Jump to content

Gypsy_Pistolero

Members
  • Posts

    24
  • Joined

  • Last visited

Posts posted by Gypsy_Pistolero

  1. What about conversions? 

     

    Conversions can help with fluff while also helping with building a strong army if its something your interested in. My current army is skaven and I'm loving it there's a loose eshin/skryre theme without playing eshin only, I could quite easily add a stronger unit like stormvermin (not the best unit but works for an example) by converting them a bit into "eshin triads" which in fluff are their version of elite but there's no model for them, PLaguemonks painted in black robes and maybe slight changes wouldn't look out of place at all, grey seer? Eshin sorcerer. 

     

    I'm no expert on most aos armies but surely there's room in alot to do fluffy conversions to blend in units that wouldn't fit in with lore etc

  2. 3 hours ago, Darkhan said:

    I did about 7 games with 3 or 4 rattling gunners,  sometimes they all failed, blew themselves up and total missfailure😭 Other times they did good enough.  True, they double the 2xd6 attacks when overcharged compared to fiends 3xd6, but when 3x of the rattlers rolls attacks that are 1 + 2, 2+2, 2+2 you want to cry😂

    How did they do vs other shooting/ranged armies? 

     

    They are a cool unit and I had a alternative model in mind but I play vs alot of spell and shooting forces, just assumed they'd get sniped easily without investing into the bridge spell that was mentioned earlier

  3. I'm trying to convert up Veskit from mordheim into a more over the top AOS style and would like him to try live up to his old reputation. 

     

    I know deathmasters aren't very good but to make one even slightly threatening which do people recommend between sword of judgement (d6 mw on 6 vs heros) and dimensional blade (-3 ap), ones more consistent but still only 1 damage, casual games obviously not tournament level. 

    • Like 1
  4. 10 minutes ago, michu said:

    No, I was planning a simple kitbash... are they that short?

    Don't think they are short but not aslong as the admech sniper people often use, been awhile since I played against necrons 

     

    Was just curious really should look ace either way in my opinion 👍 

  5. 1 hour ago, michu said:

    That's why I'm going to use Necron Deathmark rifles. And that box will give you bits to make 5 warpfire throwers (gauss blasters) and 5 ratling guns (tesla carbines).

    I was thinking of using deathmark rifles too be very interested to see how yours turn out, are you planning to extend them at all to make them longer? 

  6. Has my first game today 4 player free for all, 

    My list

    Arch warlock, 2xstormfiends, 2xdoomwheel

    Kharadron 

    Khemist, balloon hero, frigate, 10 thunderers, 2xarkanaut 

    Slaanesh 

    Keeper of secrets, mask, harp lady, 3xdaemonettes

    Seraphon starborn

    Slaan, sunblood, asroloth bearer, 2xsaurus, bastilodon

     

    Turn 1

    I went first decided to pop shot slaanesh and sent in both doomwheels (one wiffed) ended up killing 1 almost 2 daemonette units and wounding harp lady. Seraphon moved towards kharadron not much really happened. Kharadron dealt alot of damage in return to seraphon. Slaanesh moved towards me (whelp) lost both wheels. 

     

    Turn 2

    Kharadron went first and wrecked the seraphon. Slaanesh went second (was really needing to go before them to shoot his keeper) summoned in some hellstriders? Chicken riders 😂 thankfully he wiffed big time with the keeper, I scurried away the warlock from the mask and the stormfiends all survived in combat leaving the keeper on 1 wound! Seraphon went next trying in vain to damage kharadron (he put everything into the frigate that just kept healing) and was left with just a bastilodon in the end while I killed the mask and keeper losing a single fiend. Skaven turn i moved the fiends forward towards slaanesh deployment to try kill his last hero so he couldn't use all his summon points, failed mmwp but still blasted him leaving 3 hellstriders, 5 daemonettes and no heros failed the charges otherwise would have wiped the hellstriders. 

     

    Had to call the game there due to late start but it was really fun! I love this army even though I think the dorfs would have won since seraphon literally did nothing to them. The doomwheels did OK actually but I think the fulminator artefact could have been better used on something else like vigordust injector it was great turn 1 but then out of range maybe I played it wrong? All in all really happy how the army performed stormfiends are just brutal. 

     

    Shame I forgot pictures was very chaotic 

  7. 38 minutes ago, Gwendar said:

    Yeah... pretty much what Coyote said. They certainly do decent damage but it's nowhere near the level of an HPA, Monks, Stormvermin, etc.. and that's with their shooting and Deceiver buffs and the battalion being accounted for. If you're set on using Eshin for fluff and don't want to invest into shooting via Skryre then it's the best you can do really. 

    Cheers for the explanation, I'm definitely investing in shooting just curious really about things a bit outside of the usual stuff like monks 😅 

    • Like 1
  8. 3 hours ago, Hannibal said:

    From there it´s up to you. Hellpit Abomination, Jezzails, Stormfiends, PLaguemonks and Warpfire Cannons are named to be the damge dealers in this faction. Depending on which unit(s) you like here you should select the right hero(s) to support your army. It´s that simple. ;)

    Do gutter runners fall under "damage dealers"? Their warscroll doesn't look bad to my untrained eyes especially if getting reroll wounds from deciever/eshin bonus

  9. What's everyone's thoughts on msu stormvermin for battleline tax? Possibly viable? Not tournament level or anything but strong ish casual if that's a thing. 

    Currently building pure skryre but the long term plan is to mix eshin and skryre so I need a universal battleline however, really not too keen on the idea of 60 clanrats and stormvermin are the same cost for 3x10

  10. 32 minutes ago, Skreech Verminking said:

    Oh, I really like your list, especially the part with the 2Doomwheels and the vial of the fulminator artefact

    Thank you 😁 any tips on how to use them effectively? Very rare Iv seen one used at all and when it has its just suicided straight into something without doing much at all

  11. Got my first game with skaven coming up in a couple weeks, excited not played skaven since mordheim at school! It's a 4 player free for all 1000 points each so should be amazingly chaotic. 😂 

    My list is,

    Arch-Warlock (160)

    - General

    - Command Trait: Deranged Inventor

    - Artefact: Vial of the Fulminator

    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    3 x Stormfiends (260)

    - 1x Windlaunchers

    - 1x Ratling Cannons

    - 1x Doomflayer Gauntlets

    3 x Stormfiends (260)

    - 1x Windlaunchers

    - 1x Ratling Cannons

    - 1x Doomflayer Gauntlets

    1 x Doomwheel (160)

    1 x Doomwheel (160)

    Total: 1000 / 1000

    Will be playing against slaanesh and seraphon that I've never played against as well as my mates kharadron which after their reboot destroyed my gloomspite so looking scary, should be fun 😁

    • LOVE IT! 1
  12. Seems like the perfect time to start the kharadron army Iv always wanted 😂 

     

    Thinking 2 start collecting boxes if I convert the endrinmaster to the new hero for, 

     

    Flying endrinmaster

    2x3 skywardens battleline 

    10 thunderers

    2x gunhaulers

    960 points apparently if right 

    • Like 1
  13. 57 minutes ago, Sleboda said:

    This used to be the case, and resulted in pages of rules and clarifications to handle some the possibilities. I am not saying I didn't like the option, but the trade off for a single profile model is worth it for me.

    For many years at the end of WFB there were players (me included) looking at the tend of combined profiles and wanting it to come for mounted heroes (like King on Chariot or Sphinx) as well. Then it happened! 

    I don't want to go back.

    Fair enough, I didn't know that I'm fairly new to gaming, dabbled in 40k back at school but fantasy always put me off sounded very confusing until age of sigmar. 

     

    If I were to suggest a rule system for it I'd probably go the route of transports in 40k, so the riders weapons couldn't be used while mounted except for ranged attacks/abilities, then when the mount dies roll a dice on a 1 he's crushed under his beast, otherwise you get a foot hero. 

     

    Gives a trade off of saving a hero for late game where assets may be short and protection from sniping (kinda lol we all know they can be nuked 😂) with the inherit risk of him dying too without much use

     

    I just like it for theatrics, I quite like the current system I love my sneaky little loonboss on foot as well as his big ol troggboss bodyguard who's totally not the real general no matter what lies have been said! 😂 

  14. Never going to happen but Iv always thought it would be cool if heros could dismount or their mounts could be killed separately like the witch King in LOTR, would be broken as hell but so awesome 😂 

     

    Imagine bringing down a black dragon then having the dreadlord striding out from the crash to keep going like a boss haha

    • Like 2
    • LOVE IT! 1
  15. 12 hours ago, Aphotic said:

    His wizard tends to be either a hidden branchwych or arlielle, which can ambush, so getting rid of her is difficult. If he ambushes arlielle he holds the bird back so it cant get hit without its buff.

     

    The +1 to wound doesnt apply to the mount? 

    From what I've read in the cities group arlielle can't ambush because of the wholly within 6" of the board edge and her base is too big, unless house ruling to let her hang off the edge

    • Thanks 1
  16. Thanks for the feedback, it's very helpful I'm quite inexperienced with aos especially with positioning so will definitely take your advice. 

     

    The aura of glory to be honest was just incase really, figured I'd be using warscroll spells more but will change it for the cp spell

     

    Volley gun over rockets is mainly just because I prefer the model lol but also cheaper and can still fire if enemies are close 

  17. So with the info from above how does this look for a list? I play relatively casual, never competitive but some lists can get quite strong like slaanesh 😂 not played them yet

     

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye

    Leaders
    Cogsmith (60)
    - Artefact: Seerstone Amulet
    Freeguild General on Griffon (320)
    - Shield & Greathammer
    Runelord (90)
    - General
    - Trait: Hawk-eyed
    Sorceress (90)
    - Spell: Lore of Eagles - Strike of Eagles (Tempest's Eye Wizard)
    Celestial Hurricanum With Celestial Battlemage (280)
    - Artefact: Patrician's Helm
    - Spell: Lore of Eagles - Aura of Glory (Tempest's Eye Wizard)

    Battleline
    20 x Darkshards (200)
    20 x Irondrakes (300)
    5 x Freeguild Pistoliers (100)
    5 x Freeguild Pistoliers (100)
    5 x Freeguild Pistoliers (100)

    War Machines
    Helblaster Volley Gun (120)
    Helblaster Volley Gun (120)

    Battalions
    Aetherguard Windrunners (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

    Tried to spread out the importance of each character because I play against kharadron alot and don't want to be hero sniped

  18. Looking at starting a dwarf focused city army was wondering peoples opinions of 2 possible starting lists, 

     

    Allegiance: Cities of Sigmar
    - City: Greywater Fastness

    Leaders
    Lord-Ordinator (140)
    Cogsmith (60)
    - General
    - Trait: Drillmaster
    Runelord (90)

    Battleline
    10 x Irondrakes (150)
    10 x Irondrakes (150)

    Units
    10 x Hammerers (140)

    War Machines
    Helblaster Volley Gun (120)
    Helblaster Volley Gun (120)

    Total: 970 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 59
     

    List 2 is pretty much the same except making the rune lord the general and dropping a unit of drakes and the Lord ordinator for a celestial hurricanum with mage 

×
×
  • Create New...