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C0deb1ue

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Posts posted by C0deb1ue

  1. 4 hours ago, Mutton said:

    Baseline 4's on the statline of a combat hero is never a good sign. It's an average of 2-3 total damage. Hopefully he has a useful CA.

    Baseline 4s is pretty bad in this day and age. Maybe he’s support?!

  2. 2 hours ago, Harioch said:

    His "God of Earthquake" theme and rule has so much potential to be honest. Alas we're focusing on his charge rule since it's his major damage output..

    I would have loved that he could create "real" earthquake instead like destroying terrain, halving movement of ennemy units, creating unpracticable gap for infantry and cavalry without Fly keyword. That table shapping would have been really good in Destruction and giving them a new mind game far from Magic and Command abilties that other allegiance got. Sons of Behemath already got some with the football terrain and it is great and fun (and sometimes effective).

    There was a huge amount they could have done to make this god feel godly but all they managed was that he can do a lot of damage. 

     

    bestial magic, command abilities, a debuff aura....an actual buff aura that isn’t some trash +1 bravery aura. I look at the other god characters and wonder why the design ethos changed for Kragnos. 

    • Like 1
  3. 5 hours ago, Gothmaug said:

    Which once again brings us to the problem of the grand alliances. “Destruction” just makes for a boring theme. Scratch destruction and replace it with something else. Perhaps Life, like a primal force of nature that can’t be tamed. Now you have the order/chaos opposites and the death/life opposing forces. Way better than destruction, where a bunch of entire races just wander around and kill stuff with no rhyme, reason or goals. 
     

    not even sure why we need grand alliances anyhow, there’s almost no support for soup armies where you mix a bunch of factions inside a grand alliance

    I feel its a laziness in design rather than anything else.... why doesn't he have any way to get round screens? why doesn't he have anything that helps his army? it's an objective game so how does he engage with that? 

    just trying to kill stuff, which is all he seems to do is a fast way to lose...

     

    • Like 1
  4. 44 minutes ago, Newtype_Zero said:

    I guess it will depend on the size of the range? I kind of hope the get rolled into an updated Orruk Warclans book so we have a good range of choices for them, the removal of Greenskinz took away what I felt was good middle ground between Ironjawz and Bonesplittaz, Kruleboyz could fill that gap. I'm find if they get their own book though.

    I kind of want to be able to run them on their own. I really want destruction to get a full new faction not another half job by GW as lip-service to destruction. After a one sculpt faction and Kragnos..  I think they could put a but more effort in after effortlessly dropping a a billion LRL kits.

    • Like 1
  5. 1 hour ago, Hoseman said:

    Seriously, I can't believe that the best miniatures brand, and the (maybe) most played fantasy wargame has such mistakes and issues with one of his star games. Very sad to read this things. I am now making a Slaanesh army and damn I didn't know such problems. And really maybe I don't care too much cause I like to collect armys, but I like to play and is obvious that 100% balanced never will be but such unbalances and nosenses named here... My next army is I wanna finish my Vampires that I own since 90's and damn so bad news...

     

     Hope this new guys come with the "good" rules writer

    I really hope they have decent rules, can’t handle another Dud faction release like SoB.

  6. 2 hours ago, Pitloze said:

    I bought him. Skipped his book. Banking on his stonks going up in Kruel Boyz release. If not then he's some glue (hehehe) I can use to build new destro armies with without buying who 2k armies at once.

    Going to hold off a bit, still annoyed that the entire design for the “ god”of destruction was an over complicated calculation for impact wounds. It could hardly be less inspired.

    • Like 1
  7. 3 hours ago, Chumphammer said:

    Maybe nothing new means Gloomspite Gitz 2.0 is coming in the not too distant future 

    I think this was my thought like 6 months ago when they released the WD stuff.


    Without the battalions, which have been the attempted band-aids for gloomspite, we will defo struggle a bit more.

  8. 1 hour ago, Newtype_Zero said:

    So we can all agree with the "new" rules just being reprints of WD rules, the nerf to the Loonshrine and Kragnos' rules and points, BR: Kragos is DOA for Gloomspite and pretty much all of Destruction, right?

    It depends on how much you want a 760 point +1 bravery aura that will spend its game killing 300 points of chaff and probably pinging mortal wounds off your own units...

     

    • Haha 1
  9. 52 minutes ago, Scurvydog said:

    So disappointing there is no way to fit him into a SoB army either in any meaningful way, he is just way way over costed... 

    Guess it is better for the sanity to just ignore this book and get on the 3.0 train instead

    I think wait for 3.0 and maybe kraggy turns up in the new faction battletome with a reason to take him.

  10. 39 minutes ago, webert1 said:

    Wow, a nerf of all things... so you can't play Jaws and still bring back your grotz... it seems they actually increased the amount of bingo.

    I wonder if they even realised they were writing it differently than the way it was before...

    It’s really worrying that after 2.5 years of gloomspite struggling, their answer was those low power white dwarf articles and making the keyword bingo even worse... 
     

     

    • Sad 1
  11. 1 hour ago, Pitloze said:

    So far the leaks confirm that he gets NO faction and NO additional rules in his own book haha.

    Kragnos is easily one of the worst things in his own book. He was saved by the beasts of chaos warscrolls... but such a low bar 

  12. 34 minutes ago, Gobboz said:

    We should have known that we weren't going to get anything new since we got stuff in 3 successive white dwarfs :(

    I'm still waiting for the battletome rewrite to happen and less of these stalling rules that don't fix our issues. Improvements seem a really long way away.

  13. 59 minutes ago, Malakithe said:

    Laaaaaaame...the separate allegiances are nice but the battalions really solidified them, which are going away so... 

    yeah the battalions are kind of a waste of print space at this point. plus why would you pay for them again after spending £15 on white dwarf magazines already....

  14. 8 minutes ago, Mutton said:

    Continuing proof that GW rules writers *love* Destruction allegiance.

    I was going to preorder this guy as soon as possible--but 760? He's not even close to being worth that much.

    Hey don't be like that.... they managed to squeeze a whole faction out of just one new sculpt last time... why would they put so much effort in if they didn't love destruction!

  15. 23 minutes ago, Boingrot Bouncer said:

    Yes, in a way it is unfair to do so, but when the buffs you get from the hero pretty much amount to nothing (+1 bravery but risk of MW to your own unit) what use is that hero but to do damage.

    But as you also show very nicely in your comparison with Archaon he is pretty bad as a hero. Right now the only hope for Kragnos is something in the battletome or the coming destruction battletome, but the people peordering him must have shrunked a lot when the points was leaked.

    Definitely not bothering anymore but I’m sure people who like the model and idea of a centrepiece will buy him. 

    models ok but I don’t think it even fits destruction anyway so no real hobby impetus to buy for me.

  16. 31 minutes ago, OrcaLullaby said:

    I think that to compare it with non heroes is not fair as non heroes units are always more point efficient.

     

    A correct thing to do will be to compare it with a similar center piece like for instance arhchaon. Let's see. Archaon is 800 points and what do we get with this extra 40 points? a similar stat ines. a 3+ save which is worst but a 20 wounds count which is better and can heal himself. Also it has far better mobility as it can fly and move 14" at full bracket. It does not mortal wounds on charge but it has a breath attack that causes mortal wounds and can heal himself. Also it has far better synergy. A +2 bravery aura which is twice as good as the Kragnos +1 aura. It has 2 command abilities and can cast and unbind 2 spells. Kragnos only beat him with magic protection but not for far as Archaon can auto dispel endless spells and can unbind 2 spells.

     

    Yes I do think that unless something really special happen in aos 3.0. he is over costed for good margin.

    My to mention archaon has a tonne of keywords that let him be part of an army. He’s so much better than Kragnos, it’s not even funny. What I was mostly trying to demonstrate is that Kragnos doesn’t bring anything to the faction. Forget his points... he doesn’t do anything special, interesting or even synergistic at a basic level. He’s effectively a crazily overcosted merc...

  17. 2 hours ago, Boingrot Bouncer said:

    It feels like Kragnos is dead on arrival, 760 points will give me 35 Boingrots, a command point and 10 points to spend on something else. And I also have to spend MSP 125 euro to buy it to replace something in my Squig or Troll-army.

    Sure, if I fight a monster he would be good, but most of times you don't fight monster...and 35 Boingrots (or whatever I take instead) will give a lot more board controll and chance to control objectives.

     

    600 points of boingrots would do 15 MW on the charge (avg) which is more than Kragnos vs monsters or not... and they can actually get there and count for 30 models.... and they don't explode your own models but wait.... no 200 point +1 bravery aura.... thats why he is so expensive

  18. 4 hours ago, Scurvydog said:

    I don't know what they were thinking with that Warscroll, he brings nothing to the forces around him except +1 bravery, and even that is compromised by the fact he might damage ANYONE near him if he takes in damage in a phase. Unless you want your boyz or gargants to suffer mortal wounds after Kragnos eats some MW spamming X archers fire, then he requires some awkward 6" bubble clear around him, but within 12" if you need that +1 bravery. That is basically the only rules he has, and they conflict with each other!

    His charge damage is strong, but as everything is just beatstick stuff, he is just defined by the point cost at that point, there is no force multiplier in him, which is the entire purpose of all the other god level characters. They define their armies, he does not at all.

    Also the god of earthquakes makes no earthquakes at all, super boring. At least it saves me 125 EUR...

    I unfortunately agree with most of this. I think the design for the "god" could have brought something different/nuanced or actually supportive... He is just like a slightly more hitty stonehorn....but actually lacks all the good bits of a stonehorn.

    Design-wise he is just really boring as a convoluted way of calculating mortal wounds on the charge is not interesting and it's selling point of 36 mortal wounds is just a non-event in reality....

     

  19. 32 minutes ago, nissefika said:

    The rumer is 690p for kragnos! 

    that would be bloody terrible for competitive or casual... DOA

    .. unless BR Kragnos has some sort of never before seen level of buffs... which it wont. 

     

  20. Just now, Nezzhil said:

    Yeah, Gordrakk too but Gordrakk's ability is a bit meme to use with Kragnos. That is the motive I didn't consider Gordrakk in my previous post. :)

    It would be a weird army to have both!

  21. Just now, Nezzhil said:

    He can't be benefited from allegiance abilities that includes artefacts. He can only be affected by friendly warscroll abilities and spells, so I think Madcap Shaman is the only guy that can help him directly.

    And Gordrakk?

  22. 1 hour ago, Beliman said:

    He can be buffed by abilities and spells that target "friendly units".

    I mean this is technically true, but in practicality I was referring to his lack of keywords. There isnt much going on in the "friendly units" catagory.

    • Like 1
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