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Leksika

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Posts posted by Leksika

  1. 9 hours ago, SoSoCho said:

    Thank you for your answer :) hmm anvilgard is considered weak ?

    Anvilgard is like the other Cities of Sigmar, it has unique theme but some people consider it to not have the best city-based bonuses. Personally, I don't think you should make a choice purely on competitive viability unless you are absolutely set on playing competitively: If you like the theme and the design and have some buddies to play friendly skirmishes with, then they make a great army :) only my 2c

    You can certainly collect both and ally them with each other up to 25%of your overall army points total (e.g 500/2000). Or you can field them under the Grand Allegiance Order but this has its own restrictions.

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  2. 4 minutes ago, Overread said:

    For me one of the key considerations is do we all want GW to make "all armies" inclusive of all concepts or do we want niches. 

    I don't think niches are helpful. Personally, I would rather 'generalist' units like Cities Humans, Dispossessed and Aelves should have parity through bits on sprue. Same goes for Stormcast, just give some female heads (as others have said, unisex armour is not an issue)

    For example you can easily argue that Daughters of Khaine overly sexualises women because they are all super skimpy lithe elf women dancing around. Do you force DoK to also adopt female models of multiple different displays of femininity or do you instead say. "ok that's the skimpy elf army; now here's a heavy set "sisters of battle" style army somewhere else in the AoS lineup. Perhaps with their own unique story and background.

    Personally I have never been a fan of DoK and Witch Elves before them for this exact reason. I don't think you need to scrap them. But I'd never want to play as them because they're super cynical design choices.

    Instead of forcing all factions to change and adopt the same polices you adopt them through the whole game range. This is far more releasing because it means that instead of warping and twisting the existing to fit you create new fresh ideas free of any shackles to past concepts and lore and instead present a fresh take. There's then the player choice to also convert their own army. If you want a beefy heavy set barbarian looking army that plays like Daughters of Khaine then - by all means - go for it; nothing stops you. Provided models are based right (for competitive games) then most people would be perfectly find with such options if you so desired to make them.

    I think some factions would be fine without: Non-humanoids, Demons, Beasts, Orruks etc. But I do think simply having clearly female options, which would normally extend to simply head swaps in many cases, would satisfy a lot of people. Cities Battletome had a female marine gunner in the fiction and I thought it was great! No big deal, just seemed natural that frontier cities would have much less strict gender roles in militaries that face annihilation on a regular basis.

    Nobody is forced to adopt anything with such a change. 

     

  3. I hope GW does push some gender parity for humans/etc. so as to get more interesting armies and more interested people into the hobby. At least give people the choice. A minis building and painting hobby with options doesn't take anything away. Don't we want more customisation options?

    I'm hoping any CoS revisions we get will give Humans, Duardin and Aelves some some female variants, and that we can get a Coven Sorceress who is less of a tiddy witch, Teclis save us from 90s Dark Elf Sorceress' Madonna bra!! 

  4. 14 hours ago, readercolin said:

    You need to break your corsairs up into 2 groups if you want to keep them in the spearhead.  Remember, no double size groups in the vanguard, double units only for battleline in the main body, and double units for anything in the rearguard.

    Awesome, thanks for the catch! :)

  5. Anvilgard list with fluffy theme choices. Fleetmaster rolls off the boat with a retinue and shooters, Sorceress arrives to spray suckers and direct chariots to kite. Kharibdyss squats objectives and ties up enemies. Burning skull buffs flagging units and burns through enemy blocks. Assassin turns up late-game to pick off hard to kill bodies and steal key objectives with Shadow Warriors (or doesn't deploy because it's clear we already lost, and better they survive to take the news home :P ).

    I feel like organising the deployment phases is the hardest part of this style of game and especially finding the ideal moment for a combo like  SW/Assassins, so any thoughts, C&C welcome!

    980 points total
    Allegiance: Cities of Sigmar
    Mortal Realm: Aqshy
    City: Anvilgard (Illicit Dealings: Black Market Bounty (extra artefact))

    SPEARHEAD

    Black Ark Fleetmaster (60) - General - Command Trait : Blackfang Crimelord - Artefact : Drakescale Cloak
    10 x Sisters of the Watch (160)
    20 x Black Ark Corsairs (160) - Vicious Blade & Repeater Handbow - City Role : Honoured Retinue

    MAIN BODY

    Sorceress (90) - Spell : Lore of Dark Sorcery - Vitriolic Spray (Anvilgard Wizard) - General's Adjutant
    2 x Scourgerunner Chariots (120)
    Kharibdyss (170) - Drakeblood Curse : Acidic Blood 

    REARGUARD

    Assassin (80) - Artefact : Venomfang Blade
    10 x Shadow Warriors (110)

    ENDLESS SPELL

    The Burning Head (30)

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