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C0deb1ue

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Posts posted by C0deb1ue

  1. 1 hour ago, Beliman said:

    I expect what @C0deb1ue and @P.T.Bahnum talks about, but at least I want Kruleboyz to be really fun to play with and against.

    With lot's of tricks, gimmicks and rare synergies that turns our army one of the most fun and interesting one to play for the whole edition.

    Well they have definitely been some teasers that point towards cool things.

    We look like a debuff army. There's that cool extra monster move in the hero phase and the new spell lore that reduces attacks/stops run. These sorts of things give me faith!!

    • Like 1
  2. 1 hour ago, P.T.Bahnum said:

    I mean as much as I agree with this, even if we got something good it'd still be over run. For a while nurgle was strong in 40k now its starting to fall behind as well. honestly with power creep even if we got a strong book the rest would just be stronger. id honestly say we will probably not remain much above upper mid tier for long. we are not the next ko, dot, or lrl or anything top tier. I imagine we will be strong enough to start with then slowly make our way back down to mid tier. and we should be happy if we stay there and dont go lower. honestly this will end as a narrative army regardless of strength of tome at release cause we are a starting army. this is a bad thing though. its fine to be narrative in AoS. our tournaments are not as important to gw as 40k as such having a competitive army is more or less a bragging right over anything else. play the game to enjoy the game and don't worry about the rest.

    I do like having a reasonable chance of a decent game and have already been burned by investing in gloomspite. They have great models but their rules are so bad that you eventually notice how hard it is to win vs other armies. Literally all armies are narrative but it can be immersion breaking when all your epically described things are thr very opposite in practice.

    • Haha 1
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  3. 1 hour ago, papary said:

    The hype is dying down for me too, I was really looking forward to the new bits but the long wait is killing that now. I know I’ll end up buying stuff when it’s released but I’m still a little offput by the limited info we have had.

    It is crazy how little we know but is that normal for brand new releases?

    • Confused 1
  4. 5 hours ago, zombiepiratexxx said:

    Anyone else feel like we've been waiting for an age for Battletomes? I don't know what Covid is still doing to the release times but it seems like this has been a huge wait since Dominion came out. Might just be me being impatient but I'm really eager to get my hands on the Battletome. Hopefully Warclans will be more like Codex Space Marines and less like Codex Necrons. First books in a new edition can be dicey. 

    You don't want it to be like either of those books. Space marines are rapidly disappearing under a bunch of ridiculous books. The last thing you want is to be a fair and balanced book at the beginning of an edition... you will just get overrun by the creep.. and that creep is guaranteed as it's how they push models.

    • Like 1
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  5. 6 minutes ago, HollowHills said:

    I'm really nervous about this stormcast release. It seems like there is going to be a lot of power creep in aos 3.

    if only it looked that way for Kruleboyz rather than yet another order faction getting pushed...

     

    • Like 3
  6. I think at this point it would just be nice to get the book as getting tired of these really slow burn hype trains... really does the opposite for me.

    Maybe we get more miniatures but they need to get on with releasing this stuff!!

    • Like 4
    • Haha 2
  7. 2 minutes ago, GenericEdgyName said:

    "Speaking of which, check back here tomorrow for a look at some of the flexible new options coming in the Orruk Warclans battletome."

    I know it's not, but

    GNASHTOOTH CAVALRY CONFIRMED

    ...I want to believe

    haha! never stop believing... but be aware that Bin guy will punish you for having hope in the Kruleboyz battletome!

  8. 1 hour ago, Nezzhil said:

    It is possible one of the worst ranges that GW has released in years. Yeah, a lot of heroes and monsters but the Kruleboyz looks like a mess, incomplete and incoherent.

    well the focus was probably SCE Dragons more than everything else but you can't just release SCE every edition without someone else.

    • Like 1
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  9. 1 hour ago, Neverchosen said:

    I know that this far from a counter to Teclis, but I do love that this vulture riding prophet can lay the hurt on the god of magic and might force make more use of the limited spells at a higher casting power. But so far seems like a really cool unit and I hope that its presence on the battlefield matches my favourite model so far from AOS 3.0... which is saying a lot 'cause I chose the Thunderstrike side from Dominion.

    they didn't mention how many unbinds he had or if he had any casting bonus which is slightly worrying and seems like obvious things to include alongside how many spells he can cast. Considering how much design space is being wasted on Mork sez no, I find that pretty suspicious...

     

    • Like 1
  10. 4 minutes ago, P.T.Bahnum said:

    Welp I lost my bets but good spell reveals today.

    well there was a single new spell but yeah they are ok. Full battlefield stuff seems good and da black pit will do a few mortals into elites.

     

  11. 58 minutes ago, Arzalyn said:

    Some more info on Gobsprakk abilities and our spell lore:

    https://www.warhammer-community.com/2021/08/09/gobsprakk-uses-swampy-magic-bad-smells-and-a-screaming-plant-to-dominate-the-battlefield/

    He can cast 2 spells, has a once per game 3d6 unbind and have the same spell as the regular shaman. They talk about the spell lore but don't make clear if he know all the spells or just the one you can pick for the starting enchantment. His staff is 3" range and does d3 damage (regular staff profile) and a move of 14".

    funny how they specifically don't mention how many unbinds he has... ill lol if it's one.

  12. 35 minutes ago, novakai said:

    -1 wound for first round is good against standard non MW shooting armies now that it easy to get +1 hit for them but not many ways to get +1 to wound.

    both Mawtribes and Ironjawz had a -1 to hit in the first round ability and people took those to defend them self against shooting as well.

    Might do a bit if they have lots of non MW shooting or are an alpha army. Even then, not a lot always happens first round.

    • Confused 1
  13. 5 hours ago, Maogrim said:

    I'm sorry. Just.. a few things about Kruleboyz have left me a little bitter. I hope that once we have a more complete picture of the faction things will start to make more sense and we'll all merrily stalk the swamps. :)

    They have the MWs on 6s which is pretty excellent. But so far that's kind of it for decent rules.

    The rest is 70% -1 to hit abilities with those awful wordy/picky rules. It doesn't stack and really isn't that exciting.

    It's unlikely that they will be trash but awful rule previews don't help.

    Also quite confusing to be told they are a horde army and then see all the troops are really expensive.

    For myself, it would have helped if they hadn't messed up Kragnos as I worry if that's the design teams output for our god model and have lost a good amount of faith in what might be coming for destruction ruleswise.

    Hoping to be proven wrong but the mortals rule isn't enough to make an army good.

    • Like 1
  14. 7 minutes ago, NinthMusketeer said:

     

    But bringing things back to Kruleboyz, flying cavalry are not what they need and it doesn't fit their theme. What they need is high-offense ambush infantry with a deep strike mechanic and some sort of bonus based around retreats. That's the hole in the roster both mechanically and narratively.

    But if Kruleboyz get grumpy chicken vulture cavalry I will still be super happy because rule of cool trumps all.

    Any of those mechanics can be given to any unit in the battletome as we havn't seen the rules yet. I dont think it would require a special model. There are a bunch of vultures in the fiction with the mouth of Mork so it would fit the theme as its already been described but who knows.

  15. 4 minutes ago, novakai said:

    not going by their Livestream and their articles, it just that happen to be in one book

    i would subfaction in games terms are like Ironsunz, Bonegrinz, and other sub alleigiance.

    Warclanz is a unique in that it gives three different army alleigances that only certain units can be use so it is for design purposes three armies in one book with a soup option

    Edit: Ironjawz and Bonesplitterz where seperate armies too at one point i still do wish they remain seperate

     

    Orruk warclans is the faction, any dividers below are sub-factions. But I guess you can think of it any way you like. If they were different factions they would have different battletomes. It doesn't really matter as long as they have good rules.

    • Confused 4
  16. 1 hour ago, novakai said:

    they been marketing them as a new army though just souped up in Warclans just for rule purposes, they do technically have more units then first wave LRL.

    at least in my mind i don't see them as a subfaction they are clearly meant to be their own thing like the other two armies just unfortunatly they decided to put all three in one book which i always dislike

    They are objectively a subfaction and have been presented as such by GW.

    • Confused 1
  17. 28 minutes ago, Gareth 🍄 said:

    I hope they approached making this new line of minis as a well-rounded range in its own right rather than just filling gaps in the Warclans battletome and thinking they needed to avoid things like having another Orruk cavalry unit. They could make them play differently to the other Orruk cavalry units if they wanted to anyway.

    I don't think this is the case in either of the ways you would like. They havn't released any units for the two tiny ranges of IJ and BS (in fact SCE probably will get more new releases than those factions existing warscrolls). 

    They also havn't released a LRL level of units for Kruleboyz and are squarely treating it as a subfaction which "can" be played on it's own. They could easily make a bunch of units that function differently to existing warclans stuff if they wanted but order is once again the focus.

     

  18. 16 minutes ago, MitGas said:

    It's mostly about that. As uncool as I might personally find parts of Lumineth (hear me out, I'm in turn ok with everyone finding my army lame), they should get as many releases as their fans could want - but they already got a ton of new kits in their first release(s), so it should be way AFTER some other armies got some decent range expansions or first updates. Same goes IMO for SC but well, they're the posterboys... at least the new update is a decent upgrade.

    To be fair, it also goes for all other factions with decent ranges of new minis, including the one I play. It's simply about balance in a way. Cause yes, IMO it's great that AoS doesn't have the "marine problem" but if they keep pushing certain factions, it's going to be a self-fulfilling prophecy.

    Look at Nurgle: For a time, Nurgle and Khorne got 95% of Chaos releases - does it baffle anyone that those two Gods were then the most-played and sold the best? I think not.

    It's the classic stupid reinforcement where GW pushes and caters to a few armies too much, so people stop buying the other relatively unsupported armies (with ancient or small model ranges). Then GW takes this as the armies not selling well but it's essentially because they don't put any effort into the armies to make them sell.

    • Like 1
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  19. 17 minutes ago, sandlemad said:

    It's their aesthetic alright (and now we know that the vulture rumour engines fit too) but then it's also possible that it's for a Kruleboys WHU warband. Seems pretty likely that the new WHU season starter will be based around Primaris Stormcast vs Kruleboys, just as the first one was stormcast/khorne and the second stormcast/nighthaunt.

    Cool for us WHU players but if you're looking for a unit of gnashtooth cavalry, gonna be disappointing.

    I think once you realise that stormcast is the focus of the "destruction" edition and basically the start of all editions, you can scale back the expectations (but not be particularly happy about it).

    • Like 4
  20. 2 hours ago, NinthMusketeer said:

    Here's the thing; Orruks already have regular cavalry; boarboyz and morboyz. And monstrous cavalry; gore-gruntas. No, they aren't Kruleboyz but that's the point; not everyone gets everything.

    Except SCE. They are the poster boys, they get everything.

    Reduces the point in having subfactions if you are forced to play big waagh to get a normal spread of unit types. Some flying cavalry would provide a good niche to add to Kruleboyz and not encroach on the others.

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