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Nico

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Posts posted by Nico

  1. Quote

    The  real  issue, however, is the opportunity cost. DoK is something of a glass c annon army with incredible offense but mediocre  defense. Two temple choices - Khailebron and Hagg Nar - offer bonuses that dramatically improve defense. Hagg Nar also offers a bonus that improves offense quite a bi t as w ell, while Khailebron offers extra mobility.

    I agree with the thrust of your point - DoK don’t need to lean into offence, they just need movement tricks and defence and possibly sniping.

    However, I would add that DoK are ridiculously tough between the +1 armour buff and the Hagg Narr 5++ and the Prayer to reroll the 5++.

    Once the Command Ability Spam issue goes away, I think DoK will be the strongest army in the game.

     

  2. Yeah - had a horrific game against a Daughters of Khaine yesterday using these new points. I even took out the Mindrazor caster in turn one! 6 Morrsarr and 3 Ishlaen only took out 16 Sisters of Slaughter.

    Not a fan of the coherency change - can easily lose models by accident. Absolutely detest the Inspiring Presence Change.

  3. Quote

    Time Trap explained (note, a fighter who charged is actually even more limited, e.g. a fighter who charged cannot preform another attack action either)

    So you would now use Time Trap after a Move action to do an attack action (instead of just charging), with the view to doing yet another attack with the same fighter later in that phase (because you've not charged) for example.

    Alternatively, you could attack with a fighter and then use Time Trap to do a charge - that might be the best way to use it now. Thoughts?

  4. Quote

    * I submitted my army list when I was drunk on the Friday night. @Sangfroid and @Pano were heckling me about the Dabbing of Mork and how it's rubbish, so that promptly resulted in me putting it down on my list haha! I actually don't think it is rubbish at all as on average it gives your Maw-krusha around an extra 2 wounds and with him being such a key piece of the army it's important he sticks around IMO. In Duality of Death I had him hold an objective worth 2vps with one wound left (after popping a couple of dabs!). That game I won 6-5.  

    Indeed. Those 6++ add up. I wrote an Archaon plus Warshrine list yesterday with this in mind.

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