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grucha

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Posts posted by grucha

  1. 22 hours ago, TheMuphinMan said:

    I wonder if lord of affliction and blightlords could be good in a wanderers list. 7 wounds 4+ save, reduce rend by 1, 5+ nurgle save (with another one if you have a harbinger who is also a daemon) would be pretty annoying to deal with. Then the lord is a pretty mobile general to put the "one last gift" bubble where you need it.

    with the 16" move from the LoA' ca you could probably get one in your opponent's territory first turn to generate more contagion to summon plaguebearer objective holders. 

    I don't play enough to really know how this would turn out in practice but seems like it could be fun in a 1000pt game

     

    You score contagion points for being inside enemy territory at the start of a hero phase so there is no way you can get some in round 1.

  2. 1 hour ago, hughwyeth said:

    My immediate reaction is you need a daemon hero next to the drones for the locus, which means you'll need a GUO near it, which means (because of thricefold), you'd want all three together, which means you've got 1,480pts in one area on the table, perhaps unable to support the other units? Ive never played thricefold, so I'm not sure if that is how it is in practice. Also drones  and GUO have massive base sizes, so keeping them near each other may be difficult!

    Perhaps -3 drones and 5 warriors and + gutrot with a unit of blightkings instead?

  3. Few questions, I hope you could answer:

    1. Do you think that a unit of 20 blightkings is any good in a 2k list with blight cyst and gutrot spume? Or is it a total waste of points for something completely redundant?

    2. Do you think choosing "Blessed sons" subfaction for a Blight cyst list is worth it? At one hand artifact and trait aren't that bad (but still worse than a free choice picks), on the other subfaction ability and command ability seems kinda nice but also rather useless? Anyone checked it in real combat maybe?

    3.  Munificient wanderers seems like the only "competitive subfaction" to take. Anyone tried a least with it? What do you think about my "Thriceshold befoulment" list? Should I go less drones and pick more plaguebearers instead of Warriors?

    Allegiance: Nurgle
    Mortal Realm: Ghur
    Subfaction: Munificent Wanderers

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Massive Bilesword
    - Trait: Munificent Wanderers
    - Artefact: Munificent Wanderers

    - Lore of Virulence: Favoured Poxes
    Great Unclean One (340)
    - Plague Flail & Massive Bilesword
    - Artefact: Gryph-feather Charm
    - Lore of Virulence: Glorious Afflictions
    Rotigus (340)
    - Lore of Virulence: Sumptuous Pestilence

    Battleline
    30 x Plaguebearers (320)
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield

    Units
    6 x Plague Drones (400)

    Battalions
    Thricefold Befoulment (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128
  4. I have a 2k local tournament coming soon and I was hoping you could help me decide which list to take:

    1#

    Allegiance: Skaventide
    Mortal Realm: Aqshy

    Leaders
    Thanquol on Boneripper (400)
    - 4 Warpfire Braziers
    - Lore of Ruin: Plague
    Lord Skreech Verminking (320)
    Arch-Warlock (160)
    - Artefact: Ignax's Scales
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    Grey Seer (140)
    - General
    - Trait: Master of Magic
    - Lore of Ruin: Skitterleap

    Battleline
    20 x Clanrats (120)
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    20 x Clanrats (120)
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    20 x Clanrats (120)
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers

    Units
    3 x Warplock Jezzails (140)
    3 x Warplock Jezzails (140)
    3 x Warplock Jezzails (140)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Geminids of Uhl-Gysh (60)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 114

     

     

    2#

    Allegiance: Skaventide
    Arch-Warlock (160)
    - General
    - Trait: Savage Overlord
    Thanquol on Boneripper (400)
    - 4 Warpfire Braziers
    - Lore of Ruin: Death Frenzy
    20 x Clanrats (120)
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    20 x Clanrats (120)
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    20 x Clanrats (120)
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Doomflayer Gauntlets
    40 x Plague Monks (280)
    - Foetid Blades
    - 1x Standard Bearers
    - 1x Plague Harbingers
    3 x Warplock Jezzails (140)
    Geminids of Uhl-Gysh (60)
    Soulscream Bridge (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 161

     
  5. I think I made my dream list. What do you guys think?

    Allegiance: Slaves to Darkness
    Mortal Realm: Ghur
    Be'Lakor (240)
    - Spell: Mask of Darkness
    Slaves to Darkness Daemon Prince (210)
    - General
    - Sword
    - Trait: Paragon of Ruin
    - Artefact: Gryph-feather Charm
    - Mark of Chaos: Nurgle
    Chaos Sorcerer Lord on Manticore (260)
    - Artefact: Diabolic Mantle
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Nurgle
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Nurgle
    20 x Chaos Marauders (150)
    - Axes
    20 x Chaos Marauders (150)
    - Axes
    Chaos Warshrine (170)
    - Mark of Chaos: Nurgle
    Chaos Warshrine (170)
    - Mark of Chaos: Nurgle
    Plaguetouched Warband (180)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 127

     
    • Like 1
  6. 18 minutes ago, TheVenerableBede said:

    BTW I couldn't quite catch it on the GMG review, but is the Nurgle S2D battalion 7 units, no more, no less?

    Or up to 7, or 7 minimum?

    I hope for AoS 3.0 they ditch the Gods' magic numbers. They create too many artificial restrictions.

    Exactly 7 mortal slaves to darkness nurgle units and exactly 1 mortal slaves to darkness hero.

  7. 5 minutes ago, mmimzie said:

     marauders musiciangives +1 to charge, marauders also have an ability that lets you set the lowest die roll when charging to a 6.  One of the slaves to darkness spells lets you teleport a unit any where more than 9" away. The chaos lord command ability lets you fight twice.

    Sounds like I should buy 20 more poxwalkers to convert them to nurgle marauders :)

    Thanks! Do you know how has hard is it to cast this spell?

    • Like 1
  8. 2 hours ago, Gwendar said:

     I don't see what the Deceiver is really doing, especially since it's rather abysmal at killing anything but a support hero; just not sure it's worth 300 points outside of specific lists, like Skitterleaping a SoJ Corruptor.

    Good point. I was using him in previous list for mobility, because i had no bridge and was using Pendulum.

    I'm not sure what do I like more instead of Deceiver though - Warpseer, Warbringer or Bell + warpgrinder with death frenzy. Sure I could use some frenzied monks.

  9. 46 minutes ago, Gwendar said:

    That's kind of the problem with lists in which everything needs to work out perfectly... if you don't get bridge or MMMWP to go off or you get zoned out of killing anything important then what do you do? You only have 1 hero and no redundancy. You lose that hero and that's pretty much it. You're banking heavily on "killing everything T1" but that isn't always how games work.

    Any decent player is going to see right through what you plan on doing and zone you out of killing anything important. It really just reminds me of the old Gautfyre Coven; it could annihilate an opponent T1, but because it was a 1-trick pony it was easily countered by deploying correctly. Not to say Stormfiends aren't okay without buffs, but those buffs are literally what make them delete 1-2 units per turn. If things don't go your way the Fiends or AW can easily be taken out and objectives will be swarmed.

    Thanks for the comment!

    Don't remind me about gautfyre scorch - I just had to reequip all my stormfiends since I converted them to have warpfire throwers :(

    You are partially right about the positioning problem. Perhaps more acolytes could be enough to screen and buy an extra round. Perhaps giving an opponent first round and counting for a double turn could do the trick. If it's about zoning the valuable units - it was easy against 8" warpfire throwers in the age of gautfyre scorch, but might be hard considering windlaunchers range and no need of LOS.  And those do 23 dmg on average against 4+ save, with look out sir debuff with no FNP.

    I will try this crazy list against some meta ones and give you guys report about how did that go.

    If it won't work I think I'm gonna build something closer to meta. More diverse, adaptable and balanced like:

     

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Verminlord Deceiver (300)
    - General
    - Trait: Shadowmaster

    Battleline
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    40 x Plague Monks (280)
    - Woe-stave
    - 1x Icon of Pestilence
    - 1x Contagion Banner
    - 1x Doom Gongs
    - 1x Bale Chimes
    9 x Stormfiends (780)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Soulscream Bridge (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 172

     

  10. Hello, fellow skaven commanders!

    It's my first post, I hope I won't break any forum rules. I'm really into low count models armies in AoS, and I was thinking if pure skryre, low drops count, heavy shooting army that would be able to annihilate an enemy in a single turn, without bodies to screen could work. There is definitely no room for playing for objectives - just simple kill kill tactic.

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - General
    - Trait: Deranged Inventor
    - Artefact: Vigordust Injector

    Battleline
    9 x Stormfiends (780)
    9 x Stormfiends (780)
    5 x Skryre Acolytes (60)

    Units
    1 x Warp-Grinder (80)

    Endless Spells / Terrain / CPs
    Soulscream Bridge (80)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 122

     

    The general idea is to deep strike everything (first unit of stormfiends buffed in hero phase by archwarlock's more more more warp power and vigor dust injector, together with acolytes screen and archwarlock himself being transported through the bridge, second unit of stormfiends deployed with warp grinder buffed by deranged inventor trait in the shooting phase, and then everything buffed by warpstone to get +1dmg). The damage potential is horrifying, and could easily wipe out most of enemy troops in a single turn if positioned correctly).

    What do you think think?

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