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woolf

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Posts posted by woolf

  1. 18 minutes ago, Sonnenspeer said:

    Are you able to magnetise Gobsprakk/Killaboss so that you can switch between the two without buying the model twice?

    I'm yet to buy that model myself and had the same thought, it was fairly easy with the sludgeraker but I think Gobsprakk/Killaboss looks quite challenging to do a perfect swap on. that said if u just make the vulture head magnetised and try to fit shield and maybe spear it should be perfectly fine I think

  2. 19 hours ago, Ganigumo said:

    It was a challenge to get into hasty shot range at times, but I didn't have trouble finding something to shoot at, even if I was using aimed shots.
    It might be a challenge against less aggressive armies though.

    what do you think about using Gobsprakk instead of killaboss vulture? given that the dmg is low anyways, would perhaps add even more utility

  3. 1 hour ago, Ganigumo said:

    Grinnin blades ability did nothing, he was playing nighthaunt and didn't really have anything in the list that cared about vision at range.
    The 20 bounty hunter gutrippaz really put out a lot of damage against anything that was GV, they stuck around for a while but if I had positioned a bit worse they could've died very easily. They easily deleted 2 units (my opponent conceded before my 3rd turn at the bottom of BR 3).
    The vulture didn't really impress me, but it wasn't dead weight either, I used its speed to nab objectives and dispel purple sun from arcane terrain, and it triple fought alongside the sludgeraker and gutrippaz. It failed to kill 20 chainrasps in one combat, but thats not very surprising as it only averages like 10 damage. I'll need to play with it a bit more but I could see it being a useful piece as its our fastest unit, by a pretty significant margin. I'm toying with making it the general instead of the sludgeraker because when you castle up the sludgeraker it can be tough to maneuver it into combat sometimes, and in order to use kruleboyz waaagh! the general needs to fight. The vulture can easily get where you need it to be so you can get the most out of the ability.
    I think the biggest thing that led to my success though was being able to choose to go second. My castle protected me from alpha strikes, I got extra CP, and had full control over any double turns. Even when you're against alpha shooting the grinnin blades ability will protect your key pieces inside the castle.

    thx for sharing! did u feel pain from missing out extra bolt boy range? eg forced to stand and shoot rather than move or something like that?

  4. On 6/30/2022 at 9:19 PM, MotherGoose said:

    I can't remember where I saw it, but there was a mention of what goes into points for units, and allegiance abilities and ability access goes into points decisions too - also don't forget gutrippaz have 2" range so always fight in 2 ranks minimum (big nerf with the new ghb with the 0.5 inch attacking in 2 ranks thing, but still 2 inch range is/has been great).

    Before the new ghb dire wolves would find it extremely difficult to get more than 5 or 6 attacking without breaking cohesion, gutrippaz didn't care.

    Dire wolves do f all in the save stacking meta, gutrippaz don't care.

    The downside to gutrippaz for me is that they don't really fulfil a role that the army needs. You can build around them to be absolute glass cannons, but you already have boltboyz etc. For mortal wound output and heroes for hammers.

    I can't see them reducing their cost without removing/changing access to mortals on 5s and 2 mortals on 6s etc.

    Off topic a bit...

    yeah I dunno, for me it's a bit of a neg that the army has such a ****** unit for battleline. I def dont think the 6s do mortal allegiance compensate them enough to motivate the point cost of that warscroll, also the rest of KB allegiance is pretty ****** compared to most other armies. 

    and sure I get it that u can buff them but poison is very restrictive in how u can apply and you also pay points for sludgeraker and shaman so I dont think it's fair to add in cost to gutrippaz with motivation of them can receive buffs.. if so there is no way skinks should clock in at 75pts given how much u can buff those guys...

    agree with u on the role though, they dont add much apart from battleline tax... at least now we can use hobgrots as well :)

  5. On 6/28/2022 at 2:25 AM, NinthMusketeer said:

    Here's a fresh negative play experience: when kruelboyz players compare what 90 points of gutrippaz do compared to 105 points of spite revenants.

    haha well you can probably generalise that to: "compare what gutrippaz do to <enter random warscroll> do..." a personal favourite is dire wolves given how similar their profiles are (same except wolves have higher move & bravery with a better warscroll ability for 135pts vs 180pts...........)

  6. 15 hours ago, Ravinsild said:

    Is the Swampcalla Shaman mandatory if you’re running Boltboyz? 

    I am considering going Big Waaagh and running Boltboyz and a Wurgog Prophet, however I don’t have them yet, only Ironjawz. 

    Edit: really hoping the Swampcalla Shaman isn’t mandatory because I’m not buying a whole starter kit just for that one guy. 

     

    I don't think so. Also they should be releasing the special model that they gave during LVO some time during fall so you can pick him up at that point if you like

    • Like 1
  7. re gutrippaz I would agree they still look very over-costed but to add to what others have pointed out, the new 2-rank fighting rule also makes it so we can go hakkas for an improved wound roll. 2x10 gutrippaz + 2x10 hobgrots in grinnin blades seems like a solid base for list-building now. 

    Hopefully at some point they fix either scare shields (to not be a joke) and/or poison (to be useable also when in combat) and we are looking at a world where the price tag starts making some more sense..

    • Like 1
  8. sadly seems no point reductions, or is there still hope for that pdf? 

    gutrippaz could potentially deal quite some dmg in the battalion yes, but they will also get hit by other bounty hunters and explode. and they are slow, I think you want to put cav units in the bounty hunt squad

    without dropping points fairly significantly I think we are still one of the weakest books..

  9. 1 hour ago, Sonnenspeer said:

    If the rumors about the GHB are true (Infantry can fight in two rows) we have to change all our Stikka to Hakka 😅

    yeah thats true... 😅 perhaps possible to cut the spears and put an axehead with a magnet or something... quite a lot of work though.. ill probably just tell my friends they are extra choppy spear-looking axes 😂

    • Like 1
  10. 1 hour ago, vHeatv said:

    It sounds good until you consider it's cost

    20 Gutrippas - 360pts

    1 Shaman - 105pts

    1 Snatchaboss - 315pts

    780 points.

    You could have Kragnos with points to spare

     

     

    cost I agree but also the poison cant be used when in combat, and we have no way to protect the shaman e.g. like they are doing now in death with bodyguard for buff heroes (necromancer, spirithost, belladama etc)

     

    edit: and also gutrippas are fairly squishy with low armour and bravery, u then need to add even more points for killaboss to deal with battleshock. they are like skinks imo, warscroll suxx but u can buff them to be good, only for some reason they are pointed like buffs were already built into the scroll...

  11. 54 minutes ago, Ganigumo said:

    The strat was basically "screen spam" where you spam a bunch of MSU junk and die slowly while working to score BT.
    Its what BoC have been doing for ages. It plays pretty well into a meta that can't spread damage well, kruleboys can stack some anti-ranged as too, although these kinds of lists tend to pair up well into shooting if they're not reliant on a specific piece that can be shot.

    "winning-by-dying-(but slowly enough!)" 

    • Haha 1
  12. 2 hours ago, Rors said:

    Not played with or against Kruelboyz but I'm considering them as the model line is so nice.

    Is there a competitive list that doesn't involve spamming bolts in big yellas? Everything I've seen on the net seems to suggest it's the only way to run them outside of very casual games.

    nah just play them casual and enjoy the hobby side :D

    competitively probably most other armies are in a better place

  13. 4 hours ago, zombiepiratexxx said:

    Yes, if you are doing multiple damage per wound, so a D2 weapon even if triggered by VEW would still go to D1. 

     

    1 hour ago, Orkmann said:

    Scaly skin doesnt work against mortal wounds per the faq. Reg. the Krulghast and DoK's invocation my understanding is that they wont be impacting VEW either, because mortals are not coming through the regular attacks sequence. The target just takes mortals equal to the damage characteristics of the weapon due the VEW allegience ability.

    hmm so 2 different views... any formal sources that you could point me towards?

    thanks!

     

    Edit: found the Seraphon FAQ and it indeed says clearly scaly skin does not affect MW, so I would assume that is then the same for the other abilities as worded similarly

    • Like 1
  14. 11 hours ago, Skreech Verminking said:

    Dearest green-things player,

    This is what happens to a dobby, when he gets captured by rats, yes-yes3AAA0FDF-11BD-4721-B2AF-70F0C7E64F38.jpeg.22cffc0cb75118569e0312762a44b742.jpeg8978D662-0809-4940-8C1A-3633E06BA09E.jpeg.443a528383629948d6162cdb3fea1cfc.jpeg6B18E9EA-36A1-454C-9493-386EBC70F0FB.jpeg.f27696ee58e9ab3cc8a2f6d83f968da9.jpeg093A501A-79B9-4949-8C9B-DF940C2F6027.jpeg.e98a03910e3c84581f68c1395e13870c.jpeg

    what you see here is a Master moulder on his mew rat ogor bonebreaker mount, or basically it is going to be played as a clalwlord on brood horror (even if it is a legend warscroll)

    may any new ork like kit be cruelly taken a part by us-us skaven yes-yes,

    let the skaven rise again!

    fingers crossed for some nice new rats so we can return-pay the favour! great to see some nice hobby, well done!

    • Like 1
  15. would be great ut they could make alarith proper anvil, give then 4+ ward or smth like Phoenix guard. keep dmg low is fine but at least make them hard to kill and maybe change the ability to push people to be a bit more impactful in the objective game, more like the orruk brutes maybe..

    they seem to like playing with the 3.0 reactions as well so maybe huracan could get some bonus to redeploy to make them even more annoying ^^

    • Like 2
  16. 4 hours ago, Liquidsteel said:

    No because Forgotten Nightmares requires targets to be eligible, and if you pop this on a unit they would not be eligible, so it would default to the second closest target.

    rigth, makes sense. still really significant improvement in lotann who was already good in this iteration :)

  17. Maybe something like this:

     

    - Army Faction: Idoneth Deepkin
         - Subfaction: Fuethán
         - Grand Strategy: Hold the Line
         - Triumph: Inspired

    LEADERS
    Eidolon of Mathlann Aspect of the Sea (325)*
         - General
         - Command Traits: Endless Sea Storm
         - Spells: Counter-current, Steed of Tides
         - Bonding:  Krondspine Incarnate of Ghur
    Isharann Soulscryer (150)*
         - Prayers: Heal
    Akhelian Thrallmaster (110)*
         - Artefacts of Power: Arcane Tome
         - Spells: Arcane Corrasion, Pressure of the Deep

    BATTLELINE
    Akhelian Allopexes (Bloodthirsty Shiver) (165)**
         - Retarius Net Launcher, Barbed Hooks and Blades

    Akhelian Allopexes (Bloodthirsty Shiver) (165)**
         - Razorshell Harpoon Launcher, Barbed Hooks and Blades

    Akhelian Allopexes (Bloodthirsty Shiver) (165)**
         - Razorshell Harpoon Launcher, Barbed Hooks and Blades

    Namarti Thralls (130)
    Namarti Thralls (130)
    Namarti Thralls (260)*

    BEHEMOTH
    Krondspine Incarnate of Ghur (400)

    TERRAIN
    1 x Gloomtide Shipwreck (0)

    CORE BATTALIONS
     -  *Warlord
    - ** Hunters of the Heartlands

    TOTAL POINTS: 2000/2000
    Created with Warhammer Age of Sigmar: The App

    • Like 1
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