Waaaaaaght?
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Posts posted by Waaaaaaght?
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I am in a little bit of a delema. I have the units to create a brawl in a 1k point army, but I could also make an Ardfist battalion as well.
Which one should I go for? I know the Ironjawz waaagh! Is very good, but the ability to make more Ardboys is very good too!
Also, if I do go Ardfist, should I use green puke on them to get the ardboys back, or not.
Edit: I am also trying to make a solid 2k list without mk, and want some advice on how I should build it, like big waaagh or IJ or what.
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I am very sorry everyone, but I see everyone talking about a cabbage. What is this? A special tactic, or a unit setup?
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19 minutes ago, Malakree said:
No on Gotreks warscroll it says.
If the damage inflicted by an attack....is greater than 1, change it to 1.
While the warchanter warscroll says
Add 1 to the damage inflicted by attacks made by melee weapons.
Dang, that's what I thought, but I hoped against it. Gotrek is very hard to damage or kill. His main weakness is just to run from him, he is pretty slow.
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I was looking at the warchanter ability, and the way its worded, it sounds like the extra damage is added at the end instead of changing the damage characteristic.
Would this let me do more than 1 damage to Goterk? I know someone that has him in a fyreslayers army. This could be a major weakness to him.🤩
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@umpac thanks for the ideas and clarification on my intro to ironjawz/big waaagh! armies.
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1 minute ago, umpac said:
2 start collecting boxes are a safe bet, 20 ardboyz, 2 warchanters and 6 gruntas is a very solid start to 2000pts. 1-2 extra boxes of ardboyz (or brutes if you like the models and don't care too much about min/maxing) and a shaman + foot boss and you're at 2000. Or skip the extra boyz and the foot boss and get a maw-crusha.
Also on a maw-crusha, should I build it as Gordrakk or a regular maw-crusha? I know that regular is the only one that can hold artifacts, traits ect, but Gordrakk has a few great abilities, like it generates 6 waaagh! points guaranteed instead of D6 if he is the general.
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12 hours ago, Jabbuk said:
Buy and build 3 other GGs because 6 of em is an excellent hammer. Just buy more ardboys, at least 20 more. Another Warchanter for sure because he's the best as well. Throw in a mawkrusha and then you can. Build and at around configurations on warscrolls Builder
buy brutes if you love the models (I do) and try to play them in groups of 10.
So would basicly getting start collecting boxes be sufficient. That was my current plan, along with maybe getting some allies as orruk arowboys. Or should those be normal if I play a big waaagh! army.
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I'm just now getting into ironjawz/big waaagh!. I currently have:
Megaboss on foot
Warchanter
Weirdnob
3 GG's
10 Ardboys.
Can anyone create a future 2k point list? I am open to big waaagh! Or ironjawz, but I prefer against brutes.
Thanks in advance.
AoS 2 - Ironjawz Discussion
in Destruction
Posted
If you want a good 1k list, I have been doing a lot of research and have come up with a very good one:
Allegiance: Ironjawz
- Warclan: Choppas
Leaders
Orruk Weirdnob Shaman (110)
- General
- Trait: Checked Out
- Artefact: Megaskull Staff
- Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (110)
- Artefact: Thermalrider Cloak
- Warbeat: Get 'Em Beat
Battleline
10 x Orruk Ardboys (180)
- 1x Gorkamorka Banner Bearers
- 1x Gorkamorka Glyph Bearers
3 x Orruk Gore-gruntas (160)
- Jagged Gore-hackas
Units
5 x Orruk Ardboys (90)
- 1x Gorkamorka Banner Bearers
- 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (90)
- 1x Gorkamorka Banner Bearers
- 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (90)
- 1x Gorkamorka Banner Bearers
- 1x Gorkamorka Glyph Bearers
Battalions
Ironfist (160)
Total: 990 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 77
Da choppas without a MB is great, and is also great for a low point list because of it. The buffed violent furry with a warchanter feels a little broken to me, and with the Ironfist buff (basically brutish cunning) to go with it, the list is very powerful. One thing you could do is merge 2 of the 5 ardboys into one so that you can have 2x10 ardboys. (which will help Warchanter)