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grucha

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  1. Which units do you consider winners in the new book? IMO our lists should be built around Orghott, Bloab, Epidemius and either Beasts of Nurgle in Befouling Host or Pusgoyle Blightlords in Drowned Men. I got 2 ideas which I will test soon: The core for each list are the Maggoth Lords (they got so good for their points! Incredible dmg output, very tanky and those abilities both for Bloab and Orgotths...), Epidemius (rerolls for casting and unbinding is the essence) and 30 Plaguebearers surrounding Spoilbox Scrivener which gives them +1 save and thanks to Arcane Tome can cast Fleshy Abundance giving them +1 wounds making them a 30 models horde with 90 wounds, -1 to hit in shooting, 5+ save and 5+ ward. The first variation is little bit less tanky and mobile but with a higher dmg output. Imagine horticulus in the middle, 2 beasts and a maggoth lord on each of his flanks (he buffs beasts so nicely!) - in this formation he even improves healing from 1 do d3 each hero phase. Also since you get 3 gnarlmaws and score 4 summoning points round 1, you can summon Bilepiper right away for those lovely mortal wounds on 6 to wound. The other list is much more mobile (you can fly 16" with blightlords round 1 and score some objectives) and more tanky. So what do you think? Could that work?
  2. What r u guys running in AOS3? I thought of this list for the first AOS3 tournament (opinions appreciated).
  3. Hello, everyone! I'm just starting my adventure with IDK - right now I'm looking for an optimal build for this army. Any opinions for the list below will be appreciated. Allegiance: Idoneth Deepkin Leaders Volturnos, High King of the Deep (270) - General - Mount Trait: Voidchill Darkness Battleline 3 x Akhelian Morrsarr Guard (170) 3 x Akhelian Morrsarr Guard (170) 3 x Akhelian Ishlaen Guard (140) 3 x Akhelian Ishlaen Guard (140) Units 1 x Akhelian Allopexes (110) - Retarius Net Launcher 1 x Akhelian Allopexes (110) - Retarius Net Launcher Behemoths Akhelian Leviadon (340) - Mount Trait: Reverberating Carapace Akhelian Leviadon (340) - Mount Trait: Denizen of the Darkest Depths Battalions Akhelian Corps (100) Akhelian Corps (100) Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 104
  4. I was so hyped for the new warscrolls, although those costs... It sadly seems like those units are overcosted now and only playable build for us is blightcyst with 45-60 blightkings
  5. Can you share any details about warscroll/points changes? You made me so curious!
  6. Howdie there, fellow ratmen! I'm about to represent Great Horned Rat at the local tournament (1250) and I was thinking you could help me choose the right list (all are built around stormvermins). Another question: if the first list also looks most fun to you (if both death frenzies would be cast, a unit of stormvermin attacking twice before dying sounds so cool - extra angry rats, yes yes!) perhaps Warbgringer should be the general with Brutal Furty and Things-Bane to make him more of an independent heavy hitter?
  7. IMO Blight cyst is one of the two competitive nurgle armies right now. Gutrot is a must have with blightkings, Glottkin however is not playable right now. If you want to go mediocre you could try him with marauders or plague monks, but definitely not with blightkings. You can easily compete with any of the armies you mentioned in your current meta. Try one of the two (first is just a blightkings SPAM 2 drop, less mobility and support but I get better results with this list, the second goes with more mobility)
  8. Even if your opponent will position his troops to cover his edges, he will most likely leave enough place in the front to not be able to cover objectives. It all depends on the scenario but I play gutrot since he got that awesome ability with the maggotkin battletome and I usually manage to come out at enemy's back lines.
  9. I wouldnt agree. I play gutrot with 20 blightkings and they do amazing things. Charge turn 1 is not difficult - simply use chronomantic cogs and have extra cp for potential charge re roll. Charge with gutrot first, if you roll 7 or more - great, if not - it doesnt matter that much. Then charge with 20 blightkings, with +3 charge you need to roll 6 or more. With re roll it will work around 80% times.
  10. It doesn't affect us that much, maybe a little bit when someone was stacking auras (like harbringer and warshrine for marauders) bot those weren't viable nurgle builds. I would even say it helps us because there many other armies which got nerfed badly that way, therefore it helps us a lot
  11. Actually for 70 pts. Beasts of Nurgle seem playable with thriceshold, especially taking Munificent Wanderers subfaction under consideration.
  12. Same for Lord of Blights - both Glottkin and LoB always bothered me when it's about the design...
  13. I don't think that Glottkin's points drop will do the difference. He's still so much vulnarable to basicly anything... Not mentioning that in your list you will usually still use the Haringers CA instead of his. I tested Glottkin out in plaguetouched warband with loads of marauders and I think he still wasn't worth the points even though he increased dmg output a lot. I just hope that he get's some fnp or 3+ save, and more wounds in the new battletome. Still you could try swapping him for GuO with blade and bell and chronomantic cogs. I'm not sure if going with blob of 30 plaguebearers (they work real nice, staying at your own objectives with lord of blights) and switching to Munificent wanderers (If you position right you could use guo and harbinger to make a 3" aura reducing rend of enemy in combat by 1).
  14. Good point. I'm thinking about no casters army right now: 20xblightkings = 500 20xblightkings = 500 5xblightkings, 5xblightkings, 5xblightkings = 420 Blight cyst = 140 Lord of Blights = 140 Gutrot Spume = 140 Harbinger = 160 Which is exactly 2k. 55 blightkings is 231 wounds with 4+ save and 5+ fnp duo to the fact that Harbinger CA is still within. That could be hard for enemy to eat through...
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