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Furythrow2

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Posts posted by Furythrow2

  1. 34 minutes ago, Sethiris said:

    You're right. I probably need to get used to playing it before dumping the idea :P

    But I did notice that I had a limited amount of offensive power. Perhaps the Hurricanum is just too much of a points sink. I'm thinking just 1 caster and either phoenix or stardrake, not both. Or just a Black Dragon with Crossbow. Then a(nother) dragon (black with crossbow) and more shooting or mobile units. and of course a second command point. I have been contemplating the Penumbral Engine, but it might just be too much points.

    Maybe you could shuffle the big monsters around/ try some others and see what gives the most punch. I think the hurricanum is probably a big force multiplier so I'd be wary of dropping it. Maybe you could run the version without the character wizard? I'm not sure if the penumbral engine is the answer to lacking punch though.

  2. 3 minutes ago, Sethiris said:

    I know, they're pretty much the same (+1 move and bravery) but what else can I do with 30 points? 😅

    Yeah, but then it'll be out of range of the Phoenix aura, which would be unfortunate. So I think I'll play it safe with a shield instead. But that's what play testing is for! :D

    Honestly if you have the extra points then yeah why not use a better unit, unless you're missing other synergies.

    You're right though, play test and tell us how it goes!

    • LOVE IT! 1
  3. 7 minutes ago, dekay said:

    Or if you want to go for a controversial option - black ark corsairs - against shooting they fare equally well to guard, hit back a bit better and you get satisfaction from getting something out of a unit commonly seen as bad :D)

    Out of curiosity, what would you arm screening corsairs with, the handbows or 2 swords?

  4. @Sethiris if you're planning to use the freeguild guard just for board control I don't know if upgrading them to bleakswords would be worth it.

    As for taking the crossbow on the dreadlord, I think the only way it's better than the shield is if you're using it with the command ability to get the easy charge from outflanking.

  5. @NatBrannigan My feeling on screens is that you just want them cheap and cheerful. Irondrakes are a killing unit that actually win a battle. For me, some good screens would be freeguild guard with shields ( cheap and potentially resilient) or freeguild handgunners (who can shoot whoever charges them) 

  6. Ok so I've been having a think about other builds that we could do, specifically making use of our battalion.

    So if we start with the fire base I would go for:

    Cogsmith

    Lord-Ordinator

    4 Helstorm rocket batteries

    Greywater artillery company

    This comes in at 840pts and provides a real load of hurt from a distance.

    For the battleline choices and screen I would go for something fairly cheap like:

    2 10 freeguild handgunners

    20 freeguild guard

    This is a cheap chunk at 360pts and I think makes a reasonable screen, especially with the handgunners' stand and shoot.

    At this point I think the list needs a solid hammer, something that can go in and clean up whatever survives the hail of rockets. We have 800pts left at this point so some options could be:

    Sorceress and 30 Blackguard 510 points

    2 6 Demigryph Kights 720 points

    3 10 pistoliers 600points

    30 Phoenix guard and an anointed on flame phoenix 720 points

    or whatever else you fancy. 

    The idea in my head is that you would use the artillery battalion to really lay on the hurt at range, forcing your opponent to come to you. As the weakened enemy comes forward your hammer of choice counter punches while your cheap screen keeps the artillery safe.

    As always I'd love to hear peoples' thoughts.

  7. Ok so I've been thinking a bit more about what some of our strengths might be and I've arrived at the following.

    I think we can do a fair amount of work with command points.

    We can start with an extra one from our artifact which means that you could start with 3 on the first turn for not much investment.

    Going on from that we can generate an extra each turn with a roll from our command trait. If you combine that with the roll from city adjutant you have reasonable odds to get a second CP. Again I don't think this is too much of an investment as there are plenty of small heros in the book we can use.

    Putting this together I think a reasonable greywater list could look to use the city command ability along with some of the warscroll ones (warden king, freeguild general and steam tank spring to mind) to form a solid block of fighting and shooting.

    What do other people think?

    • Like 1
  8. 45 minutes ago, overtninja said:

    The designer's commentary indicates that when you get to use Behemoths as Battleline, they aren't counted as Behemoths. Looks like you can make yourself a 6-Tank army or a billion Kharybdises or whatever!

    Yeah I'm quite excited to see what kind of wacky builds people come up with.

  9. If people have decided that gunline armies are no fun then maybe the ranger command trait offers a bit of fun with run and shoot? At that point you have steam tanks moving 3d6 per turn and still shooting. Alternatively pretend those volley guns little gun wagons, try and rush up the board and double tap with the battalion. If you're really scraping the barrel use it with the general on griffon ( with +1 save) and give those pistoliers run and shoot. 

  10. @Gwendar a couple of things that jump out at me:

    As other people have pointed out, executioners are the weakest of the great weapon troops as their MWs stop their attack sequence. Maybe black guard would be better? People speak quite highly of them.

    That big unit of darkshards only has 16" range iirc. Do you think the back ranks will be able to get in range while the unit keeps out of effective charge range? Obviously making smaller units helps but then you need more CPs to get everyone running.

    Just my thoughts.

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