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Incredebilis

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Posts posted by Incredebilis

  1. 31 minutes ago, Pyrk said:

    For Bloodreavers/Blood Warriors, is there a recommended weapon loadout? I have the SC box + 5 more Warriors with Gorefists, but was thinking about picking up some more and was thinking ahead to building with them.

    Would definitely go with axes on Bloodreavers. We have lots of ways to give them reroll ones (or better). No other ways to get that rend in though.

    • Like 1
  2. On 7/7/2021 at 6:14 PM, Skreech Verminking said:

    Yes, the first and only khorne wizard,

    ever to have existed😂

    I’m confused on how this works. Can’t Wizards not receive the Khorne keyword? Or is that BoC don’t need the Khorne keyword to be in a Blades of Khorne army now?

  3. Axe has 2” range so he might be able to hit over a screen of Bloodreavers. At lower point levels, it’s still worth getting the slaughterpriest in combat imo. The axe is also only one weapon profile so it benefits more from an artifact than the flail/sword.

  4. Hello! I was wondering if Gorebeast Chariots are worth taking? They’re in a new box for Broken Realms,  which seems like a decent deal and they look nice. They’re faster than Crushers/Hounds so I was wondering if they could be a substitute for that role. Not particularly fond of the $-point ratio for Flesh Hounds and Crushers.

  5. Hey guys, I know this is a specific question, but how would you deal with 3 celestar ballistas at 1000pts? I primarily play with Daemons but I’m planning on expanding to Mortals eventually anyway so advice there is good too. I was playing a friendly 1000pt match against my friend and lost Skarbrand by Round 2 haha.

  6. 2 hours ago, Scurvydog said:

    So the new warbands warscrolls are out. The DoK one does exactly what I talked about previously and gives a Hag a bodyguard unit, transfering wounds to her 4 companions on a 4+.

    The Brute warband does not do that... it is absolute boring trash. Simply 3 brutes with a worse boss than a regular one (+1 attack instead of any boss weapon!) and they special ability is +1 to wound if they kill a monster... wow... And the warscroll model picture is not even of Morgok for Morgok's Krushas, jeez GW!

     

    https://www.warhammer-community.com/wp-content/uploads/2020/08/IJ3vCzuu2DmvGzun.pdf

    That’s very disappointing. I don’t know why it’s so hard for GW to make Brutes play interesting. That +1 to wound is probably never going to happen. The Monster keyword is too rare and the things that do have it will definitely be able to inflict 9 wounds before these guys can kill them. I was hoping the 2 guards would have 2 damage or -2 rend  with those clubs, and Morgok would have at least 5 wounds, and an aura or command ability. 

    • Like 1
  7. Could Brutes be superior to Ardboys if you're facing an army with lots of 4-wound battleline (ex. Blightkings)? With 10 Brutes, you would have 24 attacks on a 2+/3+/-1/2 with a Warchanter, and then add on the Gore-hackas and Boss Choppas. It sounds pretty intimidating for 280 points.

    I haven't done the math to compare them, which is the main reason I'm asking. (Sorry if it's been asked before)

    • LOVE IT! 1
  8. Warclan: Ironsunz

    Leaders

    Wierdnob Shaman (110)

    -General

    -Dead Kunnin'

    -Great Green Visions

    -Da Great Big Green Hand of Gork

    Gordrakk (540)

    -Mean Un'

    Warchanter (110)

    -Fixin' Beat

    Warchanter (110)

    -Get 'Em Beat
    Units:

    10 Orruk Ardboys (180)

    2x5 Orruk Ardboys (180)

    2x3 Gore-Gruntas (320)

    5 Orruk Brutes (140)

    -Dual Choppas

    Endless Spells:

    Ravenak's Gnashing Jaws (30)

    Battalions:

    Ironfist (160)

    Ardfist (120)

    Points: 2000/2000

    Wounds: 104

     

    Would this be a good list? It's only based off what's cheap to buy as it's basically 2 SC boxes, Brutes, Gordrakk, and a Weirdnob. Also does Gordrakk nerd to be your general to use his Command Ability? (I feel like I've asked this before, sorry if so)

  9. Sorry if this is a dumb question, but if you do Mighty Destroyers on a unit within 3" of an enemy and it does its attacks, does it fight in the Combat Phase as well as the Hero Phase or just the Hero Phase? Same question for their Movement and Charge Phase if they're not 3" away. Thanks!

  10. On 9/28/2019 at 6:20 PM, Thostos said:

     So,,after seeing some tome reviews,,it looks like The Wurgogg has a rather nasty spell...Fist of Gork,enemy unit within 24",roll a dice for each model in the unit,,any 6`s do morts,,if the cast roll was a 10+,morts happen on a 4+

     The thing is,if hes the general,then he can take a command trait that gives +1 to cast/Unbind,an artifact for +1 cast/unbind,then the Wardokk buff(on a 3+) for a third +1 cast/unbind.This would make the 4+ leafblower version somewhat reliable,,add in a Balewind and a first turn 30" nuke is on the table.

     

    Haha so this is how I'll deal with my friend's 40-stack of Plague Monks.

     

    So assuming all of those bufffs work, it wouldn't be unlikely for all 3 of those spells to be doing the mortals on a 4+. So on average, he would lose 35 Plague Monks in one Hero Phase... that's crazy, it might be too nasty for a casual game lol. 

  11. Seems like Goregruntas got a huge buff. Mortals on the charge but also 2++ (also on charge) on the Jagged Hacka, which is then a 1++ with Smashing and Bashing? 

    Combine that with a Warchanter and 6 goregruntas and isn't that 36 guaranteed damage, excluding their save? I'm relatively new, just want to make sure I understand this right.

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