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thebloody9

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Posts posted by thebloody9

  1. On 3/5/2020 at 11:31 AM, Death1942 said:

    So the new Seraphon terrain piece impacts our terrain too.  Might have to either use a beefier hero for sacrifices or maybe take 20 ungor instead of 10 to generate those points.

     

    Also has anyone converted chariots from the chaos chariot kit?  Tempted to do it but not sure if simple head swaps and maybe chucking a gor on the back would look good or if you need to mix our chariot kit with it.

    I've converted a chariot from the StD version and some Savage Orc Boarboys and can catergorically say that I regret only doing head swaps for the crew.

    The bodies of the Chosen and Marauder are properly diferentiated for the Bestigor and Ungor but the poses are far too "human" and not dynamic enough for the children of entropy.

    Also the chariot body could have done with a bit more work to make it look less pristine and more feral. A couple of dozen skulls would have gone a long way I think.

    The boars are rad though!

  2. 17 hours ago, TheadTheOgorSlayer said:

    If we are able to cast tzeentch spells, then the flesh changing one might be particularly cool in a GAVESPAWN list. It’s description makes it sound like it makes spawn or tzaangors, spawn could be cool for having more places to buff troops

    The Tzeentch spells that produce spawn all produce TZEENTCH CHAOS SPAWN whilst the Gavespawn command ability requires GAVESPAWN CHAOS SPAWN to activate.

    • Like 1
  3. 14 hours ago, Sauriv said:

    Yeah sure, a wizard is needed for casting the cogs. 😁 Just thought i saw some rule misinterpretation using shaman to speed up bulls. 

    Should have made that a bit clearer sorry!

    The Shaman is there as a force multiplier, to use command abilities on the Bulls and to throw out magic as required. Typically I give him Viletide so I can get MW output or throw out the Wildfire Taurus. Devolve is also super useful if my opponents try to run away from the murder cows.

    Going to give it a go with 30 Raiders as well, ambush the Raiders and shaman turn 1. Try to clear up screens with 2 turns of shooting and 1 of magic before the beefy boys give them the horns with a turn 2 ambush.

    What could possibly go wrong? 

  4. So how is everyone going with the new GHB command abilities? 

    I've been having some joy running great weapon bulls Darkwalker ambushing with a shaman and Cogs up.

    The reroll 1's to hit ability has been a (chaos) godsend!

  5. 4 hours ago, Ekrund Oath Splitters said:

    what things do you guys tend to summon in over the course of your games? I had 6 games yesterday at a local store league and im always unsure what to bring in.... Against the Nighthaunt player i just couldnt get the call points, i kept getting 2 a turn so i only managed to get a unit of Bestigors in, then i was against a Khorne mortals army of which i got off 2 Cockatrices, i then had a game vs Seraphon and i was mainly bringing on Ungor Raiders to fight back the tide of Skinks, against Gloomspite i brought i think 2 spawn (as i just couldnt get the Call Points) then my last game was against Chaos Dwarves which i got 3 enlightened and 3 Dragon Ogres.

    Id love to hear what you guys usually call forth!

     

    I normally aim to bring on Bestigor or Enlightened on discs for that first summon. They seem to give us our best bang per summoning point and can actually have an effect in their minimum unit size.

    Later in the game I'll go for Ungor or Gor to objective grab with my leftover summoning pool.

    Specific case summons are Cockatrice if I need to mortal off some characters or the mighty Tuskgor chariot if I need to chaff up Morathi or something similar. 

    I'd be keen to hear if anyone has had much joy with the Allherd summoning builds? Who's brought on a Chimera!

    • Like 2
  6. 1 hour ago, Amradiel said:

    Beasts of chaos are good, right? Didn't they place 1st on the UK masters and like 4th on Cancon? I was just about to start my own army but have seen a very negative tone regarding the army the past few days. Why is that?

    I think it's in part because they have lots of options but really only one effective style of play.

    It's not the end of the world and if they had been a brand new army with a limited run of models there'd be no gripe. However people have got their Gor, their Cygor, their Chimera and their Bullgor and want to get them on the table but feel silly if they do.

    Seeing no variation when you have lots of options is a little sad really.

  7. On 8/25/2018 at 5:17 PM, Colonel Cabbage said:

    Go with Ghyrstrike from Ghyran. It is +1 to hit AND +1 to wound.

    You are probably right with that.

    Amberglaive did do good work on the beef chief and this would look like an upgrade on it.

    Will try that out on my midweek opponent. 

  8. I've found the Claw of Anraheir with a great axe Doombull to be a bit overkilly. If I'm getting additional attacks off, whatever it's fighting normally evaporates anyway.

    Going to try the Amber Glaive out this weekend. +1 hit on the Doombull sounds spicy.

     

  9.  

     

    On 7/20/2018 at 10:30 AM, JackStreicher said:

    How are BH faring in the new Edition? I‘d like to know if they‘re competetive / what armies hurt them the most?

    The simple answer is that they are in a decent spot versus most GHB armies but are up against it if your opponent brings a Battletome.

    Against GHB armies you have an advantage in mobility (less now that everyone can access the movement commands), cheap bodies and heroes/wizards so you can get lots of scoring units onto objectives and normally cling on through attrition.  Most GHB armies lack the fire power to just blow you away blocks of 30 models turn after turn although there are exceptions (played a Slaneesh Daemon army with 2 Exalted Keepers recently and they were horrifying).

    In my experience the armies I worry about are things like Arcanites, Bloodbound and KO that can delete lots of models at will. Particularly when multiple units are getting hit, your bravery is abysmal and you need Inspiring Presence to keep things manageable (luckily you won't be spending those command point on anything else).

    I'm less concerned about armies that concentrate on high value units with good attacks like Stormcast and Sylvaneth or mortal wound output like Nurgle or Sacrament. A mortal wound kills the same number of Gor as a standard wound and a Scythe Hunter is wasting that rend on Ungor. It's an up hill battle here though as you will struggle to kill units and risk getting ground off objectives instead of blasted off.

    My nightmare opponent is DoK. As quick as us, with flying units. Bucketloads of attacks and bravery debuffs. Lots of bodies and heroes for scoring and some big anvil monsters that you can't kill. 

    • Like 1
    • Thanks 1
  10. 8 hours ago, kenshin620 said:

    It is a little weird though how the ambush rule and the herdstone rule sort of contradict each other. The ambush rule promotes going knee deep in enemy territory, the herdstone meanwhile promotes hugging your territory.

    The changes to Deadly and Damned terrain definitely make herdstones less impactful so you're not losing as much being out of range. Although with the new rules for placement anywhere in your territory at set up you can throw it down where you want to be in a turn or two.

    Put it next to an objective or plonk it over the top of a gravesite. Not saying there's any dramatic advantage to be had but it can gum up your opponent a little more.

    I think I might be falling out of love with the allegiance a little bit and am thinking about mixed chaos some more. I can get ambush through the battalion  (which I'd take anyway), herdstones are weaker and our best artifact the Herdstone Axe is now 90% less fun.

    My last "Take it off!" moment with axe was against the unkillable Treelord Ancient so at least it went out with a bang.

  11. 33 minutes ago, Saiken said:

    It really bugs me that Brayherd and Warherd are not the same faction.
    It sucks having to field Cygor as a ally when you play Brayherd, because 400 points come really fast, and we never have enough Jabbers :D

    Therefore, has anyone come up with a GA:Chaos list that could potentially be viable ?
    What do we lose really by not taking the Brayherd allegiance ?

    Hmm, I'd say use Wildstalker and then build from there but the unit requirements are steep.

    A couple of chariot drops instead of Bestigor, minimum strength Raider units and 20 man Gor blocks with shields will net you around 1400-1500.

    What do you end up spending the points on though. I keep coming back to Tzzangor flyers but then I end up thinking why not just do Tzzangor?  

  12. 2 hours ago, Popisdead said:

    I've only fielded mine in units of 30.  I think most the time you want Brayherd units nearly maximized.

    I'd agree, they're your only reasonably reliable combat unit.

    You need to ensure they stick around as long as possible and the only way to do that is with more bodies.

    • Like 2
  13. 14 hours ago, The_Yellow_Sign said:

    Any ideas for beating Sigmarines? Like 70% if the people I play are using them, and I find it annoying that they have no obvious weaknesses. All of their units seem ridiculously good, and Beastmen lack the mortal wounds to get through their crazy high armour saves.

    You have to play to the objectives, you cannot reliably beat them in combat.

    Try and muck up their movement by screening off objectives with your blocks whilst you score them. Do everything you can to take out their characters and remove their synergies and be liberal with inspiring presence. 

    Try not to worry too much about having your models taken off as well, its just what happens to the Brayherd. 

    • Like 2
  14. 3 hours ago, The_Yellow_Sign said:

    I'm planning to try using 2-3 Tuskgor chariots for ambushing in the second wave to take out some squishy units that the opponent has left exposed.

    Yep, the more I use chariots the more I appreciate them for their points.

    The fact that they're single units mitigates one of the herds biggest problems, their bravery. 

    Any good ideas on modelling them? I've gone for Chaos chariot with orruc boar boy boars.

    How much would you put into the first wave though, just screening or something with some heft?

    • Like 1
  15. What are your thoughts on Ambush guys?

    I've been  playing a Wildstalker list including the Brayblast Trumpet and Bestial Cunning, trying to really utilise the second wave of ambushers.

    However I'm finding myself stuck between either too much off the board ( Bestigor block + Gor block + heroes) leaving myself exposed early or too little to form a useful threat from ambush. 

    Any tips on a sweet spot and what do you like to keep in reserve?

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