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Koala

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Posts posted by Koala

  1. A lot of good advice here. tga at its best! 

     

    I feel like the motivation vs goal distinction is both really helpful and not: 

    Our hobby has SO many options the motivations and goals of people might differ by a lot. 

    When your goal is to have some quiet time while painting your only "needs motivation" steps are buying and building. 

    If, one the other hand, you want to have a full army with a theme/design of your choosing... 

    suddenly there is not just more of everything but also kitbashing and painting on the list. And probably also "learn to kitbash/paint" as well. It can feel quite overwhelming. And if you procastinate from doing stuff you do not want to do by going into hobby forums... lets just say its usually leading into a negative spiral.

     

    Its easy to look at the "i just wanna paint in peace" guy and be jealous of his motivation. 

    He is not motivated. He just does what he wanted to do in the first place. 

     

    There is no shame in reevaluating a project and realising its not worth the effort to you any more (again: hobby, not job!). 

    There are also good reasons to stick to some of the advises here, like a Hobby/socialmedia/whatever hiatus, small iterations, scedule, etc. They can all work wonders.

    But without an honest analysis of "whats the joy? what is not?" there is no way to decide what to do.

    • Like 6
  2. I dont know. 

    Looks more like a cog than a GSC. 

    I personally would also lean elves or Slaanesh (unlikely).

    In a more humerous note: another infantry character for GSC? They must have a worse character to unit relation than Fireslayers ;)

  3. Yeah. No. 

    This is exactly NOT what i wanted to read: more generic command abilities. 

    I am aware the more active parts of the community like them and am happy for everyone who does. Personal tastes and all.

     

    But i find them a major PITA and only good for gotcha/npe moments. Double turn at least creates tention/chaos. 

    I will of course try it after release but chances i am going to skip playing yet another edition just increased significantly. :(

     

    • Confused 2
  4. Well, i am not competing in big GW tournaments. So all this means for me is that i now KNOW there will be no new models instead of just being quite sure about that. 

    Maybe(!) in three years i might not have working rules for AoS 5.0.

    And not paying 40€ for rules i might not actually use untill then honestly sounds like a deal.

    So yeah, surprisingly enough i am chill about this.

  5. So after thinking about it a bit i have to say

    the BoC Player (20+years) in me is actually okay with these news. They basically anounced i am clear to go for another 3years!

    That is because:

    a) i get an Index like everyone else

    b) i get points updates for a year

    c) since i do not play in big GW tournaments my dudes not being tournament legal after 2025 has zero impact on me. No doubt locally i can compete - If i like the edition enough to bother, that is.

    d) not getting a "new" Battletome sometime is okay... 40€ for the same text and artwork wasnt worth it. As with new models: we all knew it wasnt going to happen anyways...

     

    So untill all the warscrolls are rewritten/points reset AGAIN ( AoS 5th) i have an army to play! 

    Take that, Dark Elves!

    (I sincerely hope you get your faction soon...)

     

    The same should apply to Bonesplitters. 

     

    • Like 4
  6. 6 minutes ago, Gaz Taylor said:

    I'm surprised about all BoC going as my thought process was they would be resculpted into a new range rather than a whole faction going. 

    I honestly still expect this to be the final goal. 

    Writing rules and keeping it tournament legal for a year sounds oddly specific. My guess would be a full redesign of the concept of "monsters" without the expectations of the past in 2025/early 2026. BoC always felt like a soup army anyways and the odd "god" units did not help.

    My guess is GW will Pick one of the aspects ( wild Monsters, Minotaurs, DragonOgres, scavenging wooddwellers, dark rituals/mutated) and form a new and 110% AoS faction out of it.  Maybe not even as Grand Alliance Chaos. 

    ( And if it works maybe more)

    • Like 3
  7. People need to stop this thinfoilhat stuff. 

    In 40k Tyranids also won the "vote" against Marines.

    I still see more Marines players than 'Nids and noone with access to sales data sees the Marines dominance go away.

    All this means is that people do no longer always vote for the "good Guys". 

  8. Nice Stormcast, even if i do not collect them ("Changecasts" are an option, though ;) ). 

    I do not think anyone reasonably expected GW to change the design by a lot. The current iteration is already awesome.

    But the fact they decided to redesign "old" models instead of inventing a new unit with a faux latin name and the same battlefield role is a welcome surprise. 

    Also looks easy to paint and handle ( people forget starter miniatures tend to be handled quite roughly, aka thrown around a lot)

    Now give me contrast/drybrush Skaven and this might be the best starter for quite some time!

  9. Well, i would say its everyone (at least a little bit).

    Most "oldtimers" both complain about "new" codexes/battletomes not having enough "new" stuff in them... AND buy them on principle - cause its my faction and i gotta own all of it.

    For new players they provide a full entry into the faction. Cool artwork, descriptions, rules.

    And GW has a well established way of monetizing the rules AND artworks team. (Sure, we might argue that rules and cool art sells models. But that is indirect and therefore harder to justify)

     

    Would digital rules (monthly payments) give both GW and the players a more direct and useful interaction? (What do people actually want? Lets lowkey try something and revert if people dislike it...)

    The option to actually change problematic (or just unfun) rules instead of the bandaid approach we currently see? 

    Allow the arts team to be more creative like BL/SG ? 

    Absolutely! 

    Still not going to happen because everyone will fear loosing something while being unsure about the advantages.

     

  10. 1 hour ago, Ganigumo said:

    Good design: Not forcing players to consult spreadsheets to figure out points
    Bad design: Not balancing the weapon options

    A failure to properly balance the options does not make this bad design. They fail to balance weapon options constantly, and which one is good changes from edition to edition, which punishes players with the wrong loadout.
    Even with my previous experience with 40k that was the case. You'd always run tankbustas with max rokkits, one edition nobs with big choppas would be good, and another power klaws would be the thing. I remember buying models with no upgrades as ablative wounds just so my fights last power klaw nobs would get a chance to fight last, the klaws were more expensive than the model itself. You play GW games long enough and you just kind of accept they're going to ****** up loadout balance constantly.
    Happens in AoS too, Tzaangor used to run shields, and are now best even ignoring the special weapon options with dual blades, gore gruntas used to bring choppas, now they bring spears. There are probably hundreds of examples across tons of editions.

    GW has gotten SO MUCH better at this. 

    With every new iteration the gap between options closes (better in AoS, but then it does not have a decades old player expectation of "this weapon is better than that weapon" ) . 

    Could they have gone further? Absolutely! 

    Can you find examples where rules feel off or even plain stupid? Sure.

    Welcome to the scale of the hobby ("too big" ;) )

    But we are honestly at a point where you need extended calculations to find the optimal loadout for a lot of units. Some players even complain about "all the options being the same". 

    I for one am looking forward to the next iteration of datasheets. And am optimistic they will - in general - feel like they all have a place. 

  11. It's pure speculation based on the fact AoS and 40k tend to mirror each other.

    But i am honestly hoping for it. 

    AoS used to be the lightweight, easy going "have fun together" version of Warhammer. Now it is quite convulted. 

     

    Anyways, even if there is no reset you can expect new Battletombs to drop. 

    The two starter factions in november and - if they follow the 40k 10th playbook - one double release before the end of the year.

    • Thanks 1
  12. 25 years ago, when my friends started playing Warhammer Fantasy, i was late to the party and when i decided i wanted to join most factions were already taken.Except Chaos.

    So it was decided that was my faction.

     

    And somehow it stuck.

    Today i own every faction broadly labeled "Chaos" except Skaven ( might change in 4th.Ed ). 

    In 40k as well. 

    • Like 3
  13. I would agree that there are so many possibilities for new stories it might be a waste to just retell the old ones.

    But then i just recently had my old WHFB 5.Ed Champions of Chaos book in hand and mused about those that actually never got a model or more than a few pages of fluff 

    Count Mordrek is just SUCH an interesting concept. Immortality as a curse might no longer count as "new" but it does work quite well in AoS over the top storytelling. 

    https://whfb.lexicanum.com/wiki/Mordrek

     

    • LOVE IT! 1
  14. Yeah, every AoS "God" model is a mortal being TURNED "god". 

    They fit the narrative of "gods and heroes" well and you might argue they more are "godlike" than actual gods. 

    See also "Nagash loosing his mind by slowly becoming the actual GOD of death".

    ( The model will soon be known as "Avatar of Nagash " or something alike. Mark my word!) 

     

    Chaos Gods are more appropiately represented by greater deamons, which can be created killed/etc without any negative fallout for the narrative. 

    Remember: they are the baddies, they are not supposed to be the cener of the narrative but tools that drive it forward. 

    • Like 3
  15. I get that you can not rewrite every unit description. Or repaint every artwork. And if it is a good one i do not want them to, anyway.

    But what i miss are the small story/flavour boxes. 

    I fondly remember 5th Realm of Chaos. Just so much text, such creativity. Just the story of a knight fleeing into the realm of Chaos, slowly turning into a Chaos Champion. In small parts, scattered all over the book. 

    That got me hooked.

    I honestly would prefer it if GW went Back to "only a few pages of colour" but put a lot more of that in. Ah well, not going to happen ... It probably would not feel "premium" enough for the product manager(s)

     

    Anyways, Back to rumours...

    • Like 7
  16. 1 hour ago, Gaz Taylor said:

    I don't think GW will ever do that (yes I know about Inquisitor!) as keeping the rules using D6 makes it more accessible to the general public as that's what dice are :D 

    Also I don't know if it's easier/cheaper to produce D6 vs D10/20 on mass or if the mark up is better when you sell your own branded versions.

    Fun fact: GW tried D12 in its dead on arrival 8th "Apocalypse" system. 

    It also had alternating activations.

     

    Turns out there practical reasons against bigger number dice:

    It is hillarious how problematic rolling several D12 at once can be. Throwing them on uneven terrain/close to models - as one does in Casual Games - is useless: half of them will not show a clear number (uneven, "burning", how do you call it?). Even in a dice tray they will regularly block each other. 

    I say in smaller settings (RPGs, skirmishers like Warcry) different Dice can be great. After all there you rarely throw more than a couple of them. On the scale of GW mainline games (AoS, 40k, 30k, ToW) its d6 only.

    • Like 1
  17. I am 99% sure rules, setting and models have only a small correlation, if any at all. So i can see wild changes in one while developing stable in all other areas.

    And honestly, being a Beasts player myself, i would not put money on them getting a refresh the next few years. Sadly. 

    Skaven and Stormcasts are set, of course. 

    And i would assume their non-include in TOW suggest an impending Ogor refresh in AoS. 

     

    Also to note: there has not been any reset in AoS rules. Ever.

    From AoS 1 till now we only had small iterations ( like 40k 3rd - 7th) and additions.

    If this means a reset is pending or not needed... depends on ones opinion ;)

  18. The depth vs simplicity debate is ages old and strongly depends on personal preferences.

    I personally have not played a single game of AoS since 40k 10th. And while i would really like to see my newly painted models on the tabletop... there are just too many rules i do not fancy to make me consider it. 

    But i support anyone who considers AoS 3.0 the best one. Have fun with it!

    • Like 3
  19. I personally love these "faction" ressources. Especially used together with summoning/replenishing units they can help make your faction distinct while still being comparable to others.

    As a Chaos Player i have had several versions of this over the editions so my thoughts on this Iteration: 

    This feels like it is lower impact. 

    There is a tendency towards Herohammer, but the gains ( max +6guys) are probably only worth it if you won the fight anyway. And lets not forget the hero has to survive the fight! 

    This obviously all depends on the stats/points but i could mostly see this as "activate hero first to get to 6ndp, then activate the feeding frenzied unit closeby. Which is nice but then your opponent gets to activate in between... 

    tldr: sounds nice but not broken. I like.

     

    • Like 1
  20. Hmmmm.... 

     

    I agree that BoC are both an army that hasnt fully fit into AoS yet AND has great ToW flair.

     

    But... 

     

    I honestly do not see GW change more than send the oldest/worst kits ( eg Jabberslythe and Cockatrice) to legends. 

    Sure, if i had a wish i would ask for new Minos/DOgors that are not atroiciously ugly. 

    But they just are not in focus enough in either system to get much attention. 

     

    Also i find the Ungor => Gor => Bestigor thing to be a core idea for the faction. You cannot just get rid of that ;)

    • Like 2
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