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Aaranis

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Posts posted by Aaranis

  1. Yeah thanks for all the breakdowns ! I'm surprised about your opinion on the Harridans, you seemed to like them quite a lot earlier in the topic. I'm on the same opinion for the GoS, be it NH or LoG his spell just never works and when it does it heals 1 model back to life. 140 pts is a hefty cost, most of our heroes are expensive so that's difficult to chose him. 

    • Like 1
  2. 5 minutes ago, Chumphammer said:

    Are you limited to these models?

    If yes, I would do a unit of 30 and a unit of 10. 

    A lot of DOK infantry is cheaper at max size, so at 30 models you save 60pts.

    Doomfire warlocks are "meh". Their shooting attack is only 10 inches, and they are 160pts.

    Yeah, they can do a 6 mortal wound spell, but lose 1 model it goes down to D6....

    I would rather run 2 x 5 and get two choices of DOK spell, as well as they need to kill 1 from each unit to lose the D6 - D3.

    I would always take mindrazor. it is the best spell we have, even if just for the Rend-1

    So you could go:

    SQ: 100
    HQ: 90
    30 SOS: 300
    10 SoS: 100
    5 Warlocks: 160
    5 warlocks: 160

    Leaves you with 910pts so could get a unit of heartrenders

    Now, if you are not limited by models, I would drop the warlocks and the SQ on foot.

    Cauldron of blood is amazing for what it does, so could get that for  your general and hag. The avatar on it helps your damage/rend, and gives you the bravery increase and armour save, great with the SOS shields

    Id then have a medusa with Shadow Stone. +1 to cast and reroll 1s is really useful to get mindrazor off. Her shooting attack is also pretty good also.

    Hag queen on Cauldron of Blood - 300
    Blessing of khaine, General

    Blood Wrack Medusa - 140
    Mindrazor, Shadow Stone

    30 Sisters of Slaughter (Shields) - 300 
    10 Witch Aelves (Knives) - 120

    This is a total of 860pts.

    for the last 140, you could take Some life takers of heart renders, both can be useful, and a command point or endless spell.

    Or whatever else you might desire to support your forces (maybe even 5 Blood sisters for combat power)







     

    Thanks for the advice. I'm not limited to anything, I'm still studying it to see if I'll like it, so no purchases yet. I hesitated for the 30+10 yeah you're right. And I see your point about the Warlocks, it's true they're expensive, I just like the somewhat reliable MW output coupled with the speed. 

    Yeah I like the Khinerai and snake girls too, I'll be sure to grab me some in the future too. 

    Yeah I was worried that a Cauldron would cost too much, but by dropping the Warlocks there's suddenly 320 pts free.

  3. Ah thanks I see, so you can just move them for example 5" from an enemy unit in the movement phase, and still activate in the combat phase that way ? Then yeah I see how powerful that can be. No Fyreslayers fight first for example, as they're not in range to activate, and so on. Coupled with the speed of rerolling 1s to Run it's quite a threat distance without getting exposed. 

    So you'd have to combo, like, I have one unit of WE charging the enemy unit, with my Sisters near behind. I activate the WE, the enemy unit activates and can only hit the Sisters, then I pile-in 6" and attack with my Sisters. I love these kind of things in AoS ! This army gets more interesting the more I look at it.

    • Like 1
  4. 53 minutes ago, Chumphammer said:

    It is the 6" pile in which is the big seller.

    With Slaanesh being so strong in the meta, 6" pile in means you ignore Locus (which procs when you charge) and get to control when they pile in and attack

    But when I charge I have to end up a half inch within an enemy unit, so I don't understand how it comes to play in the case you're describing ? I'm not familiar with how the Locus of Slaanesh works though, I never played against Slaanesh. But yes I forgot about the 6" pile-in, I can see how it could be used in a counter-charge scenario, is there any other way to use this ? In a fight with more than two units involved perhaps ?

    Also, I wrote this list to have a direction on what to acquire next year. I always like to start with a 1000 pts list before expanding from there. I don't know how well DoK fare at this points level though. Would this be solid ? I avoided Bravery debuffing shenanigans because there's a lot of Death in my store and anyway, GW decided Bravery didn't matter in AoS so... Here it goes: 

    Spoiler

    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar

    Leaders
    Slaughter Queen (100)
    - General
    - Trait: Devoted Disciples
    - Artefact: Iron Circlet
    - Prayer: Blessing of Khaine
    Hag Queen (90)
    - Prayer: Catechism of Murder

    Battleline
    20 x Sisters of Slaughter (240)
    - Barbed Whips and Blade Bucklers
    20 x Sisters of Slaughter (240)
    - Barbed Whips and Blade Bucklers

    Units
    10 x Doomfire Warlocks (320)
    - Lore of Shadows: The Withering

    Total: 990 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 70
     

     

  5. Hey guys, competitively, aren't Witch Aelves just plain better than Sisters of Slaughter ? Reading their profile, they essentially have double the attacks if they forgo the buckler, and 50% more with a buckler. The advantage for the Sisters I can see is the 2" range, which fits better with a 30 girls unit I guess, to fight on three rows. 

    Playing a Slaughter Troupe in Draichi Ganeth looks like the best option to give the definitive advantage to the Sisters though, but even then in a Ganeth army you can include up to 2 units of Witch Aelves in the same Batallion.

  6. Thanks for your answers. I kinda like glass cannons armies but are they viable when not played Hagg Narr ? Also, what's the general strategy ? Go max unit size or MSU ? They look so fragile I wonder how they survive one round of melee if they don't strike first.

    Is a Slaughter Troupe any good ? I like all the models in this batallion, and Khinerai look like decent shooters. I also love Warlocks, running them in units of 10 is the best bet it seems.

    To answer earlier, yeah by Medusae I meant the Blood Sisters and other snake girls. What I don't really like model wise is just the Cauldrons, Khaine statues and such, they look kinda goofy to me. My meta is quite competitive, is it okay without them ?

  7. Hello all, I'm interested in eventually starting the army sometime next year after my Nighthaunts, but I've read the Battletome the other day and couldn't quite grasp the gameplay of the army. I've heard it was difficult to play but quite strong when played well, which is something I like in an army. Could someone please tell me what makes the army strong, and what are its weaknesses ? Also, model wise I love the Sisters of Slaughter and Medusaes models, are they any good ?

  8. I played 12 Myrmourn Banshees the other day and even though the match up was really tough (120 Skeletons, Arkhan and Necromancer) I loved them. The ability to easily unbind an endless spell is really great to give some breathing room to your mages, and they get +1A in the process. D3 MWs is no trouble as you can easily get them back at the same time with your gravesites, and even use this to gain a few inches of movement by placing them wherever you want.

    Playing a mounted KoS to give them +1A can be even more deadly, and with a little luck on your 5+ CP rolls you'll still manage to give them +2 to Hit. 36A at 2+/3+/-2/d3 can kill anything.

    Reapers are great horde killers, they're in the same category as Bladegheists but really only shine against 5+ models units. Bladegheists can kill easily anything on the charge with a simple Spirit Torment to give them rerolls, but aren't as good in long fights. In the dozen games I had with Bladegheists in NH and LoG only twice did I manage to retreat and charge because they get focused and killed easily.

  9. Yeah I confirm, I saw an image of the back of the White Dwarf having a Black Coach in it (but I believe it's just a photo from the codex) so it is really Nighthaunt and not Gaunt's Ghosts. The others are definitely Flesh Tearers though, a successor chapter from the Blood Angels in 40k.

    • Like 1
  10. 1 hour ago, AidenNicol said:

    Each gravesite can only heal one unit each per turn sadly. But one unit can receive healing from multiple sites, should they be eligible. 

    Oh neat, I thought only one unit could be healed by gravesite at all, that we had to chose one. So if I have a big block of Reapers near three gravesites the block can be healed 3d3 models back ?

    • Like 1
  11. Hey guys what about adding Arkhan as an ally for magic support and healing of units ? He heals up to 4 flat 3W/3 1W models per turn, knows 3 spells, 3 unbinds, can boost the range of our wizards, and Curse of Years is still a great spell with a little luck. If I'm not wrong about how this works he also knows the Lore of the Mortisans, which gives access to Drain Vitality, a spell that makes an enemy unit within 18" reroll all unmodified 6s to Hit and all unmodified 6s to Save rolls.

    I like Arkhan and plan on buying him someday for Legions or Bonereapers anyway so... I start planning :D

  12. Thinking about starting this army next year after my Nighthaunts. Reading their battletome it looks like the Null-Myriad looks ironically enough to be a nice counter to Nagash/Arkhan lists, with the 5+ (2+ with a CP) save against spells and the Baleful Blade. Anyone thought about using this allegiance ?

  13. 4 minutes ago, The_Dudemeister said:

    So I did the maffs and it turns out you don't need the Executioner Horde battalion for this wombo combo. A Knight of Shrouds with LadyO, 1s to reroll and 2CP for itself has the same MW-output. 4 attacks, triggering MW on 3+, rerolling ones gives you 3.11x the golden shot, compared to 2.92x for the same thing but the Executioner triggering it on 2+.

    So in case you prefer the Shroudguard battalion to Execution Horde, that would be an alternative route. And in case you really want to spend 3CP on one attack and have the KoS trigger it on 2+ himself, you'd get 3.9 times the golden shot for 13.6 mortal wounds on average. YIKES

    Yeah I did the same maths myself, having 4A triggering on 3+ or 3A triggering on 2+ deals the same averages. The thing the Executioner have compared to the KoS is resilience against returned attacks: He gives -1 to Hit on an enemy Hero within 6", the Spirit Hosts give an additional -1 to Hit, and he has a 5+ FNP against MWs, which may or may not be stackable with the regular FNP of the NH, I need someone to tell me if it's possible. So in case of total flop or enemy trickery that prevents the Executioner from attacking first he can stay alive a lot easier.

    Also the CPs will already be scarce in this list, I start with 2, get 1 on my turn, that leaves me 3CP to do a successful 7" charge (if Cogs is on the table) and give me +2 to Hit. I even hesitated with including Kurdoss to try to grab an additionnal CP but a 1/3 chance to do so is too low for another gimmick 200+ character in my list which already lacks bodies.

    But yeah a Shroudguard is my second choice for a batallion, and with the additional attack with a little luck (and a Spirit Torment for rerolling 1s) you can deal even more MWs, it's just more risky.

    I have yet to find another army that can use the Sword of Judgement as well, though I didn't search very thoroughly neither. Legions of Nagash can't get +3 to Hit, I don't believe Ossiarch can neither ? So either it needs to be wielded by a Hero that can deal a dozen attacks or can buff himself a lot to be reliable. And such a Hero won't have the small base the Executioner has. 

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