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Xistence

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  1. Pretty new to AoS. Played a few times over the last 4 months with a list from the two Start Collecting Boxes but I really like the sound of a fear based Drycha build. I would be taking this to tournaments as I am a tryhard. 

    (Dreadwood Grove)

    Heroes

    Durthu - 340 (Jewl of Withering, General)
    Drycha - 320 (Regrowth)
    Treelord Ancient - 300 (Acorn of the Ages, Dwellers Below)
    Branchwych - 80 (Vesperal Gem, Verdurous Harmony)

    Battleline
    Spite-Revenants - 60
    Spite-Revenants - 60
    Spite-Revenants - 60

    Other
    Kurnoth Hunters Scythes - 200
    Kurnoth Hunters Scythes - 200
    Kurnoth Hunters Bows - 200

    Battalions
    Free Spirits - 140
    Outcasts - 100

    Total 1980

    Idea is to use teleports from Realmroots, Durthu, Ancient and Sinister Ambush to have total control over 1 objective, to then switch at a moment's notice. Drycha + Spites deal with hordes, Durthu/Hunters have rend to deal with high saves.

    Not sure if the Branchwych is better off as a Arch-Revenant or Branchwraith, but I'm not sure how good dryad summoning is. It seems really slow IMO. I also didn't include Wraithstone because it doesn't help Drycha's spell.
    Apart of me wants a better artifact for Durthu. And I'm not sure if the Vesperal Gem is as good as I think it is. Guaranteed revives on Kurnoth Hunters seem really good.

    Thoughts?

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