Lucank
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Posts posted by Lucank
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2 minutes ago, JackStreicher said:
In my experience you will need at least one block of Zombies or Skeletons to soak up the damage and hold the enemy in place. Then you can make your more elite units shine.
Agree
You need some chaff and some bodys for multiple purposes.
I`m thinking about using only 2 units of 5 Blood Knights and spend the points on said units.
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On 5/15/2021 at 1:58 PM, BrotherTalarian said:
Let us know how it goes! I’m very curious
It was a disaster tbh.
I played Fyreslayer and had basically Vordrai, mannfred and 5 blood knights charge a unit of 20 HG and had the mannfred CA turned on. Still failed to kill enough and in return he did to much damage. I eventually won the fight but I had over 1000p stuck in 400p HG
Sure, not the best test since Fyreslayer are hard for this list but still. Low model count is always a big problem- 1
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6 hours ago, annarborhawk said:
Never been a death guy, but I'm about to jump in with both feet (or claws?).
Would the following be reasonable?
Kastelai:
Mannfred
Prince Vhordrai
Vengorian Lord (rousing commander!)
3x5 Blood Knights
1x10 Dire Wolves
1x3 Vargheists
Comes in a little shy of 2000.
....but I'd be buying everything tomorrow. gulp.
I`m trying the exact same list today
Think could be a good list -
Quick question:
Archaon only knows Arcane Bolt and Mystic Shield when in an Khorne army right ?
He can`t take a spell from the S2D book or anything like that ?!
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Hi,
I`m new to Khorne and was wondering if something like this could work and what would be some obvious changes one would make:
Slaughterhost: Reapers of Vengeance
Leaders
Bloodsecrator
Bloodthirster of unfettered fury
General
Artefact: Skullshard Mantle
Command Trait: Mage Eater
Bloodthirster of insenset Rage
Amberglave
Slaughterpriest
Killing Frenzy
Slaughterpriest
Bronzed Flesh
Battlelines
10 x Bloodreavers
10 x Bloodreavers
10 x Bloodwarriors w/ Gorefists
Other
5 x Wrathmongers
5 x Skullreapers
5 x Skullreapers
Judgements
Skulls
Axe
Battalions
Gorepilgrims
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I think it was a huge buff, honestly.
3 x 20 HG is now easyly possible and it`s 5 more HG than before.
Edit: 3 x 20 HG can cover the whole field imo
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Hey guys,
I`m just wondering, since I find it hard to decide on a list, what would a competitive list look like nowadays ?
I would like to focus on mortals, but would/can also bring some bloodthirster.
What would a solid mortals list with bloodthirster look like ?
My thoughts are: 2 Bloodthirster, 2 priests, 1 bloodsecrator, minimum battleline fore gore pilgrim (2x10 reaver + 1x5 warriors), 10 skullreaper ?
After heroes and Battleline I really struggle to find some good combos or units in general, that make sense in that list.
Thanks guys
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What about 2x10 Leadbelcher, Gnoblar screens for them, therefore a Tyrant and big boys to finish them off (chargemortals and metalcruncher).
I still think Slaneesh is an autolose, since it is designed for winning vs Mawtribes. But under the right circumstances... who knows.
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6 minutes ago, Walrustaco said:
I think ethereal amulet is wasted on a huskard instead of a frostlord. As awesome as a 2+ hitting stonehorn is, a 3+ hitting 3+ unreadable save stonehorn is better.
If it were me, I'd put the Brand of the Svard onto the Huskard and the Ethereal Amulet onto the FLoSH.
100% agree
Used it twice and it was the correct choice both of the times.
That way you have 2 reeeally scary units.
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9 hours ago, Turragor said:
I think you've a cache issue, I can see those traits in incognito mode/ cleared cache - not with an older tab I had open though.
Can you try with a fresh tab and let us know what else isn't there still (if anything)?
Tried it on multiple devices and browser. Incognito tabs work fine, no issues there. If I browse "normally" Ogor Mawtribes don`t even show up anymore.
Should be fine though, since incognito works.
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22 hours ago, daviseford said:
Hey guys, Ogors have been a personal favorite of mine for some time (I have a display case full of them).
I'm pretty pleased to announce that they're fully up to date on AoS Reminders
Remember - Might Makes Right
Superb!
Just some Feedback:
Stonehorn Mounttraits are missing or not shown when stonehorn is picked, there are only the Thundertusk ones.
Also some Tribe Traits are missing. Can`tr find Bloodgullet artifact Splatter Cleaver too.
Keep the good work !
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1 hour ago, Forrix said:
I'm surprised his damage out was low. Looking at his warscroll he looks like a very killy hero for 160 points.
It isn't that surprising if you compare him to a 55p irongut boss or a 60p maneater. Don't get me wrong, he isn't that bad, but I see no need in him in a competitive list. His CA really lost some worth too.
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1 hour ago, Zorki said:
FloSh 400
Butcher 140
Slaugtermaster 140
Firebilly 120
12x Glutton 400
12x Glutton 400
4x Ironguts 220
2x Frost sabre 40
Endless spell
Chronomantic cogs 80
Extra command point 50
Bloodgullet mawtribe
Great Mawpot
1990/2000
Will test a similar list on friday, i just swap frostsabres and cogs for 20 gnoblar
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Have a game in and want to share some thoughts:
FloSh is a Beast when he charges. He kills everything. Impact hits, had the d6 mortals to good save trait (Combat vs a monster started with 8 Mortals before I even began to swing) and with ethereal and 5+ aftersave he is really hard to bring down. Even few d3 healing is huge on him, since he doesn`t lose that much anyway.
Tyrant is a total bummer. BS immune is cool on Gnoblars, the rest has a high enough Bravery imo. Damage output is very lackluster.
Butcher magic is very unreliable. Had the 2 spells tribe but magic still was weak. In this tribe I definetly would swap the tyrant for a slaughtermaster or a firebelly
12 Gluttons are beasts, but everyone knows i guess.
I ran a combo with 4 leadbelcher in front and 4 ironguts behind them. Against soft or no shooting this combo was really cool. Shooting forces the enemy to attack you, the Leadbelcher soak some damage in melee and ironguts deal HUGE damage, its insane.
Mournfangs are only playable with some buffs from tribes, traits etc. If you are basically only using their warscroll, they are waaay to expensive in points for what they da.
All in all it felt way stronger than before, but I see no potential to be top tier, from what I saw in this game. Maybe a BCR list with butcher and 12 gluttons? could be very strong. Still needs tons and tons of playtesting, but the most important part: This army is sooo fun to play.
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23 minutes ago, Nezzhil said:
What do you think about the Maneaters?
They didn`t change but Ironguts also hit on 3s now.
I don`t see a reason to take maneaters over Ironguts (Maybe only if the 40 point differential opens up another combo you otherwise wouldn`t be able to do).
But they are not too bad in a non competitive game.
They are fine, I guess.
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27 minutes ago, HollowHills said:
Do you guys think a tyrant is even necessary? I mean I don't think he's bad, but given ogres will have bravery 8 or higher in combat and are 4 wound models I'm not sure how usefuk his command ability is. I wonder if you're better off banking the cp and saving it for inspiring presence. Otherwise the tyrant doesn't offer much utility.
I was thinking a frostlord might be better, you get a prayer, a mount trait, a better charge and the beastclaw mortal wound trait. Plus speed and more damage.
Something like...
Bloodgullet
Frostlord on stonehorn general
Butcher
Slaughtermaster
Gluttons and ironguts
Maybe a battalion so you can give the frostlord ethereal?
Thoughts?
Thats exactly the list I will try in a few days. I have a minimum of leadbelchers and a battalion along with what you listed.
But no prayers for the FloSh afaik
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3 minutes ago, Nordrim said:
Wont you have to take the blood gullet warlord trait instead of the +2w one?
Blood gullet warlord trait gives longer pile in moves to unit near you.
You are totally right.
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1 hour ago, Soolong said:
Quick question, does the battalion 'Butchers band' allow me to use a slaughtermaster as the butcher as he has the butcher keyword? Arguing with a friend about it, AOS uses keywords for things like this so I think it is fine.
Yes, because keyword
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Trying the following list in a couple of days (really can`t find a list where you can effectively mix GB and BCR):
Bloodgullet Mawtribe
Tyrant General, Bloodgullet Atrifact, +2 W trait, 3+ save name
Butcher Spell +1 Attack, -1 to hit
Slaughtermaster Spell -1 AttackOgor Gluttons 12x
Ogor Gluttons 6x
Leadbelchers 2x
Ironguts 4x
Ironguts 4x
Gnoblar 20x
Gnoblar 20xGoremand
Extra CP
1990 total3 cp to start with for BS immunity
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I`m very hyped but I honestly think it`s underwhelming so far.
Ironguts would be good if the points almost remain the same but we get 4 of this buffed dudes. Compare to Blood Knights or other ~200 point elite units and it still would be fair (abilities are still no good).
Traits seem way to situational. Not to bad but nothing that really shows any power boost. Have to wait what other traits look like, sure.
Reading the Bonedudes spoilers (I think everything sounds really strong) and comparing it to our spoilers I can only hope we get something similar.
They are Battleshock immune army wide. If we get our "reroll 1s to hit when charge" I feel underwhelmed.
Typical negative thinking of someone who would love to see Ogors at least somewhat competitive and rarely has seen GW giving Ogres some love but hey... we finally got a new tome !!!
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First of all, thanks for your insights. I really want to try your list, love it!
I still have problems understanding how it works though. Palanquin stays with grasps at objectives, so no use of her "killed hero ability" is the palanquin only used passively and as a destraction?
Next is Neferata, does she fly up with the dragons? How do you keep her save positioning wise? I always find her beeing overwhelmed even with -1 or -2 to hit.
Last issue are hordes again. Fec summons 20 ghouls, this loses you the objective, doesn't it? 10 grasps won't help much, right?
Or take cities, slaneesh, DoK with 2-3 30 model units. The dragons can do only so much, considering they also need to fight keepers etc. Maybe this will all solve itself playing the list often enough, but I always strugle with elite lists, although I would love making them work.
Anyways, thanks again, will definetly test the list and if i somehow can squeeze 10 blood knights in it and still make it work, it would be a dream come true lol.
AoS 2 - Beasts of Chaos Discussion
in Chaos
Posted
As an italian I can translate:
Enemy gets +1 AT but suffers mortals on 1s to hit