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KibaWildFang

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Posts posted by KibaWildFang

  1. 24 minutes ago, N.I.B. said:

    This list looks fun and I assume it's pretty powerful (recently won a GT);

     

    Realm: Shyish

    Grand Court: Gristlegore

    General Abhorrant Ghoul King on Terrorgheist 420PT 

    Artifact: Ethereal Amulet

    Command Trait: Savage Strike

    Mount Trait: Gruesome Bite

     SPELL - Blood Feast

     

    Hero

    Abhorrant Archregent 240PT

    Artifact: Ghurish Mawshard

    Spell Spectral Host 

     

    Hero

    Abhorrant Ghoul King 160PT

     Spell Spectral Host

    Battleline

    (3)

    Terrorgheist 900PT

     

    Battalions   Royal Menagerie 120PT

     

    Endless Spells

    Cogs 80 PT

    Chalice of Ushoran  50PT

    Swords 30PT

     

    Btw, formatting on this forum is kind of terrible, seems there's no way to remove distance between lines of text. 

    Im confused. I only see two battleline.

    And yeah it’s a bit wonky

     

    Edit: nevermind didn’t see the total 900 pt cost near gheists

  2. 7 hours ago, XReN said:

    You can also drop some lore flavor and magic proficiency of AAR, but get unbreakable pack of Ghouls and Courtier to support flayers from the start (and he can cast extra attack on them!)

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Ulgu

    Leaders
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: Doppelganger Cloak
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Abhorrant Archregent (240)
    - Artefact: The Dermal Robe
    - Lore of Madness: Deranged Transformation
    Crypt Infernal Courtier (120)
    - General
    - Command Trait: Dark Wizardy
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    3 x Crypt Horrors (130)
    6 x Crypt Flayers (340)

    Battalions
    King's Ghouls (120)

    Endless Spells / Terrain / CPs
    Chalice of Ushoran (50)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 117
     

    @XReN brought this concept to my attention and it actually feels a lot better than the ghoul patrol list! The only correction is that the Infernal’s trait should be Dark Acolyte over Dark Wizardry, before anyone has to point it out. So now summoning the Varghulf can have him go where needed and I still have someone to babysit the flayers. Also the horrors can screen/be elite guard for the AAR!

  3. 1 hour ago, XcaliburNick said:

    I've been theory-hammering the right summoning mix as well. If you went Blisterskin you could possibly use the command ability after summoning the Varghulf to have it 'teleport' where you have the 6 flayers. I also like the idea of the 40-ghoul block, as from my calculations a big unit of flamers can kill roughly 26-28 ghouls on average (if they have their 'wound save').

    See, I would, but I’m so damned married to Feast Day/Suped-up AAR. Also easier to flavor your own court, instead of leaning on “splinter faction of X Grand Court”. Though if I had to, I could... but the free Frenzies! I think I’d miss them a lot. I’ve also decided to not go with the extra ghast/barricade. If Im using my precious casting on anything other than the buffs each abhorrant can bring, its going to be Chalice. Barrier could be nice, but AGKoRTG buff, AAR buff as well as Spectral Host are usually too important.

    However, Barricade isn’t a bad move, its not as expected as chalice and can be good board control. (Also Im gonna get all the endless spells, Im gonna try to use them). Extra ghast courtier for mustering isn’t bad either. I’ll have to play around with it more.

  4. So doing some thinking and chatting (open with that a lot I realized). How dangerous/tactically disadvantageous would it really be to summon in a Varghulf to support the 6 Flayer blob?  No guarantee that Ill be able to summon the Varghulf anywhere near the Flayers, who would have to get close to a board edge if they were in danger, and then likely away from anything useful... but being able to make the ghoul blob 40 instead of 30. Could then use the remaining 100 points to either bump up a ghoul squad to 20 or get a second Crypt Ghast Courtier and be able to cast Cadaverous Barricade.

    Which is better, fellow courtiers?

  5. 2 hours ago, Honk said:

    If I remember correctly, you can only „buy“ one additional command point...

    so you going 1900 and battalion is not possible anymore.

    Can confirm with research, as of GHB 2019 its one bought command point for 50, and an extra command point/relic per warscroll battallion.

    • Thanks 1
  6. 2 hours ago, N.I.B. said:

    Yeah the Zombie Dragon aggressive spell is a nice tool. It's weird how AoS spells and command abilities are set, that you're forced to have a certain spell/CA just because you have a certain mount. It would be better to have the option of Malefic Hunger and summon a Varghulf on a Terrorgheist rider, the Zombie Dragon looks more like a tax you pay to get the abilities.

    The second list can summon 2 Varghulfs, 10 Ghouls and 2x3 Crypt Horrors. Or Flayers. In this list, would Horrors or Flayers usually be better against most armies, or does it depend completely on the matchup? Asking because I want to know what to assemble.

    From what feedback I’ve been getting, its matchup dependant. Flayers are good fast harassers, objective snaggers, and in bigger groups decent threats. Horrors are for dealing with Hordes and low save models. For me, my most common matchups are going to be Stormcast, Daemons of Khorne and possibly Fyreslayers. Out of all those,  Horrors would only be useful for me against Khorne, and even then I’m probably better off keeping to my flayer strategy.

    A strategy Im looking forward to is either running a varghulf in the main list or summoning one in to support a bunch of flayers (for feeding frenzy, deathless courtiers, etc).

  7. 1 hour ago, XReN said:

    You'll be better using AGKoRZD and a unit of 6 flayers, summoning Varghulf to support. With just one summon you won't miss the extra CP you are buying, but a unit of 6 flayers have higher chances to hang around. 

    Hmm okay. I dunno if that can fit in 1000 though. I suppose they would be okay on their own for a minute until the varghulf catches up.

    At 980 I get:

    AGKoRZD (majestic horror, razor-clawed, deranged transformation/bloodfeast/miasmal shroud, one of them. Blood-River Chalice or Gryph-Feather Charm)

    6 flayers

    10 ghouls

    10 ghouls

    no room for the extra CP unfortunately.

    56 minutes ago, XReN said:

    Good story mate, what I love about it the most - it makes perfect sense in the mortal realms!

    but to make Flayers and Infernals a ghoul is supposed to consume flesh of Terrorgheist.

    Oh you’re right. I read that the other night. I’ll edit!

    Changed it to be:

    With a wave of command, he set his court to gather both his people and whatever bounty they could find, and he had them brought before him. He organized a lavish feast, an event to unite his people once again. He shared the blessed wine of his blood with old champions and knight-captains alike, elevating them into Varghulfs and Haunters.
     

    On that night, at that feast, he ordered the ordering of the Scions of the Gryphon, a sect of holy knights that were to become the King’s angelic enforcers after taking a piece of the sacred gryphon into themselves. In reality, they dined upon the flesh of a Terrorgheist, and in doing so transformed into the first Flayers and Infernals of the Court.

    No matter the knight, no matter the champion or serf, they all saw themselves as returned to their glory days.

  8. So I think I’ve found out what I’m building towards! For 1000 points its either going to be:

    Feast Day, AGKoRTG, 10 ghouls, 10 ghouls, varghulf, 3 flayers (summoning flayers or horrors) extra CP

    or

    Feast Day, AGK, Varghulf, crypt ghast courtier, 10 ghouls, 10 ghouls, 3 crypt flayers, 3 crypt horrors, Royal Mordants (summoning 10 ghouls)

    For 2000pts I’m pretty happy with:

    Feast Day, AAR (Dark Wizardry, Dermal Robe, spectral host) AGKoRTG (miasmal shroud or Blood Feast, gruesome bite), Varghulf, crypt ghast courtier (medal of madness), 30 ghouls, 10 ghouls, 10 ghouls, 6 Flayers, Ghoul Patrol, Chalice, extra CP. (AAR summoning either flayers, 20 ghouls or more likely another Varghulf, AGKoRTG summoning Flayers or Horrors).

    I tried hard to keep 40 ghouls but not having the main-list varghulf to back up the Flayer swarm felt too bad. So my band-aid for that was 30 ghouls hanging near at least the Crypt Ghast Courtier with the Medal (to get a free ignore battleshock once per round), so he can make them sturdier with Deathless Courtiers, help trigger feeding frenzy, and stay screened enough to muster. If I’m going to have to use one for ghoul patrol, I’m going to get the most out of him. Sucks not having a protection relic on the AGKoRTG but hey, Miasmal Shroud. Not 100% competitive but my friends and I aren’t going to tournaments, but we still want to be able to win, sooo...
     

    I have an unholy liking to what Varghulf’s bring to the table. Cool beefy feral vampiric thing? Check. Muster Serfs and Knights? Oh yeah. Fly and high movement? Mmhm. Able to keep up with the Flayer Squad and make them scarier? Got it covered. Chomps hordes? Pretty well, yeah. I want at the minimum one in my army. Two if I can. But absolutely, *must* have one. I don’t even care if its only in metal or failcast and hasn’t been updated visually like the rest of the line. I want them.

    • Haha 1
  9. 2 hours ago, N.I.B. said:

    I'm a total noob at AoS, only played a single introduction game, like a year ago, but my goal is to have an fieldable army soon. I'm looking to speed it up by starting with a really low model count army, as an old Strigoi veteran it sounded like Gristlegore would be great. Found this old (April 2019) tournament winner:

    Abhorrant Ghoul King on Royal Terrorgheist, command trait Savage Strike, artefact Ghurhish Mawshard, mount Gruesome Bite, Lore of Madness Spectral Host

    Abhorrant Ghoul King on Royal Terrorgheist, Lore of Madness: Spectral Host 

    Abhorrant Ghoul King on Royal Zombie Dragon, Lore of Madness: Spectral Host

    Abhorrant Archregent, Lore of Madness: Spectral Host

    10 x Crypt Ghouls 

    10 x Crypt Ghouls 

    10 x Crypt Ghouls

    Endless Spells Chronomantic Cogs

     

    So is this list still competitive? How would you play it? Are you supposed to summon units with the heroes, like 2x3 Crypt Horrors and 2 Varghulfs?

     

    ------------------------------------------------------------------------------------------ 

     

    This list grabbed 2nd place in a GT around the same time

     

    Allegiance: Flesh Eater Courts

    Grand Court: Gristlegore

    Mortal Realm: Ulgu

    Abhorrant Ghoul King on Royal Terrorgheist, General, Trait: Savage Strike, Artefact: Ghurish Mawshard, Lore of Madness: Blood Feast, Mount Trait: Gruesome Bite

    Abhorrant Ghoul King on Royal Zombie Dragon,  Artefact: Doppelganger Cloak, Lore of Madness: Spectral Host, Mount Trait: Razor-clawed

    Abhorrant Archregent,  Lore of Madness: Monstrous Vigour

    Abhorrant Ghoul King,  Lore of Madness: Deranged Transformation

    Crypt Ghast Courtier

     

    Battleline

    10 x Crypt Ghouls

    10 x Crypt Ghouls

    10 x Crypt Ghouls

     

    Battalions

    Ghoul Patrol

     

    Endless Spells

    Cadaverous Barricade (30)

    Chalice of Ushoran (40)

    Corpsemare Stampede (60)

    Extra Command Points: 4

     

    ------------------------------------------------------------------------------------------

    Which list is better in your opinion?

     

     

     

    From my understanding, Gristlegore is still strong just not *as* strong as it was. Also, the second list having all three endless Spells seems a little much? Chalice may not be the best for smaller ghoul squads,  but probably good for your monsters

  10. Been weighing options. I really would like to run a squad of 6 flayers alongside my ghoul blob. But I’m at a crossroads, with the lists from earlier. I could just summon the Varghulf in end of movement phase but Im not guaranteed to get him near the Flayers where he needs to be. But if I run a Varghulf in the main build I have to cut a crypt ghast courtier (which Im fine with. The Varghulf does his job better), but I will also have to cut 10 ghouls from the big unit. And the main advice for ghouls are either run them 40 or run them 10.

    On the other hand, Ive seen a tournament winning list run ghoul patrol and their biggest squad was 20. I was also thinking to make up for the lack of 10 ghouls, that I give the Medal of Madness to the ghast courtier, so once per battle round he can get a free Inspiring Presence so the big blob gets immunity to battleshock for that turn, allowing me to muster/chalice them back to better strength.

    Can anyone weigh in?

    Oh also— I was looking into the start collecting box. The GW website shows that you can only make crypt horrors out of it but other places say it also has the bits for Flayers. Which is true?

  11. 3 minutes ago, Honk said:

    I personally like fielding an infernal as general with dark acolyte to have a third caster. The gkotg spell is too good, same goes for the hunger spell from the regent... 

    but imo the first list should be pretty decent. 40 ghouls with 2 courtiers will have massive regen. Summon a varghulf for the flayers and the bloodbath can start.

    second list with potentially two varghulfs might be stronger, making the flayers almost immortal, but that are minor adjustments.

    Alright. I’ll probably end up trying all three out honestly. Im gonna need a lot of ghouls lol

    • Haha 1
  12. So going on Honk’s 2x6 Flayers thing (at least partially, having one blob of 6 flayers) I’ve thought up a couple more Feast Day lists:

    AAR (dark wizardry, dermal robe, spectral host)

    AGKoRTG (some relic like Feather or Cloak, Deranged Transformation, gruesome bite)

    crypt ghast courtier

    crypt ghast courtier

    40 ghouls

    10 ghouls

    10 ghouls

    6 flayers
     

    ghoul patrol
    chalice

    barricade

    extra cp

    =2000

    OR

    AAR

    AGKoRTG

    crypt ghast courtier

    varghulf courtier

    30 ghouls

    10 ghouls

    10 ghouls

    6 flayers

    ghoul patrol

    chalice

    extra cp

    =2000

    summons would probably both still grab 3 flayers and a varghulf either way. One just gives up 10 ghouls, extra Ghast courtier, and barricade for an extra varghulf.

    Which would do better? Also sorry for excessive posting, got a lot on the brain right now!

    • Haha 1
  13.  

    11 hours ago, Honk said:

    Got any ranking too? Not that it matters that much.

    the thing with the patrol is the ambush mechanic, which together with your summoning can really give you nice board  and objectives. 
    but as I said above, theorycrafting is one thing, outplaying your opponent another. 10 ghouls without support are lone little kittens in a wolf den. Same goes for min squats of knights.

    and suddenly things get pretty complicated, place your units right and you dominated your poor enemy with objective and board control. Ambushed a little bit wrong and they got crushed en passant and your ready to go home end of round 3 👻

    if you go on a feast day field trip with 2x6 flayers and a gkotg, you‘re playing pretty straightforward „FEC for dummies“, same goes for 120-180 ghouls in a morgaunts last stand set up... 

    In all fairness, I didn’t see any placings, save for Bill’s list being mentioned out of all of them. Either way, I don’t mind. I’m using it as a milestone for 2000 point games. My whole line of thinking is... I’m not going to be a tournament player, but that doesn’t mean I can’t gleam wisdom from tournament lists! I’m in it for fun and I don’t mind losing, but I don’t want to do nothing but lose and regret buying the army. Did that enough in 40k (and in all fairness I had to make my own Word Bearers list because no one was making any good ones... shocker). Here, however, I have a lot more resources at my disposal, with an army that is, in its comparative setting, innately strong on its own. It also helps that I believe I’m going to enjoy AoS as a system much more than wh40k.  Either way, I’m willing to learn and only needed to know where to start!

    1 hour ago, Honk said:

    Might try eBay...

    or PM me, postage is on you from Germany 

    Sir Reginald the Stoic might as well get finished after four years and see some action in some land far far away

    15DE86E6-DAE5-4BB8-9361-188D4765C4D1.jpeg

    I’m a little thin on funds at the moment but if you are willing to wait, I would be happy to give Sir Reginald the Stoic a home in King Veindrinker’s court! Why, a position for a courtier just opened up...

  14. On another note, Ive come up with a macabrely romantic backstory for my upcoming court and my girlfriend’s Nighthaunt. Giving the backbone of the story.

    A King and Queen once ruled a fairly prosperous kingdom, but the Queen fell ill and died. The King fell into despair and eventually desperation. He isolated himself, speaking to none but his closest advisors, his most loyal knights, and his two younger siblings... and even then, only rarely. Without their monarch, the kingdom started to decline in its prosperity.

    The king poured over tomes of arcane knowledge, but he found nothing that could bring his beloved back. On the eve that he decided to take his own life, a stranger cloaked in shadow appeared in his chambers. He offered the King a way to bring back his dearest queen’s soul, but the price would be costly. The ritual he offered to teach required the sacrifice of his wife’s section of the court. The king, weakened by desperation and many a sleepless night, and thus susceptible to the madness radiating off of the stranger, agreed without hesitation.

    The ritual was a success, but not in the context that the king was promised. The souls of the sacrificed courtiers came screaming back from the realm of death, and with them, the spirit of his beloved wife appeared before him. The madness had already taken root in the king’s mind; he did not see horrific apparitions, but his Queen,  as she was before she died, still beautiful and perfect, surrounded by her closest court members. His delusion was so powerful, that even the returned spirits saw themselves as the king did.

    The king was overjoyed and gave innumerable thanks to the shadowy stranger, who the king saw as completely benevolent. He asked how he could ever repay this kindness, for giving him back the one thing he held most dear. The stranger told him there was, indeed, one way...

    He revealed to the king that he sought to spread his legacy of magical knowledge to a worthy successor. In his travels, the stranger noted that only the king had proven capable of handling his art. There was but one final gift he had to give to him: his blood. With it, not only could the king fully harness the subtleties of the stranger’s magic, but he would evade his inevitable mortal end. The king would rule eternal next to his queen, and resume his reign of endless prosperity for his people. Overjoyed, he agreed once more.

    Imbibing the stranger’s blood brought upon a gruesome transformation, finishing what the madness started. He became a vampiric abomination, yet he did not see it this way. He saw himself back in his youthful prime, fit and strong, untouched by old age. He turned to eagerly thank the stranger yet again, but he had vanished.

    With his queen by his side, he broke his seclusion and summoned his younger brothers into his chambers. His grief-stricken siblings were at first appalled, but quickly joined their brother and sister-in-law in madness, as they were no match for the dark powers he now possessed. He spread his gift to them, and soon to his most loyal court. 

    Upon his emergence, he witnessed what his absence and neglect had done to his kingdom. His lands were ravaged by invaders and famine. His people had since turned to scavenging and cannibalism. The king did not see them as starving aberrations, just as he did not see himself as the Abhorrant Archregent he had become; he did, however, see them suffering.
     

    With a wave of command, he set his court to gather both his people and whatever bounty they could find, and he had them brought before him. He organized a lavish feast, an event to unite his people once again. He shared the blessed wine of his blood with old champions and knight-captains alike, elevating them into Varghulfs and Haunters.

    On that night, at that feast, he ordered the ordering of the Scions of the Gryphon, a sect of holy knights that were to become the King’s angelic enforcers after taking a piece of the sacred gryphon into themselves. In reality, they dined upon the flesh of a Terrorgheist, and in doing so transformed into the first Flayers and Infernals of the Court.

    No matter the knight, no matter the champion or serf, they all saw themselves as returned to their glory days.

    The feast resulted in the king’s madness fully claiming the minds of all in his kingdom. There was not a single individual that did not see the dilapidated ruins as the ornate townships they once had been, nor see themselves as anything but just and proud serfs and soldiers. The offal they supped upon was nothing but the finest foods gathered from across the land. The ghastly banshees and chainrasps flitting ethereally among them were but the queen’s own guards and handmaidens, distributing the bounty all across the kingdom.

    And so, the king looked upon his people and smiled. In his heart, however, he knew that this paradise could not go unguarded. Barbarians from the outside would covet his prosperity, as they had done so before. He could not fail his people again. This time, he would fight alongside them, and lead them to victory.

    So began the reign of King Veindrinker.

     

     

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  15. You guys are awesome, always giving great advice. Thank you.

    Out of these I think I really want to do the double mounted ghoul kings with ghoul patrol. Pretty easy to buy once I can (2 SC, AAR, Varghulf and 2 boxes of ghouls and one separate ghast courtier from somewhere). But that’s gonna be closer to my endgame list, since I own nothing right now.

    For a starter 1000pt list/vanguard I was thinking:
     

    Feast Day

    AGKoRTG

    Varghulf

    10 ghouls

    10 ghouls

    3 flayers

    command point.

    Can be done with 2 SC and a Varghulf and gives me a second flayer squad to summon.

    • Thanks 1
  16. 1 hour ago, Honk said:

    Bill or Ben how I liked to call him is crazy good... scored top 5 even before we got our new book.

    I guess it’s for bodies and the cart gives +1 to cast and also makes the zombies 3+\3+...

    I said „no“ three pages ago, but there were very good counter arguments...

    with it you can first strike your super buffed flayers 12“+12“+charge into the enemy and beyond into his squishy parts. Or you could double move your varghulf to stay beside your charging unit to regen and Death save. Also if played right, you could do the same bs Late game to switch up flanks...

    also cp, mount trait, artifact...

    for me, it‘s too much tactics, but I will try to use it some day

    Awesome, thanks! Also, when it comes to ghoul patrol lists, I looked at all the FEC tournament lists from last month and  over half of the 13 lists were based around Ghoul Patrol and 2 AGKoRTG (with obligatory AAR), and either 30-10-10 or 40-10-10 ghoul lineups. Only problem is it didn’t show what their summon choices were, but oh well. I saw a few as Feast Day and,  oddly, one as Gristlegore (actually two,  the second took 30 ghouls in one squad instead of 40, but it also took Cadaverous Barricade and a Corpse Cart on its own). My line of thinking was, if there were so many people taking them to tournaments there’s gotta be something to it.

    The other interesting lists I saw were Blisterskin Royal Mordants, using 6 Flayers, 6 Flayers, 3 Horrors and 10 ghouls. One had a regular AGK and took Chalice and Horrorghast, the other took a crypt infernal courtier and Prismatic Pallisade. It sounds like fun, but I’m left at another crossroads. I guess people are taking Corpse Carts as cheaper Mortis Engines to help all the casters? Either way, if I run them Blisterskin I’ll paint/flavor them my own haha. I’ve got a colder color scheme in mind and crispy ghouls isn’t what I’m thinking of painting haha.

  17. So I did even more digging, and found a recent Blisterskin Tournament list that apparently did well.

    I was wondering if you veterans could clear up his choice of allies for me. Besides the Corpse Cart what do the Deadwalkers do for the list? I couldn’t find an explanation on the page, so maybe you all could give a guess? I’m curious.

    D9D830DA-BF8B-468A-AD72-98A7D8FECBA1.jpeg

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  18.  

    2 hours ago, Honk said:

    I personally think, that ghoul patrol is not really a thing anymore without the additional ghouls... sure, extra cp, extra mount trait and extra artifact, but very situational and the ambush is after your first movement, so no sneak attack on turn 4 either.

    for ghoul spam to little healing, to few ghouls and too little regeneration.

    Summoning in a min unit of knights will never really have an impact. I have seen mine (flayers) struggling against 10 tree-things or marauders... and with a 5+ save they die pretty quickly too.

    if you’re undecided , I would recommend starting with lower points games and testing out some stuff, before going all in and hating it. Ghoulspam, monster Heavy or flayers even a GkoZd-Horror murderball list is possible and all are fun and in capable hands even competitive.

     Too many possibilities and variations, just try out and have fun...

    I plan on building 1000 points first, with a couple SC kits but I want to know if I should be building Horrors or Flayers out of the kits first,  to save money. Someone said horrors are useless against Stormcast, and my main three opponents are going to be Stormcast, Khorne and I think Fyreslayers. While I don’t plan on going competitive I don’t want to always be a red smear by the end of the game, which is why I’m researching so hard ha. Is the Royal Mordants battalion really worth it anymore?

  19. Oh I think I made a mistake. By DoK I meant daemons of Khorne. Whoops. I was confused about a few things before now it makes sense.

    In that case would it be better to bring in, say, an AGKoRZD, and summon in flayers with the TG king/AAR? I saw another list earlier. It was this:

    Feast Day

    AAR-Dark Wizardry, Dermal Robe, Deranged Transformation

    AGKoRTG-Doppelcloak, gruesome bite, blood feast

    AGKoRZD-razor clawed, miasmal shroud

    Crypt Ghast Courtier

    40 ghouls

    10 ghouls

    10 ghouls

    ghoul patrol

    chalice

    extra cp

    Added up to 2000 points total. Would I be better off building towards this? It looks like the main summons would either be Flayers/Flayers/Varghulf or Flayers/Varghulf/Varghulf. 

  20. Okay I’ve been doing some thinking at work. So, the idea is take the previous list I mentioned, same battalion and all, but run it as Hollowmourne Court. That would make my horror units Battleline, which lets me run a max ghoul unit and a minimum ghoul unit, instead of 20-10-10. I’d lose access to Dark Wizardy, Feast Day and I’d be forced to use Corpsefane Gauntlet (probably on the gheist-king) and Graverobber on the Archregent (not a useful ability, but, hey, sacrifices). Also I’d be taking off the Stampede/Barricade.At this point I’m left with 3 options if I take this route:

    1.) Turn the AgKoRTG into an AGKoRZD (losing out on the TG’s bite, but allowing an extra varghulf summon/open up flexibility for the AAR’s summon), and add an extra ghoul squad bringing the list just below 2000.

    2.) keep the AGKoRTG (using the AAR to get the Varghulf, TG for flayers), bump up 1 squad of Horrors to 9 and be at exactly 2000.

    3.) keep the AGKoRTG (summon perks included), run another ghoul squad and be left just below 2000.

    That’s all, of course, if I took the Hollowmourne Grand Court over The Feast Day. Any advice on which route would get the most bang for my buck?

  21. 12 minutes ago, Karragon said:

    Unfortunately you can't buy a 2nd command point, limit is one since GHB 2019.

    Being below 2000 gives you a chance of a triumph if you have less points than your opponent.

    Yes, a unit of ghouls to baby sit the AAR, especially if it's on an objective. You can also use them to deny space for the Stormcast player to drop in so he can't get anywhere near the AAR for a charge. It's hard to know how you'll fair against Stormcast without knowing their list, if it's a full shootcast list you're probably dead, with any FEC list frankly, we're very susceptible to shooting. If it's a melee list, provided you dictate the combat's you should be able to win, kill his evocators before they get a chance to attack anything important. GKoTG scream attack will work fairly well on them as well as their bravery isn't the best.

    DoK is a tough match up, their units are notoriously durable and can put out huge amounts of damage to boot, you have to pick off their characters first which is really tough for us. Witch Brew is the single most overpowered ability in the game (imo). Try taking out the units furthest from the general first, they are normally the ones with the fewest buffs (the blood shield buff thing has a fairly short range). Try and overwhelm the units with multiple units going into them, if you can tag them at both ends to stop them piling in even better. With the exception of Morathi (avoid her) they are generally quite slow. Run away and force the death star to chase you so they aren't defending their objectives.

    Thank you. I will have more questions after work!

  22. 47 minutes ago, Karragon said:

    That's exactly the summoning I usually do with it. Flayers come on at the opponents table edge, usually to grab an objective or tie up an undefended war machine, don't expect much killing from 3 of them though.

    General tips for that list then:

    Keep the courtier with one unit of horror and summon the Varghulf in to support the other so they get death saves, can feeding frenzy etc.

    The AAR is the key to the army, his buff spell is a massive range (24") but more importantly as long as he's alive the Horrors are rerolling hits anywhere on the board. Keep him safe! Even if that means holding him at the back of the table out of range.

    The Terrorghiest will die. This is an inescapable fact of life. Everyone will target it with whatever they can to kill it as quickly as possible. That's fine, it's there to distract people anyway. Charge it, kill something. Pop dopelganger when they counter charge. It's done it's job at that point and can freely die (though with it's spell on it is fairly tanky 4+/5++/6++)

    Ghouls make a good screen. They can also sit at the back holding an objective for the whole game without moving. Unless you're heavily buffing them don't expect them to do much damage. That being said, with +3 attacks and a Abhorant nearby the big unit is quite capable of taking down even heavily armoured targets. If you're buffing them though it probably means the rest of your army is dead!

    Chalice is good for supporting the GKoTG, the quantity of models he's likely to kill means plenty of chances for him to heal. It's barely useful for the horrors. Ghouls will appreciate it but again if you're buffing them things have probably gone wrong. As it isn't predatory and has a long cast range it can be fairly effective as an obstacle, especially if it's base to base with the GKoTG and can stop units piling in better to him.

    Stampede is a gimmick. Sometimes it will do loads of work, sometimes it will fail...and occasionally will come back and bite you on the backside. Large base does make it quite space controlling though.

    Horrors work best against lightly armoured targets/hordes but with +3  attacks each weight of dice can even bring down heavily armoured targets, they're unlikely to kill something like Nagash though, best throw your GKoTG at him.

    Throne can be helpful but starting with 2CP and getting a free feeding frenzy each turn, if you're controlling whats in combat well you'll probably finish the game with excess CPs.

    People will under estimate the Horrors, use that to your advantage.

    Your army is pretty fragile. Don't over commit to combat, the less attacks your opponent will get to make against you the better.

    Thanks for the input!

    Now I’m thinking of cutting Stampede in favor of a second command point and Cadaverous Barricade to round up to 2000. 
    Another question: I know how important the AAR is but should I keep a unit of ghouls back with him to screen? What’s the best way to keep him protected? What’s my best way to hold objectives?

    My main matchups (read: the two friends I know who play) have Stormcast and DoK respectively. How would this list handle these matchups? Or am I better off changing lists?

    I am not against changing lists, however I’d really rather keep a feast day list, and I really do not want to play Gristlegore.

     

  23. Hey all! New here and new to Sigmar/FEC. A fair greeting to all you noblefolk!

    Ive been doing a lot of research, and this thread has been a godsend when trying to figure out different list builds. So far the list I’m going to build towards is based off the recently posted one, that did well in a tourney (the 4-1 one). I have no clue how to make a spoiler tag and organize the list like others do but here goes:

    Court of Delusion: The Feast Day
    Abhorrant Ghoul King on Royal Terrorgheist (gruesome bite, blood feast, Doppelgänger’s cloak) (420)

    Abhorrent Archregent (Dark Wizardry, the Dermal Robe, spectral host) (240)

    Crypt Haunter Courtier (120)

    2x10 crypt ghouls (200)

    10 crypt ghouls (100)

    10 crypt ghouls (100)

    2x3 Crypt Horrors (260)

    2x3 Crypt Horrors (260)

    Attendants at Court (110)

    extra command point (50)

    realm: Ulgu

    Chalice of Ushoran (50)

    Corpsemare stampede. (70)

    (Pretty much always going to summon a Varghulf off of AAR and Flayers off the AGK)
    total: 1980.

    I wanted to give the Stampede a try. If I had the points I’d go for 40 ghouls, but I figured if it worked for a guy who went 4-1 it can work for me. Any tips would be appreciated.

    Another thing: I really like the Charnel Throne and eventually plan on getting it for even nonfuntional scenery. But is it because of the new deployment rules that I see no one run it? It has some pretty harsh new restrictions and Im listening to the wisdom that says don’t fall for the trap (the AAR needs to be moving, casting and buffing, not sitting on a target in a corner). But even with it not being easy to deploy anywhere, it’s free, so is it still worth it for area denial in your backline or does it not actually cause enemies to have to come in further away?

    Thanks all!

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