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Grimaldus

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Posts posted by Grimaldus

  1. 17 hours ago, Rune said:

    I'm testing my new list this Saturday. 

    Don't have any duardin or aelves. I've just got the dudes with the feathers.

    Going with just three wizards, however, buffing one with a Balewind, which will still give me 7 spells a turn.

     

    It's a shooting list with the soulscream bridge.

     

    Turn one I am casting the following spells, buffing my own dudes and nerfing his. Also casting Hold the Line from the general and the volley command ability (re-rolling 1s)

    Warding Brand Knight-Incantor
    Cast Phas Protection Battlemage
    Cast Crystal Aegis Hurricanum
    Cast Comet Knight-Incantor
    Cast Soulscream bridge Battlemage
    Cast Geminids Hurricanum

     

    Turn two it is time for the damage spells:

    Cast Balewind Vortex Battlemage
    Cast Elemental Cyclone Battlemage
    Cast Roamind Wildfire Battlemage
    Dispel comet Knight-Incantor
    Cast Comet Knight-Incantor
    Cast Geminids Hurricanum
    Crystal Aegis Hurricanum

    WarscrollBuilderList (7).pdf 5.73 MB · 12 downloads

    My only fear is that you rely a lot on 1 spell that can easily dispell

  2. Thanks Rune ! It's a mistake/typo, I think the dreadspears would act as retinue. Or the 10 freeguild guard - I will need to play a few games to decide.

     

    18 minutes ago, Duke of Gisoreux said:

    I came up with the same idea. The Runelord would be able to immediately dispel an endless spell after one of your wizards cast it and effects were resolved so there's a very high chance it won't accidently harm you in a following turn. The rule that endless spells are dispelled at the beginning of your hero phase only applies to WIZARDS and the Runelord is not a WIZARD. His rule just says "in the hero phase" so you can dispel anytime in the hero phase. In addition the Famed Spellhunter trait allows him to dispel 2 endless spells at +2 each hero phase.

     

    Oh, never thought of that. This can be great indeed ! No FAQ or errata against that ? 

    Could be good for the lifeswarm, to make sure the ennemy doesn't use it for him.

  3. Hello Guys ! 

     

    After reading you, and also reading this amazing book, here's my take on the Hallowheart City. Please note that I want to go in tournaments with a Hallowheart list, so I want to have something efficient.

     

    The idea is to have a Runelord as general, with Famed Spell-Hunter as trait & Whitefire Tome - Ignite weapons. He will dispell the endless spells & cast spell/prayers to boost the longbeards
    Luminark is here for the 6++, the amazing PHA spell and the +1 to dispell. He will also takes the 1d6MW to boost the casting.
    Knight Incantor with Everblaze will advance close to the Runelord. This group will be my anchor with the 30 longbeards (3+ reroll 1, 6++, -1 to be hit)

    Sorceress will serve as a more mobile electron with the 10 Dreadspears. 

    The Battlemage of Azyr on Balewind will be here to cast 3d3MW every turn, sitting on a objective with 10 Freeguild guards. 

    The 40 Freeguilds will serve as objectives holders.

    Finally the 10 Shadow Warriors will serve as a threat/objective stealers

     

    SpellHunter.pdf

    • Like 1
  4. Hello everyone !

    I am an active AoS player from France, playing traditionnally Maggotkin, but currently switching to CoS - I will certainly go to the ESC in 2020, and I would like a fun & competitive army - I thought that the Cities of Sigmar would bring me that !

    So I am currently toying around with this great Battletome, trying to find the most efficient - yet fun - army that I can.

    I am sure that I will be able to confront my POV with the ones of international players on this great forum :)

     

    Cheers

     

     

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