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Posts posted by Sidewinder
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Just realized this post probably belongs here instead of in Cities of sigmar subforum
Either way, here is my High Elves, quite a bit of Island of Blood (one of the best kits ever if you ask me!) but there are some other stuff as well. Some units such as the archers are kitbased to look more in line with the rest.
They are built and modelled to work as an Cities of Sigmar army, with primarily Freeguild units, but there will probably be other stuff as well.
Heroes (Battlemage, General on foot, Annointed, Battlemage)
Griffon:
Phoenix:
Lion riders (Demigryphs with Halberds):
Swordmasters (Greatswords):
Seaguard (Freeguild Guard / Eternal Guard?)
Archers (Crossbowmen):
Elyrian Reavers (Outriders):
Currently working on more of these
Dragon Prince ( Demigryph Knight with lance)
Kitbashed Freeguidl Guard with sword and shield
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So the solution to my issue with wanting Demigryphs with lances are here. I run my Lion Riders as Demigryphs with Halberds, and make a bunch of these for the lance variety.
Dragon Prince / Demigryph Knight with lance
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Took a new status image, here is the full army at the moment (also changed to black background)
Some closeups, also on black background:
Heroes:
Griffon:
Phoenix:
Lion riders (Demigryphs):
Swordmasters (Greatswords):
Seaguard (Freeguild Guard / Eternal Guard?)
Archers (Crossbowmen):
Elyrian Reavers (Outriders):
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My Demigryphs for now. I'm not sure how well a 6x1 setup works, but it looks cool 😄
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On 2/21/2020 at 11:40 AM, Raffonerd said:
Competitive High Elfs of Hammerhall
Allegiance: Cities of Sigmar
- Mortal Realm: Ghyran
- City: Hammerhal
LEADERS
Anointed of Asuryan on Flamespyre Phoenix (300)
- General
- Command Trait : Blood of the Twelve
- Artefact : The Twinstone
Anointed of Asuryan on Frostheart Phoenix (320)
Anointed of Asuryan on Frostheart Phoenix (320)
Knight-Incantor (140)
- Lore of Cinder : Wings of Fire
UNITS
30 x Phoenix Guard (420)
10 x Eternal Guard (130)
10 x Eternal Guard (130)
5 x Sisters of the Thorn (130)
- Lore of Cinder : Cindercloud
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Extra Command Point (50)
Geminids of Uhl-Gysh (60)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 101
LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 3/4 ARTILLERY: 0/4
ARTEFACTS: 1/1 ALLIES: 0/400I have almost nothing of that 😄 But nice list! Have you played with it? How does it do? Whats the game plan?
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2 hours ago, Fulcanelli said:
Love your greatswords!
If you please, how do you achieve that bright blue?Thanks! Here's how I do it:
Base Sotek green
Wash with a mix of blue and green wash
Hightlight Sotek green
Hightlight temple guard blue
Hightlight baharroth blue.- 1
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A few more greatswords, making them 20 total.
The movement trays are 3d printed for those that wonder, https://www.thingiverse.com/thing:3199845
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A general on foot, battlemage and Anointed on foot, the "general" looks a bit tiny though... scale creep in the works
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And a frostheart phonenix, as you can see the bases have been updated to snow. This is done for the rest of the army as well!
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Some crossbowmen for the high elves 🙂
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I see quite a few people here are using DemiGryphs with halberds, either only halberds or one unit of lances and halberds each. Do you do this for flavour / looks only or are there strategies where halberds are better? From what I've read people are saying lances are miles better...
Mostly I'm asking because I wanted to kitbash white lion riders to use as demigryph, and halberds (or axes) fit the narrative so much better 🙂 Looks and theme is important to me but I don't want to take a hugely inferior option 🙄
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1 hour ago, Fiat Goose said:
Thanks for this list.
What if you're an insane person who wants to convert freeguild spearmen into eternal guard (in an army featuring lots of freeguild guard)?
Would you need to heavily modify them to give the appearance of another distinct battlefield entity? Would you not even bother?
First of all, what you want to achieve? Why do you want them to be another spearman unit when the model you want to use already represents a spearman unit?
Do you want a more elite unit? Then you need to make them look more elite! Not necessarily by making them look like elves but something enough to make them distinct.
If you want Eternal Guards that look like humans there is always the option to put human heads on EG instead? Unless you happen to have lots of FGG already around 🙂
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2 hours ago, Thiagoma said:
A High Warden can also became a Phoenix with the right paintjob!
That is true, and would probably work fine. But I will probably make a real phoenix as well 🙂 And its already painted like this
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My two biggest gripes in proxying HE units are the Lothern Seaguard and Archers.
Archers are not "that" hard, I say they are obvious candidates for Crossbowmen or Darkshards, but it bothers me that there are no bow units for humans.
The Seaguards on the other hand is the one that really bothers me, the unit is iconic in having Spear, Shield and Bow, and there seems to be nothing matching that. They can be elite spearmen ( Eternal Guard ) or regular spearmen (Dreadspears), but the missing shooting is annoying. They can be any shooty unit but then the melee is terrible compared to what the model looks like.
For the original post. I added a few that I think work (Mostly focused on HE, here are my own post on the proxy theme https://www.tga.community/forums/topic/24553-high-elves-of-hammerhal/😞
Phoenix guard
1. Swordmasters. No, they are Executioners or Greatswords
2. White Lions Maybe, but other stuff fits better
Shadow Warriors
1. Glade guard
2. High Elf Archers No, they don't have enough melee for that
3. Waywatchers
3. Empire Huntsmen
Longbeards
1. Dwarf warriors
2. Dwarf Miners
Hammerers
1. Dwarf Warrior with 2 hander.
Crossbowmen
1. Dwarf Quarrelers
2. Empire/Brettonian Archers
3. High Elf Archers Since there are no archers
Handgunners
1. Dwarf Thunderers
Dreadspears
1. Louthern Seaguard I miss the shooting, but in a pinch...
2. HE spearmen
Eternal Guard
1. Louthern Seaguard I miss the shooting, but in a pinch...
2. HE spearmen Not elite enough, but in a pinch
Wildwood rangers
1. White Lions
2. Wardancers
Corsairs
1. Freecompany feels more like freeguild guard
Luminark/hurricanum
1. War Altar
2. Anvil
DreadLord on Black Dragon
1. Dragonlord high elf
Sorcereress on Black Dragon
1. Arch mage HE Dragon
Freeguild General on Griffon
1. Highwarden With a larger scenic base
Drakespawn Knight
1. Dragon Princes
Demigryph knights
1. Dragon Princes
2. Converted HE lion riders
Outriders
1. Ellyrian reavers since there are no mounted archers
Battlemage
1. Loremaster
2. Archmage
Nomad Prince
1. Any old HE Noble with suitable weapon
Freeguild General
1. Any old HE Noble with suitable weapon
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The plan for the future is:
High Warden = Freeguild General on Griffon
Archmage = Battlemage
Loremaster = Battlemage
Elyrian Reavers = Freeguild Outriders
Swordmasters = Freeguild Greatswords
Archers = Freeguild Crossbowmen
Converted lion riders = Demigryphs
Dragonlord = Dreadlord on black dragon
Dragon princes = Drakespawn Knights
Lothern Seaguard = Eternal Guard
Noble = Nomad Prince
How do you find that it works splitting synergies like that? It won't make sense for the Dragon princes to go anywhere without the Dragonlord and same for Eternal Guard and Nomad Prince. It would be nice to be able to run everything as Freeguild but that does not work with the models I want 😐
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Hello,
High Elves have always been "my" army in Warhammer, so I though I would give running it with CoS a try. This is my "new," round based high elf army, some of you might recognise it as Island of Blood or Spire of Dawn 😉
Allegiance: Cities of Sigar (Hammerhal)
Freeguild General on Griffon (Adamae Prodigy, Saints Blade)
Battlemage (fireball)
10x Freeguild Greatswords
10x Freeguild Crossbowmen
5x Freeguild Outriders770p
I try to use as much humans/freeguild as possible for the synergies, and I think it fits pretty good.
For now the Lothern Seaguard will be used as Crossbowmen, but I will try to kitbash some new archers to use instead. And the Seaguards will probably be Eternal guard or Dreadspears.
The base for the Griffon is a bit small so I'll make a larger scenic base to use instead.
I have played it in half a game so far. They did pretty good!
Any ideas or comments 🙂 ?
Update Archers (will be used as crossbowmen for now)
And the phoenix of the cool(d) variant
A general on foot, battlemage and Anointed on foot
A few more greatswords
Demigryphs:
Outriders:
Demigryph Knight with Lance
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High Elves of Hammerhal
in Painting and Modelling
Posted · Edited by Sidewinder
Time for another update, these are my Freeguild Guard with sword and shield, first 5 done!