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Geoffreyvt

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Posts posted by Geoffreyvt

  1. 9 hours ago, Neil Arthur Hotep said:

    Hard to say. I don't really know what the regular Fyreslayer units bring to the table in Cities. It seems to me a lot of their strength comes from allegiance abilities.

    The good thing about the 4+ rally guy right now is that his ability doesn't just benefit Fyreslayers, which I think makes him good in Cities. But I don't really know what other Fyreslayer units would go well with him if you want to make the most of your 400 ally points.

    True on their allegiance abilities. Really wanted to go full on duardin like the good old days with slayers. Maybe there is a hidden gem not yet uncovered... 😊

    In your games, do you often use rally? I only use it on my gunline from time to time. Bit in this particular list that wouldn´t be the case. 

  2. 9 hours ago, Neil Arthur Hotep said:

    What's the name of the guy that allows you to rally back troops on a 4+? The Battlesmith?

    He's still an option at the moment. His buffed rally still works on any unit, not just FYRESLAYERS. I think there is a high chance that this interaction will be FAQ'd in some way (maybe limited FYRESLAYERS, maybe limited DUARDIN), but I figure it's worth mentioning that the possibility exists.

    And how would you use him? He´s 150p so using 10 hearthguard (320p) isn´t possible. 

    Would you use him with just 10 normal fyreslayers?

  3. So, I wanted to try out a full Dwarven army. Using Dispossessed, KO and Fyreslayers. Temest Eye seems the best fit. The following is what I came up with:

     - Army Faction: Cities of Sigmar
         - Army Type: Tempest’s Eye
         - Grand Strategy: Hold the Line
         - Triumph: Bloodthirsty
    LEADERS
    Warden King (100)
         - General
         - Command Traits: Aetherguard Captain
    Runelord (100)
         - General's Adjutant
         - Prayers: Heal
    Auric Runeson (80)
         - Ancestral War-axe
    Celestial Hurricanum with Celestial Battlemage (280)
         - Artefacts of Power: Arcane Tome
         - Spells: Aura of Glory
    BATTLELINE
    Longbeards (105)
         - General's Retinue
         - Ancestral Weapon and Gromril Shield
    Longbeards (105)
         - Ancestral Weapon and Gromril Shield
    Hammerers (290)
    BEHEMOTH
    Arkanaut Frigate (250)
         - Heavy Sky Cannon
    OTHER
    Grundstok Thunderers (270)
    Hearthguard Berzerkers (320)
         - Flamestrike Poleaxe
    ENDLESS SPELLS & INVOCATIONS
    1 x Emerald Lifeswarm (60)
    TOTAL POINTS: 1960/2000

    The main question I have: is there another Fyreslayer combination that would work better? Since they are allies and not coallition, they don´t use our +3 move and +1 save. 

    Also, I know the KO part is suboptimal and it would be better to use irondrakes. But I really do like a boat and don´t have any irondrakes. 

     

    C&C appreciated!

  4. On 3/24/2022 at 1:26 PM, umlaut31 said:

    Interesting to see Bastian in a list, I recently got the model (so epic!) and I really want to use him in an upcoming tournament - what do people think on the below?

    I was also thinking of maybe swapping the raptors + aetherwings for evocators on dracolines for more movement outside of the Bastain/Yndrasta + redeemer castle. Would probably use call to aid as the holy command to recycle a unit, but I could move from the 2 drop to a warlord for the thunderbolt volley (although might be a waste on only 3 raptors?).

    Just trying to avoid using 6 raptors, prime etc as I took that to a tournament recently and it did okay but I did have a very similar army to lots of other SCE players (well, all of us without dragons at least)

     

     - Army Faction: Stormcast Eternals
         - Army Type: Stormkeep
         - Subfaction: Hammers of Sigmar
         - Grand Strategy: Hold the Line
         - Triumph: Bloodthirsty
    LEADERS
    Lord-Relictor (145)*
         - General
         - Prayers: Translocation
    Yndrasta (320)*
    Bastian Carthalos (300)**
    Knight-Judicator with Gryph-hounds (205)**
         - Artefacts of Power: Arcane Tome
         - Spells: Lightning Blast
    BATTLELINE
    5 x Vindictors (130)*
    5 x Vindictors (130)*
    5 x Liberators (115)*
         - Heavens-wrought Weapon and Sigmarite Shield
    5 x Liberators (115)*
         - Heavens-wrought Weapon and Sigmarite Shield
    2 x Dracothian Guard Fulminators (230)**
    OTHER
    3 x Vanguard-Raptors with Longstrike Crossbows (240)**
    3 x Aetherwings (65)**
    CORE BATTALIONS
     -  *Battle Regiment
     -  **Battle Regiment
    TOTAL POINTS: 1995/2000
    Created with Warhammer Age of Sigmar: The App

    I would go for the evocators on dracoline, they hit rather good and fast,  plus they bring you an extra dispell. They can even buff your redeemers with empower, if they will not be able to get into combat themselves. Also, they are just cool looking models. 

    I would also suggest combining the vindictors into 1 group of 10, to give a bit more punch. Empower will then be a viable option for these guys, if your evocators can´t make it into combat that turn. 

    Let us know how it went!

    • Thanks 1
  5. 4 hours ago, Dogmantra said:

    Feels like a big risk to do on paladins though, given you're rolling a d3. You're only guaranteed to get 1 back if you use all three picks on one unit.

    True, but wirh this and Emerald Lifeswarm, it feels a bit more solid. Plan is to keep the Protectors and Annihilators with shield alive, Grandhammers come down to do some hurt. Dragons w lances can also dish out some damage. And krondys is no slouch either.

    None of them do high damage, but jointly maybe it can do enough. 

    • Like 2
  6. Much of the same lists eveywhere.

    Trying to do something a bit different and came up with this one:

     - Army Faction: Stormcast Eternals
         - Army Type: Scions of the Storm
         - Subfaction: Knights Excelsior
         - Grand Strategy: Hold the Line
         - Triumph: Inspired
    LEADERS
    Krondys (600)*
         - Spells: Celestial Blades
    Lord-Imperatant (175)*
         - General
         - Command Traits: Shock and Awe
         - Artefacts of Power: Mirrorshield
    Knight-Vexillor with Banner of Apotheosis (160)*
    BATTLELINE
    3 x Annihilators (200)*
    3 x Annihilators with Meteoric Grandhammers (240)*
    5 x Protectors (225)*
    OTHER
    2 x Stormdrake Guard (340)*
         - Drakerider’s Lance
    ENDLESS SPELLS & INVOCATIONS
    1 x Emerald Lifeswarm (60)
    CORE BATTALIONS
     -  *Battle Regiment
    TOTAL POINTS: 2000/2000
    Created with Warhammer Age of Sigmar: The App

     

    What do you think?

    • Like 1
  7. Since we don't have a dedicated paint thread, I want to share you my latest dragon! Pretty proud of this one. 

    Krondys, son of dracothian, inspired by a bronze dragon (Dnd) and Viserion (game of thrones). I pinned the head so I can easily switch to Karazai as well. 

    Now to find a list with him that can do something.. A good base seems Krondys and 10 judicators, but that is already 1000 pts. 

    IMG_20220220_221517.jpg

    IMG_20220220_221603.jpg

    IMG_20220218_203422.jpg

    • Like 7
    • Thanks 1
  8. 19 hours ago, Dogmantra said:

    Interesting observation that is probably not particularly useful, but is kind of neat anyway. The scions of the storm command trait that gives -1 to hit units that were set up during the move phase that turn doesn't specify set up for the first time, so it works with ride the winds aetheric and astral compass. That said, it lasts only until the end of the turn and it's a 9" charge if you want to make use of it so it's probably not particularly useful. Still kind of interesting, I would love to do an astral templars vanguard chamber list with vanguard hunters, palladors, lord aquilor, and it might be an alright pick there.

    That is an interesting idea! Always liked the idea of the vanguard chamber. How would you play it? Having groups of 10 hunters or pallador heavy? 

    Certainly interested to know if it would work as a concept list. I love to think about alternative lists that don't use our standard fulminator + raptors or 10 dragons. 

    Came up with this list the other day that works around buffing redeemers and some judicators to have a ranged hammer:

     - Army Faction: Stormcast Eternals
         - Army Type: Stormkeep
         - Subfaction: Hammers of Sigmar
         - Grand Strategy: Hold the Line
         - Triumph: Inspired
    LEADERS
    Vandus Hammerhand (205)**
    Lord-Relictor (145)**
         - General
         - Command Traits: High Priest
         - Artefacts of Power: Arcane Tome
         - Prayers: Translocation
    Knight-Incantor (125)**
         - Artefacts of Power: Mirrorshield
         - Spells: Celestial Blades
    BATTLELINE
    10 x Sequitors (290)*
         - Stormsmite Greatmace (Sequitor-Prime)
    10 x Vindictors (260)*
    10 x Judicators with Skybolt Bows (400)*
    5 x Liberators (115)**
         - Heavens-wrought Weapon and Sigmarite Shield
    5 x Liberators (115)**
         - Heavens-wrought Weapon and Sigmarite Shield
    OTHER
    2 x Stormdrake Guard (340)*
         -  Drakerider’s Lance
    CORE BATTALIONS
     -  *Redemption Brotherhood
     -  **Warlord
    TOTAL POINTS: 1995/2000
    Created with Warhammer Age of Sigmar: The App

     

    Any comments on the list by the way? I'm not playing any super competitive games but face lumineth often. 

  9. A question for the experts. I'm looking at IDK as my next army. Totally love the look of namarti and the Armour of the eel riders. But I'm not that into the Eels themselves, nor the sharks tbh. 

    Anyone has seen some nice alternatives or conversions for the eels or sharks? Anyway, looking to buy the new box set to get started on the infantry side of the army. 

  10. 4 hours ago, PJetski said:

    Wards are just effective health. A 5+ Ward is like having +50% wounds. 

    People want Wards on big monsters because the ones without them tend to die quickly and easily, and a Ward is an easy solution. There are many other solutions.

    Isn't a 5+ ward more like 33% more health? 

    If I do the math right, you only have 2/6 (or 1/3) chance to roll 5+? 

  11. On 12/17/2021 at 8:53 PM, Joseph Mackay said:

    First game I played after buying Krondys, I ran the following list. I won vs another Stormcast list

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Grand Strategy: 
    - Triumphs: 

    Leaders
    Krondys, Son of Dracothion (600)
    Lord-Celestant on Stardrake (500)
    - Stormbound Blade
    Lord-Celestant on Dracoth (215)
    - Stormstrike Glaive & Thundershield

    Battleline
    2 x Dracothian Guard Desolators (220)
    2 x Dracothian Guard Fulminators (230)
    2 x Dracothian Guard Tempestors (220)

    Total: 1985 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 79
    Drops: 6
     

    as I don’t have the battletome, I largely ignored any allegiance abilities etc except for Blaze Of Glory

    All out on the dragon and drakes, like it! 

    I had less success. Ran:

     - Army Faction: Stormcast Eternals

      - Army Type: Stormkeep

      - Grand Strategy: Prized Sorcery

      - Triumph: Inspired

    LEADERS

    Krondys (600)

      - Spells: Azyrite Halo

    Lord-Relictor (145)

      - General

      - Command Traits: High Priest

      - Artefacts of Power: Arcane Tome

      - Spells: Thundershock

      - Prayers: Bless Weapons

    BATTLELINE

    10 x Vindictors (260)

    10 x Sequitors (290)

    5 x Liberators (115)

    OTHER

    3 x Evocators on Celestial Dracolines (280)

    6 x Castigators (210)

    ENDLESS SPELLS & INVOCATIONS

    1 x Emerald Lifeswarm (60)

    1 x The Burning Head (20)

    CORE BATTALIONS

     - Battle Regiment

    TOTAL POINTS: 1980/2000

     

    1 drop, but didn't do that much. Wanted to focus on redeemer's as I play Hallowed Knights. I had no hammer at all, except for the evocators on dracoline that can deliver a punch. 

    Whiffed all my attacks with krondys too.. Throwing 4 1's on his apex maw attack for example... 

  12. 6 hours ago, feadair said:

    And this list went 4-1 and came third in a 27 player event in the US:

    Allegiance: Stormcast Eternals
    - Stormhost: Hallowed Knights
    - Mortal Realm: Hysh
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Gardus Steel Soul (160)**
    Knight-Judicator with Gryph-Hounds (205)**
    Knight-Judicator with Gryph-Hounds (205)**
    Lord-Castellant (155)*
    - General
    - Command Trait: Envoy of the Heavens
    - Artefact: Mirrorshield
    Knight-Incantor (125)*
    - Spell: Celestial Blades
    Lord-Relictor (145)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Spell: Azyrite Halo
    - Prayer: Translocation

    Battleline
    10 x Vindictors (260)***
    - Reinforced x 1
    5 x Vindictors (130)***
    10 x Vanquishers (250)***
    - Reinforced x 1
    5 x Liberators (115)**
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)**
    - Heavens-wrought Weapon and Shield

    Core Battalions
    *Warlord
    **Warlord
    ***Hunters of the Heartlands

    Additional Enhancements
    Holy Command: Call for Aid
    Holy Command: Call for Aid
    Artefact

    Total: 1980 / 2000

    I love this list! 

    No fulminators or raptors, 10 vanquishers. Focus in the redeemers as hallowed knights. Lovely. 

    I wonder how the vanquishers performed. 

  13. So, first list after the faq. The nerf fest is sad, but let's make something work. Idea is to work around the 'redeemer' and sacrosanct units. Using the hallowed knights theme to let them fight, even when going down. Redeemer, knight incantor and vexilor will cover the center and move up. 

    The evocators on foot will count as dispel battery for a turn and drop in the back line using translocation to when an opening occurs. Evocats will move up the board with the Lord Arcanum on Gryph teleporting where needed. Afterwards, translocation can be used to reposition ballista. 

    I feel like I use too many batallions and it are a lot of drops.. 

    Army Type: Stormkeep
    Subfaction: Hallowed Knights
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Lord-Relictor
    Grand Strategy: Hold the Line
    Triumph: Bloodthirsty
    Holy Commands: Call for Aid
    Core Battalions
        Command Entourage
            Knight-Incantor
                Spells: Azyrite Halo 
            Lord-Relictor (General)
                Command Traits: High Priest
                Artefacts of Power: Mirrorshield
                Prayers: Translocation
            Lord-Arcanum on Gryph-Charger
                Spells: Thundershock
        Hunters of the Heartlands
          10  Vindictors
                Reinforced: Once
          3  Evocators on Celestial Dracolines
          5  Evocators
        Battle Regiment
          5  Sequitors
          5  Sequitors
        Grand Battery
            Celestar Ballista
            Celestar Ballista
            Knight-Vexillor with Banner of Apotheosis
    Total Points: 1965 pts
     

    Any thoughts? I was looking into the Lord Arcanum on Tauralon to buff the ballistas in the first turn. But wouldn't know what to change. 

  14. So, first list with the new battletome. Idea is to work around the 'redeemer' and sacrosanct units. Using the hallowed knights theme to let them fight, even when going down. Redeemer, knight incantor and vexilor will cover the center and move up. 

    The evocators on foot will drop in the back line and use the translocation first. Evocats will move up the board with the Lord Arcanum on Gryph teleporting where needed. Afterwards, translocation can be used to reposition ballista. 

    I feel like I use too many batallions and it are a lot of drops.. 

    Army Type: Stormkeep
    Subfaction: Hallowed Knights
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Lord-Relictor
    Grand Strategy: Hold the Line
    Triumph: Bloodthirsty
    Holy Commands: Call for Aid
    Core Battalions
        Command Entourage
            Knight-Incantor
                Spells: Azyrite Halo 
            Lord-Relictor (General)
                Command Traits: High Priest
                Artefacts of Power: Mirrorshield
                Prayers: Translocation
            Lord-Arcanum on Gryph-Charger
                Spells: Thundershock
        Hunters of the Heartlands
            Vindictors
                Battlefield Role: Battleline
                Reinforced: Once
            Evocators on Celestial Dracolines
                Battlefield Role: Other
            Evocators
                Battlefield Role: Other
        Battle Regiment
            Sequitors
                Battlefield Role: Battleline
            Sequitors
                Battlefield Role: Battleline
        Grand Battery
            Celestar Ballista
                Battlefield Role: Artillery
            Celestar Ballista
                Battlefield Role: Artillery
            Knight-Vexillor with Banner of Apotheosis
                Battlefield Role: Leader
    Total Points: 1965 pts
    Invalid: Created with Warhammer Age of Sigmar: The App
     

    Any thoughts? 

  15. 17 hours ago, Lucur said:

    Take out the Retributors for a squad of Palladors and list 2 seems mean BUT you have no way to efficiently remove screens, you'll have to run into them. So maybe drop one annihilator unit or the protectors for some shooting, xbow judicators for example.

    Palladors? Do you think they can have a place in a list? If u look at them I can see them harassing a unit, be an annoyance on a flank, but not more than that...

  16. 18 hours ago, jeanfluflu said:

    I just finished a game with a almost full sacro sanct army, the list was the following:

    • Hallowed knight stormkeep.
    • Grands strategy: precious sorcery
    •  
    • Lord arcanum on Tauralon: celestial menagerie, azyrite halo, drakescale armor, call for aid
    • Lord relictor: translocation
    • knight incantor: celestial blades
    •  
    • 3x5 sequitors
    • 5 evocators
    • 3 dracolines
    • 2 stormdrakes
    • 2x celetar balista
    • Everblaze comet

      On this setup sequitors delas MW when charged, can fight back after they die, can make a sqaud of 5 reapear somewhere else...etc. Tauralon is a tank, stormdrake brings utility and HUGE projection, translocation is a game winning ability....etc.


    Against a khorne list:

    • reaper of vengeance:
    •  
    • Skarbrand
    • wrath of khorne bloodthirster
    • bloodthirster of unfettered fury
    • khorne deamon prince
    • bloodsecrator
    • slaughterpriest
    •  
    • 20 bloodletters
    • 5 flesh hounds
    • 10 bloodreavers
    • 5 wrathmongers


    On paper very frightening, and it was, skarbrand may be fragile but he deletes pretty much everything he touches, the bloodthirsters are nice but not a huge threat for our tanky army and the rest is negligable.

    the scenario was APEX PREDATOR, which was in the favor of my opponentn since only heroes can score and secure objectives in this scenario.

    Long story short i won 24/17, tabled him and only lost the tauralon (with a pro double move skarbrand who then charged into my poor poor bird to delete him from existence) a couple of sequitors and my squad of evocators so here's my thoughts of sacrosanct:

    Tauralon: great utility, he synergized the balistas and the drake thanks to his command trait so well!
    He helped a lot for objectives and tactics and can tank very very well thanks to the drakescale armor and a couple of armor buff, very vulnerable to MW though. B+

    Balistas: Very good unit, picking one is too little and 3 sounds like too much points for such specific niche (sniping low wound heroes) but they do that perfectly! combine this with a couple of MW here and there (which this army pumps A LOT) and no <6W heroes should survive long. A+

    Sequitors: in this particular setup they deal MW when you charge them, then again when you kill them, they can fight back when they die on a 4+ AND they get a natural 5+ ward.
    you can put an extra squad of them when needed with "call for aid", they are simply amazing. B+

    Evocators/Dracoline: Evocators feels great with the current state of translocation (which is broken BTW) and play almost like annihilators with the extra layer of utility on the MW (you can charge and fight a sqaud and use your pile-in movement to "slide" arround the unit and snipe a character hidden behind with your zap zap).
    Dracolines are better in every way, they punch with so many attacks that you will deal damages and the extra MW are very appreciated. They play the same as before and do it slightly better so i'd say they are pretty good. B+

    incantor: cheap and have a scroll, not much else but he's really really appreciated! B+

    Lord relictor: i hope they FAQ the translocation because right now it feels like cheating. other than that he's a beast, he's versatile and his ither spells are nice. As long as translocation stays the same he's an auto include! S

    Stormdrake: the have everything, what else can i say? MW that AUTO HIT on a shooting attack, MONSTER keyword, a decent volume of rend 2 damage 2 attacks making them valuable in combat AND -1 to get wounded...... why would you not play a sqaud of these in every of your game? S

     

    I like this list. Since I'm really into sacrosanct and the look and feel of the models, it's good to read that they still can pack a punch.

    What would you do differently the next time around? Do you feel you had enough protection or ways to deal with ranged MW threats (lumineth comes to mind)? 

  17. What is everybody's thought on evocators? 

    I really loved them in our previous tome, even in groups of 5. But now that they lost the - 1 to hit for shooting and flexibility of casting other spells than Empower, I find it hard to justify them. Especially compared to the older Paladin units we have. 

    I feel that if they would have the paladin keyword they would instantly become better, but now... 

     

  18. Hi followers of slaanesh! 

    I am looking towards investing in a new army and was seriously interested in the HoS, really LOVE the new mortals and their Persian vibe. So after reading the mixed reception of the new codex in this forum, I was wondering if you could help me out. 

    I always did like the mortal side of chaos, and I was wondering if it is possible to play a mortal HoS army without much summoning involved. The summoning I would play around is putting something big on the field, a keeper, instead of more small deamons, like 30 deamonettes. The idea is that the mortals did cause enough satisfaction (In doing/taking damage), that a big chaos spawn appears. 

    So, in this theme. Do you think it can work? Focusing on the mortals to build an army and the solely summoning to be done will be bigger monsters? 

    Or do you reckon it wouldn't be playable? 

    If not, I will probably look into DoK, since I love their anesthetic as well. 

    • Like 1
  19. 6 hours ago, BeeTee said:

    Tossing around an idea, curious to see if anyone had any thoughts on it.

     

    Leaders:

     

    - Dreadlord on Black Dragon: General-Murderous Zeal, Traitors Banner

    - Sorceress on Black Dragon(Kraeth): Sap Strength 

    - Sorceress: Nullstone Vizard.  The Withering(or Pit of Shades?)

    - Assassin

    - Slaughter Queen 

    Battleline:

    -Darkshards x30

    -Dreadspears x20

    -Dreadspears x10

    Other Units:

    -Doomfire Warlocks x10: Vitriolic Spray

    - Shadow Warriors x10

    Battalion: Kraeth’s Shadowpact.

    1980/2000

    idea is to use the warlocks as a mobile save shred(with a useful spell of out of range for spray).  Opening them up to the Darkshards, assassin, or dragons.  

    I like the idea of the warlocks! 

    Altough I'm really not aware of their stats or capabilities, never played DoK. I like the idea that they can be an alternative to the spell portal for the Spray. 

    Not too keen on the assassin, but it just never pulls it weight in my lists. What is you idea with the slaughter queen? (again, no experience with DoK) 

  20. 20 hours ago, Kramer said:

    Good call! Even though I painted him last month I forgot about it 😂

    what about the tauralon lord arcanum? Just a shame the ability is only for stormcast. Probably not worth it without investing in raptors or judicators which in turn makes it kinda useless in the original list we were talking about. 

    Good call on the lord Arcanum! I have him lying around as well. Never incorporated stormcast before since I have the feeling they don't synergize all too well. And are a heavy investment, point wise. How do you feel about them? 

    So, I did buff the battalion to have 25 pistoliers. I like to have 1 unit of 5 for the flexibility and movability they offer. On the battlefield I play, having 2 units of 10 in close proximity to the general and have them actually do something will be a challenge. 

    Thanks for the valuable input already! The cavalry list has changed to:

    Cavalry Tempest Eye

    ++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) [1,870pts] ++

    + Leader +

    Dreadlord on Black Dragon [300pts]: 3. Zephyrite Banner, Lance of Spite and Tyrant Shield

    Lord-Arcanum on Gryph-charger [200pts]

    + Behemoth +

    War Hydra [170pts]

    + Other +

    Drakespawn Knights [260pts]: 2x 5 Drakespawn Knights, Hornblower, Standard Bearer

    + Battalion +

    Battalion: Aetherguard Windrunners [940pts]
    . Freeguild General on Griffon: 2. Hawk-eyed, General, Sigmarite Greathammer
    . Freeguild Pistoliers: 2x 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters
    . Freeguild Pistoliers: 2x 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters
    . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters

    ++ Total: [1,870pts] ++

     

    Now, this gives me 130 points to spare, I could buff the drakespawn unit to 15. Or add a unit of pistoliers, although I don't have the models anymore to actually do this. 

    Another option can be a lonesome chariot (drakespawn maybe to synergize with the dragon). 

  21. Allright, I don't have the models at this time but maybe I'll convert my good old bretonian knight to something pistoliers like. 

    What about magic, which endless spell would you take? I find the Tempest Eye's Aura of Glory spell to be strong but rather hard to make it work, especially with the pistoliers because they are faster then the hurricanum. 

  22. So, I want to try an 'all cavalry' list, 2000 points, based around the battalion and drakespawn. The idea is to combine freeguild and order serpentis in 1 list. I think tempest eye is giving the most benefits via it's turn 1 extra move and +1 save. Plus, the battalion is really nice. The list would be as follows:

    ++Gryps and drakes++
    ++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) [2,000pts] ++

    + Leader +

    Celestial Hurricanum with Celestial Battlemage [280pts]
    . Celestial Battlemage: 1. Aura of Glory

    Dreadlord on Black Dragon [300pts]: 3. Zephyrite Banner, Lance of Spite and Tyrant Shield

    + Behemoth +

    War Hydra [170pts]

    + Battleline +

    Demigryph Knights [180pts]: 3 Demigryph Knights, Demigryph Knight's Halberd, Hornblower, Standard Bearer

    + Other +

    Drakespawn Knights [260pts]: 2x 5 Drakespawn Knights, Hornblower, Standard Bearer

    Gyrocopters [70pts]: Gyrocopters, Steam Gun

    + Battalion +

    Battalion: Aetherguard Windrunners [740pts]
    . Freeguild General on Griffon: 2. Hawk-eyed, General, Sigmarite Greathammer
    . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters
    . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters
    . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters

    + Allegiance +

    . Allegiance: Cities of Sigmar: Tempest's Eye
    ++ Total: [2,000pts] ++

     

    Now, it is a work in progress and I would like some advice.

    The battalion sticks together, the drake/hydra/drakespawn move as a block, and the gryphs are going solo to annoy a flank. The Gyrocopter feels odd, but I had 70 points to spare. A celestial hurricznum is included since I would like some "fast and mounted" magic. But maybe this is not enough. A sorceress (on foot) would also be nice, for her spell, but not for the synergie. 

    Any advice? 

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