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QuinacridoneGold

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Posts posted by QuinacridoneGold

  1. 6 minutes ago, Scurvydog said:

    Both are good, list 2 got a bit more mobility, another option is to change list 1 a bit, replace 5 brutes with 3 gruntas to have a mobile capping unit. Then go da choppas, since you got 2 big brute units and a double reinforced ardboy unit, that would add a lot of efficiency and threat.

    I don't know why , but gruntas have kinda underperformed recently for me. I like the idea of flooding the board with brutes, but I am afraid of the reduced mobility....

    Do you think the double reinforced Ardboy unit is a wise choiche? it would mainly babysit home objectives and squishies (likely a warchanter and the gloomspite shaman)

    I have never tried Da Choppas, i just love the Ironsunz countercharge!

  2. Again a list comment post!

    Got my first 2000 pt game going in two days. I only have accesso to a single Maw Krusha and a maximum of 9 pigs, 25 brutes and 30 ardboys (thanks, AoS 2.0) , What do you think of these lists? 

    NOTE: weapon loadout for brutes and pigs is Jagged Gore Hacka, not the choppa.

     

    I Need a few comments on your preferences for mount trait and command trait! Was thinking about Fast Un and Mega Bossy to get all that mobility across the table and compensate the slow movement of all my brutes.

    LIST 1 - No Gruntas

    Spoiler

    list1.JPG.d33d3725d4fc78130e74290f451f81f4.JPG

     

    LIST 2

    Spoiler

    list2.JPG.261a1c1ac99214fed828424d6e31dcf6.JPG

     

  3. On 10/21/2021 at 3:10 PM, Tizianolol said:

    guys after so many experiments on tts, thats my list for next tourny in italy!! 

    feel free to comment  and ask if u wanna more info about the list , im very happy to share my ideas about this amazing book!IJironsunz.pdf

     

    That Is very unusual and interesting! Also, i might Just be able to field the same list having a single MK. Care to share your ideas? (PS saluti da Roma!)

  4. On 10/4/2021 at 2:01 AM, Shirtripper said:

    Big Waaaagh got 5th at the New Orleans Open:

    Army Faction: Orruk Warclans
    Army Type: Big Waaagh!
    Grand Strategy: Hold the Line
    Triumph: Bloodthirsty

    Battle Regiment
    Megaboss on Maw-krusha
    Artefacts of Power: Amulet of Destiny
    Mount Traits: Fast ’Un
    Points Cost: 480 pts
    Rogue Idol
    Battalion Slot Filled: Monster
    Points Cost: 430 pts
    Orruk Brutes
    Points Cost: 160 pts
    Orruk Brutes
    Points Cost: 160 pts
    Orruk Ardboys
    Points Cost: 85 pts
    Wurrgog Prophet (General)
    Command Traits: Master of Magic
    Artefacts of Power: Glowin’ Tattooz
    Spells: Gorkamorka’s War Cry
    Points Cost: 150 pts


    Command Entourage
    Magnificent Bonus: Artefacts of Power
    Gobsprakk
    Points Cost: 300 pts
    Orruk Warchanter
    Points Cost: 115 pts
    Orruk Warchanter
    Points Cost: 115 pts
    Total Points: 1995 pts

    The list is very interesting, with 3 big bad boys... anyone have an idea on how it is supposed to be played? I honestly struggel to see a proper role for gobsprakk.

  5. Hello ladz.
    I will be playing a 1500 pt game against Slaves to Darkness very soon. No clue on his list. Battleplan is going to be "Mark the Territory"
    Here is the list I want to try.
    Spoiler
    Allegiance: Ironjawz
    - Warclan: Ironsunz
    - Grand Strategy: Hold the Line
    LEADERS
    Megaboss on Maw-Krusha (480)*
    - General
    - Command trait: Hulking Brute
    - Boss Choppa and Rip-tooth fist
    - Artefact: Amulet of Destiny
    - Mount Trait: Mean 'Un
    Orruk Warchanter (115)*
    - Warbeat: Fixin' Beat
    Orruk Warchanter (115)*
    - Warbeat: Get 'Em Beat
    UNITS
    5 x Orruk Ardboys (85)*
    5 x Orruk Ardboys (85)*
    10 x Orruk Brutes (320)*
    - Jagged Gore-hackas
    6 x Orruk Gore-gruntas (300)*
    - Jagged Gore-hackas
    CORE BATTALIONS
    *Battle Regiment
    TOTAL: 1500/2000 WOUNDS: 110

    The list is 1-drop to ensure second turn.

    The krusha has amulet of destiny and rip-toof fist for defense, and Hulking Brute and mean 'un to maximize damage on the charge and stomp.
    I reinforced the units of brutes and gruntas to be both under the effect of the Command Ability multiplier of the Maw Krusha. Not sure how we will deal with the controversy for All Out Attack/Defense.
    I know brutes are slow, but with Mighty destroyer issued from the MK and an "At the Double" command ability (they would never really charge at turn 1) they would travel an impressive 14" in my first turn, and, while not fighting alongside with the Krusha and Gruntas in the first combat phase, the Ironsunz Countercharge could make them very scary at my opponent's second turn.
    The units of Ardboys are there to camp on home objectives
    The 2 Warchanters don't even require explanation.
    What do you guys think? I am not sure if i want to keep the gruntas and brutes reinforced, and advance in a single block or split at least the gruntas in two MSU leaving the block of brutes a little far behind. Also, I am considering switching the command trait to Mega Bossy, to issue multiple counter charges or Move with mighty destroyers across different portions of the field
     
    Thank y'all very much in advance!
     
  6. So, as always, this thread is really useful.

    I am starting to explore AoS 3.0 with my group and really liking it so far. I am bringing my pure Ironjawz to 2k.

    From my understanding, Optimal builds would be 2 Maw Krushas and MSU spamming of pigs.

    However, I only have acces to 9 Gore Gruntas, and would refrain from buying more as modelling and painting them is too painful.

    My roster is; 1Maw Krusha, 9 Gore Gruntas, 3 Warchantes, 30 Ardboys, 25 Brutes, 2 Weirdnob Shamans (plus a handful of naked orks and a growing kruleboyz force).

    My 1500pt list was: 1MK, 2 warchanters, a unit of 6 pigs and 3 MSU units of brutes. Played against Tzeentch and it was a killer. Single drop. Get turn 2 and smash everything. Worked beautifully.

    I am unsure about how to go up to 2k. At present, I believe the dual cababge plus pig spam list to possibly be the most competitive thing we have. Do you think just adding Brutes and a Footboss in a Choppas or Ironsunz list would be good? Should I also take the 3 remaining pigs? Am I doomed to buy another cabbage, and shed tears and blood on thousands of angry pigs?

     

     

  7. On 4/19/2020 at 11:36 PM, Firefrog said:

    My experience, ZD has a place but gheists are so much better, especially without a rider. Most lists have 2 terrorgheists + flayers/ghouls, rarely you see a GKoZD.

    If you were to try full gristlegore, you'd also not play any ZD's. So, I'd go 1 ZD and 3 gheists, but that's just my opinion :)

    How about mounter or unmounted gheist instead?

  8. 5 hours ago, Chase said:

    Unless it's a last ditch effort it's almost never worth it. Army wide +1 hit and wound with Ironjawz is legitimately amazing and just too good to give up for even a turn. I never give that up unless I have to go for broke to pull off a win

     

     

    I was just referring to the various waagh point bonuses, not the trade-off!

    Thanks for all the advice!

     

  9. 30 minutes ago, Chase said:

    I think it's brilliant. As an ironjawz and big Waaagh player I will say that big Waaagh doesn't really need the 2 MD unless that's what you like obviously. If you want the bodies I would bump that unit of ardboys to 20, remove the second one, scrap the ironfist and chuck in 30 savage orruks. Withe the 40pts left ido go for balewind vortex. Your Wurrgog will put serious fear into anything with bodies on the table. Or you could go for the rogue idol. Don't under estimate how very powerful the bonesplitterz spell lore is. If found that the more targets I have for them the better I do. Especially the rogue idol because he can be buffed with the spells and then also get +1 damage from the warchanter. Him, the Wurrgog, and the 6 pigs are often my MVPs. But to be honest your list is fine like it is, but I would consider removing the ironfist (unless you are worried about drops, but big Waaagh starts slow, unlike pure ironjawz). Cheers bro, praise Gork (or Mork) for a new convert! 

    Thank you!

    I still don't have the Idol or that many naked orcs, but they are at the top of my wishlist. 

    I liked the idea of having double Mighty Destroyers and a Warchanter(s) working with the arboys and gruntas. I think both units can be very scary with warchanter buff, MD movements and turn 2/3 Big Waaaghh buffs, and love them in Ironjawz.

    I tried to create a balanced list where everything is covered (bodies, hammers, casters, whatevers), relying on the waaagh buffs to pump everything up and thus avoid the 'jack of all trades master of none' effect.

    Do you think it requires further optimization? Any suggestion on artifacts, spell lore etc? What is the best weapon loadout for melee savage orcs? I'm totally new to the whole bonesplitterz side of the army. 

  10. Hi guys.

    I've been fiddling around with Ironjawz for a while, but decided to invest in some naked greenskinz too.

    I haven't played a Big Waaagh game yet, but like the mechanichs on paper.

    The idea is to have ranged firepower (boar shaman + archers), board presence and some mobility (double acess to Mighty Destroyers).

    I like all the Ironjawz and Bonesplitterz heroes, and i still don't know how many Warchanters such a list should have or if I have to trop something to fit in a Weirdnob Shaman fore teleport.

     

    What do you think about this list?

    Comments more than welcome

    big1.JPG

    • Like 1
  11. 3 hours ago, Arkahn said:

    Hello guys, I'm hesitating between 5 Brutes or 1 Fungoid + Arachnocauldron my for  last 140. I want to play this list for a tourney, what are your suggestions ?

    And I cant decide between Aetherquartz Brooch or Great Green vision...

     

    Personally I would go with Aetherquarz, Fungoid and Scuttletide.

    You have a very hard hitting army with crazy movement and good board control.

    You get one more spell/dispel, a great area denial tool and a CP engine with the Shaman+Spell combo for a very reasonable price. This adds so much as it feeds the engine of your army (CPs are never enough) and covers some of your weaknesses.

    5 Brutes would just mean getting a little more of something you already have access to, but this time without optimal points/gain ratio.

     

    I think this can be the strongest and most versatile Ironjawz List with a Maw Krusha. 

    • Thanks 1
  12. 1 hour ago, Sauriv said:

    Just remember that going endless spell heavy(list 2) you need many wizards, a wizard can only cast 1 endless/turn. 

    If one cave shaman gets sniped then you would have a very hard time of getting 4 endless on the board. 

    Yup, I was thiking about dropping a unit of Fellwater and add some more magic support.


  13. Thank you Calebexnihilo! Your idea is interesting.

    Here are three lists mixing troggs and grots I was thinking about. Let me know what you guys think!

    LIST 1

    Hag and Skragrott

    hag1.JPG

     

    LIST 2

    Hag, Fungoids, Endless Spells

    hag2.JPG

     

    LIST 3

    A bit heavy on the Stabba side

    stabbaheavy.JPG

  14. Hi guys!

    I'm a Seraphon player-collector and recently jumped on the crazy Gloomspite train.

    Could you help me build a close-to-competitive troggotths/grots list (1k and 2k if possible)?

    I want to buy some more Gloomspite mini but don't know what to look for

    Here are the models I have

    60x Stabbas

    9x Rockgut troggoths

    9x Fellwater troggoths

    5x Gobbapalooza (Fungoid Cave Shaman Proxy)

    1x Dankhold Troggboss

    1x Troggoth Hag

    1x Skragrott

    1xMollog's Mob

     

    Thank you very much!

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