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Borsuk

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Everything posted by Borsuk

  1. Well, i think we’ll get new book this year, I put my money on ruination chamber. I bet new models will be cool and stuff, but tbh I hope they will fix older units, because they get more and more unplayable. I love my paladins, and even more vanguards, but it sure would be nice to win some games with them. Nevertheless I am pretty exited.
  2. Am I missing something or there is no battllines? Maybe take baloonmaster instead of brokk, then you can make him a general and unlock wardens for a battle line , and use artefact on him. There will still be a lot of dakka if I may, I will sugest something like this: Allegiance: Kharadron Overlords- Sky Port: Barak ZonLeadersEndrinmaster with Dirigible Suit (220)- General- Command Trait: Bearer of the Ironstar - Artefact: Aethersped Hammer Aether-Khemist (90)- Artefact: Caustic Anatomiser Battleline6 x Skywardens (200)- 1x Skyhooks- 1x Grapnel Launchers6 x Skywardens (200)- 1x Skyhooks- 1x Grapnel Launchers3 x Skywardens (100)- 1x SkyhooksUnits1 x Grundstok Gunhauler (150)- Main Gun: Sky Cannon- Great Endrinworks: Zonbarcorp 'Debtsettler' Spar Torpedo1 x Grundstok Gunhauler (150)- Main Gun: Sky Cannon10 x Grundstok Thunderers (240)- 2x Aetheric FumigatorsBehemothsArkanaut Ironclad (510)- Main Gun: Aethermatic Volley Cannon- Great Endrinworks: The Last WordBattalionsGrundstok Escort Wing (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 89 You have less drops, battalion allows you to focus fire, so you actually might score even more shots. Bad thing is that you have less thuderers and debuff aura, but who needs it when enemy is dead? Special weapons on wardens give you some long shooting, make charges easier (and you want to make them) and disable enemy from retreat. It is worth pointing out that skywardens thanks to battalion rerolls 1 on hit both in shooting and combat phase, what can make them pretty scary on charge. I think this is pretty agressive list.
  3. Hey, I have a question about mhornar’s opportunistic privateers. How do you understand the rule: I am allowed to make a move after the set up, but before the first round begins, but does it mean that I need to move before round order is decided, or after? If we could make it after, that would be awesome.
  4. Maybe i can add my 5 cents, this is my home brew iron sky command. This is only one drop, and this is real Death Star formation. Everything is in the ship, two endrinmasters are there to keep boat alive, first endrinriggers squad hang out with ironclad and is melee oriented. Other two squads need to catch up, but are free to support from distance and grab objectives. Admiral can give commands and ironclad full of arkanauts and heroes can be not bad brawler. I don’t know if this list is competitive, but it looks fun on paper. Kharadron Code- Artycle: Honour Is Everything- Amendment: Always Take What You Are Owed- Footnote: There's No Trading With Some PeopleLeadersEndrinmaster with Dirigible Suit (220)- General- Command Trait: Great Tinkerer - Artefact: Phosphorite Bomblets Aetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator Flarepistol Arkanaut Admiral (140)Endrinmaster with Endrinharness (100)Battleline20 x Arkanaut Company (180)- 2x Skypikes- 2x Light Skyhooks- 2x Aethermatic Volley Guns6 x Endrinriggers (200)- 1x Skyhooks6 x Endrinriggers (200)- 2x Aethermatic Volley Guns- 1x Skyhooks- 1x Grapnel Launchers6 x Endrinriggers (200)- 2x Aethermatic Volley Guns- 1x Skyhooks- 1x Grapnel LaunchersBehemothsArkanaut Ironclad (510)- Main Gun: Aethermatic Volley Cannon- Great Endrinworks: Ebullient Buoyancy AidBattalionsIron Sky Command (130)Total: 1980 / 2000Extra Command Points: 1Wounds: 97
  5. I think I finally did it. I've created fun to play and kinda working Barak Mhornar list. Please let me know what you think. Allegiance: Kharadron Overlords- Sky Port: Barak MhornarLeadersAetheric Navigator (100)- General- Command Trait: Opportunistic Privateer- Artefact: Galeforce StaveEndrinmaster with Endrinharness (100)Endrinmaster with Endrinharness (100)Battleline10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley GunsUnits10 x Grundstok Thunderers (240)1 x Grundstok Gunhauler (150)- Main Gun: Sky Cannon3 x Endrinriggers (100)- 1x Aethermatic Volley Guns- 1x Drill Launcher5 x Grundstok Thunderers (120)- 1x Aetheric Fumigators- 1x Decksweepers- 1x Aethercannons- 1x Grundstok Mortars3 x Endrinriggers (100)- 1x Drill Launcher3 x Endrinriggers (100)- 1x Drill Launcher3 x Endrinriggers (100)- 1x Aethermatic Volley Guns- 1x Drill LauncherBehemothsArkanaut Ironclad (510)- Main Gun: Aethermatic Volley Cannon- Great Endrinworks: The Last WordTotal: 1990 / 2000Wounds: 114 The main idea is: I put heros, 10 thunderers and 5 man special guns squad (I plan to paint them as black marines) into the ironclad and first round deep strike them with opportunistic privateer in the enemy's face. He would be stupid to not take the first round. But then (if he's not spell, shooting or both heavy [I'm looking at you Tzeentch]) we need to survive his charge phase. Thankfully navigator can halve 1 enemy's charge distance with artefact and if something will charge us, we have the last word. We might use gold to survive battle phase, and have two beefy Endrinmasters to retaliate in melee. In our round we heal boat with two Endrinmasters, can run ours units and shoot, teleport Gunhauler with some melee riggers to support ironclad or just grab objectives, other two riggers squads are there to fire support and claiming objectives. By the end of the round we should clear whatever was occupying ironclad and hope for the double turn. As soon as ironclad will be free, we drop special thunderers to distract and hold the enemy, and we can leave with boat wherever it is needed. It's not the best list, not most competitive, but hell it might be fun to play. This is what opportunistic privateer means.
  6. Does Frigate isn't to big point sink for ME? What was your general idea, cuz you're low on bodies? NH, FEC or gobbos can flood battlefield with bodies. How to deal with them?
  7. This is nice list. I didn't consider taking thundrik, especially in two different contingents. Nice one.
  8. Do you have any ideas for viable ME lists?
  9. We used to play meeting engagement for some time with my mate, but this format is such a mess. Still not sure how some abilities work and how to use some rules which work in normal games (like SE deepstrike). But, let's have some fun, just in theory: let's say we take barak mhornar, put our general in ship and appoint them to the main body or rearguard. Let's say due the battleplan given contingent is set up as last. In such situation can we use opportunistic privateers and deep strike ship 9" from the enemy? Or maybe we can do it only if given contingent luckily is allowed to be set up as first? If deep strike can be used whenever we set up a ship with general, that would make mhornar pretty strong at least for ME. If it's not, then well... I hope, that somewhere out there might be a place for Barak mhornar. What do you think?
  10. This dude is amazing. He looks even cooler than the original. I like saw spear in particular. Nice work!
  11. I'm even kind of proud of my list. It has 6 dispels and so many battlines it looks like IJ.
  12. I was only ironic. No hard feelings. Don't get me wrong, I love KO and I'm planning to make tons of silly lists, even when they rise eyebrows. Couple posts earlier I even posted my own list, which I plan to field. Nevertheless thanks for response and some cool ideas. I was thinking about fielding venator or azyros for some time already.
  13. So it looks like I will need to make fleet proud. Thank you guys for insight. Can you tell me any ideas how to deal with nighthunt and this slaneesh nonsense (I bet their tome was written by coke-snorting dude)?
  14. He's still building them, so the storm is coming. So far he get feast of bones ogor half, some additional gutbusters, butcher, meneaters and star collecting box. He's after mixed tribe, but all his options look like ton of bricks.
  15. I guess this is our famous list building flexibility.
  16. By the love of Grungni. That sounds brutal. So it looks like you need some screens and bunch of luck. Please let us know how that end. Friend of mine is starting ogor army and I want to be prepared.
  17. Then maybe Gunhaulers with drill canons? I have no idea if it would reliable against ice cows, lucky guess. Everything that ignores rend is so troublesome. Did any of you play against nighthunt already? Any suggestions?
  18. Allegiance: Kharadron Overlords- Sky Port: Barak NarLeadersAether-Khemist (90)Aetheric Navigator (100)Arkanaut Admiral (140)Aether-Khemist (90)Endrinmaster with Dirigible Suit (220)- General- Trait: Champion of Progress- Artefact: Aethercharged RuneBattleline10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Grundstok Thunderers (240)- 1x Aetheric Fumigators- 2x Decksweepers- 2x Aethercannons- 1x Grundstok Mortars6 x Skywardens (200)- 3x Aethermatic Volley Guns- 2x Skyhooks- 1x Grapnel Launchers6 x Endrinriggers (200)- 2x Skyhooks- 1x Grapnel Launchers6 x Endrinriggers (200)- 2x Skyhooks- 1x Grapnel Launchers10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Grundstok Thunderers (240)- 1x Aetheric Fumigators- 2x Decksweepers- 2x Aethercannons- 1x Grundstok MortarsTotal: 1990 / 2000Wounds: 113 Maybe something like that? - Each thunderers squad gets it's own Arkanaut screen, and khemist buff. Other Arkanaut Company hold your objective. While ark-thunder formation march forward to get better position for better weapons and give support with rifles. When something charges Arkanauts it should be hit by minus to hit aura and give thunderers additional attack in the next round. - Skywardens are there for support and reacting - baloonmaster goes where his support is needed and gives no batlleshock aura - Endrinriggers are for heavy lifting, and special weapons are there for giving them some flexibility and for +1 to charge and disabling enemy's retreat - Admiral and navigator keep first Arkanaut squad safe This plan has as many holes as Swiss cheese, but it might be fun to play.
  19. Maybe use some liberators or sequitors for screening and speed bumpers? Or whatever other reliable order tarpit you can use as allies? It might be interesting barak thyryng infantry list. Some heartguard or auric berserker for screening, thunderers for firepower, arcanauts for holding your objective and riggers for capturing enemy's objective and support. Then adding khemist, navigator and admiral for keeping all of them alive and voila.
  20. I was thinking today about ground oriented army without ships or just with gunhauler. Dwarfs doing things old-school.
  21. To be honest, I think that only hero I want to have more than 1 is khemist. He's made to keep your ground force safe, with nice range attack, good buff, and - 1 to hit aura. Maybe he doesn't give you additional attack anymore, but he still got his use and he's pretty good at it. I was thinking of taking khemist + thundrik + some thunderers for elite infantry with - 2 to hit aura and rerolling 1's to hit and to wound. I think such combo might be brutal and saves you some gold.
  22. I totally agree. Abilities like aetheric augmentation or pin them... seem to be ok while in ship, but scoring objectives and - 1 to hit would be broken.
  23. The I like my thunderers simple and use them with full rifle, cuz it gives me more flexibility. But my ghost busters 10 man squad would be something like that: - 1-2 fumigators - 1 mortar - 2 canons and shotguns - rest rifles Mortar is there just for to hit bonus, fumigators nunber depends on how big debuff aura you want (I would bring khemist to lead them and to improve aura), and the rest is just for this sweet, sweet damage. If you'd like to build more, I'd suggest adding canons and shotguns with rifles.
  24. Yeah, I own one Gunhauler atm, but planing to get two more. They seem to be amazing for 150 points.
  25. I had similar ideas for urbaz, thanks for artifacts ideas, it's much appreciated. I think that Arkanauts are good battline. They might look like lackluster at first glance, but when they work, boy, they work. Ps: i also have some backstories for my army and their awesome ship. And of course I love my Admiral. I'm only sad that mhornar is no good anymore, but I'll try to come up with something interesting.
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