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Posts posted by Nico
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Yeah - it’s possible that some or all of the Idoneth changes are an old version of the scrolls. It’s weird as the Turtle fix is in there.
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Rip Tide would also add +1 to hit vs a specified target, which would be a very welcome change. Counters Death Stars.
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Yeah - had a horrific game against a Daughters of Khaine yesterday using these new points. I even took out the Mindrazor caster in turn one! 6 Morrsarr and 3 Ishlaen only took out 16 Sisters of Slaughter.
Not a fan of the coherency change - can easily lose models by accident. Absolutely detest the Inspiring Presence Change.
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I’ve just paid. Please add me to the list in the next update.
Excited!
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12 hours ago, Sheriff said:
@Thomas Lyons Yup, that one.
The salt levels are going break records if the first released death model is stormcast
If it’s a Skullcast Model, but in the Order Grand Alliance.
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12 hours ago, WillofNagash said:
Team USA:
Arthur Treitl
Phillip Ball
Justin Schenck
Anthony Sweat
Awesome! Great to see.
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Does anyone else think they will introduce upgrades that require two (or more) Glory tokens to apply to a fighter? Seems like an obvious route they could explore.
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Time Trap explained (note, a fighter who charged is actually even more limited, e.g. a fighter who charged cannot preform another attack action either)
So you would now use Time Trap after a Move action to do an attack action (instead of just charging), with the view to doing yet another attack with the same fighter later in that phase (because you've not charged) for example.
Alternatively, you could attack with a fighter and then use Time Trap to do a charge - that might be the best way to use it now. Thoughts?
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Pedantry.
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Tom then was able to hide all 3 of his heroes from my Spear Chukkas until he killed them off with Prosecutors.
This just pushes me to Rock Lobbas even more. Thinking of converting the Scrap Launchers.
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Seraphon are also undying (being Ancient Toads or dream Daemons)....
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Perhaps use the Grot Scraplauncher? It’s a bit cheaper and more importantly PLASTIC.
It even comes with a mini Pig.
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This was my instinct too.
The longer range, fixed damage and no need for line of sight are tempting.
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The Skaven Warband look exceptional.
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New Christmas boxes seen on Twitter. Stormcast Vanguard (epic), Kharadron Overlords, Tzeentch Arcanites!
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Looks like it’s going to be a great turn out! Have fun and be lucky everybody! Photos and updates here or Twitter please! ?
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Thanks! I might try just painting a second thin layer of the VMC Gold on the highlights and adding another shade - perhaps a purple in the darkest regions. I currently use Badger miniature Brown over the gold as it adds some yellow and darkens the recesses, but maintains reflectivity compared to say Reikland Fleshshade.
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Great stuff as usual. That chess board is amazing.
Any tips for highlighting Vallejo Metal Colour Gold? I tried mixing it with Vallejo polished gold, which has more yellow to it, but still not convinced. Then I tried mixing it with Vallejo Metal Colour White Aluminium. Neither worked perfectly.
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Where is that from?
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We've had Chocobos - now it's time for Battletome Tonberries! @Thomas Lyons
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It's exactly what the pile in is intended to do!
It represents Cavalry bursting through a breach in the lines to get to the Archers behind and other cinematic things!
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Great stuff. For a minute I thought you were going to whip out the centrifuge.
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* I submitted my army list when I was drunk on the Friday night. @Sangfroid and @Pano were heckling me about the Dabbing of Mork and how it's rubbish, so that promptly resulted in me putting it down on my list haha! I actually don't think it is rubbish at all as on average it gives your Maw-krusha around an extra 2 wounds and with him being such a key piece of the army it's important he sticks around IMO. In Duality of Death I had him hold an objective worth 2vps with one wound left (after popping a couple of dabs!). That game I won 6-5.
Indeed. Those 6++ add up. I wrote an Archaon plus Warshrine list yesterday with this in mind.
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AoS 2 - Daughters of Khaine Discussion
in Daughters of Khaine
Posted · Edited by Nico
I agree with the thrust of your point - DoK don’t need to lean into offence, they just need movement tricks and defence and possibly sniping.
However, I would add that DoK are ridiculously tough between the +1 armour buff and the Hagg Narr 5++ and the Prayer to reroll the 5++.
Once the Command Ability Spam issue goes away, I think DoK will be the strongest army in the game.