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Gistradagis

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Posts posted by Gistradagis

  1. 4 minutes ago, Baron Klatz said:

    Even then we need to see how the tome shapes up with the sub-factions, traits and prayers/spells. 
     

    Like right now Stormcast Vanquishers who started off super meh are making a nice dent with the Gallet rules, big units are super Killy with the combined rows striking while you can also have small Bounty Hunter units do work and Call for Aid holy command letting them do nasty damage, get wiped(which means more damage via reforge explosion + sub-faction extra damage stacked) and then revived go back and start chopping again. 
     

    Since it looks like Alarith are getting buffed they might want more melee focused Lumineth so they can’t just sit back and ignore the season rules but get stuck in too and have to craft lists around new strategies. 

    True, but as you say, that was in good part the GHB changing the meta.

    To be specific, however, my fears are less power-related and more design-wise. Like, Nurgle is a really strong book, but I'd say it's also very poorly designed. You spam as many flies as possible and that's pretty much it. It's very strong, also very boring and stale. Meanwhile, books like NH, Sylv or Skaven have been pretty amazing in design and viability, I'd say.

    My concern, then, is of GW doing more the former than the later, and simply designing the book to shelve the Vanari stuff and really push forcefully what saw little play before. We still have a lot of things to see before making any real judgements, but some of the stuff leaked (if taken at any validity) reminds me more of the first 3.0 books than the ones we're seeing now, which worries me.

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  2. 23 minutes ago, Neverchosen said:

    If I have learned anything about upcoming Warhammer releases, not very good simply means that someone doesn't like a single change to the rules and assumes the unit is unusable as it is now either more balanced or fits a different niché. But I am the odd one out that is just excited for balance changes and learning new styles of play.

    It had been commented ("leaked") that it might mean a loss in range and no more ignore-LoS rule, with the rest staying more or less similar. Which, to be fair, would make them terrible, unless they scaled down their points quite a lot.

    • Like 1
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  3. 32 minutes ago, HollowHills said:

    The source is my infinite knowledge and wisdom.

     

    Screenshot_20220724-155223.png

    Oh god I hope it's not true. This screams lazy design, just like Nurgle's book, where they picked some trash units and made them great to sell, and other stuff worse.

    I really hope we don't see a case of "just shelve all of your Vanari stuff and Teclis, time to buy all of the other side of their range if you want good units."

    • Like 1
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  4. 26 minutes ago, hurben said:

    Imagine: 320 pts for 40 HP 6+ 5++ I take it everyday ;)

    I wouldn't, in the context of our army. You also need to consider that PBs are the "base" battleline. With our other stuff also going up in points, like the Glottkin supposedly being about 700 and the GuO 550-600, this + 3 MSU of PBs would already be half of our entire list. It's quite the tax just to fill the minimum.

    4 minutes ago, Grimrock said:

    I'm really curious how they go with the points actually. My thought is it's a whole new edition, so what we might have expected in the previous one may have no grounds on how models are pointed now. So far this edition we've seen the damage output go up pretty significantly in stormcast and with the warclans, and some decent increases in resilience in stormcast (moving to a base 3+ save for units with shields, and a 2+ save for annihilators). Not to mention the core rules bringing increased resilience to most factions. Sure 2 wounds at a 6+/5++ sounds pretty great, but it won't make good use of armor stacking. Assuming the trend of increased damage from the first two books continues their newfound toughness may quickly become rather unimpressive in the same way their old -2 to hit did when factions started getting more mortal wounds and re-rolls. 

    I definitely expect a points increase, but I'm not really sure how much. 160 sounds fair, but much beyond that and I'd be pretty worried about their long term viability. There's only so many points you can pay for a unit that's essentially just a blob of wounds, especially one that only moves 4" (assuming we lose the bell along with the rest of our movement tricks, or the sword gets a massive buff).  

    That's part of what worries me. I won't be surprised if they are, say 180. And would still be our cheapest battleline, so an expensive tax for the minimum of 3 battleline units. Much like you say, the change from 5+ to 6+ is also lowkey very big. With the increased damage, mortals, and general aggression, losing a point to our save characteristic can be more trouble than what it's worth it, even if they move to 2W. Our PBs would be very big on paper, but die far more easily than ever before while taking more of our list space.

     

    Not much longer to find out though.

    • Like 1
  5. 7 hours ago, Perry89 said:

    I really hope they don't power creep artifices, traits all that stuff where only 1 or 2 options are the optimal choice. The great thing about the book currently is everything has its uses everything is good and no stand out option. But while we are wish listing I really want the named maggotlords to be viable. 

    Wh... what? One of the key weaknesses of our current book is that we have a TON of options but almost everything is terrible and has no place. The Witherstave has reigned supreme for years, and the sub-factions meant we had no choice of a Trait. Heck, the book currently still had legs thanks to the Bilepiper update in BR: Teclis.

    I do certainly hope that we do get balanced enhancements though. Cuz almost every single list was Witherstave, and then trying to fit in Blades of Putrefaction and/or Favoured Poxes.

     

    As an addendum for the book rumours/leaks, I've heard of some people who have been able to check the book and the new Diseased Points allegiance (which is kind of terrible in a vacuum due to extremely low mortal wounds behind 2 dice rng walls) will meaningfully interact with warscrolls and sub-factions (each adding its own touch to how the points work or what they do, supposedly).

    • Thanks 4
  6. On 11/22/2021 at 11:29 AM, spenson said:

    Rumors from a rather reliable source:

    All the models get a 5++ (don't know what happens to the harbinger). GUO should get +2W but it isn't confirmed yet. This could explain the cost increase for the glotkin and GUO.

    New allegiance ability: on unmodified 6 to hit, all the models in the army put a disease token on the enemy. At the end of the turn roll a dice for each token. For each 4+, remove the token and the unit takes 1MW. A unit can't have more than 7 tokens at a time.

    Plaguebearers get +1w -1 save and the banner only brings back 1 model when you roll on 1 on your battleshock test.

    The tree loses run+charge but gains a new rule. that we haven't heard of yet.

    edit: someone just posted this in rumors

    d50835b3-78e8-4474-b9ac-711560454381.jpg.8c3983cdf709f936d26a632309f10347.jpg

     

    I must say, the new allegiance sounds quite terrible. I wonder if we're meant to get some other synergy off of it, like a certain number of stacks giving penalties and the like? Because a handful of mortal wounds here and there at the end of the turn sounds really mild and unimpactful. But if actually debuffs opponents with enough tokens, that can be really interesting.

    I have also heard that BKs stay at 4W (some people thought they might go up to 5 after seeing Fecula's bodyguards being 5W themselves), and that while we don't have our own endless spells, the "neutral" ones we cast will count as infected and add tokens for the new allegiance.

  7. Just now, Warpfiend said:

    You're right Ws do not matter - my bad. Still they have 7 currently so moving to 8 as stated in the article. I am not convinced its an error. It might make sense if they are losing the 5+ ward.

    On only getting one model? What do you think the rumour engine is then? Not a nurgling?

    Just curious.

    At least the pessimism over the new battletome is fitting for Nurgle!

    I do genuinely believe we could see an extra wound, if anything because one key element in our new book is that almost all of our units need a bit of a boost, but my scepticism over the info on that article is mostly rooted in some stuff feeling like they simply didn't pay too much attention, rather than it being a secret wink to a tome that wouldn't be announced for months. Perhaps it was, but I'm not very convinced.

    On the flute? I really don't know. When it came out, my friends and I thought about it, and ended up feeling that it could be smth Nurgle-related, this being a flute and the fingers weird, or some death model, who also has models with similar fingers.

    Perhaps it is for us, perhaps not. Or perhaps it is smth Nurgle-related but that we won't see until months later, getting some random new model? I don't know.

    Much like you say, this kind of "I reject hope" is very thematic for Nurgle, so at this point I have made peace that what we know presently seems to indicate we aren't getting new things, be it an actual mortal range like Hedonites, endless spells, or something else such as the flute rumour. If we get a surprise announced before December, fantastic. Otherwise, I'll simply concentrate on our new rules and book.

  8. 4 minutes ago, AaronWilson said:

    Don't understand why people are unhappy we're not getting loads of new models. The current nurgle range for AoS has literally everything you'd want. Why do we need a new wave of models? The current selection does a fantastic job of covering both the mortal and daemon side with a gorgeous model range. 

    6 non-hero units. Literally 2 units of mortals, the second being a mount version of the first with the mount from another one of our units. Our line does a supremely poor job of representing our range, except for daemons who have it alright.

    "everything you'd want."

    Edit: For bonus points, we're also the only Chaos faction without endless spells. Which isn't the worst thing in the world, but still a funny detail.

    • Like 3
  9. Pusgoyles already count as 2 models, what is this "they get 1 extra wound to count for 2 models"? The suggestion from the June article was because those writing it just paid little attention to how Nurgle works. iirc the article had several mistakes/errors.

    Also, I've already heard a few times the Wheel might be going away (which I'm fine with, really). And, tragically, the article was fairly clear that we're getting nothing but the new sorcerer model (yay, waiting 4 years for 1 re-done model).

  10. 1 hour ago, AngryPanda said:

    Ah, now that I further think of it, it could be BoC or Nurgle as well on account of some rumors that have been flouting around. I’d like to see an update to Nurgle, but I’d prefer Beastmen are because of how weak their current rendition is. 
     

    If Nurgle were to get an update, it be nice to see more mortal troop choices; their range exclusively consists of Blightkings as some rendition. My fingers are crossed that there will be, at some point, Pestigors and Khorngors that are added to their respected allegiances.

    BoC would fit the initial Ghur push, too, so it's not a crazy thought. Hence why I personally feel like Skaven and BoC have a stronger possibility of being the October Chaos army.

    And yeah, the mortal range for Nurgle is Blightkings, and Blightkings mounted on drones. Not particularly amazing.

    • Like 4
  11. 48 minutes ago, Sowoky said:

    Um... You don't call the 2017release a release? GUO, pusgoyle blightlords, horticulus slimux, sloppity, spoilox, lord of blights, beasts of nurgle.. a few of those aren't even playable in 40k....

    And "end of fantasy" not that long ago. Those models (blightkings, maggoth lord, glotkin, ??) Are all great kits and nowhere near old compared to what some armies are dealing with. 

    Endless spells were just Chinese kits so gw could have "releases" even when they didn't have factory capacity. It's not something anyone "needs"

    Nurgle players who think they "need" models must not have played any other army.

    Perhaps actually read the post. There's a reason I speak of non-hero units (spoiler: it's for the non-hero units). A million heroes and 6 units is a straight up weird balance.

    End of fantasy is not long ago, but it's not AoS. This is also not a competition, it literally doesn't matter how old other kits from other armies are. GW isn't going around by kits age or necessity, and an army's release isn't going to depend on whether it'll make other people feel bad about their armies also needing stuff. To say that Nurgle doesn't deserve more units because other armies have older models makes 0 sense.

    Your personal take on endless spells doesn't change the fact they were introduced with the idea of being for almost every single army, and that Nurgle lacks them. It's not something anyone "needs" because no faction "needs" anything, everything is extra.

    Again, that comparison is great for dishonest arguments, but it's still not a competition. Nurgle needs more non-hero models, independent of what other factions have and need.

    • Like 3
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  12. 19 minutes ago, KingBrodd said:

    I'm the opposite where I believe it is Nurgle. There has been a Rumour Engine or two that could be Nurgle and since it's the oldest Chaos Battletome it would make sense for it to be updated first.

    I'm expecting a small release for Maggotkin. Probably a new Hero, Endless Spell or Terrain Piece and the Battletome. 

    A hero is the last thing Nurgle needs, rather. Same for terrain piece. Nurgle, ironically (as it looks like a big faction), actually needs a pretty big release. It lacks endless spells, and an actual (AoS) release (it has 6 non-hero units, from 40k and the end of Fantasy basically), Slaanesh-style.

    Do I think we'll get it? Eeeeeeeeh, not really. Much like you say, I do believe we'll get some random piece like a hero, endless, and book. And age doesn't mean much to GW, as they release stuff according to their own mysterious plans, and not book age or meta state.

    • Like 2
  13. 5 hours ago, AngryPanda said:

    My guess, Skaven? I don’t think it will be chaos dwarfs, it’s too premature into the edition to announce that sort of unique release. 

    99% sure it's not Chaos Dwarfs. To begin with, they did mention 3rd edition would be more about reinforcing the existing armies than bringing new ones, so I don't expect Chaos Dwarfs until reaaally late into the edition, if ever.

    My guess is on Skaven or BoC, too. As a Nurgle player I'd love to finally get the update/extended release I need, but I'm not really expecting it, and nothing seems to point at Nurgle as a possibility.

    • Like 1
  14. Just now, Overread said:

    Actually over the last few years we've had pre-release information that typically covered around 3 months from GW. Sometimes that would mean that it would be all one major game or the other, but typically it contained stuff for both. Actual long term roadmaps are a new thing GW is sort of trying out - they experimented with them in Necromunda and the only hiccup that I could see is that corona started and messed up the release time line. 

     

    Otherwise GW tends to like to play it close, 3 months or so is typically the window they let us see.

    I mean, at this point 40k will have had, what, 2 roadmaps for Codexes since 9th released? For AoS we know that we'll get at least 1 Chaos-related release in October.

    Perhaps in September or smth we'll suddenly get a roadmap but, for now, we're kind of kept in the dark.

  15. 1 hour ago, AngryPanda said:

    It seems like the rumors for the upcoming releases are relatively scattered.
     

    First it was mentioned that Kruelboyz would be getting some sort of Calvary option, chaos dwarfs would be in the distant future, and that Dwarfs will be souped into a single book. Now, there’s speculation that both Skaven and Cities of Sigmar would be getting some sort of update. 
     

    Anyone hear of any news or rumors that could suggest when we would be seeing any of these releases? My guess, from looking at GW’s release trends and from what others have said, is that September (or the very least October) will have something, possibly Skaven/CoS due to the discontinuation of some of their products from the webstore. 

    We already know that October will have a Chaos-related release, so that's not a rumour but something confirmed. The question is what exactly, especially since most of Chaos still needs expanded releases.

    • Like 1
  16. 4 hours ago, adboyslim said:

    With the 1st BT I was thinking I’ll never play the sanctum. 
    But with Indiana Jones or new heroes like Twins or regent I guess it becomes very decent?

    My question is : can we cast it when the wizard is fighting? How do we place the sanctum : moving the wizard 3’ from the ennemy, or is it just impossible?

    And what about the rune? Does it become good with Indiana being able to cast it quickly?

    In order:

    The sanctum becomes quite good, rather than decent. Put it on a Lord Regent to save on 2+, have -2 to hit.

    You do not cast it. The sanctum requires you to position it outside 3" of enemy units and with the caster inside, which is impossible if you're locked in combat. You would have to retreat from combat, yes.

    The rune... kind of? If you get it off, it can be insane. But it's CV 8. Even with being Zaitrec for the bonuses and using their aetherquartz, if it fails then the runes are kind of wasted 70 points.

    • Thanks 1
  17. 1 hour ago, Siegfried VII said:

    I don't see them do that, but I do see them perhaps changing Ymetrica so it boosts all the aelementiri.. Personally though I would just add a 5th nation (like Helon for example which was already mentioned in a wacom teaser post) and have it boost the hurakan units. It would be more unique that way and and we would still have 3 more nation of which 2 could be for the other temples and another one generic for when Tyrion gets his time to shine..

    I guess the problem with that approach is that they are using the Ymetrica scheme for all painted models and lore, meaning named characters are tagged Ymetrica. So if they leave Ymetrica as is, and add another great nation for Hurakan, we might end with a weird mix of named Hurakan that work best in Ymetrica.

    • Like 1
  18. Just now, Diogenes said:

    If they are Hurakan, they will be able to pile-fly in 6 inches? Maybe also flying shenanigan might be available somehow?

    They would, but they are Vanari.

    2 minutes ago, Ragest said:

    I think I won't care anymore about Warcom articles, because is impossible to be optimistic with half rules and no context. I can’t understand that marketing strategy.

    But I will be ready to discuss with all of you when the books get shown or leaked in this thread. I won’t keep going to the rumor thread.

    To be fair, the same things were said about Hedonites' previews, and they ended up being complete reveals, with no hidden amazing abilities. Personally, I don't think we're gonna see any kind of bodyguard rule, or dmg 2 on 6s to wound. Just the standard sunmetal and wizard abilities.

  19. 19 minutes ago, madmac said:

    I suspect they'll be 2 wounds on a 4+ at 100 points, maybe as high as 120 if GW thinks they're better than they are.

     I don't think they'll have any other notable defensive abilities aside from the 4+ vs spells. Maybe a small bonus vs ranged attacks as a throwback to the old Swordmasters but nothing else.

    I can see it worth taking 5 of these guys in a lot of lists, I'm just sad because there's almost no way it's worth using large numbers of them because they're one of the best looking models in the range, and I'm always on the lookout for battleline options that aren't Wardens. (I like Wardens, I just don't want to deal with the long spears on the table)

    At 100 points they'd be quite amazing, I think. While not an insane unit except vs hordes, it still feels very reliable. If it's anything less than 120, it feels like an auto-include.

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