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itzrenren

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Posts posted by itzrenren

  1. 1 hour ago, Arzalyn said:

    Our 3.0 tome is really well balanced internally, all our units have a place. The closest to a auto-include we have now would be a unit of tree-revenants, more because the free teleport is really good, but you can do just fine without it. Some units are a little more niche than other, but you can find a list for those just fine. Is there any unit in particular you are interested in using?

    Cool. Thanks. I always run 1 unit of TRevs -- so versatile.  I just picked up the updated tome this weekend and have been trying to get caught up with the warscroll changes. 

    It seems the game has changed to run shorter/quicker. I'm glad that my hunters are finally an optional/conditional battleline. Is there still a reason to carry around more than 20 dryads now that summoning has essentially been gutted? 

    I haven't purchased the new Archers, Spiteriders, or the Lady of Vines yet. I didn't want to invest in new models to only have them sit on the shelf unused. The Seekers seem useful with their revive capabilities. Do you have any opinions or suggestions on the LoV or the Gossamid Archers?

  2. I'm a returning player. The last time i played was before the pandemic and the 3.0 changes. Are any of the units (new or old) considered auto-includes in the current or upcoming format? Or are there any trap options?

    RIP Branchwraith.

     

  3. 6 hours ago, Kramer said:

     

    Also at @5kaven5lave

    But can you deliberately kill a model from you unit? 🧐
     

    not the best argument: but the frigate doesn’t force you to max 10 models. So in the example question. You could take the frigate. Put in a hero. And then you still have the room for the last one.
     

    Big difference to units being out of coherency. 

    Well, you could intentionally break cohesion in the movement phase to kill 1 arkanaut...

  4. What do you guys suggest for the ArkCo loadout? Has anyone found value and made use of their skypike?

    Also, can someone enlighten me on the importance of the Admiral? My friends are loving his Repel for the buff on YOUR combat phase on a garrisoned unit, but KO melee is kinda Meh in general -- for units that can be garrisoned anyway. I love balloons just fine.

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