Ellarr
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Posts posted by Ellarr
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6 minutes ago, Charlo said:
Is it just me or is Tzeench completely dead in this book?
Abilities are all about re-rolling saves and resisting spells. The rerolling saves is already in the book in abundance (Sorcerers, Warriors) and a 5+ ignore doesn't seem worth the power of the other marks you lose.
Feels like the God of Change has zero synergy here, especially compared to some of the silly stuff Nurgle pulls off. Even the battalion isn't great because of the high cost (NINE units + hero) and small bonus of an extra spell. I thought there might be synergy with Cabalists but doesn't seem to be there.
Am I missing something?
You're not - I think sorc lords giving oracular visions seems to make tzeentch largely kind of pointless. I'd much rather run mono STD units in tzeentch allegiance
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It's +1 damage on 6's to wound
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AoS 2 - Slaves to Darkness / Darkoath Discussion
in Chaos
Posted
Do you mind doing the math on 3x Varanguard under same conditions but with mark of nurgle and daemonic power instead?
So reroll hits, wounds and 6s to wound +1 damage