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Felldir

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Posts posted by Felldir

  1. 21 hours ago, Agent of Chaos said:

    As far as I can tell, Archaon can be chosen as a Ravagers General as he would qualify as a Ravagers Hero, and therefore could use the Rally the Tribes ability. Belakor could not as Daemon Princes cannot be chosen as a Ravagers General. 

    Good call on Belakor, completely forgot about the daemon prince part.  But for Archaon, the allegiance ability says: " If your general is not a DAEMON PRINCE, you can pick1 command trait for up to 5 different friendly RAVAGERS HEROES (excluding DAEMON PRINCES) in addition to the command trait your general can have...At the start of your hero phase, you can pick 1 friendly R RAVAGERSHERO (excluding DAEMON PRINCES) that is on the battlefield and has a command trait to stake their claim as warlord."

    I had assumed that since Archaon is a named character he can't take a trait and therefore couldn't use the summoning ability. Would be great to be wrong though. 😁

     

  2. 17 hours ago, Ganigumo said:

    From my experience skyfires have been a bit weak too, but I think they're only gonna be worth the points if you can take advantage of them both in melee and at range.

    Enlightened on foot are pretty underwhelming in general, they fill battalion taxes easy though. If you've got something else planned for the discs it isnt a bad option. They're best used standing behind a chaff unit that will take a charge.

    Enlightened on disc can be a real powerhouse in a 6 man unit, but they are fragile for their cost. Its tough to trigger their rerolls but their damage is acceptable without it, pair them with a fatemaster for more consistency.

    Thanks for the insight. I don't have any other plans for the Tzaangor discs, but I'm actually kitbashing a Fatemaster and planning on using the magister's disc so that should work out well. 

    Cheers. 

  3. Hey guys, need a little advice. I've got the Tzaangors from Aether War coming soon as part of a trade and I'm wondering how I should build them - specifically enlightened on foot or disc. My first thought is disc for sure because of the better movement, more damage, etc. But would appreciate some input.

    Also, I already have 3 skyfires and honestly haven't been impressed with them given their point cost so I think they're out for now. 

  4. 50 minutes ago, RUNCMD said:

    Yep, it's in wrath of the Everchosen:

    image.png.a1e928b889d1adf19690e8fa8891a9fc.png

    Yeah I knew it was in Wrath, just confused for a minute if it was just another change coven that we could pick then go about our normal business of Tzeentch allegiance abilities, spell lores, etc. 

  5. On 12/13/2019 at 2:44 AM, SevenXes said:

    With the models you have, I think this is a solid foundation.  However there is, unfortunately, no way to summon more Ghouls. You'd have to take the AGK on foot and the TG seperately but I'd say taking them together will leave you with an overall stronger list at 1000 points. Try to get another box of Flayers/Horrors to make this list even better (not summoning knights is a huge loss, no doubt about it you could however use the ability to revive one unit of flayers).  And don't expect your 10 ghouls to do anything gamedeciding. Just let them sit at the objectives or use them to deny deepstrikes.

    Personally I'd probably switch the Horrors for another unit of flayers since they profit the most from the additional movement.  Plus you could build towards an "Airforce" for bigger/future games. 

    Btw. the best thing about Blisterskin is - in my opinion - the additional command point on a 4+, this can get you very, very far! Just make sure your general doesn't die.

    For the AGKoTH I'd recommend you take the "Gruesome Bite" trait, which lets you re-roll any hits with the "Fanged Maw".  Remember, for any 6 (to hit) you roll with this attack you automatically deal 6 mortal wounds, so you might as well just re-roll every dice - even the ones that hit - to fish for those 6es.

    When it comes to the Lore of Madness I'd recommend you take the Deranged Transformation or the Spectral Host. Both can make your units even faster.

    Awesome. Appreciate the advice. I will look to replace the horrors asap, I just included them because I have the models from the lot I bought. Cheers.

  6. On 12/11/2019 at 3:05 AM, SevenXes said:

     

    Welcome to the court and welcome to the feast ;),

    one of the greatest things about the FEC is that you can basically get anything you want/need from the SC - Boxes.  Except for the Archregent which is - unfortunately - exclusive to the Carrion Empire Box which sold out quite fast. But from what I heard, he's beeing released as a single model next year. And the Varghulf Courtier of course, you should get him as well.

    Except for the Royal Zombie Dragon (without Ghoul King on top) everything in this armys book is viable. You can win wars of attrition with Ghouls (Morgaunt grand Court can be pretty fun), use sledgehammers like the Horrors or the fast moving Flayers (Blisterskin makes them even faster) with their mortal wounds. Oh, and you also have the Terrorgheists, these beasts are just nasty! When you chose Grand Court Gristlegore you can even make them your Battleline.

    I'd also recommend you pick up the Charnel Throne  so that your Kings and (future) Regents can use their summon ability for free and the Endless Spells for the FEC. Mainly for the Chalice of Ushoran.

    So for a 1000 points list I'd recommend that you take the models you like and form a list around them. Like I said, (almost) everything is viable. Just be warned: the FE units are quite costly and your units stats are usually worse compared to other armies. Reason beeing, you can bring almost everything back to life and/or summon entirely new units.  Which makes your  heroes especially important. You really need to take good care of them, because when your heroes go down the drain, the rest of your army usually follows.  Quick anecdote: Last saturday I played vs. Khorne ~1500 points, I lost somwhere between 50-60 ghouls during that game and by the end of the game every single one of them was brought back to life.  

    TL;DR: Pick a unit you like, build a list around them. FEC have many strong options. Just watch out for your heroes.

    Thanks for the tips! I've read the book a little more and like the look of Blisterskin. With what I have and a start collecting box how would this look for a starting 1000 point list:

    AGK on Terrorgheist

    1x Crypt Infernal Courtier

    3x Crypt Flayers

    3xCrypt Horrors

    10x Crypt Ghouls

    960 Points.

    I'm not crazy about leaving 40 points unused, but I'm having issues making the point costs work. This list would leave no knights to summon (based on what I have) and unless I'm missing something there's no way to summon the remaining 10 ghouls I would have from the SC box. Would running the Ghoul King and the Terrorgheist separately be a better idea?

  7. Hi guys. On a whim I picked up a mixed lot of FEC models: 2x Crypt Flayers, 3x Crypt Horrors, 10x Crypt Ghouls. I figure a start collecting would be the ideal next purchase to bring me up around 1000 points but I have no idea how to build or buy beyond that. I've had a look at the book too and I look the look of the grand courts but having never player (or played against) FEC I have no idea what's good/fun/etc. Any help is appreciated. Cheers. 

  8. 1 hour ago, ryanguy88 said:

    The base Feast of Bones comes with 600 points.  Adding the Ironguts for 220 would give a solid hammer unit.  
    I don't think you'd need another command point AND the Gutguard battalion, since battalions auto-give an extra command point).  Instead, I'd suggest at that point to drop the Leadbelchers and grab a Slaughtermaster.  That would put you at 1,000 total, and give a pretty solid (IMO) list. 

    Sweet. Thanks man!

  9. Hi all! I know next to nothing about ogors but painting a bunch of big boys was appealing so I snagged their half of Feast of Bones. Problem being, I have no idea how best to build to 1000 points. I'm not super competitive and given that this is a super side project it would be nice if this army didn't break the bank. Would grabbing a unit of Ironguts, the Tyrant's Gutguard, and another command point be ok? I feel like that's not enough dudes for 1000 points. Any input is greatly appreciated. Cheers. 

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