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simakover

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Posts posted by simakover

  1. 1 minute ago, Overread said:

    Nagash was and still is a magical powerhouse before he ever joined the Ossiarchs. So he's still more than viable.

    but looks like ot is not a tourney list for now. OBR still good, but nagash was struggle against ranged armies( that dominate meta now) and now struggle even more. Im thinking may be pony based list would works better with Nagash

  2. Hello, im have Nagash and planing to get some OB models for making new army( thinking about get 60 guard + harvester + boneshaper)
    But how Nagash work in this lists? is he  charge enemy(with 2+ reroll save and healing) or stay behind, that spells beter to cast or better spam bolts? 

  3. 3 minutes ago, Dreadmund said:

    Changeling is great for a few reasons. He can cast 2 spells and only costs 120 points which is nice and cheap. Even if he doesn't have his own warscroll spell, he can cast arcane bolt/mystic shield, you can give him a Lore Spell and he can use endless spells. I find he works really well as a support piece for a unit of horrors. He gives them -1 to be hit with his Locus of Change aura, he can use his ability to give enemy units -1 to hit, he can cast fold reality, mystic shield and emerald lifeswarm and he can be the hero you need nearby to use the Inspiring presence command ability. A changeling and 10 Pink horrors are a nightmare to clear off an objective for many factions. Also he fits in changehost, which has significant value in itself.

    You don't need to use his ability to teleport round 1, but your opponent does need to take him into account when they deploy their army, which gives them a chance to make a mistake. Mistakes during deployment can cost people games. If you do use his ability, you can don't have to use him offensively. He can go to support a unit or horrors of flamers to buff their reliance after you changehost teleport them in. And if you opponent makes stupid mistake like leaving an important hero or an artillery piece undefended, you then have the option to exploit that. You can tag something like a mortek crawler to shut down their shooting for a round or two, assassinate an enemy hero with some destiny dice attacks, or just put a nuisance in your opponent's territory that they have to deal with instead of playing the objectives. He gives you options, and gives your opponent lots of opportunities to make mistakes. For 120 points, he's a steal in my opinion.

    thanks, would try him on next tourney. im give him an Treason for even more -1 to hit. Would play him defencely, with some horrors

  4. 20 hours ago, Forrix said:

    Looks pretty good overall. I wouldn't worry about more flamers. You want board presence. I'm sure there's ways to tweak it more (Gaunt Summoners are always amazing if there's a way to squeeze one in somehow) but I'd just play a couple games with that then take it from there.

    im try to optimize more and have two lists im now thinking about

    first - try to put gemenids and fatemaster without two many loses. 3x3 flamers, isnt critical to have 6-3?

    Spoiler

    Leaders
    Fatemaster (120)
    Lord of Change (380)
    Fluxmaster, Herald of Tzeentch on Disc (130)
    The Changeling (120)

    Battleline
    10 x Pink Horrors of Tzeentch (200)
    10 x Pink Horrors of Tzeentch (200)

    Units
    1 x Exalted Flamers of Tzeentch (100)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)

    Battalions
    Changehost (180)

    Endless Spells / Terrain / CPs
    Geminids of Uhl-Gysh (60)
    Soulsnare Shackles (40)
    Umbral Spellportal (70)
    Prismatic Palisade (30)

    Total: 1990 / 2000

    second - like it more. Gaunt Summoner, Daemonrift, Arcane Suggesion. many more -1 to hit, more control on table. same firepower, more overall wounds caouse 20 brims. but 3 deploy choice and feel scary about survivability of gaunt on first turn

    Spoiler

    Leaders
    Fatemaster (120)
    Lord of Change (380)
    The Changeling (120)
    Gaunt Summoner of Tzeentch (240)

    Battleline
    10 x Pink Horrors of Tzeentch (200)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)

    Units
    1 x Exalted Flamers of Tzeentch (100)
    10 x Brimstone Horrors of Tzeentch (60)
    10 x Brimstone Horrors of Tzeentch (60)

    Battalions
    Changehost (180)

    Endless Spells / Terrain / CPs
    Geminids of Uhl-Gysh (60)
    Umbral Spellportal (70)
    Darkfire Daemonrift (50)

     

  5. 33 minutes ago, Forrix said:

    Looks pretty good overall. I wouldn't worry about more flamers. You want board presence. I'm sure there's ways to tweak it more (Gaunt Summoners are always amazing if there's a way to squeeze one in somehow) but I'd just play a couple games with that then take it from there.

    Also im havent gaunt on disk. Without its too slow

  6. 1 minute ago, Forrix said:

    Looks pretty good overall. I wouldn't worry about more flamers. You want board presence. I'm sure there's ways to tweak it more (Gaunt Summoners are always amazing if there's a way to squeeze one in somehow) but I'd just play a couple games with that then take it from there.

    Tourney next weekend, and im haven't time to test(

  7. Spoiler

    Leaders
    Lord of Change (380)
    Fatemaster (120)
    Fluxmaster, Herald of Tzeentch on Disc (130)
    The Blue Scribes (120)

    Battleline
    10 x Pink Horrors of Tzeentch (200)
    10 x Pink Horrors of Tzeentch (200)
    6 x Flamers of Tzeentch (240)
    3 x Flamers of Tzeentch (120)

    Units
    1 x Exalted Flamers of Tzeentch (100)
    10 x Brimstone Horrors of Tzeentch (60)

    Battalions
    Changehost (180)

    Endless Spells / Terrain / CPs
    Geminids of Uhl-Gysh (60)
    Umbral Spellportal (70)
    Suffocating Gravetide (20)

    im try to fit Fatemaster, 2 mobile heroes for Locus and casting endlesses, Geminid and 9 flames(want 12, but cant fit without dropping hero)

    that do you think?

  8. 28 minutes ago, Forrix said:

    I haven't ran him yet since I hate the model and haven't built a proxy but I think he's great for turning Flamers into character snipers. Even with an Exalted flamer you're hitting characters on a 4+ base due to look out sir. Being able to reroll that is a significant bonus. It makes a unit of 3 flamers able to very reliably kill a 5 wound 4+ save hero.

    Ok, im try to fit 12 flamer list with fatemaster and geminids, but can make a cut. Can you help me?

  9. 54 minutes ago, Dreadmund said:

    I definitely think Lifeswarm is worth it for Tzeentch. In other armies it's a bit too steep, but used on horrors it's bringing back between 5 and 15 wounds per turn!It might also allow you to bring back a banner, or raise the number of pink horrors back up to 10 so you can cast their spell.  I wouldn't take it unless your list has horrors in it.

    im thinking drop a quicksilver swords and add some other stuff. in our community only one player use Tzeentch so im think that quicksilvers is not needed. but that? have you any idea? 

  10. Is emerald lifeswarm woth it without playing with realms? found this list on Honest wargamer form SS20
     

    Spoiler

    Allegiance: Tzeentch
    Change Coven: Eternal Conflaguration

    Leaders
    Lord of Change (380)
    - General- Command Trait: Coruscating Flames
    - Artefact: Shroud of Warpflame
    - Lore of Change: Bolt of Tzeentch

    Fluxmaster, Herald of Tzeentch on Disc (130)
    - Artefact: Aura of Mutability
    - Lore of Change: Treason of Tzeentch

    The Blue Scribes (120)
    - Lore of Change: Tzeentch's Firestorm

    Changecaster, Herald of Tzeentch (110)
    - Lore of Change: Unchecked Mutation

    Battleline
    10 x Pink Horrors of Tzeentch (200)
    10 x Pink Horrors of Tzeentch (200)
    6 x Flamers of Tzeentch (240)
    3 x Flamers of Tzeentch (120)

    Units
    1 x Exalted Flamers of Tzeentch (100)

    Battalions
    Changehost (180)

    Endless Spells / Terrain / CPs
    Umbral Spellportal (70)
    Aethervoid Pendulum (50)
    Emerald Lifeswarm (50)
    Quicksilver Swords (30)

    Total: 1980 / 2000=

    Interest is lifeswarm worth it and is Quicksilver swords are choice to counter other Tzeentch players or not

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