Jump to content

QuinacridoneGold

Members
  • Posts

    18
  • Joined

  • Last visited

QuinacridoneGold's Achievements

Liberator

Liberator (1/10)

2

Reputation

  1. I don't know why , but gruntas have kinda underperformed recently for me. I like the idea of flooding the board with brutes, but I am afraid of the reduced mobility.... Do you think the double reinforced Ardboy unit is a wise choiche? it would mainly babysit home objectives and squishies (likely a warchanter and the gloomspite shaman) I have never tried Da Choppas, i just love the Ironsunz countercharge!
  2. Again a list comment post! Got my first 2000 pt game going in two days. I only have accesso to a single Maw Krusha and a maximum of 9 pigs, 25 brutes and 30 ardboys (thanks, AoS 2.0) , What do you think of these lists? NOTE: weapon loadout for brutes and pigs is Jagged Gore Hacka, not the choppa. I Need a few comments on your preferences for mount trait and command trait! Was thinking about Fast Un and Mega Bossy to get all that mobility across the table and compensate the slow movement of all my brutes. LIST 1 - No Gruntas LIST 2
  3. That Is very unusual and interesting! Also, i might Just be able to field the same list having a single MK. Care to share your ideas? (PS saluti da Roma!)
  4. The list is very interesting, with 3 big bad boys... anyone have an idea on how it is supposed to be played? I honestly struggel to see a proper role for gobsprakk.
  5. Hello ladz. I will be playing a 1500 pt game against Slaves to Darkness very soon. No clue on his list. Battleplan is going to be "Mark the Territory" Here is the list I want to try. The list is 1-drop to ensure second turn. The krusha has amulet of destiny and rip-toof fist for defense, and Hulking Brute and mean 'un to maximize damage on the charge and stomp. I reinforced the units of brutes and gruntas to be both under the effect of the Command Ability multiplier of the Maw Krusha. Not sure how we will deal with the controversy for All Out Attack/Defense. I know brutes are slow, but with Mighty destroyer issued from the MK and an "At the Double" command ability (they would never really charge at turn 1) they would travel an impressive 14" in my first turn, and, while not fighting alongside with the Krusha and Gruntas in the first combat phase, the Ironsunz Countercharge could make them very scary at my opponent's second turn. The units of Ardboys are there to camp on home objectives The 2 Warchanters don't even require explanation. What do you guys think? I am not sure if i want to keep the gruntas and brutes reinforced, and advance in a single block or split at least the gruntas in two MSU leaving the block of brutes a little far behind. Also, I am considering switching the command trait to Mega Bossy, to issue multiple counter charges or Move with mighty destroyers across different portions of the field Thank y'all very much in advance!
  6. So, as always, this thread is really useful. I am starting to explore AoS 3.0 with my group and really liking it so far. I am bringing my pure Ironjawz to 2k. From my understanding, Optimal builds would be 2 Maw Krushas and MSU spamming of pigs. However, I only have acces to 9 Gore Gruntas, and would refrain from buying more as modelling and painting them is too painful. My roster is; 1Maw Krusha, 9 Gore Gruntas, 3 Warchantes, 30 Ardboys, 25 Brutes, 2 Weirdnob Shamans (plus a handful of naked orks and a growing kruleboyz force). My 1500pt list was: 1MK, 2 warchanters, a unit of 6 pigs and 3 MSU units of brutes. Played against Tzeentch and it was a killer. Single drop. Get turn 2 and smash everything. Worked beautifully. I am unsure about how to go up to 2k. At present, I believe the dual cababge plus pig spam list to possibly be the most competitive thing we have. Do you think just adding Brutes and a Footboss in a Choppas or Ironsunz list would be good? Should I also take the 3 remaining pigs? Am I doomed to buy another cabbage, and shed tears and blood on thousands of angry pigs?
  7. Can anbody suggest conversions or alternative models for Big Stabbas?
  8. Nice! I really liek alternative schemes for the Courts! look forward to see more.
  9. I was just referring to the various waagh point bonuses, not the trade-off! Thanks for all the advice!
  10. Thank you! I still don't have the Idol or that many naked orcs, but they are at the top of my wishlist. I liked the idea of having double Mighty Destroyers and a Warchanter(s) working with the arboys and gruntas. I think both units can be very scary with warchanter buff, MD movements and turn 2/3 Big Waaaghh buffs, and love them in Ironjawz. I tried to create a balanced list where everything is covered (bodies, hammers, casters, whatevers), relying on the waaagh buffs to pump everything up and thus avoid the 'jack of all trades master of none' effect. Do you think it requires further optimization? Any suggestion on artifacts, spell lore etc? What is the best weapon loadout for melee savage orcs? I'm totally new to the whole bonesplitterz side of the army.
  11. Hi guys. I've been fiddling around with Ironjawz for a while, but decided to invest in some naked greenskinz too. I haven't played a Big Waaagh game yet, but like the mechanichs on paper. The idea is to have ranged firepower (boar shaman + archers), board presence and some mobility (double acess to Mighty Destroyers). I like all the Ironjawz and Bonesplitterz heroes, and i still don't know how many Warchanters such a list should have or if I have to trop something to fit in a Weirdnob Shaman fore teleport. What do you think about this list? Comments more than welcome
  12. Personally I would go with Aetherquarz, Fungoid and Scuttletide. You have a very hard hitting army with crazy movement and good board control. You get one more spell/dispel, a great area denial tool and a CP engine with the Shaman+Spell combo for a very reasonable price. This adds so much as it feeds the engine of your army (CPs are never enough) and covers some of your weaknesses. 5 Brutes would just mean getting a little more of something you already have access to, but this time without optimal points/gain ratio. I think this can be the strongest and most versatile Ironjawz List with a Maw Krusha.
  13. One more question, what do you guys think is the best weapon loadout for Gore-Gruntas? I was thinking about the Choppas, as the extra attack is crunchy and you would still go in melee for the boar attacks.
×
×
  • Create New...