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simakover

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Posts posted by simakover

  1. 47 minutes ago, Gwendar said:

    If you watch the winning CanCon Tzeentch list, you see that the Horrors are where it really shines. He constantly hit his own Pinks and healed\DD'd them to keep getting Pinks back to make a unit of 10 way over 50 wounds-worth and that lent to decent shooting.
     

    can you give me a link?

  2. Spoiler

    Allegiance: Tzeentch 
    Change Coven:  Guild of Summoners
    Mortal Realm: Chamon

    LEADERS
    Kairos Fateweaver
     (400)
    - Lore of Change: Fold Reality
    Herald of Tzeentch on Burning Chariot (140)
    - General
    - Command Trait:- Prophet of the Ostensible

    - Staff of Change
    - Lore of Change: Treason of Tzeentch
    Herald of Tzeentch (110)
    - Ritual Dagger
    - Lore of Change: Bolt of Tzeentch
    Gaunt Summoner (240)
    - Lore of Fate: Glimpse the Future
    Chaos Sorcerer Lord (110)
    - Lore of Fate: Arcane Suggestion
    - Artefact:  Brimstone Familiar
    Be'Lakor (240)

    UNITS
    10 x Pink Horrors of Tzeentch
     (200)
    10 x Pink Horrors of Tzeentch (200)
    10 x Kairic Acolytes (100)

    ENDLESS SPELLS
    Balewind Vortex
     (40)
    Darkfire Daemonrift (50)
    Geminids of Uhl-Gysh (60)
    Umbral Spellportal (70)
    Soulsnare Shackles (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 75

    Want to try this list from tempest2020, but im dont understand how better change spells on wizards?

    Why kairos use foldreality, but not a DMG spell?

    How make first moves, place units? Cause it is not one drop so may be defensive placement better then aggressive

  3. 50 minutes ago, LordPrometheus said:

    Re-rolling ALL casting rolls is very strong, and auto success if it's a double. That's the reason to run the Tome.

    but we have 2 other source of reroll - Scribes and duplicious aura. tome cost points, cost 1 cast and give weak spell but reroll. double 1 and double 6 is not that great im think

  4. 28 minutes ago, Hebroseph said:

    It depends on what list you are running. The new changeling teleport states that at the end of the first movement phase, you can place him in the enemy "Territory" (not deployment zone, they are different).  This means in your hero phase, you can teleport two units of pinks, or a unit of pinks and flamers, or whatever you want to be right outside of 9" from the enemy. You can then in your movement phase, jump the changeling in to provide the Locus for -1 to hit. Unfortunately you will probably be outside of 9" to keep him safe, so it wont get the additional -1 from his ability till the next round. 

    Personally, I run Pyrofane cult, and he walks up with a unit of 30 Acolytes. I bring Geminids and Tome of eyes. First turn he casts tome and then he waits till units are about to clash, and throws out geminids into the enemy. I try and get as many shooting chances as I can so I don't normally charge, but get within 9" so that I can bait the enemy into charging me with -2 to hit

    At the end of the day, it doesnt really matter how you use him, at 120 points for a 2/2 caster with a -1(-2 potential) to hit is a steal. 

    but why tome? its not looks like good spell, thats the point to summon it? 

  5. 8 hours ago, papagumdrop said:

    I concur, Host Duplicitous is gross even if played averagely. I am far from very good and it has served me well so far. I have only played two games with host duplicitous, one against a Nighthaunt Dolorous Guard list one against an Idoneth Deepkin eel list. In both the horror units locked down the objectives, and the ability to pin the units in place meant they were not going anywhwere! It was particularly damning against the Dolorus Guard list as it denied his Hexwraiths multiple use of their flyover ability. I made sure I protected my characters and that -1 to hit aura did the rest. Only one unit of 10 Pinks was completely wiped out across both of these games and he had to damn near pour 3/4 of his army into them to do it. 

    For those that think Puckish Misdirection has been nerfed I would like to respectfully object. Sure we can't force the opponent to waste a turn moving a character to reveal him or possibly get off a cheeky purple sun in the backfield. But in exchange we get a guaranteed, can't be dispelled -2 to hit buff on whatever unit he is near!!!!! In my two games it was disgusting and potentially friendship ending. I got off geminds on the unit attacking the objective he and his 10 pinks were guarding and that unit of eels was -3 to hit. Add in you can take the -1 to hit spell and you could potentially make a unit -4 to hit the pinks the Changeling is escorting. I do like the Tome of Eyes for him as many people in this thread have suggested, but if your LOC is within 18" of those Geminids, just have him eat them and then have the Changeling recast them each turn. Unless I am wrong about that sequencing, I believe the LOC ability is played directly at the start of the hero phase.

    Pretty sure the no retreat ability will be nerfed in some fashion. Also on the Nerf topic I also played both games not using fate dice as unmodified for battleshock rolls as I am certain that will be fixed.

    how you use youre changelling? as standart 2/2 wizard or put him in OP deploy and moving him with big unit? then you decide cast spell with him?

    and that special with Tome of Eyes? looks like mediocre endless

  6. how many LoC we needed now? im have one, but with guild of summoners looks like its not enought
    and how properly use flamers? im saw they have 3 buffs: conflagration + aura of mutability + exalted flamer. something missed? 

  7. 1 hour ago, Evantas said:

    If you really want to find a use for the Shadespire models, what I did is that I got a ETB liberators box of 3 liberators, I used the hammer and the shield figures to make up a liberator unit and made the Greatsword Guy my Knight-heraldor. 

    That would take you to 200pts.

    Unfortunately, any investment won't be "minor" to get just those 3 models up to a 1k list. 

    My suggestion is to look into the Christmas battle box. 

    thanks for advices but im not have only 3 models. im have next:


    3 models form steelheart(1 with sword, 1 liberatir, 1 with great hammer)

    3 models from farstriders(all 3 with hand crossbow)

    3 models form cursebreakers(2 mages + knight-incantor)

    3 models from dreadfane(with mauls)

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