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Ellarr

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Posts posted by Ellarr

  1. On 8/6/2021 at 9:19 PM, punkycloud said:

    @Ellarr I was the NH player on adjacent table in Game 4, I think it's interesting that we have tweaked our lists in the opposite direction, I've removed some bodies (10 blades as the retreat and charge mechanic is now hampered by overwatch and re-deploy) and added in some endless spells (shackles and terminexus) as felt I was missing something. After our discussion also added in the Cruciator to add some extra resilience. I've also dropped dreadblade as a combination of smaller board, loss of doubling down on teleporting CA and no 7" cogs charges meant that I felt his impact on the game was minimal (this makes me sad). I liked the balance of the core of my list so interested to see if tweaks help or throw the balance. 

    Hey man! Yeah it's interesting to compare notes as we've both taken a very different approach.

    For what it's worth I've shuffled things around to put the terminexus in as when I realised how long range and AOE it is it felt daft not to. I do like the Dreadblade but I found that I wanted all my heroes to pull a lot of weight and the dreadblade is just there for cute teleport shenanigans and as I play Reikenor's Condemned I'm less dependent on that because Reikenor/Cruciator deployed separately on the board cover a lot of board space as it is.

    Interesting that you're still keen on Bladegheists, I am really wary of them when its 18 points per wound in a mortal wound world but you've clearly had some success.

  2. 14 hours ago, EnixLHQ said:

    After nearly 400 games Nighthaunt placed 23rd (with @Ellarr), 30th, and 40th out of 71 reported finishes at the Mancunian Challenge event.

    Squarely the middle of the pack! That's actually a very good thing!

     

    Hey @Ellarr, what was the list you ran and how was your experience?

    It was actually a little better than it looks as well due to the quirks of the battle pack.

    Due to 3rd edition being relatively new, the TO decided to remove the Predator's and Prey rule from the battlepack, which essentially meant there was no bonus points for killing monsters. Of the two games I lost, one would have drawn (where I win a minor victory on kill points) and the other I would have won outright. Now obviously, if those losses were wins my placement would have been higher and I would have gone up against stiffer competition but the Nighthaunt did well.

    I'm planning on doing more of a thorough write up for Goonhammer as I have the time and collect my thoughts, but quick hit takeaways:

    - Harridans are great at 160, and not being battleline is quietly a nice little thing because it means you don't expose them to an easy Broken Ranks opportunity for your opponent.
    - Spirit Hosts did quite well to clog up the board with Mannfred next to them and I want to shuffle things around to get 9 in.
    - Grimghast Reapers were bad and did nothing all weekend, but I kind of knew that going in as a unit of 10 just doesn't have the output.
    - Mannfred was MVP because he's effectively immortal against Combat armies and can really be such a nuisance.
    - Krulghast was great all weekend long, just helping make us a little less fragile.

    My opponents were:

    Round 1: FEC with smash bat + 2 vargheists, comfortable victory because Mannfred could just make him pick up a threat a turn.
    Round 2: Vyrkos Soulblight with lots of zombies, Radukar, Grave Guard and a VloZD... lost by one point (but killed his VLOZD so would have drawn and won a minor victory if P&P was in effect -_-) due to him having better board control than me.
    Round 3: Sons of Behemat, won due to some unlucky rolls on my opponents part but I killed 2 Megas and a Gargant leaving him with one Gargant left by the end of the game which was surprising.
    Round 4: Sons of Behemat, lost on turn 5 due to the priority roll not going my way (would have won if got it), but would have won due to P&P points if that was in effect as with Round 2.
    Round 5: 80 Phoenix Guard in a Phoenicium list. This list was sneaky nightmarish as both the anointed and phoenix announted give command auras, so he could stack a ****** load of effects on the PG to make them killing machines. We were both rolling so many dice we only got 3 turns in and I won due to making him fail 2 battle tactics over the course of the turn, Spirit Hosts were MVPs for surviving a round of combat against 30 PG with 2 attacks each 3s RR 1s/3s RRing all.

    Great games and great opponents, though I was a bit bummed out to go against SOB twice just because those games are so mentally draining haha.

    Revamped list based off my thoughts:

    Allegiance: Nighthaunt
    - Procession: Reikenor's Condemned
    - Grand Strategy: Prized Sorcery
    - Triumphs: Inspired

    Leaders
    Reikenor the Grimhailer (165) in Warlord
    - Lore of the Underworlds: Soul Cage
    Spirit Torment (115) in Battle Regiment
    - Artefact: Midnight Tome - Shademist
    Krulghast Cruciator (120) in Battle Regiment
    - General
    - Command Trait: Ruler of the Spirit Hosts
    Guardian of Souls with Nightmare Lantern (135) in Battle Regiment
    - Artefact: Corpse Candle
    - Lore of the Underworlds: Soul Cage
    Mannfred von Carstein, Mortarch of Night (380) in Warlord
    - Allies

    Battleline
    20 x Chainrasp Horde (190) in Battle Regiment
    - Reinforced x 1
    20 x Chainrasp Horde (190) in Battle Regiment
    - Reinforced x 1
    9 x Spirit Hosts (375) in Warlord
    - Reinforced x 2

    Units
    10 x Dreadscythe Harridans (160) in Battle Regiment
    10 x Dreadscythe Harridans (160) in Battle Regiment

    Core Battalions
    Battle Regiment
    Warlord

    Additional Enhancements
    Artefact

    Total: 1990 / 2000
    Reinforced Units: 4 / 4
    Allies: 380 / 400
    Wounds: 122

    Basically I'm cutting the Reapers and the Shyish Reaper endless spell to get 3 more spirit hosts and buff the second unit of rasps to 20 to make achieving Broken Ranks harder. I loved Shyish Reaper and it had utility all weekend long but I think I value having the bodies more and it's the only way I can make the points work.

    • Like 3
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  3. 1 hour ago, frenk_castle said:

    Hi guys,

    I bought Soul War Box and Nighthaunts WarCry box. My collection at the moment is

    1 Knight of Shrouds on Etheral Steed

    1 Guardina of Souls with Nightmare lantern

    1 Spirit of Torment

    1 Lord Executioner

    20 Chainrasps (1 Leader)

    9 Grimghast Reapers (1 Entoller of Shyish)

    9 Graveglade Stalkers (1 drum guy)

    4 Murmor Banshees

     

    I am chasing one Grimghast reaper on eBay to make a legal unit. What would you guys recommend to get this list to about 2000-2500 point that will be decent and varied for 1500 points games with friends?

    Lots of Harridans and a Krulghast Cruciator would be a good start.

  4. Leaders
    Swampcalla Shaman with Pot-grot (125)
    Swampcalla Shaman with Pot-grot (125)
    Killaboss with Stab-grot (140)

    Battleline
    10 x Gutrippaz (180)
    9 x Man-skewer Boltboyz (360)
    - Reinforced x 2
    9 x Man-skewer Boltboyz (360)
    - Reinforced x 2

    Total: 1280 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 94

    This as a core in the yellow shield faction seems like it has potential - two units that can put out 6 MW each + extra regular damage at long range, or 12 MW each with 20" threat range. Plenty of points left over for big bois, line infantry and the artillery piece.

    Spending first turn removing support heroes and second turn just deleting units - game plan becomes simply about protecting the boltboyz while they murder everything haha.

    • Like 2
  5. 11 hours ago, EnixLHQ said:

    Glad to see their experience was a lot like mine, though I didn't bring a Black Coach. Also glad to see us hold up to full 2k games, though the spread of opponents isn't comprehensive it was a nice selection. Overall, pretty good.

    I like the lists, too. But it highlights just how badly we need a better monster. Mannfred did all the heavy lifting.

    Ellarr's second list is 10 points over.

    Thanks for letting me know, Warscroll builder letting me down!

    I might try the black coach again, I have a real love hate relationship with it and perhaps as suggested here a more cautious approach is needed.

  6. 1 hour ago, EnixLHQ said:

    Thanks for coming by and filling us in on that. I think the discussion about it is all done now, and I'm on the same page with it all.

    The only thing I'll gripe about right now is that I think it was a fumble for GW to have released half the story like that. They could have been more up front about the battlepack and its restriction in the same breath as the AoS 3.0 rules. Even a preview would have been nice. Without it, disputes like this happen.

    I'm sure battlepacks in the future will allow warscroll battalions again, but I am also sure they will only allow 3.0 battalions or have heavy restrictions if they do. My fear, though, is that those battlepacks will be viewed as inferior or non-standard, or not the competitive gold standard, and thus regulated to "fluffy" tables.

    I agreed, it seems weird to have not just included the matched play battlepack in with the core rules pdf, but c'est la vie

  7. On 6/14/2021 at 11:21 PM, EnixLHQ said:

    I'm walking back on this one (and editing that in the post). I misread 13.3.3 and thought that this overrode Ethereal. It does not.

    What battlepack where? I did a quick google for "matched play battlepack" and came up dry. And as has been pointed out to me in the past (rather harshly) you can't site sources like Goonhammer for rules interpretation. Bell of Lost Souls agrees with you, but also point out it's a rumor and that we'll have to see. Either way, the battlepack isn't out yet, and until it is it's not superseding anything. Everything else you mention here is speculation, which is what we're trying not to do right now. Speculation tends to be negative for us as an army since we're already primed to believe everything new will nerf us, while the stuff that has actually come out, like these rules, actually seem to balance the field in a good way. RAW was and is the way to handle the rules, but you can't do that while also injecting speculation.

    My word of caution here is simply this: The game designers went out of their way in each of the reveal videos to say that 3.0 rules were written with existing battletomes in mind, and they will continue to work and play in any game using 3.0 rules. They then added text in the 3.0 Core Rules that everything that was valid before is until it is superseded by publication date. This means that until books get updated, their existing rules are still valid. They have to be, otherwise no one could play anything right now. Like I said, if you were to play a game today, what materials would you have access to? These 3.0 rules and your current battletome. So warscroll battalion up (and with current points) to your heart's content, even if it's matched play.

    If it's true the first battleplack(s) we get say no warscroll battalions, then that's what the rule is going to be when it/they get released. If that's tomorrow, then my entire point here is moot tomorrow. But it could be next week, or next month.

    Everything beyond that is speculation. We can speculate that the reason for this kind of call is to remove the more powerful battalions from matched games until they can be balanced in a new book. Or that they want a very sterile matched tournament scene where they are better able to balance around abilities and artefacts since they said they want to use the FAQ system far less than they do now. Or, that it was simply made that way for testing purposes and there will be new language in the final release that will allow warscroll battalions with caveats attached, like maybe only 1 per 1,000 points or something. None of this makes any difference, though.

    Hi! Writer for Goonhammer here who's had access to the complete Core Rule Book.

    To offer some clarity - the Matched Play battlepack that is in the core rule hardback book does indeed specify that Core Battalions are legal and that Warscroll Battalions cannot be included in your list.

    This does not close the door on the possibility of the pitched battles battlepack in GHB allowing core battalions, but between this and Ben Johnson's comments on camera talking about removing the 'haves and have nots', I think authorial intent is pretty clear and it would be a significant surprise if Warscroll Battalions are legal come GHB time.

    • Like 4
  8. 7 hours ago, The_Dudemeister said:

    Rules rules rules

     

    There are SO many things that I can immediately make good use off. 😍

     

    First of all, listbuilding with the new, free(!) Core Battalions is really nice. Nighthaunt spam units (now that we don't bunch them up to big blobs) and we can easily spam our many baby heroes that go as low as 60 points. Take the Vanguard battalion. 1 hero and 1-3 regular unit and gives a once-per-game reroll to charge. I'd get that one 3 times and then I'd put the remaining 3 heroes and troops into the Warlord battalion for an extra command point and a second enhancement.

     

    The enhancements are neat and I'm excited to hear what combos yall find for us. My first pick will be for my Guardian of Souls to reroll a casting roll per phase and a 5+ Ward save. I've kicked the GoS out of all my lists for a long time because his spell is unreliable and with the shooting meta I never get to play him long enough to make enough points back.

     

    Another change is that whoever deploys first HAS TO start the first turn. Spamming 6 heroes and many troops, we can reliably always go second. Going first became really bad for Nighthaunt anyway. Even with deepstriking we have very unreliable first turn charges, we have no shooting and no magic reaches the enemy. Rushing up to the objectives also worked less and less because the damage output and shooting of most armies just made that a suicide mission what was once our main way of playing the game. Now with very reliably going second, we can deploy defensively wit that in mind and use our speed and fly for counter-charges. Alongside the several rerolls from battalions and I think this tactic will be the dominant playstyle for us.

    Person who finishes deployment first has PRIORITY, which means they determine who goes first and who goes second. It does not mean they automatically go first.

  9. 25 minutes ago, Snakeb1te said:

    One thing that annoys me personally, is that the S2D units lost the ability to be marked on their warscroll. This means there's no sense in using them in a Grand Alliance Chaos allegiance as they won't receive any buffs from the other army units. 

    But I totally agree with TheWorldTree. Cultist units really should've at least had the Undivided trait, and Chaos Warriors some kind of rend. It is so frustrating that they pushed marauders this way.

    Now what - if I go out and buy a bunch of Marauders and Marauder Horsemen, go through all the effort of mixing and matching bits with other sets - then they release a Marauder box in 6 months. Man I'm gonna be pissed. Same with Chosen.

    Am I missing something?

    image.png.b38928dbca9307e659da07c7e2c562b1.png

    Right there on the Chaos Warrior warscroll.

    • Like 1
  10. 11 minutes ago, Luke1705 said:

    I was comparing it to the old plaguetouched, which I liked quite a bit. 1 drop is assuredly very strong and really you’re only paying 130 since you get the extra command point. Without the warband, you get 20 more marauders, which is probably not worth it alone. But if my math is right you could drop the warband, warshrine, and a sorc lord for 60 marauders or 20 more marauders and 3 more varanguard.

    At that point, of course, you’re probably going host of the everchosen and you have an inherently different list

    I am host of the everchosen.

  11. 4 minutes ago, Luke1705 said:

    Interesting that you still prefer the plague touched. I’m not convinced it’s worthwhile still. I’d probably also drop the warshrine in favor of more bodies since the sorc lord can buff archaon anyhow and I’ve never passed a 6+ FNP a day in my life 😂

    'Still prefer the plague touched'? It's not been nerfed like the DP command ability so its sitll a great effect to have on your warband. I like the idea of being 1 drop but I'm prepared to hear an alternative argument.

  12. 7 hours ago, Luke1705 said:

    Has anyone had decent tournament success running the big guy under slaves allegiance? I keep making lists with him for slaanesh and tzeentch but I’m trying to craft one for slaves

    unknown.png

    This is a list I'm planning on taking to EGGS at the end of the month - a sorc lord can be swapped for a chaos lord its just a matter of preference. Yes its low body count but you're basically banking on Archie and the V-guard acting as hammers while everything else plays area control.

  13. 26 minutes ago, cofaxest said:

    Arko are too fragile, slow and have low bravery. You need something killy to support them. And ships are not killy enough imo. And they will never hold a good charge. 

    4+ save, rerollable on the turn they're charged through aether gold is too fragile? O_o. Rerolling bravery due to sitting on an objective.

  14. Just going to chime in here and point out that AoS is still an objective based games despite what a lot of people in this thread seem to think when designing their lists, and ensuring you have bodies on objectives should be near the top of your priorities when designing a list. Bodies help you screen to protect your ships, they help control the board and they win you games. If you're not Barak-Thryng for allied help, you need to be taking Arkanauts.

    To suggest otherwise seems very reckless in terms of advice for newer players.

     

    I think that the Ironclad is a huge trap choice for that very reason - I would much rather have two frigates to diversify my threats, or one frigate and 3 squads of arkanauts for around the same price of a single Ironclad.

    Sticking a giant unit of Thunderers in an Ironclad sounds fun, but when half your army is tied up in a single model + garrison which can be deleted in a double turn by any optimised, competitive list... well I can see why at that point people are making the mistaken assumption that Kharadron Overlords are underpowered.

  15. 8 hours ago, sal4m4nd3r said:

    Why do I need to screen a model that can be anywhere I want on the board? What good units are arks screening? Models that will just fly high across the board? Lol. 

    Did you know that a unit of 40 slaanesh marauders under daemonic power, assuming 20 get in range to attack (trivial after teleportation as they have a 8" minimum charge) will have a 70% of doing 31 unsaved wounds to an ironclad? Let's say you burn your aether gold to reroll failed saves, it's still approximately 14~ wounds dealt, thus disabling fly high.

    If you're going to put at minimum 25% of your army into one model, for goodness sake screen it. Your opponent gets a turn after you, and can possibly even double turn you.

  16. 5 hours ago, ccconner777 said:

    Hey anyone considered the forgeworld demon brutes for demon princes? They look awesome and 3 for $115 is actually ok value if you were using them as demon princes. Of course they are missing wings and are on 50mm bases, so they might be a little smaller than youd want?

    99560102300_HHRuinstormDaemonBrutes01.webp 83.19 kB · 12 downloads

    I'm thinking putting them on a scenic base to raise their height and giving them crypt horror wings may just do the job

    • Like 2
  17. 2 hours ago, mmimzie said:

    Fair fair yeah didn't read it right i guess my brain filed it away. 

    I guess  shields and halbreds would be best. Technically you only need 1 shield, so the others could be great swords or paired hand weapons.

    Paired hand weapons are generally always better, but any big bad unit we run will likely get buffed by a chaos sorcerer lord or one of our other sources of rerolls.  Maybe if you run a specifically nurgle getting reroll wound rolls with the nurgle shrine ability and the +1 save. Alternatively you could run undivided warshrine and get reroll hit and wounds that way. I think the great swords are better if getting buffed by sorc or shrine using undivided prayer, as the rend can make a pretty big difference against some units. 

    Wouldn't taking only 1 shield mean you'd have to allocate the first two mortal wounds to that model and thus you'd lose it pretty quickly?

  18. If Archaon benefits from other hero's basic aura of chaos, what do we think is the best hero to have as a pocket aura for Archie? I figure it might be the chaos lord on daemonic mount for it's cheaper cost and high movement, but figured it was worth asking.

     

    I plan to run a primarily nurgle legion for Archaon but want to make sure he gets the aura of slaanesh so his 6s explode, FWIW.

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