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Nightseer2012

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Posts posted by Nightseer2012

  1. 4 minutes ago, Sception said:

    Radukar the Wolf is unique and thus does not have access to the core book spells.  Still pretty solid for 150 though.  Hard to choose between him and the Beast, but Radukar, Torgilius, and 2 to 4 nightguard is a nice little infantry command blob, if your army runs enough of an infantry base to take advantage of them.

    The chance at extra CP, a 4+ ward, and a good warscroll spell on Torgillus does sound nice.  His only weakness is that he isn’t a vampire, so doesn’t get to reroll his casts, but that isn’t a deal breaker.  And agreed, 2 sets of two is Korsagi is the right choice if you want 4 (why not take more, lol), and avoids wasting a reinforcement point.

  2. Ok, I feel like bringing 4 Korsagi Nightgaurd along with Radukar the Wolf is something I have to try.  Tanking wounds on a 2+, with a 5+ Ward, giving Radukar 16 spare wounds, and all delivered on a respectably killy profile?

     

    As a unit of 4 they avoid the new coherency issues, they have a reach of 2” anyway, so you can hide them behind 25mm skeletons or zombies…

  3. 1 hour ago, Iteken said:

    To put this in context - is it a LRL nerf, or is everything becoming more expensive to account for 3.0's new stuff ?
    As a baseline, what's happening to Stormcast, and Vamps ?

    Nothing notable in Soulblight changed from their newest Battletome to 3.0.  Their new book seemed to be designed with 3.0 in mind.  I think Nagash came down from 975 to 970.  You can take Radukar the Wolf by himself, but the rest still come in a bundle... stuff like that.  Nothing else till the day 1 faqs.

  4. Avengorii VLoZD with Deathlance, Eye for an Eye, and casting Flaming Weapon can get his lance up to 6 damage on a charge.  Requires a spell and getting injured, but it is fun to think about getting 18 wounds on just your lance on a charge.  Back that up with all the Flaming Weapon buffed attacks from the Zombie Dragon, and you've got a good time, lol.

  5. I wonder how the "Troop vs Monster" distinction will work between Behemoths that are and are not battleline.  If I remember correctly, usually when a Behemoth becomes battleline, it loses Behemoth.  Would it then count as a Troop and specifically NOT a Monster, like in an Avengorii Dynasty list?  That may require an FAQ, or it may be explained on another page.  It would be interesting to be building an Avengorii list and be able to have Lauka Vai + 2 Zombie Dragons, and they would count as a Battle Regiment and be unable to count as a Line Breaker battalion.

    *Note that to be a Monster for this list, it is based on having the Behemoth rule, not the Monster keyword, which seems like a poor choice for clarity purposes, lol.

    • Like 1
  6. 2 minutes ago, Grimrock said:

    Well understrength units have existed since the first generals handbook and they've never been discounted. No guarantee they won't be, but it would be a little surprising. I don't think it's supposed to be an advantage as such, just a way to deal with the fact that the old boxes came in weird numbers to fit rank and file (like 16 or 12 models). The only benefit I can think of is you can get around coherency issues by taking a unit of 5 large ovals instead of 6. 

    Right, I knew they existed before but you got nothing for taking under strength units.  You just lose the points.  If they are specifically putting a limit of "Only 1 of each type of unit" can be undermanned, it sounds like they don't want you to abuse it... somehow?  Which means there might be some benefit we haven't seen yet to being undermanned.

  7. 17 minutes ago, Mcthew said:

    Bye bye Deathrattle tarpits 😪

    Why?  A unit of Skeletons can be upgraded to 30 in as small as a 1000 point game since they are battleline.  If you want to do that to grave guard instead, just take a Wight King tax for your general, and they become battleline as well.  In a 2000, you can take your 30 GG, and still have 2 reinforcements to take either 2 packs of 20 skellies, or another squad of 30 GG .  It looks like you can still do some big swarms of things, you just have to pick one or two things to be swarms. This only limits you to 2 packs of 30 GG in a 2000 point game.  That isn't actually too bad imo.

  8. 11 minutes ago, Scruf said:

    Assuming I can get 2 artifacts in 3.0, I'm planning on Vengo + Necromancer instead of VLoZD w/ Neferata and Belladama. If the Vengorian Lord doesn't play out, I'm super interested in Chadukar The Beast for the 10 Wolves and some melee punch.

    Necromancer is still a great pick, mostly just because Danse Macabre is still important, especially if you are bringing along Grave Guard.  And now there are more universal command abilities for him to use.  I like Radukar the Beast, but after playing undead for... nearly 20 years, I have grown very accustom to all my vampires being spellcasters, and I just find it weird that 3 of the named Vyrkos are not spellcasters, despite their allegiance ability, lol.  He definitely is a heavy hitter though, and bringing along so many free wolves as part of your cost is admittedly pretty sweet.

  9. 56 minutes ago, Causalis said:

    That aside, what do you guys think are the winners for SBGL regarding the new 3.0 rules?

    The Mortarchs are big winners.  Heroes and Monsters, respectable stat lines (Especially the 3+ saves), becoming "additional generals" in their own legions (which protects your extra CP).  Mannfred got his escape pod and Neferata can heal d6 wounds.  If the "reinforcement" rumors are true, then they are more survivable fighting MSU instead of deathstar blobs.

    Because of that, Legion of Blood Neferata+VLoZDw/Soulbound Garments will be my first test when 3.0 drops in full.  They both dive with some dire wolves or Black Knight missiles for MW, Neferata protects the whole block with Twilight's allure, maybe even succeeds at Mystic Shield and Dark Mist to give either her or the VLoZD that sweet Super Ethereal save.

    Lauka Vai and the Vengorian will also be good for the same reason , easily buffable with being Heroes+Monsters, and an Extra General.

    Belladama Volga may not be a Monster,  but she may be an auto-take for a lot of lists that aren't even Vyrkos.  Being an extra general, one of our few 2 cast wizards (the only cheap one), and that wolf creating spell is a hard counter for the "Unleash Hell" that is spooky for us.

    • Like 1
  10. 2 minutes ago, Dolomedes said:

    20 points either direction can make or break a unit. Sometimes entire army composition. Monsters, Heroes & shooters are probably all getting redone as they've got new rules. Unit coherency might not matter if taking max heroes & monsters becomes the done thing due to point redistribution. Hope it doesn't get too shooty though. 

    Look at Nagash.  880 to 975 with no warscroll changes in Soulblight.  Assuming he doesn’t increase again in 3.0, hopefully they pre-changed him, knowing he would benefit from Hero and Monster changes.

  11. Ugh... and before anyone wastes their own time checking if monsters help against Unleash Hell, I already did.  Monstrous Rampages trigger at the end of the Charge Phase.  Unleash Hell triggers at the end of a Charge Move (not in the combat phase).  So Roar WON'T protect us from getting shot on the charge.  Hopefully these generic CA's can only be used once per phase/turn or something.  I expect a lot of armies to have a dedicated "line breaker" unit in the next edition.  Something either with enough wounds to tank the blow, or a great save/shrug to absorb the Unleash Hell so the rest of the army can charge without too much trouble.

    • Thanks 2
  12. 8 minutes ago, Neil Arthur Hotep said:

    As for battleshock, we will have to see. Even before the limitation of one Inspiring Presence per phase, people rarely spent more than one point at once on it, because there were just fewer command points to go around. To make full use of bravery, I think a gravelords army would have to commit to as swarm build, where we can engage multiple units at once from different angles. Luckily, the new gravesite rules and better Blood Knights make this feasibe. Might be worth thinking about.

     

    True.  The foundations are there in theory.  I will probably test a Bravery list when 3.0 drops.  -1 or 2 Bravery from Reanimated Horrors, -1 Soul Crushing Contempt on a hero... throw in a Soulscream Bridge or Horrorghast and you have even the highest Bravery down to 5 or 6, and then they lose an additional D3 fleeing models off of Legion of Blood's Immortal Majesty.

  13. 1 minute ago, Neil Arthur Hotep said:

    Zombie and Skeletons stocks are definitely going up!

    Sadly, new coherence also means Direwolves are getting worse.

    Was thinking the same thing.  Saw the "egg" formation posts in the other forum for 6+ cav units, and it made me seriously consider paying the points tax and just taking Black Knights as "fire & forget" charging d3 MW torpedoes again.  With Wolves being "decent" on a charge, it seems a shame to limit what they can do even more. 

    The coherency will definitely help our line troops fight more advantageous battles against enemies on larger bases who wont be able to attack back as effectively, making fights last longer and giving us more chances to recoup our losses.  And the limitation on Inspiring Presence (Only 1 use per battleshock) means that if we can press multiple units, our Bravery Bombs lists might make a comeback in AoS 3.  Heck, Legion of Blood Bravery Bombs might be worth a good look.

  14. https://www.warhammer-community.com/wp-content/uploads/2021/06/01UIHTkmjtvjQPcv.jpg

    So I see a little evidence here and there as to why our healing was nerfed in certain ways.  If commanders can use a CA to heal their unit, or heroes heal nearby units, that increases the resilience of maimed Skeleton and Zombie units.  Especially if your taking large units like usual.  Add in the current coherency rules (that don't punish our skeletons and zombies on 25mm bases), and our Zombie and Skeleton units look like they will be wanting to fight long, grind, attrition fight sessions with models on 32mm bases that WILL be punished by the new coherency rules.

  15. 5 hours ago, Rors said:

    Anyone tried big daddy Nagash? The faction bonus of spells going off twice on a natural 9+ seems like a good buff for him. He has access to the entire lore of death mages which seems the better spell set and harder set to access.

    + He becomes basically unkillable with the right combos in legion of blood.

    It's also tempting to think about him with blood knights or zombie dragons as core. If nothing else because I'm lazy and that's probably about as elite as an army can get

     

    I mean... I don't know how you would win with this besides just hyper aggression, but...

    (Avengorii Dynasty)

    Nagash + 3 Zombie Dragons + Umbral Spellportal = 1930 points

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  16. Just now, Fred1245 said:

    Almost every fantasy creature that can fly would be completely incapable of getting off the ground in real life. There's a reason birds have hollow bones.

    Avengorii fly the same way Statdrakes or Zombie Dragons or Terrorgheists, or Pheonixes, or Bloodthirsters, or Plague Drones do: Magic.

    Was about to say, while a lot of things look cool, and like they "are plausible", most of these creatures would be unable to fly without the aid of magic, or just plain suspension of disbelief.  Like the Zombie Dragons and Terrorists alone, their wingspan is actually much too small for a creature of their torso size, ignoring the fact that their wings are modeled to be extremely damaged and wouldn't be able to catch enough air to generate enough lift.

    So yea.  Magic, or just don't think about it too hard.

    • Thanks 1
  17. 19 minutes ago, BoneHeart said:

    I'm not 100% sure about the new summoning. Can someone please confirm how much we can summon back?

    3 models with the invigorating aura spell

    d3 models with the deathly invocation ability

     so is it a max of 3+d3 = 4-6 models per unit? and no unit can benefit from these even from separate sources? Seems pretty bad

    Also did you guys notice we don't have any defense against shooting? I like skeletons coming back on 4+ after they've been destroyed but thats just only in the fight phase.

     

     

    It was one of the first things I noticed when the leak dropped since I used to play Legion of Sacrament.  They had some respectable defenses against shooting, and now I am fairly certain that most of our defensive buffs (-1 to hits, wounds, etc) are against melee attacks only.  People are hoping for 3.0 to save us a bit, but in the current meta of shooting, they managed to make us even weaker in the phase we don't get to participate in already.

  18. That would be a dream for me.  My favorite bloodline has almost always been the necrarch, and that is how I usually play my armies (spell heavy).  Used to play Legion of Sacrament the same way, and I was feeling a bit downtrodden about the lack of something similar in the new BT.  Belladoma in Vyrkos is nice and all, but she is the only one in Vyrkos with interesting magic, so I would love to see a Necrarch reimagining in a year or two.

  19. My local GW front has a cool manager who runs lots of local events (outside of pandemic time).  Once places start to allow in-store play again, I will ask him how cool he is with AoO rules.  He runs escalation tournaments and narrative campaign tournaments primarily, so I am hoping he will be good with it.  When the plague hit, we were in the middle of a narrative campaign, and the "death" team had just managed to sweep in and canabalize a battlefield after a huge fight between order + chaos forces.  Since we stole the order corpses from an ogor raid, the death faction was about to get a boost instead of destruction (since we stole their food, lol).

    Good times.

    • Like 1
  20. 2 hours ago, Darkhan said:

    Kritza and Lady Annika...no reason at all to include those two, I had so high hopes. 

    Yea, they are both on my list for "Why wasn't this warscroll finished" along with black knights.  Consider, only Belladama and Radukar the Wolf are wizards, out of what, 5 named Vyrkos Vampire wizards?  That leaves normal vampire lords and VLoZD's to get the Vyrkos reroll to casting.  Vampire Lords have no warscroll spell.  So they are basically locked to "Invocation caddy" because the Lore of Vampires is just... so bad.  At least VLoZD has his "decent" warscroll spell. 

    And don't get me started on the whole "Invocation can be cast by anyone, but can't stack, and you have mostly 1 cast wizards so enjoy" nonsense.  I was actually super excited about Kritza for a hot minute, I loved the idea of a vermin style vampire, and his own individual power is actually interesting, he just doesn't DO enough.

    • Haha 1
  21. 2 minutes ago, JackStreicher said:

    I wrote to the AoSFaQ and asked if the Wight Kings and the Black Knights will get a rework because the Warscrolls look unfinished. Also if we can expect the units of Ulfencarn to get seperate points. All put into flowery language to not act like a whiner.

    It‘s 2021, we shouldn’t be afraid that with every new Battletome some warscrolls might end up as trash. 

    I may send them something similar... since most of my old LoN army was deathrattle, my army took a big hit.

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