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C0deb1ue

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Posts posted by C0deb1ue

  1. Like I said, we differ in what we would consider focused. I agree it's good value and "functional models" is a much more accurate description than focused.

    Can you  imagine if they actually wanted to help the player and not just push excess models?

    e.g.

    Trogg battleforce: trogg boss/dankhold/fellwaters and rockguts +/- fungal

    or

    Squig Battleforce: Mangler/giant cave/squig herds and boingrots +/- fungal

    ...those are focused and lets someone field a coherent army straight out of the box. They would be amazing for beginners to pick up in terms of rules and models.

     

    • Thanks 1
  2. 52 minutes ago, Dankboss said:

    I think everyone else answered for me lol

    Yes I saw the responses... 

    they were either collecting both armies, selling the other half or acting like you would actually put random troggs in Jaws of Mork or squigs in a mega mob (good luck with that). I guess it just depends on how broad your definition of focus is?!

    yeah you can put anything with anything but you won’t because the points are too tight and the units don’t do enough without the synergy.

    but im defo looking forward to seeing all the trogg/Squig mash-ups

     

  3. 43 minutes ago, Dankboss said:

    It's a nice box that has a clear focus, which is a direction their discounted boxes could learn from, rather than be random junk.

    Are you bring sarcastic?

    it’s two completely different armies in a box... one is squigs, the other is troggs... and they don’t synergise at all... unless you  count the bad moon!

    I guess at least there isn’t a random moonclan loonboss like the beginner set.

    • Haha 2
  4. I think we will likely have to wait another year or so until the next battletome for everything to be improved properly.

    The whole issue is that the current battletome is basically 4 armies that don’t synergise... and have very few actual options.

    The way I see it is that there are going to be no useful changes for a very long time so here are some white dwarf rules in the meantime.

    By this point, no-one  who wants to be competitive is playing gloomspite anyway, so what’s another year!

     

  5. 11 hours ago, novakai said:

    Hot take: Broken realm is going to rewrite the Gobblapalooza Warscroll and Battallion, making  them able to be taken separately by themselves and changing their buffs to be stronger and less restrictive

    You will be lucky if it’s anything more than a reprint of those weak white dwarf rules.

  6. The article above is not showing anything new if you have been following the meta. Gloomspite have struggled for ages with a silly amount of keywords and very narrow choices if you want any sort of synergy. As above our heroes get picked off incredibly easily, our endless spells are now very much on the weaker side of things, the bad moon is awful.

    I really hope they have better in store than those white dwarf articles as they played incredibly safe with those even though gloomspite has been at the bottom for over a year. Dont really want a few low effort tome celestials rather than an actually well written battletome.

    Plus it’s just another £10 for more weak rules/fixes that should have been there from the start.

  7. AoSMetawatch Oct22 Graph40ys

     

    Nothing we didn't already know and its been like this for much longer than GHB 2020.  Is that win the jaws of mork one? does anyone know...? 

    Edit: just thought that the jaws of mork list would show up as first place so it must be something else.

  8.  

    9 minutes ago, JonnyTheKing said:

    I’m glad the Bonegrinder got an update but you’d never take him over Mancrushers or a secondary Mega, shame

    I thought they would be angling to make him a real option due to the lack of unit choices in the army but literally no  f@~ks were given.

    #willstopbeingsaltysoon

    • Like 2
    • Haha 2
  9.  

    6 minutes ago, Kasper said:

    He is doing 9 damage on average vs 4+ save. That is pretty pitiful damage for 500 pts. honestly. No impact damage to bracket another monster or add to his damage. He has the "pick a single model" which is realistically 1-2 MWs (killing a 1-2 wound model).

    I think its par for the course with GW's BFG remake. These giants/SoB are utterly immersion breaking in regards to their lack of destructive power.

     

     

  10. Just now, Pitloze said:

    I expected him to gain the Mega-Gargant keyword. Maybe even gain SoB (not sure if a model can even be from two factions?). But I didn't expect him to lose Gitz.

    I expected him to actually have some special interaction with SoB, I guess he had a few of the rules added to his card but nothing special. I'd wait on gitz, but the weird push for orruks is a bit bizarre.

    • Sad 1
  11. 2 hours ago, novakai said:

    Yeah I think these are the last two battletome (sons and realmlords) for AoS 2.0 since the edition change is next July and then every army probably gets an updated tome after that. 
     

    though I think GW just intentionally made the army more casual and less competitive because of the Knight stigma that keeps running around but they also seem to like unreliable or swingle mechanics for destruction armies that doesn’t translate well for this type of army

    They put an astronomically larger amount of effort into Lumineth than SoB. With the same tired excuse of "fun" armies to gloss over bad rules.


    Like the entire SoB battletome is one new & overpriced sculpt with not even any endless spells or terrain. Its pretty much impossible to do less.

     

    • Like 1
  12. 1 hour ago, Tropical Ghost General said:

    I run regular local events and I'm all in on the big lads, 3 big and 9 small (not all GW as that would be a mental and monopose looking army 😂), as these guys are a perfect TO ringer/spare player army.

    Games will be quick enough and you'll have way less to do in game than with other factions, that you can dip in and out of the game as you do all the TO stuff. 

    And it means that you don't have to worry about bringing along a list that is too strong against even fluffy tournament players. 

    I am excited to be able to use these at my events. 

    I’ve bought the book but there’s a bunch of non-GW giant models online and a bunch of videos about conversion! Will be way cheaper and some actually giant models... so it least I can hobby it a bit

  13. I’m not sure anyone expects a new book each year as that isn’t something that happens. 
     

    But it would be easier if they could errata/faq properly without only being able to release further £25 books (at a glacial pace) to fix their less well written battletomes. 

  14.  

    Just now, Nezzhil said:

    What do you think about the army if the points were:

    - Mega-Gargant 400 pts

    - Mancrusher  140/400 pts

     

    I think that the principal problem after two games is a very low number of wounds for the survivability of the models in most of the games.

    I feel like the issue is how bad the rules are.... if the rules were better, you wouldn't care about the cost.

    Changing points just means you have to buy even more expensive models who still have bad rules.

    • Like 1
  15. 4 hours ago, Tropical Ghost General said:

    Yeah, this is a proper boggle. No battalions, very lazy artefacts and command traits with copy and paste across the tribes, and then no mixing of the big gargants, so running 1 of each type is basically not possible. With so few options, you'd think that they'd open it up as a free for all with regards to how you run the army.

    No named gargants either. Another low model availability army would be FEC, there's like 6 models, but they can make a combination of 13 models. they get battalions and loads of options.

    Yeah I think this is the crux of it for me for the entire release. Utterly minimal effort.

    1) The rules are few in number, mostly boring mathshammer and not really competitive (if thats your jam). Little variation in playstyle is obvious and little meaningful customisation is available. 

    2) The aleguzzler is the same model as before and the mega gargant kit was just a way for GW to reduce the design effort they had to put in. They all literally have the same legs. It all just feels so lazy. So yeah if you are going to buy a single kit then you can maybe magnetise, but otherwise multiples all look very similar and you have to pay for half a kit of unused pieces....

    3) The customers reward for this minimal effort is premium prices.   Everyone keeps saying its the same cost as a 2000 point army to buy but you get so little for your money...

    The whole release is mind boggling. rant over.

    just for comparison: Glottkin £70, Gargant £120
    Thumbnail

    • Like 7
  16. 13 hours ago, novakai said:

    i don't think people should expect that kind of change in WD rules, they usually just flun casual rules (bar the one from Slaanesh) and not meant to change much of the army.

    if people want sweeping changes like warscroll rewrites and rule changes i feel like that will only come from supplements like what PA did for 40K or a new battletome.

    I mean that’s exactly what they have started doing with 40K. Harlequins/Deathwatch got big changes in white dwarf.
     

    My concern is that rather than getting a revised battletome, we are getting these white dwarf mini-updates that don’t address the actual problems the book has. 
     

  17. Yeah, strange to have a bunch of Behemat's sons being essentially non-magic creatures... like maybe some sort of waaaagh style thing or just "Spirit of Ghyr"... who knows, anything would have been fine... they feel so incomplete in a lot of ways.

    It seems like they think their moderate survivability and wound count is the be-all answer to everything at the moment.

    • Like 1
  18. 5 minutes ago, Tropical Ghost General said:

    He also famously made comments about skull cannons on the official GW podcast, which drove sales and was then FAQ'd a few weeks later.

    Yeah, I think you wait for FAQs if you can as GW is literally only about sales. Gargants are already their price model pushed to the max.

  19. 5 minutes ago, Tropical Ghost General said:

    Why is no one discussing the fact that this army has no interaction with endless spells?

    The krakeneater artefact that makes them cast/unbind 'in the same manner as a wizard' doesn't grant the model the wizard keyword, so that means no dispelling endless spells that have already been cast and also no casting any endless spells either.

    Add into the mix that Longshanks ability only lets you move over terrain that is under 4" in height or models with a wounds characteristic of less than 10, which means that currently endless spells can't be moved over, as they don't have a wounds characteristic and aren't terrain.

    How GW could make such a fundamental error in terms of in-game interactions with a large and integral part of 2nd edition (endless spells), with a brand new faction, is honestly a massive headscratcher. 

    It seems intended. I'm not sure for what reason thought as magic is pretty important and these guys  just have to take it to the face. 

    I'm not sure how gargants end up being non-magical, it could easily have been some innate quality that allowed you to access that part of the game.

  20.  

    13 minutes ago, Reuben Parker said:

    My plan is a 2 mega 1x3 3x1 man eater build. Push the 3 solo ones to take objectives vs melee armies. Your opponent can’t shift them with chaff and will have to send one of their damage dealers and hopefully allow for a counter attack from your mega or blob of 3. The army will struggle against lists that can make an insane deathstar as we can’t screen it. 
     

    also I don’t see us beating elite melee armies that make us fight last like Fyreslayers or slaanesh. Our only hope would be lucky shooting to snipe heroes or impact hits if they position poorly. 

    Seems good, yeah I think SoB will struggle against a fair few armies. It seems you will have to be a really good player to make them work and even then they don't have all the tools as per the lack of options but also not enough people to put them on. I think Mancrushers could have been a lot more interesting rather than all the differentiation happening with the megas.

  21. 8 minutes ago, Nezzhil said:

    So, if you the Troggoth Hag is a Fellwater Troggoth you can use de Command ability to ignore spells and return the Hag with the Loonshirne?!

    obviously intended..... lol... I'll admit I have been proven wrong... that would/is? a mega buff.....

     

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