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grucha

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Posts posted by grucha

  1. Which units do you consider winners in the new book? IMO our lists should be built around Orghott, Bloab, Epidemius and either Beasts of Nurgle in Befouling Host or Pusgoyle Blightlords in Drowned Men. I got 2 ideas which I will test soon:

    The core for each list are the Maggoth Lords (they got so good for their points! Incredible dmg output, very tanky and those abilities both for Bloab and Orgotths...), Epidemius (rerolls for casting and unbinding is the essence) and 30 Plaguebearers surrounding Spoilbox Scrivener which gives them +1 save and thanks to Arcane Tome can cast Fleshy Abundance giving them +1 wounds making them a 30 models horde with 90 wounds, -1 to hit in shooting, 5+ save and 5+ ward.

    The first variation is little bit less tanky and mobile but with a higher dmg output. Imagine horticulus in the middle, 2 beasts and a maggoth lord on each of his flanks (he buffs beasts so nicely!) - in this formation he even improves healing from 1 do d3 each hero phase. Also since you get 3 gnarlmaws and score 4 summoning points round 1, you can summon Bilepiper right away for those lovely mortal wounds on 6 to wound.

    obraz.png.f15b16ecafcdd43a75ea7b7f9209f152.png

    The other list is much more mobile (you can fly 16" with blightlords round 1 and score some objectives) and more tanky.

    obraz.png.a827c77e923aef82887e2782a8c43266.png

     

    So what do you think? Could that work?

  2. Hello, everyone!
    I'm just starting my adventure with IDK - right now I'm looking for an optimal build for this army. Any opinions for the list below will be appreciated.

    Allegiance: Idoneth Deepkin

    Leaders
    Volturnos, High King of the Deep (270)
    - General
    - Mount Trait: Voidchill Darkness

    Battleline
    3 x Akhelian Morrsarr Guard (170)
    3 x Akhelian Morrsarr Guard (170)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)

    Units
    1 x Akhelian Allopexes (110)
    - Retarius Net Launcher
    1 x Akhelian Allopexes (110)
    - Retarius Net Launcher

    Behemoths
    Akhelian Leviadon (340)
    - Mount Trait: Reverberating Carapace
    Akhelian Leviadon (340)
    - Mount Trait: Denizen of the Darkest Depths

    Battalions
    Akhelian Corps (100)
    Akhelian Corps (100)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 104

     

     

    • Like 1
  3. 2 hours ago, Hannibal said:

    Rules for the battalion:

    - contains bilepiper, scrivener and 2 units of Plaguebearers

    - the first time a unit of Plaguebearers from this battalion is destroyed, get a new unit of Plaguebearers (10 men) with normal "deepstrike" rules, though only in your territory.

    - if the Bilepiper from this battalion is your general, he has to get a rather rubbish command trait (+1 bravery to units nearby)

     

    EDIT:

    Points from a different source:

    Bilepiper 150

    Scrivener 140

    Beasts of Nurgle 120

    Battalion 120 (which is basically for free regarding the free 10 men unit of Plaguebearers you might get sooner or later)

     

    I like the rules for the Bilepiper, though I think this points costs are steep. I´ll try and build some lists, but I´m not sure you can get all the new shiny toys in a workable army, at least NOT with Thricefold, which is a shame.

    I was so hyped for the new warscrolls, although those costs... It sadly seems like those units are overcosted now and only playable build for us is blightcyst with 45-60 blightkings :(

  4. 7 hours ago, Morglum StormBasha said:

    Haven’t seen much discussion on the new warscrolls here.

    scrivener

    bilepiper

    beast of nurgle 

    have all been rewritten and repointed.

    scrivener buffs Plaguebearer (possibly also drones) wholly within 14 in combat phase with plus one rend, save or attack and may well stack with multiple scrivener.

    Can you share any details about warscroll/points changes? You made me so curious!

  5. Howdie there, fellow ratmen!

    I'm about to represent Great Horned Rat at the local tournament (1250) and I was thinking you could help me choose the right list (all are built around stormvermins).
    obraz.png.ef2b94e61699848a57cdecdb86d2fbf0.pngobraz.png.a6ebb4befbe77386f07e27556995c4bf.pngobraz.png.ba19f10a4dd14b3ab91daf1b2778918e.png

    Another question: if the first list also looks most fun to you (if both death frenzies would be cast, a unit of stormvermin attacking twice before dying sounds so cool - extra angry rats, yes yes!) perhaps Warbgringer should be the general with Brutal Furty and Things-Bane to make him more of an independent heavy hitter?

    obraz.png

  6. On 7/28/2020 at 10:46 PM, Skarband said:

    Hi i need your advice i really loved nurgle mortale tell me can we make putrid blightkins army? I still be competetive? In my local meta we have strong armies tzeentch,seraphony,fec,khorne(5xBT) can i fight against this? how about gutrot and glottkin its good know?

    IMO Blight cyst is one of the two competitive nurgle armies right now.
    Gutrot is a must have with blightkings, Glottkin however is not playable right now. If you want to go mediocre you could try him with marauders or plague monks, but definitely not with blightkings. You can easily compete with any of the armies you mentioned in your current meta.

    Try one of the two (first is just a blightkings SPAM 2 drop, less mobility and support but I get better results with this list, the second goes with more mobility)
    obraz.png.eb18938ccd4d4d70e3435081011ad17d.pngobraz.png.0aef1d175d8b72fbe40bb594f0317329.png

  7. 1 hour ago, Gistradagis said:

    How many resources are we spending on a deepstrike that's extremely easy to screen out, though?

    Even if your opponent will position his troops to cover his edges, he will most likely leave enough place in the front to not be able to cover objectives. It all depends on the scenario but I play gutrot since he got that awesome ability with the maggotkin battletome and I usually manage to come out at enemy's back lines.

    • Like 2
  8. 50 minutes ago, Gistradagis said:

    Gutrot is a big trap. His "mobility" is horribly limited (must be on your first turn, must be from a side of the board and over 9" from the enemy), and the impossibility of stacking any kind of charging buffs means that you're crossing your fingers you'll roll above average on the charge more often than not, which are bad odds.

    More often than not, either Gutrot or the unit of BKs (or both) will fail the charge, and they'll proceed to get destroyed in the following turn.

    Well, there you have your problem haha. If you make a list that has a lot of drops and no way to increase your mobility/play around deployment, then there's no solution whatsoever, since you make that choice at list building.

    I wouldnt agree. I play gutrot with 20 blightkings and they do amazing things. Charge turn 1 is not difficult - simply use chronomantic cogs and have extra cp for potential charge re roll. Charge with gutrot first, if you roll 7 or more - great, if not - it doesnt matter that much. Then charge with 20 blightkings, with +3 charge you need to roll 6 or more. With re roll it will work around 80% times.

  9. 6 hours ago, Perry89 said:

    Just curious does the new only negating  1 wound/mortal wound roll thing effect us in a big way? Or move along nothingto see here? 

    It doesn't affect us that much, maybe a little bit when someone was stacking auras (like harbringer and warshrine for marauders) bot those weren't viable nurgle builds. I would even say it helps us because there many other armies which got nerfed badly that way, therefore it helps us a lot :)

    • Like 3
  10. 44 minutes ago, Gistradagis said:

    Doubt we'll get that until we get updated. Most of our units profiles are just terrible, and we don't really have that many combos or ways to inflict extra damage through MWs.

     

    I guess the only important change is BKs and PBs. GuO/Rotigus were played anyway, same with LoA. BoN and Nurglings are as useless as before, and Drones and Blightlords are still too situational (and 10p less is nothing).

    Actually for 70 pts. Beasts of Nurgle seem playable with thriceshold, especially taking Munificent Wanderers subfaction under consideration.

  11. 6 hours ago, decker_cky said:

    Glottkins abilities are definitely designed to support horde type armies, which makes for a strange fit within the rotbringers subfaction. 

    Adds a lot more to pestilens/plaguebearer/marauders/beasts of chaos based nurgle than it does to rotbringers.

    Same for Lord of Blights - both Glottkin and LoB always bothered me when it's about the design...

  12. 19 minutes ago, Gistradagis said:

    My version of that is (Blessed Sons):

    The Glottkin = 380p

    Blight Cyst (140p) with:

    • Harbinger of Decay (General, The Witherstave) = 160p
    • Lord of Blights (Blotshell Bileplate) = 140p
    • 20x Putrid Blightkings = 500p
    • 20x Putrid Blightkings = 500p
    • 5x Putrid Blightkings = 140p

    A total of 1960, which sadly leaves me just short of buying an extra CP. I could try and get some random endless spell, but with this I might as well just stay there and get an almost certain triumph. The Glottkin can be a hard sell, but I really like the model, and want to see if the points drop make it playable.

    I don't think that Glottkin's points drop will do the difference. He's still so much vulnarable to basicly anything... Not mentioning that in your list you will usually still use the Haringers CA instead of his.

    I tested Glottkin out in plaguetouched warband with loads of marauders and I think he still wasn't worth the points even though he increased dmg output a lot. I just hope that he get's some fnp or 3+ save, and more wounds in the new battletome.

    Still you could try swapping him for GuO with blade and bell and chronomantic cogs. I'm not sure if going with blob of 30 plaguebearers (they work real nice, staying at your own objectives with lord of blights) and switching to Munificent wanderers (If you position right you could use guo and harbinger to make a 3" aura reducing rend of enemy in combat by 1).

  13. 3 hours ago, Zplash said:

    Casting Cogs and turning the wheel are 2 casts which only Fecula could achieve. And even then without unbinds (some of them board wide...) you need both casts to go off. 

    I mean yeah it could help, but honestly I would prefer a GUO for 320 which is a constant 3' move buff and your opponent can't benefit from it ;) and of course GUO always has 2 casts and little cast bonus to turn the wheel etc... 

    Fecula in addition with Cogs you are not at 320 points but not too much missing 😅

    PS: or maybe just 10 more kings for 280 :D

    Good point. I'm thinking about no casters army right now:

    20xblightkings = 500
    20xblightkings = 500
    5xblightkings, 5xblightkings, 5xblightkings = 420
    Blight cyst = 140
    Lord of Blights = 140
    Gutrot Spume = 140
    Harbinger = 160

    Which is exactly 2k. 55 blightkings is 231 wounds with 4+ save and 5+ fnp duo to the fact that Harbinger CA is still within. That could be hard for enemy to eat through...

     

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  14. 11 hours ago, Gistradagis said:

    Lol, if BKs were 110/300 I'd win every single game ever.

    I agree that they, or rather the entire faction, need an update asap, though.

    I think he meant plaguebearers, not blightkings :)

    14 hours ago, Zplash said:

    Mass Blightkings ftw... Don't even bother about casting anything :D

    Blight cyst and Max blightkings in all variations... 20,15,10,5... Swarm objectives and hope your 240 wounds outlast the opponent... 

    Ah damn wait WHO got like 50 to 60 Blightkings Oo??? 

    I feel the same about Nurgle casting :( Still I believe Fecula or Sorcerer at the back (out of range of enemy unbind) casting Chronomantic cogs and moving Circle is a must have. That +4 move and +2 charge is essential turn one, especially if you are playing slow blob of 50 blightkings :D

     

     

    • Like 2
  15. 1 hour ago, Hannibal said:

    If these points are correct, I´d run

     

    full Thricefold 1020

    min Blight Cyst 700

    30 Plaguebearers 260

    ---

    1980

     

    But someone who claims to be in posession of the book pm´ed me that PLaguebearers are 110/300

     

    That would be a waste of daemon potential (munificent wonderers is really worth taking), bligh cyst is great if you have like 50 blightkings and rotbringers subfaction.

  16. 57 minutes ago, Well of Eternity said:

    Blightkings should be still battleline. Look at older version of gh.  Note about being battleline for Nurgle is just in next column. On leaked photo this column is simple not visible .  

    If blightkings weren't battleline Rotbringers would have no battleline choice which makes it even less probable.

    If the rumours are true, and plaguebearers are 100/260, guo/rotigus is 320 and beasts of nurgle are for 70, Nurgle Munificent Wanderers 2k list with:

    2xguo, rotigus, thriceshold = 1020
    3x30 plaguebearers = 780
    spellportal, geminids, beasts of nurgle = 200

    Could be very competitive!

    • Like 1
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  17. Is anyone playing Host of Everchosen?

    I've been thinking about something like Archaon, 2x3 Varanguard with glaives Khorne marked (double activation 3 attacks per each model with 2+ 2+ , rerolling 1 to hit and wound and damage 4 on charge seems crazy good) and 2x40 Khorne marked marauders (that BS immunity and attack after death is exactly what I needed!).
    I'm just thinking if I shouldn't get Warshrine and Sorcerer instead of 40 marauders. Warshrine praying nurgle chant for Archaon to give him +1 to save, also providing 6+ fnp, and a sorcerer to buff marauders seems promising.

    What do you think?

  18. I felt kinda bad about the fact that the rotbringer subfactions from Wrath of the Everchosen are kinda meh and then I thought about using the daemon ones. Has anyone thought about using Mumificent Wanderers subfaction together Blight Cyst? For me, looks like it synergises really well all together!

    1. Harbinger of Decay and Lord of Affliction both have daemon keyword, making enemies within 3" of them worsen rend by 1 - therefore making blightkings even more durable.

    2. You get additional CP for battalion - seems perfect to use it lord of blights CA on plaguebearers/20 blightkings when the time is right.

    3. I think that this list suits meta really well - blob of 30 plaguebearers is amazing vs changehost.

     

    Allegiance: Nurgle
    - Host of Chaos: Munificent Wanderers
    Mortal Realm: Ghur

    Leaders
    Lord of Afflictions (200)
    - General
    - Command Trait: One Last Gift
    Harbinger of Decay (160)
    - Artefact: Gryph-feather Charm
    Gutrot Spume (140)
    Lord of Blights (140)

    Battleline
    30 x Plaguebearers (320)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    20 x Putrid Blightkings (580)

    Battalions
    Blight Cyst (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 179

     
  19. 9 minutes ago, Oceanic_Eyes said:

    That's vile I love it. I see Blightking bits and Beast of Nurgle bits aplenty. 

    Thank you! Blightkings, Beasts of Nurgle, Blightlords standard, Chaos knight's spears, GUO's tongue, Plagueclaw's "claw" as a throne... :D I used everything I could, basically!

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