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simakover

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Posts posted by simakover

  1. 3 hours ago, Inquisitorsz said:

    Yep... for full flexibility you need 3-4 boxes of wildwoods, which is like 1/3 - 1/2 the cost of some armies. 

    im want try to make lasercut templates, for friendly games. but im cant find any similatthing om interner

  2. 6 hours ago, a74xhx said:

    If you want a general tourney list, then I would probably drop Alarielle for 9 Kurnoths and an Arch Revenant. Then switch Gnarlroot for Winterleaf. That's a reasonable starting place. There will be better variations earlier in the thread if you can find them.

     

    Mainly im about faction overall. Dont saw many lists in tournament

  3. 1 hour ago, a74xhx said:

    Ok, so I finally managed to play this list. Was very worried about placing 1320 points in three models. I went for board control and defensive, with alpha strike. Stonger list than I was expecting, but not sure it would work in a tournament setting where I'm going to get shot quickly.

    That is good for tournament? is sylvaneth a good choice for this? 

  4. 25 minutes ago, Trevelyan said:

    Branchwraith is good if you can fit her in and definitely worth having and practicing with for the future. You’ll rarely see a list without her at 2000 points. At 1000 points she is very valuable in theory (an 80 point unit that can add 100 points of infantry per turn) but I don’t always find her essential in low point games. Between the relatively high casting value of her summon, the risk of her spell being unbound and the fact it takes summoned Dryads at least a turn to get into the fight, she doesn’t always deliver. There is no right answer, just be aware of the pros and cons, and consider what you sacrifice to bring her. 

    Tree Revenants (TRs) and Spite Revenants (SRs) are both equally squishy and will die to a stiff breeze. SRs hit harder (or at least more often - they still lack rend) and are cheaper to take in larger units. A blob of SRs is the proverbial glass cannon and the Outcast battalion is the cheapest way to fill the battleline tax and get a battalion at 2000 points. TRs are vastly more mobile with their ability to teleport anywhere. In low point games that gives you a big advantage as you either force your opponent to hold units back and cover uncontested objectives or else you teleport in behind enemy lines and steal them. If you want a low model count list then TRs are a good way to offset the numbers advantage other players may have, as a 5 man unit of TRs can keep a much larger enemy unit pinned down. Again, SRs aren’t bad (they are really very good for the points) and you’ll see more of them at 2000 points. It’s just that a 1000 point game has some very different play considerations that you should consider when picking your battleline. You can use SRs at 1000 points, but they will do far less than TRs in many games. 

    Having 6 Scythe Hunters and 3 Sword Hunters in your collection is pretty safe at 2000 points. You might not always use them all, but there are plenty of lists that will use one or both. Alarielle can summon a unit of 3 Kurnoths (she’ll want the swords) so it’s good to have them even if you don’t field them at the outset. Which order you get them in is a matter of personal preference. 

    At least one SC box is definitely worth getting. Personally I have four - one for each Treelord (or variant) I own as they are the cheapest way to get treelords plus Dryads  and more Dryads are always useful. 

    The Branchwych is of limited value. She’s actually good for the points, but we usually have other priorities - many other factions would jump at the chance of an 80 point wizard like her. I have two assembled and two on sprus - they sometimes see play in casual games. 

    thanks, still interest why tournament list have only 15 SR and no other troops for screen and etc. Is Alarielle + drycha + druthu + 6 kurnoth  enought for 2k games to make all the work? this list take second place in 20ppl tournament, so thinking it is not so weak

  5. 49 minutes ago, Trevelyan said:

    It fits the Branchwraith alongside the Arch Rev and six Kurnoths. That’s a definite plus. But it does have some disadvantages.

    I personally like the TLA, but he is a lot less punchy than Durthu or Drycha. He does bring an automatic wyldwood to the table and generic spell casting, though, both of which have value.

    My real concern with that list is that a pair of Spite units doesn’t have a lot of threat range or general utility to make up for the low numbers. You risk losing the objective game in some scenarios.

    I’d also recommend that you give the Frozen Kernel to the Arch Rev. She is far more mobile than the Treelord and wants to be supporting the Kurnoths anyway. 

    so no branchwraith for more adaptive list? and why tree-revs? is they better ? looks like its same at survivability as spite-rev
    and is this a good list to make a 2000 from it? You told not play with knigh-incator, take scythes instead of swords , but how it can be adapted?
    and is it good to take box in my order? or not taking SC and buy Drycha earlier?

  6. 17 minutes ago, Trevelyan said:

    If you want a power list at 1000 points then take Durthu, a unit of 6 Kurnoth Hunters with scythes and an Arch-Revenant, with 2x5 Tree-Revenants as your battleline tax. That’s exactly 1000 points and can plough through almost anything, with the Tree Revs forcing your opponent to cover his objectives so he can’t match you properly. 

    If you prefer, you can swap Durthu for Drycha and/or the Arch Rev for a Branchwraith. The ‘wraith lets you summon 100 points of dryads each turn (on a good casting roll) and Drycha adds a host of whacky abilities. They won’t hit quite as hard, but certainly make for a more entertaining list. 

    found this on 1d4chan:

    • Grove: Winterleaf
    • Treelord Ancient (Grove artefact, Regrowth)
    • Arch-Revenant (General)
    • Branchwraith (Throne of Vines)
    • 5 Spite-Revenants
    • 5 Spite-Revenants
    • 6 Kurnoth Hunters (Greatswords)

    for this list im need 1 TLA and 3 kurnoth (driads as well, for summomong, as a wildwoods)

    for 2k im need Drycha, Allariel, 5 spite (and more driads for Allariel) (If list, that im mention earlier is viable for competitive games)

    so my plan on Boxes: SC and box of Kurnoths for completing 1k list, then Drycha + Allariel + spite box for completing a 2k list
     

  7. 5 hours ago, Sleepa said:

    Didn't Simakover say that their starting off point was a Looncurse box? I was also basing all my suggestions on that.

    Yes,  my starting point is Looncurse box. Also in our community we play mostly competitive games, so powered list preferable. Im want to progress to 1000 and then to 2000 with sylvaneth. That better to start with? That boxes buy? 

    Basically im found list that have no many models(and im like more elite armys) and that im already hame most of it (with some proxy, like ylthari as branchwrath). But this list not looks strange enought( im dont see many screen option, survivability) so need help to find a good roster for tournament play. 

    Also im have ylthari box from shadespire, endless spells from malign box

  8. Hello, new to sylvaneth and found that list

    Allegiance: Sylvaneth
    - Glade: Winterleaf
    Alarielle the Everqueen (660)
    - Deepwood Spell: Throne of Vines
    Arch-Revenant (100)
    - Artefact: Frozen Kernel
    Branchwraith (80)
    - Deepwood Spell: Regrowth
    Spirit of Durthu (340)
    - General
    - Trait: My Heart Is Ice
    - Artefact: Greenwood Gladius
    Knight-Incantor (140)
    - Allies
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    6 x Kurnoth Hunters (400)
    - Greatswords
    Outcasts (100)

    is it good as starting point? im just have Looncurse and need not many models to coplete this, but dont know how good this list

  9. On 10/11/2019 at 8:36 PM, Paniere said:

    I have played a dozen games with CH so far, no competitive environment but tournament rules nonetheless. I'm still very far for mastering this batallion, it requires a lot of thinking, positioning and decision making. The slightest  error and your paper casters  will get wiped out. If I have the certainty of going first, I usually deploy at least 2 units of pinks as close as possible to enemy lines, then at the start of my hero phase I swap them, gaining 9 inches towards the enemy. Then I release 2 powerful endless spells, combining the destiny dices, and +2 or +3 rerollable casting rolls (LoC comand ability and blue scribes). Then I can run back in the movement phase to defend my rear lines. So far so good. My learning curve gets steep when the Changeling comes into play. I must deploy him in the opponent zone, but not too close to the enemy's heroes in order not to get discovered. At the same time, it must me within 27" from the LoC to teleport something nasty behind the enemy  lines . Honestly, so far I've always failed to use it effectively, very hard to master but potentially very funny

    very interest, im now painting my changehost so interest in any strategy for it. That spell you used? that endlesses throwing first? how position right and cast as many on first turn as possible?

    also how you gain +3 for pinks? +1 for it passive, +1 from CA from LOC. but how +3? 

  10. so im get many more model for tzeentch army. can i build decent Changehost? or some variation? dont have many blue/brims

    im have next:

    1 box of acolytes
    2 box of pink horrors
    3 box of blue/brim horrors
    SC: demons(plan to convert chariot into Blue scribes, so would have 10 pinks, 5 screemers, herald, ex flamer and 3 flamers)
    3 box of enlightened
    1 Lord of Change
    1 Gaunt summoner
    1 Ogrioid Thaumaturge
    1 Magister
    1 warband of shadespire(eyes of the nine)
    1 Shaman on disk
    1 Changeling

  11. is it good to run all squig list on 1000 point? l mean something like this:

     

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Loonboss on Mangler Squigs (280)
    - General
    - Trait: Fight Another Day 
    - Artefact: Gryph-feather Charm 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Itchy Nuisance
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Squig Lure

    Battleline
    6 x Squig Herd (70)
    6 x Squig Herd (70)

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Total: 1000 / 1000

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