously Tough

    - Artefacts: Vial of Manticore Venom

    1 x Warstomper (450)**

    1 x Warstomper (450)**

    - Artefacts: Glowy Shield of Protectiness

    CORE BATTALIONS:

    *Bosses of the Stomp

    - Magnificent

    **Bosses of the Stomp

    - Magnificent

    TOTAL POINTS: (1940/2000)

    And mine 

    - Army Faction: Skaven
    - Grand Strategy: Take What’s Theirs
    - Triumph: Indomitable
    LEADERS
    Master Moulder (90)*
    - General
    - Command Traits: Moulder Supreme
    - Things-catcher
    - Artefacts of Power: Foulhide
    Master Moulder (90)*
    - Warpstone-tipped Lash
    - Artefacts of Power: Rabid Crown
    Master Moulder (90)*
    - Warpstone-tipped Lash
    Grey Seer (125)*
    - Spells: Death Frenzy
    BATTLELINE
    Rat Ogors (280)**
    Rat Ogors (280)**
    Giant Rats (180)**
    BEHEMOTH
    Hell Pit Abomination (245)
    - Prized Creations: Accelerated Regeneration
    Hell Pit Abomination (245)
    - Prized Creations: Toughened Sinews
    Hell Pit Abomination (245)
    - Prized Creations: Lumbering Behemoth
    OTHER
    Rat Swarms (55)*
    Rat Swarms (55)*
    TERRAIN
    1 x Gnawhole (0)
    CORE BATTALIONS
    *Warlord
    **Bounty Hunters
    TOTAL POINTS: 1980/2000

     

  6. Is there a lore reason why moulder don't have a verminlord?

    Played my PTG games last night. First was a major victory against ogors.

     

    Second was a loss against ossiarch, as I thought high save armies are a big issue for moulder due to no mortals and no rend. The mortek guard had 3 up saves rerolling haha was disgusting. Was a close game though I got 7 points he got 8. 

    The Skaven masterplan ability for PTG is great as you do not need to roll on the injury rolls as long as you complete your masterplan. Which for moulder is bringing at least 3 units back.

    This did mean that 485 points of ossiarch destroyed 1000 points of moulder which did feel bad :P

    My general Trikix the Taxidermist survived both games though!

    • Sad 1
  7. Got a picture of my practice game new years day for a 2k tournament this month. Gone full moulder! 

    This is the list :) when the new GHB drops it will be over 100 points cheaper haha.

     - Army Faction: Skaven
         - Grand Strategy: Take What’s Theirs
    LEADERS
    Grey Seer (125)
         - Spells: Death Frenzy
    Master Moulder (90)*
         - General
         - Command Traits: Moulder Supreme
         - Things-catcher
         - Artefacts of Power: Foulhide
    Master Moulder (90)*
         - Warpstone-tipped Lash
         - Artefacts of Power: Rabid Crown
    Master Moulder (90)*
         - Warpstone-tipped Lash
    BATTLELINE
    Rat Ogors (280)**
    Rat Ogors (280)**
    Giant Rats (180)**
    BEHEMOTH
    Hell Pit Abomination (245)
         - Prized Creations:  Accelerated Regeneration
    Hell Pit Abomination (245)
         - Prized Creations:  Toughened Sinews
    Hell Pit Abomination (245)
         - Prized Creations:  Lumbering Behemoth
    OTHER
    Rat Swarms (55)
    Rat Swarms (55)*
    CORE BATTALIONS
    *Warlord
    **Bounty Hunters
    TOTAL POINTS: 1980/2000
     

    Screenshot_20230103_185500_Reddit.jpg

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  8. 2 minutes ago, Skreech Verminking said:

    You know, last time somebody asked me what the best way would be to start with a skaven moulder army.

    and this is somewhat what I told him, do exactly what this guy did 3d print your  models😂

     

    Yeah the quality difference is legitimately embarrassing :P

    Got a Rat Hydea also, that will be a hellpit with the Accelerated Regeneration Trait :P

  9. 8 minutes ago, Lord Krungharr said:

    Looks like Gnawholes are improved.  I'm a bit confused on them however, it says you can teleport 1 unit per feature...does that mean up to 3 units per feature because the feature "can include 3 terrain features instead" ?

    Then one could chuck lightning cannons across the table for better firing lines....and unload on Teclis!

    I'm also liking the Doombell for the anti-battleshock....until/unless it explodes that is.💥

    Can't beat unloading on Teclis

  10. 47 minutes ago, Ahriman said:

    I'm sure those 5 spare points often go a long way!

    Maybe their resummon ability triggers a lot more than I expect it to, but in my mind it doesn't take much to deal 8 wounds to them and wipe out the unit.

    And, for how I use mine (as a screen), the wider footprint of the Giant Rats just feels too useful.

    But I did go mad and buy about 20 bases worth of the Cursed City Rat Swarms, so I'd happily find them a place!

    For my games the other players mindset has been, I can wipe out 8 wounds easily with (insert super strong dude here) but do I really wanna waste a round of combat doing so.

  11. 42 minutes ago, Ahriman said:

    Cool list!

    What's the thoughts behind the Rat Swarms? I really wanted them to get a rules revamp in the new book, to add another unit type to my lists - but at the moment they don't feel like they do anything that's not done by Giant Rats.

    I was hoping they'd get some rule like "enemy units cannot end a normal move within 6" of this model", something to represent a real swarm and give some area control.

    More thematic than anything, they are a pretty good tar pit for other players chaff though. My friends hate them so they must be decent 😛

  12. 27 minutes ago, Ahriman said:

    I don't know about good, but this is the Moulder list I've made with the new book - fewer Hell Pit Abominations and Giant Rats than the last book allowed, but the Ogors are now so much better.

     

    Master Moulder (General), Foulhide and Moulder Supreme

    Master Moulder, Rabid Crown

    Master Moulder

    3 x 4 Rat Ogors (Bounty Hunters)

    6 x 6 Giant Rats

    Hell Pit Abomination, with Back-up Organs

    Hell Pit Abomination, with Toughed Sinews

    (Warlord Detachment)

    This is the one I've made.

     - Army Faction: Skaven

      - Grand Strategy: Take What’s Theirs

    LEADERS

    Master Moulder (90)*

      - General

      - Command Traits: Moulder Supreme

      - Things-catcher

      - Artefacts of Power: Foulhide

    Master Moulder (90)*

      - Warpstone-tipped Lash

      - Artefacts of Power: Rabid Crown

    Master Moulder (90)*

      - Warpstone-tipped Lash

    BATTLELINE

    Rat Ogors (280)

    Rat Ogors (420)*

    Giant Rats (120)*

    BEHEMOTH

    Hell Pit Abomination (245)

      - Prized Creations: Accelerated Regeneration

    Hell Pit Abomination (245)

      - Prized Creations: Toughened Sinews

    Hell Pit Abomination (245)

      - Prized Creations: Lumbering Behemoth

    OTHER

    Rat Swarms (55)

    Rat Swarms (55)

    Giant Rats (60)

    CORE BATTALIONS

    *Warlord

    TOTAL POINTS: 1995/2000

  13. 34 minutes ago, greg19190 said:

    Just had a look at what you have, as you are limited on models use the night runners and storm vermin as gutter runners to get more of them, they will be able to chip away at stuff.

    Make sure the deathmaster is in the unit of night runners to make him an annoying road block after the unit dies if you want to still use him. 

    Ditch most of the stuff that isn eshin so use the clan rats as night runners. And use them as a screen that the gutter runners can come behind. Giving you 1 or 2 turns of having all the gutterruners shooting and combat potenshal. I think keep the unit of 15 of them as a good sniping unit for nigash if all 15 of them can shoot and get in to combat and pop the deceivers one per game fight first it should be game over for him... 

    That's a good idea tbf, how would you distribute the reinforcement points? With the clan rats and storm vermin gone that would be 2 more points. 

    So just so I'm reading right.

    20 stormvermin = 4x5 gutters

    60 clanrats become night runners 

     

    Can the deathmaster hide in night runners? 

  14. Had another game with my friend who was playing soulblight, isnt worth a write up as i got absolutely smashed :P thought it was going okay untill round 3 when he brought his graveguard on and they deleted pretty much everything. He had a horrorghast also so it was just sad from the start really haha. We are having another game next week, he plans on using:

     

    Kritza (****** loathe this guy) 

    Nagash

    Wight King on Steed (General)

    Vampire Lord

     

    10x Skeletons

    2 x 20 Graveguard :(

     

    Horrorghast :(

     

    What is my best course of action here im using the same Eshin list i used before. 

     

    I found out the Verminlord and Sylnk are pretty much the only decent units who can get the job done. As soon as the Verminlord died it was game over. Deathmaster absolutely blows but i love the model to much not to use him.

     

    I know I need to get rid of Nagash asap, best way is to Skitterleap of course, but that can be easily unbound and i have to rely on the Verminlord killing him in one round of combat (he failed to kill a Terrorgheist last game so aint hopeful on that) or he is just gonna get hand of dusted and thats basically game over :P.

     

    Any advice would be great. Im still very new to Skaven. Not super looking tweak the list as i dont have the models to do so atm however I did feel like the Stormvermin were useless again last game, so i can proxy them out if you have a better suggestion.

    • Like 1
  15. 2 minutes ago, greg19190 said:

    It's almost like they meant to have the normal inbuilt warscroll one as a 5+... Pass damage on on a 3+ is good though :)

    Oh damn I didn't see the master moulders had this built into the warscroll. What's the point in the command Trait then? 

  16. I found the rat swarms to be excellent Screens, they look so harmless so your opponent isn't likely to throw everything they have at them, but if they don't finish the unit off they replenish at the end of both battleshock phases.

    Is it just me or does that Hordemaster command Trait seem like a trap for moulder? Once per game AND a dice roll is just asking for sadness and disappointment.

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