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Koala

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Everything posted by Koala

  1. Well, i would say its everyone (at least a little bit). Most "oldtimers" both complain about "new" codexes/battletomes not having enough "new" stuff in them... AND buy them on principle - cause its my faction and i gotta own all of it. For new players they provide a full entry into the faction. Cool artwork, descriptions, rules. And GW has a well established way of monetizing the rules AND artworks team. (Sure, we might argue that rules and cool art sells models. But that is indirect and therefore harder to justify) Would digital rules (monthly payments) give both GW and the players a more direct and useful interaction? (What do people actually want? Lets lowkey try something and revert if people dislike it...) The option to actually change problematic (or just unfun) rules instead of the bandaid approach we currently see? Allow the arts team to be more creative like BL/SG ? Absolutely! Still not going to happen because everyone will fear loosing something while being unsure about the advantages.
  2. GW has gotten SO MUCH better at this. With every new iteration the gap between options closes (better in AoS, but then it does not have a decades old player expectation of "this weapon is better than that weapon" ) . Could they have gone further? Absolutely! Can you find examples where rules feel off or even plain stupid? Sure. Welcome to the scale of the hobby ("too big" ) But we are honestly at a point where you need extended calculations to find the optimal loadout for a lot of units. Some players even complain about "all the options being the same". I for one am looking forward to the next iteration of datasheets. And am optimistic they will - in general - feel like they all have a place.
  3. It's pure speculation based on the fact AoS and 40k tend to mirror each other. But i am honestly hoping for it. AoS used to be the lightweight, easy going "have fun together" version of Warhammer. Now it is quite convulted. Anyways, even if there is no reset you can expect new Battletombs to drop. The two starter factions in november and - if they follow the 40k 10th playbook - one double release before the end of the year.
  4. 25 years ago, when my friends started playing Warhammer Fantasy, i was late to the party and when i decided i wanted to join most factions were already taken.Except Chaos. So it was decided that was my faction. And somehow it stuck. Today i own every faction broadly labeled "Chaos" except Skaven ( might change in 4th.Ed ). In 40k as well.
  5. I DO like Dechala. She has kind of been made obsolete by DoK Melusai ( looks) and Sigvald (being Slaanesh's arrogant little b****) tough.
  6. I would agree that there are so many possibilities for new stories it might be a waste to just retell the old ones. But then i just recently had my old WHFB 5.Ed Champions of Chaos book in hand and mused about those that actually never got a model or more than a few pages of fluff Count Mordrek is just SUCH an interesting concept. Immortality as a curse might no longer count as "new" but it does work quite well in AoS over the top storytelling. https://whfb.lexicanum.com/wiki/Mordrek
  7. Index is pretty much exactly the same as a new game: everything gets reset. Also: Stop hyping up the last (available) Chaos faction i do not own.... Aaaah, my wallet!
  8. Yeah, every AoS "God" model is a mortal being TURNED "god". They fit the narrative of "gods and heroes" well and you might argue they more are "godlike" than actual gods. See also "Nagash loosing his mind by slowly becoming the actual GOD of death". ( The model will soon be known as "Avatar of Nagash " or something alike. Mark my word!) Chaos Gods are more appropiately represented by greater deamons, which can be created killed/etc without any negative fallout for the narrative. Remember: they are the baddies, they are not supposed to be the cener of the narrative but tools that drive it forward.
  9. I get that you can not rewrite every unit description. Or repaint every artwork. And if it is a good one i do not want them to, anyway. But what i miss are the small story/flavour boxes. I fondly remember 5th Realm of Chaos. Just so much text, such creativity. Just the story of a knight fleeing into the realm of Chaos, slowly turning into a Chaos Champion. In small parts, scattered all over the book. That got me hooked. I honestly would prefer it if GW went Back to "only a few pages of colour" but put a lot more of that in. Ah well, not going to happen ... It probably would not feel "premium" enough for the product manager(s) Anyways, Back to rumours...
  10. Fun fact: GW tried D12 in its dead on arrival 8th "Apocalypse" system. It also had alternating activations. Turns out there practical reasons against bigger number dice: It is hillarious how problematic rolling several D12 at once can be. Throwing them on uneven terrain/close to models - as one does in Casual Games - is useless: half of them will not show a clear number (uneven, "burning", how do you call it?). Even in a dice tray they will regularly block each other. I say in smaller settings (RPGs, skirmishers like Warcry) different Dice can be great. After all there you rarely throw more than a couple of them. On the scale of GW mainline games (AoS, 40k, 30k, ToW) its d6 only.
  11. I am 99% sure rules, setting and models have only a small correlation, if any at all. So i can see wild changes in one while developing stable in all other areas. And honestly, being a Beasts player myself, i would not put money on them getting a refresh the next few years. Sadly. Skaven and Stormcasts are set, of course. And i would assume their non-include in TOW suggest an impending Ogor refresh in AoS. Also to note: there has not been any reset in AoS rules. Ever. From AoS 1 till now we only had small iterations ( like 40k 3rd - 7th) and additions. If this means a reset is pending or not needed... depends on ones opinion
  12. The depth vs simplicity debate is ages old and strongly depends on personal preferences. I personally have not played a single game of AoS since 40k 10th. And while i would really like to see my newly painted models on the tabletop... there are just too many rules i do not fancy to make me consider it. But i support anyone who considers AoS 3.0 the best one. Have fun with it!
  13. I personally love these "faction" ressources. Especially used together with summoning/replenishing units they can help make your faction distinct while still being comparable to others. As a Chaos Player i have had several versions of this over the editions so my thoughts on this Iteration: This feels like it is lower impact. There is a tendency towards Herohammer, but the gains ( max +6guys) are probably only worth it if you won the fight anyway. And lets not forget the hero has to survive the fight! This obviously all depends on the stats/points but i could mostly see this as "activate hero first to get to 6ndp, then activate the feeding frenzied unit closeby. Which is nice but then your opponent gets to activate in between... tldr: sounds nice but not broken. I like.
  14. Up till now every single Underworlds warband has AoS rules. ( pdf release with the models and then with any future Battletome release). So yeah, they will. Still going to play them as heralds!
  15. Wow, Slaanesh Back in too powerful. Have they ever been in the acceptable range? I only remember too strong or too weak. Truly children of excess! XD
  16. Hmmmm.... I agree that BoC are both an army that hasnt fully fit into AoS yet AND has great ToW flair. But... I honestly do not see GW change more than send the oldest/worst kits ( eg Jabberslythe and Cockatrice) to legends. Sure, if i had a wish i would ask for new Minos/DOgors that are not atroiciously ugly. But they just are not in focus enough in either system to get much attention. Also i find the Ungor => Gor => Bestigor thing to be a core idea for the faction. You cannot just get rid of that
  17. Yes, Return the old Underworlds warbands! I think i actually still lack those two... Now just give me the chosen axes as well and i am happy
  18. So we are back at whining? There is a new edition of 40k coming, of course they do useless blurb articles to hype it up! I must say, however, that i am highly surprised by two KillTeam boxes within three weeks ( aka two "40k" weeks). Sure, new edition. But still... As a KillTeam fan i would feel like only one box can be seriously bought/played within that time frame. ( Also the only new thing in the KillTeam box is the 6 inquisitorial retinue guys...)
  19. Yeah, but all that is beside the point when designing starter armies. They are supposed to be painted by people without any experience or (expensive) equipment. Thats why stormcast are so powerfull. Basecoat (primer works for most of it anyway), shade/drybrush and they already look decent. There arent many armies that can be that easy to paint. I recon just Orruk, OBR and Chaos Warriors - and the latter basically are Stormcast with spikes and stuff... Old Imperium had that too, Dawnbringer looks too detailed by a lot.
  20. I honestly could not care less. The original was an insane sculpt at its time and still looked great today, even though it did not really fit the new aesthetics of AoS Nurgle. And this is a proper update. 10/10 will buy.
  21. Tbh Chaos Dwarfs were the most AOS faction in old Fantasy times. So not too much Change is needed. I mean LRL absolutely stole their headwear style!
  22. Those Humans look like they are going to be multipose and easy to paint. Love it. Just how core units should be! Still have nightmares about those Hedonites and their random details (mostly coins) everywhere...
  23. I do not see the need for a FAQ. They simply cannot get any (Hedonites) enhancements since they lack the necessary keyword.
  24. Well this sounds nice. All depending on units statlines and points, obviously. ( The last book mainly suffered from high cost, as most people here will remember) But that temptation mechanic on the old keeper was my favourite (although mostly useless) rule in the book. As a faction mechanic it is both unique and flavourful. We shall see if it turns out a no brainer desicion ( offering temptation - accepting/denying) or Not. I sure as hell will do some nice Mephisto impersonifications when playing
  25. I agree. If GW does not deliver top models the law of the free market demands we get them somewhere else This is obviously a tinfoil hat theory but: It seems to me that GW is closely monitoring which lines get a lot of alternative 3d designs and adjust their plans accordingly. E.g there were a lot of alternative Imperial Guard (esp. Death Korps) and Seraphon sculpts. So it makes sense for GW to update those ranges with new and different models. (Market demand) This is not a 1:1 of course: i do not think there were many chaos warriors sculpts out there since the old ones were pretty okay themselves...
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